103 lines
4.0 KiB
C
103 lines
4.0 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Author:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "main/imports.h"
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#include "main/macros.h"
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#include "pipe/draw/draw_context.h"
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#include "sp_context.h"
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#include "sp_clear.h"
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#include "sp_state.h"
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#include "sp_prim_setup.h"
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static void softpipe_destroy( struct pipe_context *pipe )
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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draw_destroy( softpipe->draw );
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free( softpipe );
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}
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static void softpipe_draw_vb( struct pipe_context *pipe,
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struct vertex_buffer *VB )
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{
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struct softpipe_context *softpipe = softpipe_context( pipe );
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if (softpipe->dirty)
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softpipe_update_derived( softpipe );
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draw_vb( softpipe->draw, VB );
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}
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struct pipe_context *softpipe_create( void )
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{
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struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
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softpipe->pipe.destroy = softpipe_destroy;
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softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
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softpipe->pipe.set_blend_color = softpipe_set_blend_color;
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softpipe->pipe.set_blend_state = softpipe_set_blend_state;
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softpipe->pipe.set_clip_state = softpipe_set_clip_state;
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softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
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softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
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softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
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softpipe->pipe.set_fs_state = softpipe_set_fs_state;
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softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
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softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
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softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
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softpipe->pipe.set_setup_state = softpipe_set_setup_state;
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softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
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softpipe->pipe.set_texture_state = softpipe_set_texture_state;
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softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
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softpipe->pipe.draw_vb = softpipe_draw_vb;
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softpipe->pipe.clear = softpipe_clear;
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softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
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softpipe->quad.shade = sp_quad_shade_stage(softpipe);
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softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
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softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
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softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
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softpipe->quad.blend = sp_quad_blend_stage(softpipe);
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softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
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softpipe->quad.output = sp_quad_output_stage(softpipe);
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/*
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* Create drawing context and plug our render/setup stage into it.
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*/
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softpipe->draw = draw_create();
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draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
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return &softpipe->pipe;
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}
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