Timothy Arceri 7e8e02d543 glsl: small optimisation fix for uniform array resizing
The fix in the previous patch removed an erronous attempt to skip
resizing variable types in each stage. Now that has been removed
iterating over each shader stage is no longer required here.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5487>
2020-06-17 01:06:27 +00:00
2020-06-16 16:02:33 +00:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2020-04-29 23:52:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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