Files
third_party_mesa3d/src/mesa/tnl/t_array_import.c
Keith Whitwell 88f3b89a2c Add render stage for unclipped vb's to fx driver.
Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
2000-12-28 22:11:04 +00:00

533 lines
16 KiB
C

/* $Id: t_array_import.c,v 1.3 2000/12/28 22:11:05 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "state.h"
#include "mtypes.h"
#include "array_cache/acache.h"
#include "math/m_translate.h"
#include "t_array_import.h"
#include "t_context.h"
static void _tnl_import_vertex( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
tmp = _ac_import_vertex(ctx,
GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
0,
writeable,
&is_writeable);
inputs->Obj.data = tmp->Ptr;
inputs->Obj.start = (GLfloat *)tmp->Ptr;
inputs->Obj.stride = tmp->StrideB;
inputs->Obj.size = tmp->Size;
inputs->Obj.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->Obj.stride != 4*sizeof(GLfloat))
inputs->Obj.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->Obj.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_normal( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
tmp = _ac_import_normal(ctx, GL_FLOAT,
stride ? 3*sizeof(GLfloat) : 0, writeable,
&is_writeable);
inputs->Normal.data = tmp->Ptr;
inputs->Normal.start = (GLfloat *)tmp->Ptr;
inputs->Normal.stride = tmp->StrideB;
inputs->Normal.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->Normal.stride != 3*sizeof(GLfloat))
inputs->Normal.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->Normal.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_color( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
tmp = _ac_import_color(ctx,
GL_UNSIGNED_BYTE,
stride ? 4*sizeof(GLubyte) : 0,
4,
writeable,
&is_writeable);
inputs->Color.data = tmp->Ptr;
inputs->Color.start = (GLubyte *)tmp->Ptr;
inputs->Color.stride = tmp->StrideB;
inputs->Color.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->Color.stride != 4*sizeof(GLubyte))
inputs->Color.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->Color.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_secondarycolor( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
tmp = _ac_import_secondarycolor(ctx, GL_UNSIGNED_BYTE,
stride ? 4*sizeof(GLubyte) : 0,
4,
writeable,
&is_writeable);
inputs->SecondaryColor.data = tmp->Ptr;
inputs->SecondaryColor.start = (GLubyte *)tmp->Ptr;
inputs->SecondaryColor.stride = tmp->StrideB;
inputs->SecondaryColor.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->SecondaryColor.stride != 4*sizeof(GLubyte))
inputs->SecondaryColor.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->SecondaryColor.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_fogcoord( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
tmp = _ac_import_fogcoord(ctx, GL_FLOAT,
stride ? sizeof(GLfloat) : 0, writeable,
&is_writeable);
inputs->FogCoord.data = tmp->Ptr;
inputs->FogCoord.start = (GLfloat *)tmp->Ptr;
inputs->FogCoord.stride = tmp->StrideB;
inputs->FogCoord.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->FogCoord.stride != sizeof(GLfloat))
inputs->FogCoord.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->FogCoord.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_index( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
tmp = _ac_import_index(ctx, GL_UNSIGNED_INT,
stride ? sizeof(GLuint) : 0, writeable,
&is_writeable);
inputs->Index.data = tmp->Ptr;
inputs->Index.start = (GLuint *)tmp->Ptr;
inputs->Index.stride = tmp->StrideB;
inputs->Index.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->Index.stride != sizeof(GLuint))
inputs->Index.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->Index.flags |= VEC_NOT_WRITEABLE;
}
static void _tnl_import_texcoord( GLcontext *ctx,
GLuint i,
GLboolean writeable,
GLboolean stride )
{
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
/* fprintf(stderr, "%s %d before wr %d ptr %p\n", __FUNCTION__, i, writeable, */
/* inputs->TexCoord[i].data); */
tmp = _ac_import_texcoord(ctx, i, GL_FLOAT,
stride ? 4*sizeof(GLfloat) : 0,
0,
writeable,
&is_writeable);
inputs->TexCoord[i].data = tmp->Ptr;
inputs->TexCoord[i].start = (GLfloat *)tmp->Ptr;
inputs->TexCoord[i].stride = tmp->StrideB;
inputs->TexCoord[i].size = tmp->Size;
inputs->TexCoord[i].flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->TexCoord[i].stride != 4*sizeof(GLfloat))
inputs->TexCoord[i].flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->TexCoord[i].flags |= VEC_NOT_WRITEABLE;
/* fprintf(stderr, "%s %d before wr %d ptr %p\n", __FUNCTION__, i, is_writeable, */
/* inputs->TexCoord[i].data); */
}
static void _tnl_import_edgeflag( GLcontext *ctx,
GLboolean writeable,
GLboolean stride )
{
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
struct gl_client_array *tmp;
GLboolean is_writeable = 0;
tmp = _ac_import_edgeflag(ctx, GL_UNSIGNED_BYTE,
stride ? sizeof(GLubyte) : 0,
0,
&is_writeable);
inputs->EdgeFlag.data = tmp->Ptr;
inputs->EdgeFlag.start = (GLubyte *)tmp->Ptr;
inputs->EdgeFlag.stride = tmp->StrideB;
inputs->EdgeFlag.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
if (inputs->EdgeFlag.stride != sizeof(GLubyte))
inputs->EdgeFlag.flags |= VEC_BAD_STRIDE;
if (!is_writeable)
inputs->EdgeFlag.flags |= VEC_NOT_WRITEABLE;
}
/* Callback for VB stages that need to improve the quality of arrays
* bound to the VB. This is only necessary for client arrays which
* have not been transformed at any point in the pipeline.
*/
static void _tnl_upgrade_client_data( GLcontext *ctx,
GLuint required,
GLuint flags )
{
GLuint i;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0;
GLboolean stride = (flags & VEC_BAD_STRIDE) != 0;
struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
(void) inputs;
if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
required |= VERT_OBJ;
/* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
if ((required & VERT_OBJ) && (VB->ObjPtr->flags & flags)) {
ASSERT(VB->ObjPtr == &inputs->Obj);
_tnl_import_vertex( ctx, writeable, stride );
}
if ((required & VERT_NORM) && (VB->NormalPtr->flags & flags)) {
ASSERT(VB->NormalPtr == &inputs->Normal);
_tnl_import_normal( ctx, writeable, stride );
}
if ((required & VERT_RGBA) && (VB->ColorPtr[0]->flags & flags)) {
ASSERT(VB->ColorPtr[0] == &inputs->Color);
_tnl_import_color( ctx, writeable, stride );
}
if ((required & VERT_SPEC_RGB) && (VB->SecondaryColorPtr[0]->flags&flags)) {
ASSERT(VB->SecondaryColorPtr[0] == &inputs->SecondaryColor);
_tnl_import_secondarycolor( ctx, writeable, stride );
}
if ((required & VERT_FOG_COORD) && (VB->FogCoordPtr->flags & flags)) {
ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
_tnl_import_fogcoord( ctx, writeable, stride );
}
if ((required & VERT_INDEX) && (VB->IndexPtr[0]->flags & flags)) {
ASSERT(VB->IndexPtr[0] == &inputs->Index);
_tnl_import_index( ctx, writeable, stride );
}
if (required & VERT_TEX_ANY)
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if ((required & VERT_TEX(i)) && (VB->TexCoordPtr[i]->flags & flags)) {
ASSERT(VB->TexCoordPtr[i] == &inputs->TexCoord[i]);
_tnl_import_texcoord( ctx, i, writeable, stride );
}
if ((required & VERT_EDGE) && (VB->EdgeFlagPtr->flags & flags)) {
ASSERT(VB->EdgeFlagPtr == &inputs->EdgeFlag);
_tnl_import_edgeflag( ctx, writeable, stride );
}
VB->importable_data &= ~required;
}
void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint inputs = tnl->pipeline.inputs;
GLuint imports;
struct vertex_arrays *tmp = &tnl->array_inputs;
if (ctx->Array.LockCount) {
ASSERT(start == ctx->Array.LockFirst);
ASSERT(count == ctx->Array.LockCount);
}
imports = tnl->pipeline.inputs;
_ac_import_range( ctx, start, count );
VB->Count = count - start;
VB->FirstClipped = VB->Count;
VB->Elts = 0;
VB->MaterialMask = 0;
VB->Material = 0;
VB->Flag = 0;
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: inputs", inputs); */
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: imports", imports); */
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: _Enabled", ctx->Array._Enabled); */
if (inputs & VERT_OBJ) {
if (imports & VERT_OBJ) {
_tnl_import_vertex( ctx, 0, 0 );
tmp->Obj.count = VB->Count;
}
VB->ObjPtr = &tmp->Obj;
}
if (inputs & VERT_NORM) {
if (imports & VERT_NORM) {
_tnl_import_normal( ctx, 0, 0 );
tmp->Normal.count = VB->Count;
}
VB->NormalPtr = &tmp->Normal;
}
if (inputs & VERT_RGBA) {
if (imports & VERT_RGBA) {
_tnl_import_color( ctx, 0, 0 );
tmp->Color.count = VB->Count;
}
VB->ColorPtr[0] = &tmp->Color;
VB->ColorPtr[1] = 0;
}
if (inputs & VERT_INDEX) {
if (imports & VERT_INDEX) {
_tnl_import_index( ctx, 0, 0 );
tmp->Index.count = VB->Count;
}
VB->IndexPtr[0] = &tmp->Index;
VB->IndexPtr[1] = 0;
}
if (inputs & VERT_FOG_COORD) {
if (imports & VERT_FOG_COORD) {
_tnl_import_fogcoord( ctx, 0, 0 );
tmp->FogCoord.count = VB->Count;
}
VB->FogCoordPtr = &tmp->FogCoord;
}
if (inputs & VERT_EDGE) {
if (imports & VERT_EDGE) {
_tnl_import_edgeflag( ctx, 0, 0 );
tmp->EdgeFlag.count = VB->Count;
}
VB->EdgeFlagPtr = &tmp->EdgeFlag;
}
if (inputs & VERT_SPEC_RGB) {
if (imports & VERT_SPEC_RGB) {
_tnl_import_secondarycolor( ctx, 0, 0 );
tmp->SecondaryColor.count = VB->Count;
}
VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
VB->SecondaryColorPtr[1] = 0;
}
if (inputs & VERT_TEX_ANY) {
GLuint i;
for (i = 0; i < ctx->Const.MaxTextureUnits ; i++)
if (inputs & VERT_TEX(i)) {
if (imports & VERT_TEX(i)) {
_tnl_import_texcoord( ctx, i, 0, 0 );
tmp->TexCoord[i].count = VB->Count;
}
VB->TexCoordPtr[i] = &tmp->TexCoord[i];
}
}
VB->Primitive = tnl->tmp_primitive;
VB->PrimitiveLength = tnl->tmp_primitive_length;
VB->import_data = _tnl_upgrade_client_data;
VB->importable_data = imports & VERT_FIXUP;
/* _tnl_print_vert_flags("_tnl_vb_bind_arrays: importable", VB->importable_data); */
}
/* Function to fill an immediate struct with the effects of
* consecutive calls to ArrayElement with consecutive indices.
*/
void _tnl_fill_immediate_drawarrays( GLcontext *ctx, struct immediate *IM,
GLuint start, GLuint count )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint required = ctx->Array._Enabled;
GLuint n = count - start;
GLuint i;
if (!ctx->CompileFlag)
required &= tnl->pipeline.inputs;
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "exec_full_array_elements %d .. %d\n", start, count);
_math_trans_4f( IM->Obj + IM->Start,
ctx->Array.Vertex.Ptr,
ctx->Array.Vertex.StrideB,
ctx->Array.Vertex.Type,
ctx->Array.Vertex.Size,
start, n );
if (ctx->Array.Vertex.Size == 4)
required |= VERT_OBJ_234;
else if (ctx->Array.Vertex.Size == 3)
required |= VERT_OBJ_23;
if (required & VERT_NORM) {
_math_trans_3f( IM->Normal + IM->Start,
ctx->Array.Normal.Ptr,
ctx->Array.Normal.StrideB,
ctx->Array.Normal.Type,
start, n );
}
if (required & VERT_EDGE) {
_math_trans_1ub( IM->EdgeFlag + IM->Start,
ctx->Array.EdgeFlag.Ptr,
ctx->Array.EdgeFlag.StrideB,
ctx->Array.EdgeFlag.Type,
start, n );
}
if (required & VERT_RGBA) {
_math_trans_4ub( IM->Color + IM->Start,
ctx->Array.Color.Ptr,
ctx->Array.Color.StrideB,
ctx->Array.Color.Type,
ctx->Array.Color.Size,
start, n );
}
if (required & VERT_SPEC_RGB) {
_math_trans_4ub( IM->SecondaryColor + IM->Start,
ctx->Array.SecondaryColor.Ptr,
ctx->Array.SecondaryColor.StrideB,
ctx->Array.SecondaryColor.Type,
ctx->Array.SecondaryColor.Size,
start, n );
}
if (required & VERT_FOG_COORD) {
_math_trans_1f( IM->FogCoord + IM->Start,
ctx->Array.FogCoord.Ptr,
ctx->Array.FogCoord.StrideB,
ctx->Array.FogCoord.Type,
start, n );
}
if (required & VERT_INDEX) {
_math_trans_1ui( IM->Index + IM->Start,
ctx->Array.Index.Ptr,
ctx->Array.Index.StrideB,
ctx->Array.Index.Type,
start, n );
}
if (required & VERT_TEX_ANY) {
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (required & VERT_TEX(i)) {
_math_trans_4f( IM->TexCoord[i] + IM->Start,
ctx->Array.TexCoord[i].Ptr,
ctx->Array.TexCoord[i].StrideB,
ctx->Array.TexCoord[i].Size,
ctx->Array.TexCoord[i].Type,
start, n );
if (ctx->Array.TexCoord[i].Size == 4)
IM->TexSize |= TEX_SIZE_4(i);
else if (ctx->Array.TexCoord[i].Size == 3)
IM->TexSize |= TEX_SIZE_3(i);
}
}
}
IM->Count = IM->Start + n;
IM->Flag[IM->Start] |= required;
for (i = IM->Start+1 ; i < IM->Count ; i++)
IM->Flag[i] = required;
}