
for out-of-order drawing. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4152>
503 lines
18 KiB
C
503 lines
18 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "main/menums.h"
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static void
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set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
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bool is_output_read)
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{
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for (int i = 0; i < len; i++) {
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assert(var->data.location != -1);
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int idx = var->data.location + offset + i;
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bool is_patch_generic = var->data.patch &&
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idx != VARYING_SLOT_TESS_LEVEL_INNER &&
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idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
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idx != VARYING_SLOT_BOUNDING_BOX0 &&
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idx != VARYING_SLOT_BOUNDING_BOX1;
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uint64_t bitfield;
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if (is_patch_generic) {
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assert(idx >= VARYING_SLOT_PATCH0 && idx < VARYING_SLOT_TESS_MAX);
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bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
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}
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else {
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assert(idx < VARYING_SLOT_MAX);
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bitfield = BITFIELD64_BIT(idx);
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}
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if (var->data.mode == nir_var_shader_in) {
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if (is_patch_generic)
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shader->info.patch_inputs_read |= bitfield;
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else
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shader->info.inputs_read |= bitfield;
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if (shader->info.stage == MESA_SHADER_FRAGMENT) {
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shader->info.fs.uses_sample_qualifier |= var->data.sample;
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}
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} else {
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assert(var->data.mode == nir_var_shader_out);
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if (is_output_read) {
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if (is_patch_generic) {
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shader->info.patch_outputs_read |= bitfield;
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} else {
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shader->info.outputs_read |= bitfield;
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}
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} else {
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if (is_patch_generic) {
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shader->info.patch_outputs_written |= bitfield;
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} else if (!var->data.read_only) {
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shader->info.outputs_written |= bitfield;
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}
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}
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if (var->data.fb_fetch_output)
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shader->info.outputs_read |= bitfield;
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}
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}
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}
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/**
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* Mark an entire variable as used. Caller must ensure that the variable
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* represents a shader input or output.
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*/
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static void
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mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
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{
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, shader->info.stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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const unsigned slots =
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var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
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: glsl_count_attribute_slots(type, false);
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set_io_mask(shader, var, 0, slots, is_output_read);
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}
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static unsigned
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get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex)
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{
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unsigned offset = 0;
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for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
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if (d->deref_type == nir_deref_type_array) {
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if (per_vertex && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
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break;
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if (!nir_src_is_const(d->arr.index))
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return -1;
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offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
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nir_src_as_uint(d->arr.index);
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}
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/* TODO: we can get the offset for structs here see nir_lower_io() */
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}
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return offset;
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}
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/**
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* Try to mark a portion of the given varying as used. Caller must ensure
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* that the variable represents a shader input or output.
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*
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* If the index can't be interpreted as a constant, or some other problem
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* occurs, then nothing will be marked and false will be returned.
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*/
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static bool
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try_mask_partial_io(nir_shader *shader, nir_variable *var,
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nir_deref_instr *deref, bool is_output_read)
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{
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const struct glsl_type *type = var->type;
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bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
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if (per_vertex) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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/* The code below only handles:
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*
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* - Indexing into matrices
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* - Indexing into arrays of (arrays, matrices, vectors, or scalars)
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*
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* For now, we just give up if we see varying structs and arrays of structs
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* here marking the entire variable as used.
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*/
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if (!(glsl_type_is_matrix(type) ||
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(glsl_type_is_array(type) && !var->data.compact &&
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(glsl_type_is_numeric(glsl_without_array(type)) ||
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glsl_type_is_boolean(glsl_without_array(type)))))) {
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/* If we don't know how to handle this case, give up and let the
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* caller mark the whole variable as used.
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*/
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return false;
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}
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unsigned offset = get_io_offset(deref, false, per_vertex);
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if (offset == -1)
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return false;
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unsigned num_elems;
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unsigned elem_width = 1;
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unsigned mat_cols = 1;
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if (glsl_type_is_array(type)) {
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num_elems = glsl_get_aoa_size(type);
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if (glsl_type_is_matrix(glsl_without_array(type)))
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mat_cols = glsl_get_matrix_columns(glsl_without_array(type));
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} else {
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num_elems = glsl_get_matrix_columns(type);
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}
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/* double element width for double types that takes two slots */
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if (glsl_type_is_dual_slot(glsl_without_array(type)))
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elem_width *= 2;
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if (offset >= num_elems * elem_width * mat_cols) {
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/* Constant index outside the bounds of the matrix/array. This could
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* arise as a result of constant folding of a legal GLSL program.
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*
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* Even though the spec says that indexing outside the bounds of a
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* matrix/array results in undefined behaviour, we don't want to pass
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* out-of-range values to set_io_mask() (since this could result in
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* slots that don't exist being marked as used), so just let the caller
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* mark the whole variable as used.
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*/
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return false;
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}
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set_io_mask(shader, var, offset, elem_width, is_output_read);
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return true;
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}
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static void
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gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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void *dead_ctx)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_demote:
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case nir_intrinsic_demote_if:
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shader->info.fs.uses_demote = true;
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/* fallthrough: quads with helper lanes only might be discarded entirely */
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case nir_intrinsic_discard:
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case nir_intrinsic_discard_if:
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assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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shader->info.fs.uses_discard = true;
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break;
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case nir_intrinsic_interp_deref_at_centroid:
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case nir_intrinsic_interp_deref_at_sample:
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case nir_intrinsic_interp_deref_at_offset:
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case nir_intrinsic_interp_deref_at_vertex:
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case nir_intrinsic_load_deref:
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case nir_intrinsic_store_deref:{
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nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
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if (deref->mode == nir_var_shader_in ||
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deref->mode == nir_var_shader_out) {
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nir_variable *var = nir_deref_instr_get_variable(deref);
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bool is_output_read = false;
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if (var->data.mode == nir_var_shader_out &&
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instr->intrinsic == nir_intrinsic_load_deref)
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is_output_read = true;
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if (!try_mask_partial_io(shader, var, deref, is_output_read))
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mark_whole_variable(shader, var, is_output_read);
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/* We need to track which input_reads bits correspond to a
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* dvec3/dvec4 input attribute */
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if (shader->info.stage == MESA_SHADER_VERTEX &&
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var->data.mode == nir_var_shader_in &&
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glsl_type_is_dual_slot(glsl_without_array(var->type))) {
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for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
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int idx = var->data.location + i;
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shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
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}
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}
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}
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break;
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}
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case nir_intrinsic_load_draw_id:
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case nir_intrinsic_load_frag_coord:
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case nir_intrinsic_load_point_coord:
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case nir_intrinsic_load_front_face:
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case nir_intrinsic_load_vertex_id:
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case nir_intrinsic_load_vertex_id_zero_base:
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case nir_intrinsic_load_base_vertex:
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case nir_intrinsic_load_first_vertex:
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case nir_intrinsic_load_is_indexed_draw:
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case nir_intrinsic_load_base_instance:
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case nir_intrinsic_load_instance_id:
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case nir_intrinsic_load_sample_id:
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case nir_intrinsic_load_sample_pos:
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case nir_intrinsic_load_sample_mask_in:
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case nir_intrinsic_load_primitive_id:
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case nir_intrinsic_load_invocation_id:
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case nir_intrinsic_load_local_invocation_id:
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case nir_intrinsic_load_local_invocation_index:
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case nir_intrinsic_load_work_group_id:
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case nir_intrinsic_load_num_work_groups:
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case nir_intrinsic_load_tess_coord:
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case nir_intrinsic_load_tess_level_outer:
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case nir_intrinsic_load_tess_level_inner:
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case nir_intrinsic_load_patch_vertices_in:
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shader->info.system_values_read |=
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(1ull << nir_system_value_from_intrinsic(instr->intrinsic));
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break;
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case nir_intrinsic_quad_broadcast:
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case nir_intrinsic_quad_swap_horizontal:
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case nir_intrinsic_quad_swap_vertical:
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case nir_intrinsic_quad_swap_diagonal:
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if (shader->info.stage == MESA_SHADER_FRAGMENT)
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shader->info.fs.needs_helper_invocations = true;
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break;
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case nir_intrinsic_end_primitive:
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case nir_intrinsic_end_primitive_with_counter:
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assert(shader->info.stage == MESA_SHADER_GEOMETRY);
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shader->info.gs.uses_end_primitive = 1;
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/* fall through */
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case nir_intrinsic_emit_vertex:
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case nir_intrinsic_emit_vertex_with_counter:
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if (nir_intrinsic_stream_id(instr) > 0)
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shader->info.gs.uses_streams = true;
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break;
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case nir_intrinsic_bindless_image_atomic_add:
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case nir_intrinsic_bindless_image_atomic_and:
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case nir_intrinsic_bindless_image_atomic_comp_swap:
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case nir_intrinsic_bindless_image_atomic_dec_wrap:
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case nir_intrinsic_bindless_image_atomic_exchange:
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case nir_intrinsic_bindless_image_atomic_fadd:
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case nir_intrinsic_bindless_image_atomic_imax:
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case nir_intrinsic_bindless_image_atomic_imin:
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case nir_intrinsic_bindless_image_atomic_inc_wrap:
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case nir_intrinsic_bindless_image_atomic_or:
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case nir_intrinsic_bindless_image_atomic_umax:
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case nir_intrinsic_bindless_image_atomic_umin:
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case nir_intrinsic_bindless_image_atomic_xor:
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case nir_intrinsic_bindless_image_store:
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case nir_intrinsic_bindless_image_store_raw_intel:
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case nir_intrinsic_global_atomic_add:
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case nir_intrinsic_global_atomic_and:
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case nir_intrinsic_global_atomic_comp_swap:
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case nir_intrinsic_global_atomic_exchange:
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case nir_intrinsic_global_atomic_fadd:
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case nir_intrinsic_global_atomic_fcomp_swap:
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case nir_intrinsic_global_atomic_fmax:
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case nir_intrinsic_global_atomic_fmin:
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case nir_intrinsic_global_atomic_imax:
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case nir_intrinsic_global_atomic_imin:
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case nir_intrinsic_global_atomic_or:
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case nir_intrinsic_global_atomic_umax:
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case nir_intrinsic_global_atomic_umin:
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case nir_intrinsic_global_atomic_xor:
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case nir_intrinsic_image_atomic_add:
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case nir_intrinsic_image_atomic_and:
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case nir_intrinsic_image_atomic_comp_swap:
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case nir_intrinsic_image_atomic_dec_wrap:
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case nir_intrinsic_image_atomic_exchange:
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case nir_intrinsic_image_atomic_fadd:
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case nir_intrinsic_image_atomic_imax:
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case nir_intrinsic_image_atomic_imin:
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case nir_intrinsic_image_atomic_inc_wrap:
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case nir_intrinsic_image_atomic_or:
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case nir_intrinsic_image_atomic_umax:
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case nir_intrinsic_image_atomic_umin:
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case nir_intrinsic_image_atomic_xor:
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case nir_intrinsic_image_deref_atomic_add:
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case nir_intrinsic_image_deref_atomic_and:
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case nir_intrinsic_image_deref_atomic_comp_swap:
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case nir_intrinsic_image_deref_atomic_dec_wrap:
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case nir_intrinsic_image_deref_atomic_exchange:
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case nir_intrinsic_image_deref_atomic_fadd:
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case nir_intrinsic_image_deref_atomic_imax:
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case nir_intrinsic_image_deref_atomic_imin:
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case nir_intrinsic_image_deref_atomic_inc_wrap:
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case nir_intrinsic_image_deref_atomic_or:
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case nir_intrinsic_image_deref_atomic_umax:
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case nir_intrinsic_image_deref_atomic_umin:
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case nir_intrinsic_image_deref_atomic_xor:
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case nir_intrinsic_image_deref_store:
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case nir_intrinsic_image_deref_store_raw_intel:
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case nir_intrinsic_image_store:
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case nir_intrinsic_image_store_raw_intel:
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case nir_intrinsic_ssbo_atomic_add:
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case nir_intrinsic_ssbo_atomic_add_ir3:
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case nir_intrinsic_ssbo_atomic_and:
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case nir_intrinsic_ssbo_atomic_and_ir3:
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case nir_intrinsic_ssbo_atomic_comp_swap:
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case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
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case nir_intrinsic_ssbo_atomic_exchange:
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case nir_intrinsic_ssbo_atomic_exchange_ir3:
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case nir_intrinsic_ssbo_atomic_fadd:
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case nir_intrinsic_ssbo_atomic_fcomp_swap:
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case nir_intrinsic_ssbo_atomic_fmax:
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case nir_intrinsic_ssbo_atomic_fmin:
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case nir_intrinsic_ssbo_atomic_imax:
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case nir_intrinsic_ssbo_atomic_imax_ir3:
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case nir_intrinsic_ssbo_atomic_imin:
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case nir_intrinsic_ssbo_atomic_imin_ir3:
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case nir_intrinsic_ssbo_atomic_or:
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case nir_intrinsic_ssbo_atomic_or_ir3:
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case nir_intrinsic_ssbo_atomic_umax:
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case nir_intrinsic_ssbo_atomic_umax_ir3:
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case nir_intrinsic_ssbo_atomic_umin:
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case nir_intrinsic_ssbo_atomic_umin_ir3:
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case nir_intrinsic_ssbo_atomic_xor:
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case nir_intrinsic_ssbo_atomic_xor_ir3:
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case nir_intrinsic_store_global:
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case nir_intrinsic_store_global_ir3:
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case nir_intrinsic_store_ssbo:
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case nir_intrinsic_store_ssbo_ir3:
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/* Only set this for globally visible memory, not scratch and not
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* shared.
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*/
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shader->info.writes_memory = true;
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break;
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default:
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break;
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}
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}
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static void
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gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
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{
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if (shader->info.stage == MESA_SHADER_FRAGMENT &&
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nir_tex_instr_has_implicit_derivative(instr))
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shader->info.fs.needs_helper_invocations = true;
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switch (instr->op) {
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case nir_texop_tg4:
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shader->info.uses_texture_gather = true;
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break;
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default:
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break;
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}
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}
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static void
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gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
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{
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switch (instr->op) {
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case nir_op_fddx:
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case nir_op_fddy:
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shader->info.uses_fddx_fddy = true;
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/* Fall through */
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case nir_op_fddx_fine:
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case nir_op_fddy_fine:
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case nir_op_fddx_coarse:
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case nir_op_fddy_coarse:
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if (shader->info.stage == MESA_SHADER_FRAGMENT)
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shader->info.fs.needs_helper_invocations = true;
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break;
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default:
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break;
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}
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shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
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unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
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for (unsigned i = 0; i < num_srcs; i++) {
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shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
|
|
{
|
|
nir_foreach_instr(instr, block) {
|
|
switch (instr->type) {
|
|
case nir_instr_type_alu:
|
|
gather_alu_info(nir_instr_as_alu(instr), shader);
|
|
break;
|
|
case nir_instr_type_intrinsic:
|
|
gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
|
|
break;
|
|
case nir_instr_type_tex:
|
|
gather_tex_info(nir_instr_as_tex(instr), shader);
|
|
break;
|
|
case nir_instr_type_call:
|
|
assert(!"nir_shader_gather_info only works if functions are inlined");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
|
|
{
|
|
shader->info.num_textures = 0;
|
|
shader->info.num_images = 0;
|
|
shader->info.last_msaa_image = -1;
|
|
nir_foreach_variable(var, &shader->uniforms) {
|
|
/* Bindless textures and images don't use non-bindless slots. */
|
|
if (var->data.bindless)
|
|
continue;
|
|
|
|
shader->info.num_textures += glsl_type_get_sampler_count(var->type);
|
|
shader->info.num_images += glsl_type_get_image_count(var->type);
|
|
|
|
/* Assuming image slots don't have holes (e.g. OpenGL) */
|
|
if (glsl_type_is_image(var->type) &&
|
|
glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_MS)
|
|
shader->info.last_msaa_image = shader->info.num_images - 1;
|
|
}
|
|
|
|
shader->info.inputs_read = 0;
|
|
shader->info.outputs_written = 0;
|
|
shader->info.outputs_read = 0;
|
|
shader->info.patch_outputs_read = 0;
|
|
shader->info.patch_inputs_read = 0;
|
|
shader->info.patch_outputs_written = 0;
|
|
shader->info.system_values_read = 0;
|
|
if (shader->info.stage == MESA_SHADER_VERTEX) {
|
|
shader->info.vs.double_inputs = 0;
|
|
}
|
|
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
|
|
shader->info.fs.uses_sample_qualifier = false;
|
|
shader->info.fs.uses_discard = false;
|
|
shader->info.fs.uses_demote = false;
|
|
shader->info.fs.needs_helper_invocations = false;
|
|
}
|
|
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
|
|
|
|
void *dead_ctx = ralloc_context(NULL);
|
|
nir_foreach_block(block, entrypoint) {
|
|
gather_info_block(block, shader, dead_ctx);
|
|
}
|
|
ralloc_free(dead_ctx);
|
|
}
|