Files
third_party_mesa3d/src/gallium/drivers/softpipe/SConscript
Keith Whitwell 80c78472ad softpipe: split texture and surface tile caches
These do similar jobs but with largely disjoint code.  Will want
to evolve them separately going forward.
2009-08-18 16:55:10 +01:00

45 lines
854 B
Python

Import('*')
env = env.Clone()
softpipe = env.ConvenienceLibrary(
target = 'softpipe',
source = [
'sp_fs_exec.c',
'sp_fs_sse.c',
'sp_fs_llvm.c',
'sp_clear.c',
'sp_context.c',
'sp_draw_arrays.c',
'sp_flush.c',
'sp_prim_setup.c',
'sp_prim_vbuf.c',
'sp_setup.c',
'sp_quad_alpha_test.c',
'sp_quad_blend.c',
'sp_quad_pipe.c',
'sp_quad_coverage.c',
'sp_quad_depth_test.c',
'sp_quad_earlyz.c',
'sp_quad_fs.c',
'sp_quad_occlusion.c',
'sp_quad_stencil.c',
'sp_quad_stipple.c',
'sp_query.c',
'sp_screen.c',
'sp_state_blend.c',
'sp_state_clip.c',
'sp_state_derived.c',
'sp_state_fs.c',
'sp_state_rasterizer.c',
'sp_state_sampler.c',
'sp_state_surface.c',
'sp_state_vertex.c',
'sp_surface.c',
'sp_tex_sample.c',
'sp_tex_tile_cache.c',
'sp_texture.c',
'sp_tile_cache.c',
])
Export('softpipe')