
Previously, we translated into NIR and did all the optimizations and lowering as part of running fs_visitor. This meant that we did all of that work twice for fragment shaders - once for SIMD8, and again for SIMD16. We also had to redo it every time we hit a state based recompile. We now generate NIR once at link time. ARB programs don't have linking, so we instead generate it at ProgramStringNotify time. Mesa's fixed function vertex program handling doesn't bother to inform the driver about new programs at all (which is rather mean), so we generate NIR at the last minute, if it hasn't happened already. shader-db runs ~9.4% faster on my i7-5600U, with a release build. v2: Check NirOptions != NULL in ProgramStringNotify(). Don't bother using _mesa_program_enum_to_shader_stage as we already know it. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
1089 lines
33 KiB
C
1089 lines
33 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file program.c
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* Vertex and fragment program support functions.
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* \author Brian Paul
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*/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/hash.h"
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#include "main/macros.h"
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#include "program.h"
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#include "prog_cache.h"
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#include "prog_parameter.h"
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#include "prog_instruction.h"
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#include "util/ralloc.h"
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/**
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* A pointer to this dummy program is put into the hash table when
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* glGenPrograms is called.
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*/
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struct gl_program _mesa_DummyProgram;
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/**
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* Init context's vertex/fragment program state
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*/
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void
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_mesa_init_program(struct gl_context *ctx)
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{
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/*
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* If this assertion fails, we need to increase the field
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* size for register indexes (see INST_INDEX_BITS).
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*/
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assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
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<= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
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<= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
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assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
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assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
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/* If this fails, increase prog_instruction::TexSrcUnit size */
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STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
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/* If this fails, increase prog_instruction::TexSrcTarget size */
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STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
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ctx->Program.ErrorPos = -1;
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ctx->Program.ErrorString = strdup("");
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ctx->VertexProgram.Enabled = GL_FALSE;
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ctx->VertexProgram.PointSizeEnabled =
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(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
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ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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ctx->VertexProgram.Cache = _mesa_new_program_cache();
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ctx->FragmentProgram.Enabled = GL_FALSE;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Cache = _mesa_new_program_cache();
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ctx->GeometryProgram.Enabled = GL_FALSE;
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/* right now by default we don't have a geometry program */
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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NULL);
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/* XXX probably move this stuff */
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
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assert(ctx->ATIFragmentShader.Current);
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ctx->ATIFragmentShader.Current->RefCount++;
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}
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/**
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* Free a context's vertex/fragment program state
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*/
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void
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_mesa_free_program_data(struct gl_context *ctx)
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{
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
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_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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ctx->ATIFragmentShader.Current->RefCount--;
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if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
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free(ctx->ATIFragmentShader.Current);
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}
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}
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free((void *) ctx->Program.ErrorString);
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}
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/**
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* Update the default program objects in the given context to reference those
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* specified in the shared state and release those referencing the old
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* shared state.
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*/
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void
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_mesa_update_default_objects_program(struct gl_context *ctx)
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{
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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ctx->Shared->DefaultGeometryProgram);
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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ctx->ATIFragmentShader.Current->RefCount--;
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if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
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free(ctx->ATIFragmentShader.Current);
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}
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}
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ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
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assert(ctx->ATIFragmentShader.Current);
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ctx->ATIFragmentShader.Current->RefCount++;
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}
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/**
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* Set the vertex/fragment program error state (position and error string).
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* This is generally called from within the parsers.
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*/
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void
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_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
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{
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ctx->Program.ErrorPos = pos;
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free((void *) ctx->Program.ErrorString);
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if (!string)
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string = "";
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ctx->Program.ErrorString = strdup(string);
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}
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/**
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* Find the line number and column for 'pos' within 'string'.
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* Return a copy of the line which contains 'pos'. Free the line with
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* free().
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* \param string the program string
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* \param pos the position within the string
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* \param line returns the line number corresponding to 'pos'.
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* \param col returns the column number corresponding to 'pos'.
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* \return copy of the line containing 'pos'.
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*/
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const GLubyte *
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_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
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GLint *line, GLint *col)
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{
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const GLubyte *lineStart = string;
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const GLubyte *p = string;
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GLubyte *s;
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int len;
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*line = 1;
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while (p != pos) {
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if (*p == (GLubyte) '\n') {
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(*line)++;
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lineStart = p + 1;
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}
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p++;
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}
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*col = (pos - lineStart) + 1;
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/* return copy of this line */
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while (*p != 0 && *p != '\n')
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p++;
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len = p - lineStart;
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s = malloc(len + 1);
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memcpy(s, lineStart, len);
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s[len] = 0;
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return s;
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}
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/**
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* Initialize a new gl_program object.
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*/
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static void
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init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
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{
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GLuint i;
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assert(prog);
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memset(prog, 0, sizeof(*prog));
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prog->Id = id;
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prog->Target = target;
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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/* default mapping from samplers to texture units */
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for (i = 0; i < MAX_SAMPLERS; i++)
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prog->SamplerUnits[i] = i;
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}
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/**
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* Initialize a new fragment program object.
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*/
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struct gl_program *
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_mesa_init_fragment_program(struct gl_context *ctx,
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struct gl_fragment_program *prog,
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GLenum target, GLuint id)
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{
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if (prog) {
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init_program_struct(&prog->Base, target, id);
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return &prog->Base;
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}
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return NULL;
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}
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/**
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* Initialize a new vertex program object.
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*/
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struct gl_program *
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_mesa_init_vertex_program(struct gl_context *ctx,
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struct gl_vertex_program *prog,
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GLenum target, GLuint id)
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{
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if (prog) {
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init_program_struct(&prog->Base, target, id);
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return &prog->Base;
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}
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return NULL;
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}
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/**
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* Initialize a new compute program object.
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*/
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struct gl_program *
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_mesa_init_compute_program(struct gl_context *ctx,
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struct gl_compute_program *prog,
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GLenum target, GLuint id)
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{
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if (prog) {
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init_program_struct(&prog->Base, target, id);
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return &prog->Base;
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}
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return NULL;
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}
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/**
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* Initialize a new geometry program object.
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*/
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struct gl_program *
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_mesa_init_geometry_program(struct gl_context *ctx,
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struct gl_geometry_program *prog,
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GLenum target, GLuint id)
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{
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if (prog) {
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init_program_struct(&prog->Base, target, id);
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return &prog->Base;
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}
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return NULL;
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}
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/**
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* Allocate and initialize a new fragment/vertex program object but
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* don't put it into the program hash table. Called via
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* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
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* device driver function to implement OO deriviation with additional
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* types not understood by this function.
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*
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* \param ctx context
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* \param id program id/number
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* \param target program target/type
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* \return pointer to new program object
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*/
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struct gl_program *
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_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
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{
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struct gl_program *prog;
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
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target, id );
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break;
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case GL_FRAGMENT_PROGRAM_NV:
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case GL_FRAGMENT_PROGRAM_ARB:
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prog =_mesa_init_fragment_program(ctx,
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CALLOC_STRUCT(gl_fragment_program),
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target, id );
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break;
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case MESA_GEOMETRY_PROGRAM:
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prog = _mesa_init_geometry_program(ctx,
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CALLOC_STRUCT(gl_geometry_program),
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target, id);
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break;
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case GL_COMPUTE_PROGRAM_NV:
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prog = _mesa_init_compute_program(ctx,
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CALLOC_STRUCT(gl_compute_program),
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target, id);
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break;
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default:
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_mesa_problem(ctx, "bad target in _mesa_new_program");
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prog = NULL;
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}
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return prog;
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}
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|
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/**
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* Delete a program and remove it from the hash table, ignoring the
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* reference count.
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* Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
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* by a device driver function.
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*/
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void
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_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
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{
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(void) ctx;
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assert(prog);
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assert(prog->RefCount==0);
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if (prog == &_mesa_DummyProgram)
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return;
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free(prog->String);
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free(prog->LocalParams);
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if (prog->Instructions) {
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_mesa_free_instructions(prog->Instructions, prog->NumInstructions);
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}
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if (prog->Parameters) {
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_mesa_free_parameter_list(prog->Parameters);
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}
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if (prog->nir) {
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ralloc_free(prog->nir);
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}
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free(prog);
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}
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/**
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* Return the gl_program object for a given ID.
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* Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
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* casts elsewhere.
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*/
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struct gl_program *
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_mesa_lookup_program(struct gl_context *ctx, GLuint id)
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{
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if (id)
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return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
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else
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return NULL;
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}
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|
|
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/**
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* Reference counting for vertex/fragment programs
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* This is normally only called from the _mesa_reference_program() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_program_(struct gl_context *ctx,
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struct gl_program **ptr,
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struct gl_program *prog)
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{
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#ifndef NDEBUG
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assert(ptr);
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if (*ptr && prog) {
|
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/* sanity check */
|
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if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
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assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
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else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
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assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
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prog->Target == GL_FRAGMENT_PROGRAM_NV);
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else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
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assert(prog->Target == MESA_GEOMETRY_PROGRAM);
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}
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#endif
|
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if (*ptr) {
|
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GLboolean deleteFlag;
|
|
|
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/*mtx_lock(&(*ptr)->Mutex);*/
|
|
#if 0
|
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printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
|
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*ptr, (*ptr)->Id,
|
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((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
|
|
((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
|
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(*ptr)->RefCount - 1);
|
|
#endif
|
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assert((*ptr)->RefCount > 0);
|
|
(*ptr)->RefCount--;
|
|
|
|
deleteFlag = ((*ptr)->RefCount == 0);
|
|
/*mtx_lock(&(*ptr)->Mutex);*/
|
|
|
|
if (deleteFlag) {
|
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assert(ctx);
|
|
ctx->Driver.DeleteProgram(ctx, *ptr);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
|
|
assert(!*ptr);
|
|
if (prog) {
|
|
/*mtx_lock(&prog->Mutex);*/
|
|
prog->RefCount++;
|
|
#if 0
|
|
printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
|
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prog, prog->Id,
|
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(prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
|
|
(prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
|
|
prog->RefCount);
|
|
#endif
|
|
/*mtx_unlock(&prog->Mutex);*/
|
|
}
|
|
|
|
*ptr = prog;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return a copy of a program.
|
|
* XXX Problem here if the program object is actually OO-derivation
|
|
* made by a device driver.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
|
|
{
|
|
struct gl_program *clone;
|
|
|
|
clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
|
|
if (!clone)
|
|
return NULL;
|
|
|
|
assert(clone->Target == prog->Target);
|
|
assert(clone->RefCount == 1);
|
|
|
|
clone->String = (GLubyte *) strdup((char *) prog->String);
|
|
clone->Format = prog->Format;
|
|
clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
|
|
if (!clone->Instructions) {
|
|
_mesa_reference_program(ctx, &clone, NULL);
|
|
return NULL;
|
|
}
|
|
_mesa_copy_instructions(clone->Instructions, prog->Instructions,
|
|
prog->NumInstructions);
|
|
clone->InputsRead = prog->InputsRead;
|
|
clone->OutputsWritten = prog->OutputsWritten;
|
|
clone->SamplersUsed = prog->SamplersUsed;
|
|
clone->ShadowSamplers = prog->ShadowSamplers;
|
|
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
|
|
|
|
if (prog->Parameters)
|
|
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
|
|
if (prog->LocalParams) {
|
|
clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
|
|
sizeof(float[4]));
|
|
if (!clone->LocalParams) {
|
|
_mesa_reference_program(ctx, &clone, NULL);
|
|
return NULL;
|
|
}
|
|
memcpy(clone->LocalParams, prog->LocalParams,
|
|
MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
|
|
}
|
|
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
|
|
clone->NumInstructions = prog->NumInstructions;
|
|
clone->NumTemporaries = prog->NumTemporaries;
|
|
clone->NumParameters = prog->NumParameters;
|
|
clone->NumAttributes = prog->NumAttributes;
|
|
clone->NumAddressRegs = prog->NumAddressRegs;
|
|
clone->NumNativeInstructions = prog->NumNativeInstructions;
|
|
clone->NumNativeTemporaries = prog->NumNativeTemporaries;
|
|
clone->NumNativeParameters = prog->NumNativeParameters;
|
|
clone->NumNativeAttributes = prog->NumNativeAttributes;
|
|
clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
|
|
clone->NumAluInstructions = prog->NumAluInstructions;
|
|
clone->NumTexInstructions = prog->NumTexInstructions;
|
|
clone->NumTexIndirections = prog->NumTexIndirections;
|
|
clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
|
|
clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
|
|
clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
|
|
|
|
switch (prog->Target) {
|
|
case GL_VERTEX_PROGRAM_ARB:
|
|
{
|
|
const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
|
|
struct gl_vertex_program *vpc = gl_vertex_program(clone);
|
|
vpc->IsPositionInvariant = vp->IsPositionInvariant;
|
|
}
|
|
break;
|
|
case GL_FRAGMENT_PROGRAM_ARB:
|
|
{
|
|
const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
|
|
struct gl_fragment_program *fpc = gl_fragment_program(clone);
|
|
fpc->UsesKill = fp->UsesKill;
|
|
fpc->UsesDFdy = fp->UsesDFdy;
|
|
fpc->OriginUpperLeft = fp->OriginUpperLeft;
|
|
fpc->PixelCenterInteger = fp->PixelCenterInteger;
|
|
}
|
|
break;
|
|
case MESA_GEOMETRY_PROGRAM:
|
|
{
|
|
const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
|
|
struct gl_geometry_program *gpc = gl_geometry_program(clone);
|
|
gpc->VerticesOut = gp->VerticesOut;
|
|
gpc->InputType = gp->InputType;
|
|
gpc->Invocations = gp->Invocations;
|
|
gpc->OutputType = gp->OutputType;
|
|
gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
|
|
gpc->UsesStreams = gp->UsesStreams;
|
|
}
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
|
|
}
|
|
|
|
return clone;
|
|
}
|
|
|
|
|
|
/**
|
|
* Insert 'count' NOP instructions at 'start' in the given program.
|
|
* Adjust branch targets accordingly.
|
|
*/
|
|
GLboolean
|
|
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
|
|
{
|
|
const GLuint origLen = prog->NumInstructions;
|
|
const GLuint newLen = origLen + count;
|
|
struct prog_instruction *newInst;
|
|
GLuint i;
|
|
|
|
/* adjust branches */
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
if (inst->BranchTarget > 0) {
|
|
if ((GLuint)inst->BranchTarget >= start) {
|
|
inst->BranchTarget += count;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Alloc storage for new instructions */
|
|
newInst = _mesa_alloc_instructions(newLen);
|
|
if (!newInst) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Copy 'start' instructions into new instruction buffer */
|
|
_mesa_copy_instructions(newInst, prog->Instructions, start);
|
|
|
|
/* init the new instructions */
|
|
_mesa_init_instructions(newInst + start, count);
|
|
|
|
/* Copy the remaining/tail instructions to new inst buffer */
|
|
_mesa_copy_instructions(newInst + start + count,
|
|
prog->Instructions + start,
|
|
origLen - start);
|
|
|
|
/* free old instructions */
|
|
_mesa_free_instructions(prog->Instructions, origLen);
|
|
|
|
/* install new instructions */
|
|
prog->Instructions = newInst;
|
|
prog->NumInstructions = newLen;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* Delete 'count' instructions at 'start' in the given program.
|
|
* Adjust branch targets accordingly.
|
|
*/
|
|
GLboolean
|
|
_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
|
|
{
|
|
const GLuint origLen = prog->NumInstructions;
|
|
const GLuint newLen = origLen - count;
|
|
struct prog_instruction *newInst;
|
|
GLuint i;
|
|
|
|
/* adjust branches */
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
if (inst->BranchTarget > 0) {
|
|
if (inst->BranchTarget > (GLint) start) {
|
|
inst->BranchTarget -= count;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Alloc storage for new instructions */
|
|
newInst = _mesa_alloc_instructions(newLen);
|
|
if (!newInst) {
|
|
return GL_FALSE;
|
|
}
|
|
|
|
/* Copy 'start' instructions into new instruction buffer */
|
|
_mesa_copy_instructions(newInst, prog->Instructions, start);
|
|
|
|
/* Copy the remaining/tail instructions to new inst buffer */
|
|
_mesa_copy_instructions(newInst + start,
|
|
prog->Instructions + start + count,
|
|
newLen - start);
|
|
|
|
/* free old instructions */
|
|
_mesa_free_instructions(prog->Instructions, origLen);
|
|
|
|
/* install new instructions */
|
|
prog->Instructions = newInst;
|
|
prog->NumInstructions = newLen;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Search instructions for registers that match (oldFile, oldIndex),
|
|
* replacing them with (newFile, newIndex).
|
|
*/
|
|
static void
|
|
replace_registers(struct prog_instruction *inst, GLuint numInst,
|
|
GLuint oldFile, GLuint oldIndex,
|
|
GLuint newFile, GLuint newIndex)
|
|
{
|
|
GLuint i, j;
|
|
for (i = 0; i < numInst; i++) {
|
|
/* src regs */
|
|
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
|
|
if (inst[i].SrcReg[j].File == oldFile &&
|
|
inst[i].SrcReg[j].Index == oldIndex) {
|
|
inst[i].SrcReg[j].File = newFile;
|
|
inst[i].SrcReg[j].Index = newIndex;
|
|
}
|
|
}
|
|
/* dst reg */
|
|
if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
|
|
inst[i].DstReg.File = newFile;
|
|
inst[i].DstReg.Index = newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Search instructions for references to program parameters. When found,
|
|
* increment the parameter index by 'offset'.
|
|
* Used when combining programs.
|
|
*/
|
|
static void
|
|
adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
|
|
GLuint offset)
|
|
{
|
|
GLuint i, j;
|
|
for (i = 0; i < numInst; i++) {
|
|
for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
|
|
GLuint f = inst[i].SrcReg[j].File;
|
|
if (f == PROGRAM_CONSTANT ||
|
|
f == PROGRAM_UNIFORM ||
|
|
f == PROGRAM_STATE_VAR) {
|
|
inst[i].SrcReg[j].Index += offset;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Combine two programs into one. Fix instructions so the outputs of
|
|
* the first program go to the inputs of the second program.
|
|
*/
|
|
struct gl_program *
|
|
_mesa_combine_programs(struct gl_context *ctx,
|
|
const struct gl_program *progA,
|
|
const struct gl_program *progB)
|
|
{
|
|
struct prog_instruction *newInst;
|
|
struct gl_program *newProg;
|
|
const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
|
|
const GLuint lenB = progB->NumInstructions;
|
|
const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
|
|
const GLuint newLength = lenA + lenB;
|
|
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
|
|
GLuint firstTemp = 0;
|
|
GLbitfield64 inputsB;
|
|
GLuint i;
|
|
|
|
assert(progA->Target == progB->Target);
|
|
|
|
newInst = _mesa_alloc_instructions(newLength);
|
|
if (!newInst)
|
|
return GL_FALSE;
|
|
|
|
_mesa_copy_instructions(newInst, progA->Instructions, lenA);
|
|
_mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
|
|
|
|
/* adjust branch / instruction addresses for B's instructions */
|
|
for (i = 0; i < lenB; i++) {
|
|
newInst[lenA + i].BranchTarget += lenA;
|
|
}
|
|
|
|
newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
|
|
newProg->Instructions = newInst;
|
|
newProg->NumInstructions = newLength;
|
|
|
|
/* find used temp regs (we may need new temps below) */
|
|
_mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
|
|
usedTemps, MAX_PROGRAM_TEMPS);
|
|
|
|
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
|
|
const struct gl_fragment_program *fprogA, *fprogB;
|
|
struct gl_fragment_program *newFprog;
|
|
GLbitfield64 progB_inputsRead = progB->InputsRead;
|
|
GLint progB_colorFile, progB_colorIndex;
|
|
|
|
fprogA = gl_fragment_program_const(progA);
|
|
fprogB = gl_fragment_program_const(progB);
|
|
newFprog = gl_fragment_program(newProg);
|
|
|
|
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
|
|
newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
|
|
|
|
/* We'll do a search and replace for instances
|
|
* of progB_colorFile/progB_colorIndex below...
|
|
*/
|
|
progB_colorFile = PROGRAM_INPUT;
|
|
progB_colorIndex = VARYING_SLOT_COL0;
|
|
|
|
/*
|
|
* The fragment program may get color from a state var rather than
|
|
* a fragment input (vertex output) if it's constant.
|
|
* See the texenvprogram.c code.
|
|
* So, search the program's parameter list now to see if the program
|
|
* gets color from a state var instead of a conventional fragment
|
|
* input register.
|
|
*/
|
|
for (i = 0; i < progB->Parameters->NumParameters; i++) {
|
|
struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
|
|
if (p->Type == PROGRAM_STATE_VAR &&
|
|
p->StateIndexes[0] == STATE_INTERNAL &&
|
|
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
|
|
(int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
|
|
progB_inputsRead |= VARYING_BIT_COL0;
|
|
progB_colorFile = PROGRAM_STATE_VAR;
|
|
progB_colorIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Connect color outputs of fprogA to color inputs of fprogB, via a
|
|
* new temporary register.
|
|
*/
|
|
if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
|
|
(progB_inputsRead & VARYING_BIT_COL0)) {
|
|
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
|
|
firstTemp);
|
|
if (tempReg < 0) {
|
|
_mesa_problem(ctx, "No free temp regs found in "
|
|
"_mesa_combine_programs(), using 31");
|
|
tempReg = 31;
|
|
}
|
|
firstTemp = tempReg + 1;
|
|
|
|
/* replace writes to result.color[0] with tempReg */
|
|
replace_registers(newInst, lenA,
|
|
PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
|
|
PROGRAM_TEMPORARY, tempReg);
|
|
/* replace reads from the input color with tempReg */
|
|
replace_registers(newInst + lenA, lenB,
|
|
progB_colorFile, progB_colorIndex, /* search for */
|
|
PROGRAM_TEMPORARY, tempReg /* replace with */ );
|
|
}
|
|
|
|
/* compute combined program's InputsRead */
|
|
inputsB = progB_inputsRead;
|
|
if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
|
|
inputsB &= ~(1 << VARYING_SLOT_COL0);
|
|
}
|
|
newProg->InputsRead = progA->InputsRead | inputsB;
|
|
newProg->OutputsWritten = progB->OutputsWritten;
|
|
newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
|
|
}
|
|
else {
|
|
/* vertex program */
|
|
assert(0); /* XXX todo */
|
|
}
|
|
|
|
/*
|
|
* Merge parameters (uniforms, constants, etc)
|
|
*/
|
|
newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
|
|
progB->Parameters);
|
|
|
|
adjust_param_indexes(newInst + lenA, lenB, numParamsA);
|
|
|
|
|
|
return newProg;
|
|
}
|
|
|
|
|
|
/**
|
|
* Populate the 'used' array with flags indicating which registers (TEMPs,
|
|
* INPUTs, OUTPUTs, etc, are used by the given program.
|
|
* \param file type of register to scan for
|
|
* \param used returns true/false flags for in use / free
|
|
* \param usedSize size of the 'used' array
|
|
*/
|
|
void
|
|
_mesa_find_used_registers(const struct gl_program *prog,
|
|
gl_register_file file,
|
|
GLboolean used[], GLuint usedSize)
|
|
{
|
|
GLuint i, j;
|
|
|
|
memset(used, 0, usedSize);
|
|
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
const struct prog_instruction *inst = prog->Instructions + i;
|
|
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
|
|
|
|
if (inst->DstReg.File == file) {
|
|
assert(inst->DstReg.Index < usedSize);
|
|
if(inst->DstReg.Index < usedSize)
|
|
used[inst->DstReg.Index] = GL_TRUE;
|
|
}
|
|
|
|
for (j = 0; j < n; j++) {
|
|
if (inst->SrcReg[j].File == file) {
|
|
assert(inst->SrcReg[j].Index < (GLint) usedSize);
|
|
if (inst->SrcReg[j].Index < (GLint) usedSize)
|
|
used[inst->SrcReg[j].Index] = GL_TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Scan the given 'used' register flag array for the first entry
|
|
* that's >= firstReg.
|
|
* \param used vector of flags indicating registers in use (as returned
|
|
* by _mesa_find_used_registers())
|
|
* \param usedSize size of the 'used' array
|
|
* \param firstReg first register to start searching at
|
|
* \return index of unused register, or -1 if none.
|
|
*/
|
|
GLint
|
|
_mesa_find_free_register(const GLboolean used[],
|
|
GLuint usedSize, GLuint firstReg)
|
|
{
|
|
GLuint i;
|
|
|
|
assert(firstReg < usedSize);
|
|
|
|
for (i = firstReg; i < usedSize; i++)
|
|
if (!used[i])
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Check if the given register index is valid (doesn't exceed implementation-
|
|
* dependent limits).
|
|
* \return GL_TRUE if OK, GL_FALSE if bad index
|
|
*/
|
|
GLboolean
|
|
_mesa_valid_register_index(const struct gl_context *ctx,
|
|
gl_shader_stage shaderType,
|
|
gl_register_file file, GLint index)
|
|
{
|
|
const struct gl_program_constants *c;
|
|
|
|
assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
|
|
c = &ctx->Const.Program[shaderType];
|
|
|
|
switch (file) {
|
|
case PROGRAM_UNDEFINED:
|
|
return GL_TRUE; /* XXX or maybe false? */
|
|
|
|
case PROGRAM_TEMPORARY:
|
|
return index >= 0 && index < (GLint) c->MaxTemps;
|
|
|
|
case PROGRAM_UNIFORM:
|
|
case PROGRAM_STATE_VAR:
|
|
/* aka constant buffer */
|
|
return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
|
|
|
|
case PROGRAM_CONSTANT:
|
|
/* constant buffer w/ possible relative negative addressing */
|
|
return (index > (int) c->MaxUniformComponents / -4 &&
|
|
index < (int) c->MaxUniformComponents / 4);
|
|
|
|
case PROGRAM_INPUT:
|
|
if (index < 0)
|
|
return GL_FALSE;
|
|
|
|
switch (shaderType) {
|
|
case MESA_SHADER_VERTEX:
|
|
return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
|
|
case MESA_SHADER_FRAGMENT:
|
|
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
|
case MESA_SHADER_GEOMETRY:
|
|
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
|
|
case PROGRAM_OUTPUT:
|
|
if (index < 0)
|
|
return GL_FALSE;
|
|
|
|
switch (shaderType) {
|
|
case MESA_SHADER_VERTEX:
|
|
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
|
case MESA_SHADER_FRAGMENT:
|
|
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
|
|
case MESA_SHADER_GEOMETRY:
|
|
return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
|
|
case PROGRAM_ADDRESS:
|
|
return index >= 0 && index < (GLint) c->MaxAddressRegs;
|
|
|
|
default:
|
|
_mesa_problem(ctx,
|
|
"unexpected register file in _mesa_valid_register_index()");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* "Post-process" a GPU program. This is intended to be used for debugging.
|
|
* Example actions include no-op'ing instructions or changing instruction
|
|
* behaviour.
|
|
*/
|
|
void
|
|
_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
|
|
{
|
|
static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
|
|
GLuint i;
|
|
GLuint whiteSwizzle;
|
|
GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
|
|
(gl_constant_value *) white,
|
|
4, &whiteSwizzle);
|
|
|
|
(void) whiteIndex;
|
|
|
|
for (i = 0; i < prog->NumInstructions; i++) {
|
|
struct prog_instruction *inst = prog->Instructions + i;
|
|
const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
|
|
|
|
(void) n;
|
|
|
|
if (_mesa_is_tex_instruction(inst->Opcode)) {
|
|
#if 0
|
|
/* replace TEX/TXP/TXB with MOV */
|
|
inst->Opcode = OPCODE_MOV;
|
|
inst->DstReg.WriteMask = WRITEMASK_XYZW;
|
|
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
|
|
inst->SrcReg[0].Negate = NEGATE_NONE;
|
|
#endif
|
|
|
|
#if 0
|
|
/* disable shadow texture mode */
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
}
|
|
|
|
if (inst->Opcode == OPCODE_TXP) {
|
|
#if 0
|
|
inst->Opcode = OPCODE_MOV;
|
|
inst->DstReg.WriteMask = WRITEMASK_XYZW;
|
|
inst->SrcReg[0].File = PROGRAM_CONSTANT;
|
|
inst->SrcReg[0].Index = whiteIndex;
|
|
inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
|
|
inst->SrcReg[0].Negate = NEGATE_NONE;
|
|
#endif
|
|
#if 0
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
#if 0
|
|
inst->Opcode = OPCODE_TEX;
|
|
inst->TexShadow = 0;
|
|
#endif
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/* Gets the minimum number of shader invocations per fragment.
|
|
* This function is useful to determine if we need to do per
|
|
* sample shading or per fragment shading.
|
|
*/
|
|
GLint
|
|
_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
|
|
const struct gl_fragment_program *prog,
|
|
bool ignore_sample_qualifier)
|
|
{
|
|
/* From ARB_sample_shading specification:
|
|
* "Using gl_SampleID in a fragment shader causes the entire shader
|
|
* to be evaluated per-sample."
|
|
*
|
|
* "Using gl_SamplePosition in a fragment shader causes the entire
|
|
* shader to be evaluated per-sample."
|
|
*
|
|
* "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
|
|
* has no effect."
|
|
*/
|
|
if (ctx->Multisample.Enabled) {
|
|
/* The ARB_gpu_shader5 specification says:
|
|
*
|
|
* "Use of the "sample" qualifier on a fragment shader input
|
|
* forces per-sample shading"
|
|
*/
|
|
if (prog->IsSample && !ignore_sample_qualifier)
|
|
return MAX2(ctx->DrawBuffer->Visual.samples, 1);
|
|
|
|
if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
|
|
SYSTEM_BIT_SAMPLE_POS))
|
|
return MAX2(ctx->DrawBuffer->Visual.samples, 1);
|
|
else if (ctx->Multisample.SampleShading)
|
|
return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
|
|
ctx->DrawBuffer->Visual.samples), 1);
|
|
else
|
|
return 1;
|
|
}
|
|
return 1;
|
|
}
|