
This is a bit more spreadout, but is still pretty straightforward Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14100>
841 lines
33 KiB
C
841 lines
33 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2013 LunarG, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Courtney Goeltzenleuchter <courtney@lunarg.com>
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*/
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/**
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* \file textureview.c
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* GL_ARB_texture_view functions
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*/
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#include "glheader.h"
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#include "context.h"
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#include "enums.h"
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#include "macros.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "mipmap.h"
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#include "texstorage.h"
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#include "textureview.h"
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#include "stdbool.h"
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#include "mtypes.h"
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#include "state_tracker/st_cb_texture.h"
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/* Table 3.X.2 (Compatible internal formats for TextureView)
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---------------------------------------------------------------------------
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| Class | Internal formats |
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---------------------------------------------------------------------------
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| VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, |
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| | RG32I, RGBA16, RGBA16_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, |
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| | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, |
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| | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, |
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| | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I |
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---------------------------------------------------------------------------
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| VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, |
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| | RG8_SNORM, R16_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, |
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| | COMPRESSED_SIGNED_RED_RGTC1 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, |
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| | COMPRESSED_SIGNED_RG_RGTC2 |
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---------------------------------------------------------------------------
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| VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, |
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| | COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
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---------------------------------------------------------------------------
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| VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
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| | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
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---------------------------------------------------------------------------
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*/
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#define VIEW_CLASS_GLES(x) (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
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#define VIEW_CLASS_EAC_R11 VIEW_CLASS_GLES(0)
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#define VIEW_CLASS_EAC_RG11 VIEW_CLASS_GLES(1)
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#define VIEW_CLASS_ETC2_RGB VIEW_CLASS_GLES(2)
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#define VIEW_CLASS_ETC2_RGBA VIEW_CLASS_GLES(3)
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#define VIEW_CLASS_ETC2_EAC_RGBA VIEW_CLASS_GLES(4)
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#define VIEW_CLASS_ASTC_4x4_RGBA VIEW_CLASS_GLES(5)
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#define VIEW_CLASS_ASTC_5x4_RGBA VIEW_CLASS_GLES(6)
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#define VIEW_CLASS_ASTC_5x5_RGBA VIEW_CLASS_GLES(7)
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#define VIEW_CLASS_ASTC_6x5_RGBA VIEW_CLASS_GLES(8)
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#define VIEW_CLASS_ASTC_6x6_RGBA VIEW_CLASS_GLES(9)
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#define VIEW_CLASS_ASTC_8x5_RGBA VIEW_CLASS_GLES(10)
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#define VIEW_CLASS_ASTC_8x6_RGBA VIEW_CLASS_GLES(11)
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#define VIEW_CLASS_ASTC_8x8_RGBA VIEW_CLASS_GLES(12)
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#define VIEW_CLASS_ASTC_10x5_RGBA VIEW_CLASS_GLES(13)
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#define VIEW_CLASS_ASTC_10x6_RGBA VIEW_CLASS_GLES(14)
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#define VIEW_CLASS_ASTC_10x8_RGBA VIEW_CLASS_GLES(15)
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#define VIEW_CLASS_ASTC_10x10_RGBA VIEW_CLASS_GLES(16)
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#define VIEW_CLASS_ASTC_12x10_RGBA VIEW_CLASS_GLES(17)
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#define VIEW_CLASS_ASTC_12x12_RGBA VIEW_CLASS_GLES(18)
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#define VIEW_CLASS_ASTC_3x3x3_RGBA VIEW_CLASS_GLES(19)
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#define VIEW_CLASS_ASTC_4x3x3_RGBA VIEW_CLASS_GLES(20)
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#define VIEW_CLASS_ASTC_4x4x3_RGBA VIEW_CLASS_GLES(21)
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#define VIEW_CLASS_ASTC_4x4x4_RGBA VIEW_CLASS_GLES(22)
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#define VIEW_CLASS_ASTC_5x4x4_RGBA VIEW_CLASS_GLES(23)
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#define VIEW_CLASS_ASTC_5x5x4_RGBA VIEW_CLASS_GLES(24)
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#define VIEW_CLASS_ASTC_5x5x5_RGBA VIEW_CLASS_GLES(25)
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#define VIEW_CLASS_ASTC_6x5x5_RGBA VIEW_CLASS_GLES(26)
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#define VIEW_CLASS_ASTC_6x6x5_RGBA VIEW_CLASS_GLES(27)
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#define VIEW_CLASS_ASTC_6x6x6_RGBA VIEW_CLASS_GLES(28)
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struct internal_format_class_info {
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GLenum view_class;
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GLenum internal_format;
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};
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static const struct internal_format_class_info compatible_internal_formats[] = {
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
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{GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32F},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
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{GL_VIEW_CLASS_96_BITS, GL_RGB32I},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
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{GL_VIEW_CLASS_64_BITS, GL_RG32F},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
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{GL_VIEW_CLASS_64_BITS, GL_RG32UI},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
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{GL_VIEW_CLASS_64_BITS, GL_RG32I},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16},
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{GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16F},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
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{GL_VIEW_CLASS_48_BITS, GL_RGB16I},
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{GL_VIEW_CLASS_32_BITS, GL_RG16F},
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{GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
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{GL_VIEW_CLASS_32_BITS, GL_R32F},
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{GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
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{GL_VIEW_CLASS_32_BITS, GL_RG16UI},
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{GL_VIEW_CLASS_32_BITS, GL_R32UI},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
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{GL_VIEW_CLASS_32_BITS, GL_RG16I},
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{GL_VIEW_CLASS_32_BITS, GL_R32I},
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{GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8},
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{GL_VIEW_CLASS_32_BITS, GL_RG16},
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{GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
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{GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
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{GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
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{GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
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{GL_VIEW_CLASS_24_BITS, GL_SRGB8},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
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{GL_VIEW_CLASS_24_BITS, GL_RGB8I},
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{GL_VIEW_CLASS_16_BITS, GL_R16F},
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{GL_VIEW_CLASS_16_BITS, GL_RG8UI},
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{GL_VIEW_CLASS_16_BITS, GL_R16UI},
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{GL_VIEW_CLASS_16_BITS, GL_RG8I},
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{GL_VIEW_CLASS_16_BITS, GL_R16I},
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{GL_VIEW_CLASS_16_BITS, GL_RG8},
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{GL_VIEW_CLASS_16_BITS, GL_R16},
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{GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
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{GL_VIEW_CLASS_16_BITS, GL_SRG8_EXT},
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{GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
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{GL_VIEW_CLASS_8_BITS, GL_R8UI},
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{GL_VIEW_CLASS_8_BITS, GL_R8I},
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{GL_VIEW_CLASS_8_BITS, GL_R8},
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{GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
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{GL_VIEW_CLASS_8_BITS, GL_SR8_EXT},
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{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
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{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
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{GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
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{GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
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{GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
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{GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
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{GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
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{GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
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};
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static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
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{GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
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{GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
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{GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
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{GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
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{GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
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};
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static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
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{VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
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{VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
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{VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
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{VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
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{VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
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{VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
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{VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
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{VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
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{VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
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{VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
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};
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static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
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#define ASTC_FMT(size) \
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{VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
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{VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
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ASTC_FMT(4x4),
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ASTC_FMT(5x4),
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ASTC_FMT(5x5),
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ASTC_FMT(6x5),
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ASTC_FMT(6x6),
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ASTC_FMT(8x5),
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ASTC_FMT(8x6),
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ASTC_FMT(8x8),
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ASTC_FMT(10x5),
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ASTC_FMT(10x6),
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ASTC_FMT(10x8),
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ASTC_FMT(10x10),
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ASTC_FMT(12x10),
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ASTC_FMT(12x12),
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#undef ASTC_FMT
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};
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static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
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#define ASTC_FMT(size) \
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{VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
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{VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
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ASTC_FMT(3x3x3),
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ASTC_FMT(4x3x3),
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ASTC_FMT(4x4x3),
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ASTC_FMT(4x4x4),
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ASTC_FMT(5x4x4),
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ASTC_FMT(5x5x4),
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ASTC_FMT(5x5x5),
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ASTC_FMT(6x5x5),
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ASTC_FMT(6x6x5),
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ASTC_FMT(6x6x6),
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#undef ASTC_FMT
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};
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GLenum
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_mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
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{
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GLuint i;
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for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
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if (compatible_internal_formats[i].internal_format == internalformat)
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return compatible_internal_formats[i].view_class;
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}
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if (ctx->Extensions.EXT_texture_compression_s3tc &&
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ctx->Extensions.EXT_texture_sRGB) {
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for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
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if (s3tc_compatible_internal_formats[i].internal_format
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== internalformat)
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return s3tc_compatible_internal_formats[i].view_class;
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}
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}
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if (_mesa_is_gles3(ctx)) {
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for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
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if (gles_etc2_compatible_internal_formats[i].internal_format
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== internalformat)
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return gles_etc2_compatible_internal_formats[i].view_class;
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}
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if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
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for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
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if (gles_astc_compatible_internal_formats[i].internal_format
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== internalformat)
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return gles_astc_compatible_internal_formats[i].view_class;
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}
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}
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if (ctx->Extensions.OES_texture_compression_astc) {
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for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
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if (gles_astc_3d_compatible_internal_formats[i].internal_format
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== internalformat)
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return gles_astc_3d_compatible_internal_formats[i].view_class;
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}
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}
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}
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return GL_FALSE;
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}
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/**
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* Initialize new texture's gl_texture_image structures. Will not call driver
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* to allocate new space, simply record relevant layer, face, format, etc.
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* \return GL_FALSE if any error, GL_TRUE otherwise.
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*/
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static GLboolean
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initialize_texture_fields(struct gl_context *ctx,
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GLenum target,
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struct gl_texture_object *texObj,
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GLint levels,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum internalFormat, mesa_format texFormat,
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GLuint numSamples, GLboolean fixedSampleLocations)
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{
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const GLuint numFaces = _mesa_num_tex_faces(target);
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GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
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GLuint face;
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/* Pretend we are bound to initialize the gl_texture_image structs */
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texObj->Target = target;
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/* Set up all the texture object's gl_texture_images */
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for (level = 0; level < levels; level++) {
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for (face = 0; face < numFaces; face++) {
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struct gl_texture_image *texImage;
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const GLenum faceTarget = _mesa_cube_face_target(target, face);
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texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
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if (!texImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
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return GL_FALSE;
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}
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_mesa_init_teximage_fields_ms(ctx, texImage,
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levelWidth, levelHeight, levelDepth,
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0, internalFormat, texFormat,
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numSamples, fixedSampleLocations);
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}
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_mesa_next_mipmap_level_size(target, 0,
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levelWidth, levelHeight, levelDepth,
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&levelWidth, &levelHeight, &levelDepth);
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}
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/* "unbind" */
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texObj->Target = 0;
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return GL_TRUE;
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}
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#define RETURN_IF_SUPPORTED(t) do { \
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if (newTarget == GL_ ## t) \
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return true; \
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} while (0)
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/**
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* Check for compatible target
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* If an error is found, record it with _mesa_error()
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* \return false if any error, true otherwise.
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*/
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static bool
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target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
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{
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/*
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* From ARB_texture_view spec:
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---------------------------------------------------------------------------------------------------------
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| Original target | Valid new targets |
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---------------------------------------------------------------------------------------------------------
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| TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_3D | TEXTURE_3D |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_RECTANGLE | TEXTURE_RECTANGLE |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_BUFFER | <none> |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
|
|
| ------------------------------------------------------------------------------------------------------- |
|
|
| TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
|
|
---------------------------------------------------------------------------------------------------------
|
|
*/
|
|
|
|
switch (origTarget) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
RETURN_IF_SUPPORTED(TEXTURE_1D);
|
|
RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D);
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
RETURN_IF_SUPPORTED(TEXTURE_3D);
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE:
|
|
RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D);
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
|
|
RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
|
|
RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
|
|
break;
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
|
|
RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
|
|
break;
|
|
}
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(illegal target=%s)",
|
|
_mesa_enum_to_string(newTarget));
|
|
return false;
|
|
}
|
|
#undef RETURN_IF_SUPPORTED
|
|
|
|
/**
|
|
* Check for compatible format
|
|
* If an error is found, record it with _mesa_error()
|
|
* \return false if any error, true otherwise.
|
|
*/
|
|
bool
|
|
_mesa_texture_view_compatible_format(const struct gl_context *ctx,
|
|
GLenum origInternalFormat,
|
|
GLenum newInternalFormat)
|
|
{
|
|
unsigned int origViewClass, newViewClass;
|
|
|
|
/* The two textures' internal formats must be compatible according to
|
|
* Table 3.X.2 (Compatible internal formats for TextureView)
|
|
* if the internal format exists in that table the view class must match.
|
|
* The internal formats must be identical if not in that table,
|
|
* or an INVALID_OPERATION error is generated.
|
|
*/
|
|
if (origInternalFormat == newInternalFormat)
|
|
return true;
|
|
|
|
origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
|
|
newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
|
|
if ((origViewClass == newViewClass) && origViewClass != false)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Helper function for TexStorage and teximagemultisample to set immutable
|
|
* texture state needed by ARB_texture_view.
|
|
*/
|
|
void
|
|
_mesa_set_texture_view_state(struct gl_context *ctx,
|
|
struct gl_texture_object *texObj,
|
|
GLenum target, GLuint levels)
|
|
{
|
|
struct gl_texture_image *texImage;
|
|
|
|
/* Get a reference to what will become this View's base level */
|
|
texImage = _mesa_select_tex_image(texObj, target, 0);
|
|
|
|
/* When an immutable texture is created via glTexStorage or
|
|
* glTexImageMultisample,
|
|
* TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
|
|
* TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
|
|
* If the texture target is TEXTURE_1D_ARRAY then
|
|
* TEXTURE_VIEW_NUM_LAYERS becomes height.
|
|
* If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
|
|
* or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
|
|
* depth.
|
|
* If the texture target is TEXTURE_CUBE_MAP, then
|
|
* TEXTURE_VIEW_NUM_LAYERS becomes 6.
|
|
* For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
|
|
*
|
|
* ARB_texture_multisample: Multisample textures do
|
|
* not have multiple image levels.
|
|
*/
|
|
|
|
texObj->Immutable = GL_TRUE;
|
|
texObj->External = GL_FALSE;
|
|
texObj->Attrib.ImmutableLevels = levels;
|
|
texObj->Attrib.MinLevel = 0;
|
|
texObj->Attrib.NumLevels = levels;
|
|
texObj->Attrib.MinLayer = 0;
|
|
texObj->Attrib.NumLayers = 1;
|
|
switch (target) {
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
texObj->Attrib.NumLayers = texImage->Height;
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
texObj->Attrib.NumLevels = 1;
|
|
texObj->Attrib.ImmutableLevels = 1;
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
texObj->Attrib.NumLevels = 1;
|
|
texObj->Attrib.ImmutableLevels = 1;
|
|
FALLTHROUGH;
|
|
/* fallthrough to set NumLayers */
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
texObj->Attrib.NumLayers = texImage->Depth;
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
texObj->Attrib.NumLayers = 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* glTextureView (ARB_texture_view)
|
|
* If an error is found, record it with _mesa_error()
|
|
* \return none.
|
|
*/
|
|
static ALWAYS_INLINE void
|
|
texture_view(struct gl_context *ctx, struct gl_texture_object *origTexObj,
|
|
struct gl_texture_object *texObj, GLenum target,
|
|
GLenum internalformat, GLuint minlevel, GLuint numlevels,
|
|
GLuint minlayer, GLuint numlayers, bool no_error)
|
|
{
|
|
struct gl_texture_image *origTexImage;
|
|
GLuint newViewNumLevels, newViewNumLayers;
|
|
GLsizei width, height, depth;
|
|
mesa_format texFormat;
|
|
GLboolean sizeOK, dimensionsOK;
|
|
GLenum faceTarget;
|
|
|
|
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
|
|
internalformat, GL_NONE, GL_NONE);
|
|
if (texFormat == MESA_FORMAT_NONE) return;
|
|
|
|
newViewNumLevels = MIN2(numlevels, origTexObj->Attrib.NumLevels - minlevel);
|
|
newViewNumLayers = MIN2(numlayers, origTexObj->Attrib.NumLayers - minlayer);
|
|
|
|
faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
|
|
|
|
/* Get a reference to what will become this View's base level */
|
|
origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
|
|
width = origTexImage->Width;
|
|
height = origTexImage->Height;
|
|
depth = origTexImage->Depth;
|
|
|
|
/* Adjust width, height, depth to be appropriate for new target */
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
height = 1;
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
break;
|
|
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
height = (GLsizei) newViewNumLayers;
|
|
break;
|
|
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
case GL_TEXTURE_RECTANGLE:
|
|
depth = 1;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
/* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
|
|
* <numlayers> must be equal to 6.
|
|
*/
|
|
if (!no_error && newViewNumLayers != 6) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTextureView(clamped numlayers %d != 6)",
|
|
newViewNumLayers);
|
|
return;
|
|
}
|
|
depth = 1;
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
depth = newViewNumLayers;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
/* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
|
|
* then <numlayers> counts layer-faces rather than layers,
|
|
* and the clamped <numlayers> must be a multiple of 6.
|
|
* Otherwise, the error INVALID_VALUE is generated.
|
|
*/
|
|
if (!no_error && (newViewNumLayers % 6) != 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTextureView(clamped numlayers %d is not"
|
|
" a multiple of 6)",
|
|
newViewNumLayers);
|
|
return;
|
|
}
|
|
depth = newViewNumLayers;
|
|
break;
|
|
}
|
|
|
|
if (!no_error) {
|
|
/* If the dimensions of the original texture are larger than the maximum
|
|
* supported dimensions of the new target, the error INVALID_OPERATION is
|
|
* generated. For example, if the original texture has a TEXTURE_2D_ARRAY
|
|
* target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an
|
|
* error will be generated if TextureView is called to create a
|
|
* TEXTURE_CUBE_MAP view.
|
|
*/
|
|
dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
|
|
width, height, depth, 0);
|
|
if (!dimensionsOK) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(invalid width or height or depth)");
|
|
return;
|
|
}
|
|
|
|
sizeOK = st_TestProxyTexImage(ctx, target, 1, 0, texFormat,
|
|
origTexImage->NumSamples,
|
|
width, height, depth);
|
|
if (!sizeOK) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(invalid texture size)");
|
|
return;
|
|
}
|
|
|
|
/* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
|
|
* or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
|
|
* INVALID_VALUE is generated.
|
|
*/
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_RECTANGLE:
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
if (numlayers != 1) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
|
|
numlayers);
|
|
return;
|
|
}
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARRAY:
|
|
break;
|
|
}
|
|
|
|
/* If the new texture's target is TEXTURE_CUBE_MAP or
|
|
* TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
|
|
* levels must be equal otherwise the error INVALID_OPERATION is
|
|
* generated.
|
|
*/
|
|
if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
|
|
&& (origTexImage->Width != origTexImage->Height)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(origtexture width (%d) != height (%d))",
|
|
origTexImage->Width, origTexImage->Height);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* When the original texture's target is TEXTURE_CUBE_MAP, the layer
|
|
* parameters are interpreted in the same order as if it were a
|
|
* TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
|
|
*/
|
|
|
|
/* If the internal format does not exactly match the internal format of the
|
|
* original texture, the contents of the memory are reinterpreted in the
|
|
* same manner as for image bindings described in
|
|
* section 3.9.20 (Texture Image Loads and Stores).
|
|
*/
|
|
|
|
/* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
|
|
* relative to the view and not relative to the original data store.
|
|
*/
|
|
|
|
if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
|
|
width, height, depth,
|
|
internalformat, texFormat,
|
|
origTexImage->NumSamples,
|
|
origTexImage->FixedSampleLocations)) {
|
|
return; /* Already recorded error */
|
|
}
|
|
|
|
texObj->Attrib.MinLevel = origTexObj->Attrib.MinLevel + minlevel;
|
|
texObj->Attrib.MinLayer = origTexObj->Attrib.MinLayer + minlayer;
|
|
texObj->Attrib.NumLevels = newViewNumLevels;
|
|
texObj->Attrib.NumLayers = newViewNumLayers;
|
|
texObj->Immutable = GL_TRUE;
|
|
texObj->External = GL_FALSE;
|
|
texObj->Attrib.ImmutableLevels = origTexObj->Attrib.ImmutableLevels;
|
|
texObj->Target = target;
|
|
texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
|
|
assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
|
|
|
|
if (!st_TextureView(ctx, texObj, origTexObj)) {
|
|
return; /* driver recorded error */
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
|
|
GLenum internalformat,
|
|
GLuint minlevel, GLuint numlevels,
|
|
GLuint minlayer, GLuint numlayers)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_object *origTexObj;
|
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
origTexObj = _mesa_lookup_texture(ctx, origtexture);
|
|
texObj = _mesa_lookup_texture(ctx, texture);
|
|
|
|
texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
|
|
numlevels, minlayer, numlayers, true);
|
|
}
|
|
|
|
void GLAPIENTRY
|
|
_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
|
|
GLenum internalformat,
|
|
GLuint minlevel, GLuint numlevels,
|
|
GLuint minlayer, GLuint numlayers)
|
|
{
|
|
struct gl_texture_object *texObj;
|
|
struct gl_texture_object *origTexObj;
|
|
GLuint newViewMinLevel, newViewMinLayer;
|
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
|
|
_mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
|
|
texture, _mesa_enum_to_string(target), origtexture,
|
|
_mesa_enum_to_string(internalformat),
|
|
minlevel, numlevels, minlayer, numlayers);
|
|
|
|
if (origtexture == 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
|
|
origtexture);
|
|
return;
|
|
}
|
|
|
|
/* Need original texture information to validate arguments */
|
|
origTexObj = _mesa_lookup_texture(ctx, origtexture);
|
|
|
|
/* If <origtexture> is not the name of a texture, INVALID_VALUE
|
|
* is generated.
|
|
*/
|
|
if (!origTexObj) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
|
|
origtexture);
|
|
return;
|
|
}
|
|
|
|
/* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
|
|
* INVALID_OPERATION is generated.
|
|
*/
|
|
if (!origTexObj->Immutable) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(origtexture not immutable)");
|
|
return;
|
|
}
|
|
|
|
/* If <texture> is 0, INVALID_VALUE is generated. */
|
|
if (texture == 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
|
|
return;
|
|
}
|
|
|
|
/* If <texture> is not a valid name returned by GenTextures,
|
|
* the error INVALID_OPERATION is generated.
|
|
*/
|
|
texObj = _mesa_lookup_texture(ctx, texture);
|
|
if (texObj == NULL) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(texture = %u non-gen name)", texture);
|
|
return;
|
|
}
|
|
|
|
/* If <texture> has already been bound and given a target, then
|
|
* the error INVALID_OPERATION is generated.
|
|
*/
|
|
if (texObj->Target) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(texture = %u already bound)", texture);
|
|
return;
|
|
}
|
|
|
|
/* Check for compatible target */
|
|
if (!target_valid(ctx, origTexObj->Target, target)) {
|
|
return; /* error was recorded */
|
|
}
|
|
|
|
/* minlevel and minlayer are relative to the view of origtexture.
|
|
* If minlevel or minlayer is greater than level or layer, respectively,
|
|
* return INVALID_VALUE.
|
|
*/
|
|
newViewMinLevel = origTexObj->Attrib.MinLevel + minlevel;
|
|
newViewMinLayer = origTexObj->Attrib.MinLayer + minlayer;
|
|
if (newViewMinLevel >= (origTexObj->Attrib.MinLevel +
|
|
origTexObj->Attrib.NumLevels)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTextureView(new minlevel (%d) > orig minlevel (%d)"
|
|
" + orig numlevels (%d))",
|
|
newViewMinLevel, origTexObj->Attrib.MinLevel,
|
|
origTexObj->Attrib.NumLevels);
|
|
return;
|
|
}
|
|
|
|
if (newViewMinLayer >= (origTexObj->Attrib.MinLayer +
|
|
origTexObj->Attrib.NumLayers)) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glTextureView(new minlayer (%d) > orig minlayer (%d)"
|
|
" + orig numlayers (%d))",
|
|
newViewMinLayer, origTexObj->Attrib.MinLayer,
|
|
origTexObj->Attrib.NumLayers);
|
|
return;
|
|
}
|
|
|
|
if (!_mesa_texture_view_compatible_format(ctx,
|
|
origTexObj->Image[0][0]->InternalFormat,
|
|
internalformat)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"glTextureView(internalformat %s not compatible with origtexture %s)",
|
|
_mesa_enum_to_string(internalformat),
|
|
_mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
|
|
return;
|
|
}
|
|
|
|
texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
|
|
numlevels, minlayer, numlayers, false);
|
|
}
|