7 lines
131 B
GLSL
7 lines
131 B
GLSL
void main() {
|
|
// this should always be true
|
|
if (gl_FragCoord.x >= 0.0) {
|
|
gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
|
|
}
|
|
}
|