
This really isn't supported at this point. GEM's been in the kernel for a year, and the fake bufmgr never really worked.
818 lines
23 KiB
C
818 lines
23 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
#include "main/glheader.h"
|
|
#include "main/macros.h"
|
|
#include "main/mtypes.h"
|
|
#include "main/colormac.h"
|
|
|
|
#include "intel_buffers.h"
|
|
#include "intel_fbo.h"
|
|
#include "intel_screen.h"
|
|
#include "intel_span.h"
|
|
#include "intel_regions.h"
|
|
#include "intel_tex.h"
|
|
|
|
#include "swrast/swrast.h"
|
|
|
|
static void
|
|
intel_set_span_functions(struct intel_context *intel,
|
|
struct gl_renderbuffer *rb);
|
|
|
|
#define SPAN_CACHE_SIZE 4096
|
|
|
|
static void
|
|
get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
|
|
{
|
|
if (irb->span_cache == NULL) {
|
|
irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
|
|
irb->span_cache_offset = -1;
|
|
}
|
|
|
|
if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
|
|
irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
|
|
dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
|
|
SPAN_CACHE_SIZE, irb->span_cache);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clear_span_cache(struct intel_renderbuffer *irb)
|
|
{
|
|
irb->span_cache_offset = -1;
|
|
}
|
|
|
|
static uint32_t
|
|
pread_32(struct intel_renderbuffer *irb, uint32_t offset)
|
|
{
|
|
get_span_cache(irb, offset);
|
|
|
|
return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
|
|
}
|
|
|
|
static uint32_t
|
|
pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
|
|
{
|
|
get_span_cache(irb, offset);
|
|
|
|
return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
|
|
0xff000000;
|
|
}
|
|
|
|
static uint16_t
|
|
pread_16(struct intel_renderbuffer *irb, uint32_t offset)
|
|
{
|
|
get_span_cache(irb, offset);
|
|
|
|
return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
|
|
}
|
|
|
|
static uint8_t
|
|
pread_8(struct intel_renderbuffer *irb, uint32_t offset)
|
|
{
|
|
get_span_cache(irb, offset);
|
|
|
|
return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
|
|
}
|
|
|
|
static void
|
|
pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
|
|
{
|
|
clear_span_cache(irb);
|
|
|
|
dri_bo_subdata(irb->region->buffer, offset, 4, &val);
|
|
}
|
|
|
|
static void
|
|
pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
|
|
{
|
|
clear_span_cache(irb);
|
|
|
|
dri_bo_subdata(irb->region->buffer, offset, 3, &val);
|
|
}
|
|
|
|
static void
|
|
pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
|
|
{
|
|
clear_span_cache(irb);
|
|
|
|
dri_bo_subdata(irb->region->buffer, offset, 2, &val);
|
|
}
|
|
|
|
static void
|
|
pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
|
|
{
|
|
clear_span_cache(irb);
|
|
|
|
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
|
|
}
|
|
|
|
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
|
|
int x, int y)
|
|
{
|
|
return (y * irb->region->pitch + x) * irb->region->cpp;
|
|
}
|
|
|
|
/*
|
|
* Deal with tiled surfaces
|
|
*/
|
|
|
|
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
|
|
int x, int y)
|
|
{
|
|
int tile_stride;
|
|
int xbyte;
|
|
int x_tile_off, y_tile_off;
|
|
int x_tile_number, y_tile_number;
|
|
int tile_off, tile_base;
|
|
|
|
x += irb->region->draw_x;
|
|
y += irb->region->draw_y;
|
|
|
|
tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
|
|
|
|
xbyte = x * irb->region->cpp;
|
|
|
|
x_tile_off = xbyte & 0x1ff;
|
|
y_tile_off = y & 7;
|
|
|
|
x_tile_number = xbyte >> 9;
|
|
y_tile_number = y >> 3;
|
|
|
|
tile_off = (y_tile_off << 9) + x_tile_off;
|
|
|
|
switch (irb->region->bit_6_swizzle) {
|
|
case I915_BIT_6_SWIZZLE_NONE:
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9:
|
|
tile_off ^= ((tile_off >> 3) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_10:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_11:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_10_11:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
|
|
((tile_off >> 5) & 64);
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Unknown tile swizzling mode %d\n",
|
|
irb->region->bit_6_swizzle);
|
|
exit(1);
|
|
}
|
|
|
|
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
|
|
|
|
#if 0
|
|
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
|
|
x, y, tile_off, tile_base,
|
|
tile_off + tile_base,
|
|
irb->region->pitch, tile_stride);
|
|
#endif
|
|
|
|
return tile_base + tile_off;
|
|
}
|
|
|
|
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
|
|
int x, int y)
|
|
{
|
|
int tile_stride;
|
|
int xbyte;
|
|
int x_tile_off, y_tile_off;
|
|
int x_tile_number, y_tile_number;
|
|
int tile_off, tile_base;
|
|
|
|
x += irb->region->draw_x;
|
|
y += irb->region->draw_y;
|
|
|
|
tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
|
|
|
|
xbyte = x * irb->region->cpp;
|
|
|
|
x_tile_off = xbyte & 0x7f;
|
|
y_tile_off = y & 0x1f;
|
|
|
|
x_tile_number = xbyte >> 7;
|
|
y_tile_number = y >> 5;
|
|
|
|
tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
|
|
(x_tile_off & 0xf);
|
|
|
|
switch (irb->region->bit_6_swizzle) {
|
|
case I915_BIT_6_SWIZZLE_NONE:
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9:
|
|
tile_off ^= ((tile_off >> 3) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_10:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_11:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
|
|
break;
|
|
case I915_BIT_6_SWIZZLE_9_10_11:
|
|
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
|
|
((tile_off >> 5) & 64);
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Unknown tile swizzling mode %d\n",
|
|
irb->region->bit_6_swizzle);
|
|
exit(1);
|
|
}
|
|
|
|
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
|
|
|
|
return tile_base + tile_off;
|
|
}
|
|
|
|
/*
|
|
break intelWriteRGBASpan_ARGB8888
|
|
*/
|
|
|
|
#undef DBG
|
|
#define DBG 0
|
|
|
|
#define LOCAL_VARS \
|
|
struct intel_context *intel = intel_context(ctx); \
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
|
|
const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
|
|
const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
|
|
unsigned int num_cliprects; \
|
|
struct drm_clip_rect *cliprects; \
|
|
int x_off, y_off; \
|
|
int pitch = irb->region->pitch * irb->region->cpp; \
|
|
void *buf = irb->region->buffer->virtual; \
|
|
GLuint p; \
|
|
(void) p; \
|
|
(void)buf; (void)pitch; /* unused for non-gttmap. */ \
|
|
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
|
|
|
|
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
|
|
* the cliprect info from the context, not the driDrawable.
|
|
* Move this into spantmp2.h someday.
|
|
*/
|
|
#define HW_CLIPLOOP() \
|
|
do { \
|
|
int _nc = num_cliprects; \
|
|
while ( _nc-- ) { \
|
|
int minx = cliprects[_nc].x1 - x_off; \
|
|
int miny = cliprects[_nc].y1 - y_off; \
|
|
int maxx = cliprects[_nc].x2 - x_off; \
|
|
int maxy = cliprects[_nc].y2 - y_off;
|
|
|
|
#if 0
|
|
}}
|
|
#endif
|
|
|
|
#define Y_FLIP(_y) ((_y) * yScale + yBias)
|
|
|
|
#define HW_LOCK()
|
|
|
|
#define HW_UNLOCK()
|
|
|
|
/* Convenience macros to avoid typing the swizzle argument over and over */
|
|
#define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
|
|
#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
|
|
#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
|
|
|
|
/* r5g6b5 color span and pixel functions */
|
|
#define INTEL_PIXEL_FMT GL_RGB
|
|
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
|
|
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
|
|
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
|
|
#define INTEL_TAG(x) x##_RGB565
|
|
#include "intel_spantmp.h"
|
|
|
|
/* a4r4g4b4 color span and pixel functions */
|
|
#define INTEL_PIXEL_FMT GL_BGRA
|
|
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
|
|
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
|
|
#define INTEL_TAG(x) x##_ARGB4444
|
|
#include "intel_spantmp.h"
|
|
|
|
/* a1r5g5b5 color span and pixel functions */
|
|
#define INTEL_PIXEL_FMT GL_BGRA
|
|
#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
|
|
#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
|
|
#define INTEL_TAG(x) x##_ARGB1555
|
|
#include "intel_spantmp.h"
|
|
|
|
/* a8r8g8b8 color span and pixel functions */
|
|
#define INTEL_PIXEL_FMT GL_BGRA
|
|
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
|
|
#define INTEL_READ_VALUE(offset) pread_32(irb, offset)
|
|
#define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
|
|
#define INTEL_TAG(x) x##_ARGB8888
|
|
#include "intel_spantmp.h"
|
|
|
|
/* x8r8g8b8 color span and pixel functions */
|
|
#define INTEL_PIXEL_FMT GL_BGRA
|
|
#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
|
|
#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
|
|
#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
|
|
#define INTEL_TAG(x) x##_xRGB8888
|
|
#include "intel_spantmp.h"
|
|
|
|
#define LOCAL_DEPTH_VARS \
|
|
struct intel_context *intel = intel_context(ctx); \
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
|
|
const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
|
|
const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
|
|
unsigned int num_cliprects; \
|
|
struct drm_clip_rect *cliprects; \
|
|
int x_off, y_off; \
|
|
int pitch = irb->region->pitch * irb->region->cpp; \
|
|
void *buf = irb->region->buffer->virtual; \
|
|
(void)buf; (void)pitch; /* unused for non-gttmap. */ \
|
|
intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
|
|
|
|
|
|
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
|
|
|
|
/* z16 depthbuffer functions. */
|
|
#define INTEL_VALUE_TYPE GLushort
|
|
#define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
|
|
#define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
|
|
#define INTEL_TAG(name) name##_z16
|
|
#include "intel_depthtmp.h"
|
|
|
|
/* z24x8 depthbuffer functions. */
|
|
#define INTEL_VALUE_TYPE GLuint
|
|
#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
|
|
#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
|
|
#define INTEL_TAG(name) name##_z24_x8
|
|
#include "intel_depthtmp.h"
|
|
|
|
|
|
/**
|
|
** 8-bit stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
/* XXX */
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
|
|
#define TAG(x) intel_gttmap_##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
/**
|
|
** 8-bit stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
|
|
#define TAG(x) intel##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
/**
|
|
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
|
|
#define TAG(x) intel_XTile_##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
/**
|
|
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
|
|
**/
|
|
#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
|
|
#define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
|
|
#define TAG(x) intel_YTile_##x##_z24_s8
|
|
#include "stenciltmp.h"
|
|
|
|
void
|
|
intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
|
|
|
if (irb == NULL || irb->region == NULL)
|
|
return;
|
|
|
|
if (intel->intelScreen->kernel_exec_fencing)
|
|
drm_intel_gem_bo_map_gtt(irb->region->buffer);
|
|
|
|
intel_set_span_functions(intel, rb);
|
|
}
|
|
|
|
void
|
|
intel_renderbuffer_unmap(struct intel_context *intel,
|
|
struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
|
|
|
|
if (irb == NULL || irb->region == NULL)
|
|
return;
|
|
|
|
if (intel->intelScreen->kernel_exec_fencing)
|
|
drm_intel_gem_bo_unmap_gtt(irb->region->buffer);
|
|
else
|
|
clear_span_cache(irb);
|
|
|
|
rb->GetRow = NULL;
|
|
rb->PutRow = NULL;
|
|
}
|
|
|
|
/**
|
|
* Map or unmap all the renderbuffers which we may need during
|
|
* software rendering.
|
|
* XXX in the future, we could probably convey extra information to
|
|
* reduce the number of mappings needed. I.e. if doing a glReadPixels
|
|
* from the depth buffer, we really only need one mapping.
|
|
*
|
|
* XXX Rewrite this function someday.
|
|
* We can probably just loop over all the renderbuffer attachments,
|
|
* map/unmap all of them, and not worry about the _ColorDrawBuffers
|
|
* _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
|
|
*/
|
|
static void
|
|
intel_map_unmap_framebuffer(struct intel_context *intel,
|
|
struct gl_framebuffer *fb,
|
|
GLboolean map)
|
|
{
|
|
GLuint i;
|
|
|
|
/* color draw buffers */
|
|
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
|
|
else
|
|
intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
|
|
}
|
|
|
|
/* color read buffer */
|
|
if (map)
|
|
intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
|
|
else
|
|
intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
|
|
|
|
/* check for render to textures */
|
|
for (i = 0; i < BUFFER_COUNT; i++) {
|
|
struct gl_renderbuffer_attachment *att =
|
|
fb->Attachment + i;
|
|
struct gl_texture_object *tex = att->Texture;
|
|
if (tex) {
|
|
/* render to texture */
|
|
ASSERT(att->Renderbuffer);
|
|
if (map)
|
|
intel_tex_map_images(intel, intel_texture_object(tex));
|
|
else
|
|
intel_tex_unmap_images(intel, intel_texture_object(tex));
|
|
}
|
|
}
|
|
|
|
/* depth buffer (Note wrapper!) */
|
|
if (fb->_DepthBuffer) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
|
|
else
|
|
intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
|
|
}
|
|
|
|
/* stencil buffer (Note wrapper!) */
|
|
if (fb->_StencilBuffer) {
|
|
if (map)
|
|
intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
|
|
else
|
|
intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
|
|
}
|
|
|
|
intel_check_front_buffer_rendering(intel);
|
|
}
|
|
|
|
/**
|
|
* Prepare for software rendering. Map current read/draw framebuffers'
|
|
* renderbuffes and all currently bound texture objects.
|
|
*
|
|
* Old note: Moved locking out to get reasonable span performance.
|
|
*/
|
|
void
|
|
intelSpanRenderStart(GLcontext * ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
GLuint i;
|
|
|
|
intelFlush(&intel->ctx);
|
|
LOCK_HARDWARE(intel);
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
intel_tex_map_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
|
|
intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
|
|
if (ctx->ReadBuffer != ctx->DrawBuffer)
|
|
intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
|
|
}
|
|
|
|
/**
|
|
* Called when done software rendering. Unmap the buffers we mapped in
|
|
* the above function.
|
|
*/
|
|
void
|
|
intelSpanRenderFinish(GLcontext * ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
GLuint i;
|
|
|
|
_swrast_flush(ctx);
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
intel_tex_unmap_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
|
|
intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
|
|
if (ctx->ReadBuffer != ctx->DrawBuffer)
|
|
intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
|
|
|
|
UNLOCK_HARDWARE(intel);
|
|
}
|
|
|
|
|
|
void
|
|
intelInitSpanFuncs(GLcontext * ctx)
|
|
{
|
|
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
|
|
swdd->SpanRenderStart = intelSpanRenderStart;
|
|
swdd->SpanRenderFinish = intelSpanRenderFinish;
|
|
}
|
|
|
|
void
|
|
intel_map_vertex_shader_textures(GLcontext *ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
int i;
|
|
|
|
if (ctx->VertexProgram._Current == NULL)
|
|
return;
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled &&
|
|
ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
|
|
intel_tex_map_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
intel_unmap_vertex_shader_textures(GLcontext *ctx)
|
|
{
|
|
struct intel_context *intel = intel_context(ctx);
|
|
int i;
|
|
|
|
if (ctx->VertexProgram._Current == NULL)
|
|
return;
|
|
|
|
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
|
|
if (ctx->Texture.Unit[i]._ReallyEnabled &&
|
|
ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
|
|
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
|
|
|
|
intel_tex_unmap_images(intel, intel_texture_object(texObj));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Plug in appropriate span read/write functions for the given renderbuffer.
|
|
* These are used for the software fallbacks.
|
|
*/
|
|
static void
|
|
intel_set_span_functions(struct intel_context *intel,
|
|
struct gl_renderbuffer *rb)
|
|
{
|
|
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
|
|
uint32_t tiling = irb->region->tiling;
|
|
|
|
if (intel->intelScreen->kernel_exec_fencing) {
|
|
switch (irb->texformat) {
|
|
case MESA_FORMAT_RGB565:
|
|
intel_gttmap_InitPointers_RGB565(rb);
|
|
break;
|
|
case MESA_FORMAT_ARGB4444:
|
|
intel_gttmap_InitPointers_ARGB4444(rb);
|
|
break;
|
|
case MESA_FORMAT_ARGB1555:
|
|
intel_gttmap_InitPointers_ARGB1555(rb);
|
|
break;
|
|
case MESA_FORMAT_XRGB8888:
|
|
intel_gttmap_InitPointers_xRGB8888(rb);
|
|
break;
|
|
case MESA_FORMAT_ARGB8888:
|
|
if (rb->_BaseFormat == GL_RGB) {
|
|
/* XXX remove this code someday when we enable XRGB surfaces */
|
|
/* 8888 RGBx */
|
|
intel_gttmap_InitPointers_xRGB8888(rb);
|
|
} else {
|
|
intel_gttmap_InitPointers_ARGB8888(rb);
|
|
}
|
|
break;
|
|
case MESA_FORMAT_Z16:
|
|
intel_gttmap_InitDepthPointers_z16(rb);
|
|
break;
|
|
case MESA_FORMAT_X8_Z24:
|
|
intel_gttmap_InitDepthPointers_z24_x8(rb);
|
|
break;
|
|
case MESA_FORMAT_S8_Z24:
|
|
/* There are a few different ways SW asks us to access the S8Z24 data:
|
|
* Z24 depth-only depth reads
|
|
* S8Z24 depth reads
|
|
* S8Z24 stencil reads.
|
|
*/
|
|
if (rb->Format == MESA_FORMAT_S8_Z24) {
|
|
intel_gttmap_InitDepthPointers_z24_x8(rb);
|
|
} else if (rb->Format == MESA_FORMAT_S8) {
|
|
intel_gttmap_InitStencilPointers_z24_s8(rb);
|
|
}
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL,
|
|
"Unexpected MesaFormat %d in intelSetSpanFunctions",
|
|
irb->texformat);
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* If in GEM mode, we need to do the tile address swizzling ourselves,
|
|
* instead of the fence registers handling it.
|
|
*/
|
|
switch (irb->texformat) {
|
|
case MESA_FORMAT_RGB565:
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_RGB565(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_RGB565(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_RGB565(rb);
|
|
break;
|
|
}
|
|
break;
|
|
case MESA_FORMAT_ARGB4444:
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_ARGB4444(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_ARGB4444(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_ARGB4444(rb);
|
|
break;
|
|
}
|
|
break;
|
|
case MESA_FORMAT_ARGB1555:
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_ARGB1555(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_ARGB1555(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_ARGB1555(rb);
|
|
break;
|
|
}
|
|
break;
|
|
case MESA_FORMAT_XRGB8888:
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
}
|
|
break;
|
|
case MESA_FORMAT_ARGB8888:
|
|
if (rb->_BaseFormat == GL_RGB) {
|
|
/* XXX remove this code someday when we enable XRGB surfaces */
|
|
/* 8888 RGBx */
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_xRGB8888(rb);
|
|
break;
|
|
}
|
|
} else {
|
|
/* 8888 RGBA */
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitPointers_ARGB8888(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitPointers_ARGB8888(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitPointers_ARGB8888(rb);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case MESA_FORMAT_Z16:
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitDepthPointers_z16(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitDepthPointers_z16(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitDepthPointers_z16(rb);
|
|
break;
|
|
}
|
|
break;
|
|
case MESA_FORMAT_X8_Z24:
|
|
case MESA_FORMAT_S8_Z24:
|
|
/* There are a few different ways SW asks us to access the S8Z24 data:
|
|
* Z24 depth-only depth reads
|
|
* S8Z24 depth reads
|
|
* S8Z24 stencil reads.
|
|
*/
|
|
if (rb->Format == MESA_FORMAT_S8_Z24) {
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitDepthPointers_z24_x8(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitDepthPointers_z24_x8(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitDepthPointers_z24_x8(rb);
|
|
break;
|
|
}
|
|
} else if (rb->Format == MESA_FORMAT_S8) {
|
|
switch (tiling) {
|
|
case I915_TILING_NONE:
|
|
default:
|
|
intelInitStencilPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_X:
|
|
intel_XTile_InitStencilPointers_z24_s8(rb);
|
|
break;
|
|
case I915_TILING_Y:
|
|
intel_YTile_InitStencilPointers_z24_s8(rb);
|
|
break;
|
|
}
|
|
} else {
|
|
_mesa_problem(NULL,
|
|
"Unexpected ActualFormat in intelSetSpanFunctions");
|
|
}
|
|
break;
|
|
default:
|
|
_mesa_problem(NULL,
|
|
"Unexpected MesaFormat in intelSetSpanFunctions");
|
|
break;
|
|
}
|
|
}
|