Lionel Landwerlin 7e322ae574 anv: fix pipeline executable properties with graphics libraries
We're missing the ISA code in renderdoc. You can reproduce with the
Sascha Willems graphics pipeline demo.

The change is large here because we have to fix a confusion between
anv_shader_bin & anv_pipeline_executable. anv_pipeline_executable is
there as a representation for the user and multiple
anv_pipeline_executable can point to a single anv_shader_bin.

In this change we split the anv_shader_bin related logic that was
added in anv_pipeline_add_executable*() and move it to a new
anv_pipeline_account_shader() function.

When importing RT libraries, we add all the anv_pipeline_executable
from the libraries.

When importing Gfx libraries, we add the anv_pipeline_executable only
if not doing link time optimization.

anv_shader_bin related properties are added whenever we're importing a
shader from a library, compiling or finding in the cache.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3d49cdb71e ("anv: implement VK_EXT_graphics_pipeline_library")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26594>
(cherry picked from commit 58c9f817cb)
2024-01-23 21:13:46 +00:00
2022-11-22 19:04:13 +00:00
2024-01-10 21:14:17 +00:00
2023-10-25 15:29:22 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2024-01-10 20:39:55 +00:00

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