Files
third_party_mesa3d/src/gallium/drivers/softpipe/ci/gitlab-ci.yml
Emma Anholt 899174c210 ci/deqp-runner: Move remaining asan runs to --env LD_PRELOAD=
This should improve their reliability and speed a little by getting
deqp-runner off of asan.  This removes the last jobs setting
TEST_LD_PRELOAD, so remove passing that variable around from other
scripts.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13372>
2021-10-21 07:34:19 +00:00

72 lines
1.9 KiB
YAML

.softpipe-deqp-test:
extends:
- .test-gl
- .deqp-test
# this must be last to avoid breaking dependency rules
- .softpipe-rules
variables:
GPU_VERSION: softpipe
LIBGL_ALWAYS_SOFTWARE: "true"
GALLIUM_DRIVER: "softpipe"
DEQP_EXPECTED_RENDERER: softpipe
FLAKES_CHANNEL: "#mesa-swrast-ci"
softpipe-deqp:
variables:
DEQP_SUITE: softpipe
parallel: 2
extends: .softpipe-deqp-test
softpipe-asan-gles31:
variables:
GPU_VERSION: softpipe-asan
DEQP_FRACTION: 10
DEQP_VER: gles31
DEQP_RUNNER_OPTIONS: "--env LD_PRELOAD=libasan.so.6"
extends: .softpipe-deqp-test
needs:
- debian/x86_test-gl
- debian-testing-asan
softpipe-piglit-quick:
extends:
- .test-gl
- .piglit-test
- .softpipe-rules
variables:
GALLIUM_DRIVER: softpipe
# rasterpos skipped until we uprev piglit (commit ff2a7650be7349)
# triangle-rasterization skipped due to flakes thanks to it using a time-based random seed.
# glx-multithread-texture is flaky, undiagnosed
PIGLIT_TESTS: >
-x rasterpos
-x triangle-rasterization
-x glx-multithread-texture
-x egl_ext_device_
-x egl_ext_platform_device
-x ext_timer_query@time-elapsed
-x glx-multithread-clearbuffer
-x glx-multithread-shader-compile
-x max-texture-size
-x maxsize
-x fs-execution-ordering
-x local-id-explosion
-x arb_pipeline_statistics_query-comp
-x streaming-texture-leak
-x longprim
-x shader-mem-barrier
-x arb_gpu_shader_fp64
-x arb_gpu_shader_int64
-x arb_tessellation_shader
-x glsl-4.00
-x glsl-4.10
-x glsl-4.20
-x glsl-4.30
-x glsl-4.40
-x glsl-4.50
-x gpu_shader4
-x gpu_shader5
-x glsl-uniform-interstage-limits
PIGLIT_PROFILES: quick_gl quick_shader
PIGLIT_RESULTS: softpipe-quick