Files
third_party_mesa3d/progs/tests/cva.c
Gareth Hughes 9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing
indexed vertex buffer implementations for instance.

Cleaned up Makefile to make building and adding more tests easier.
2000-11-01 03:14:12 +00:00

114 lines
2.3 KiB
C

/* $Id: cva.c,v 1.1 2000/11/01 03:14:12 gareth Exp $ */
/*
* Trivial CVA test, good for testing driver fastpaths (especially
* indexed vertex buffers if they are supported).
*
* Gareth Hughes
* November 2000
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define GL_GLEXT_LEGACY
#include <GL/glut.h>
GLfloat verts[][4] = {
{ 0.25, 0.25, 0.0, 0.0 },
{ 0.75, 0.25, 0.0, 0.0 },
{ 0.25, 0.75, 0.0, 0.0 },
};
GLubyte color[][4] = {
{ 0xff, 0x00, 0x00, 0x00 },
{ 0x00, 0xff, 0x00, 0x00 },
{ 0x00, 0x00, 0xff, 0x00 },
};
GLuint indices[] = { 0, 1, 2 };
GLboolean compiled = GL_TRUE;
void init( void )
{
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glShadeModel( GL_SMOOTH );
glEnable( GL_DEPTH_TEST );
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, 1.0, 0.0, 1.0, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
#ifdef GL_EXT_compiled_vertex_array
if ( compiled ) {
glLockArraysEXT( 0, 3 );
}
#endif
}
void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
glFlush();
}
void keyboard( unsigned char key, int x, int y )
{
switch ( key ) {
case 27:
exit( 0 );
break;
}
}
int main( int argc, char **argv )
{
char *string;
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH );
glutInitWindowSize( 250, 250 );
glutInitWindowPosition( 100, 100 );
glutCreateWindow( "CVA Test" );
/* Make sure the server supports GL 1.2 vertex arrays.
*/
string = (char *) glGetString( GL_VERSION );
if ( !strstr( string, "1.2" ) ) {
fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
exit( -1 );
}
/* See if the server supports compiled vertex arrays.
*/
string = (char *) glGetString( GL_EXTENSIONS );
if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
compiled = GL_FALSE;
}
init();
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
glutMainLoop();
return 0;
}