
Some drivers need to know which streams are used by a geometry shader. Adding a mask of active streams makes the use of UsesStreams superfluous as it's the equivalent of: ActiveStreamMask != (1 << 0) Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5984>
474 lines
12 KiB
C
474 lines
12 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
*
|
|
* Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
|
|
* Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
|
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/**
|
|
* \file shaderobj.c
|
|
* \author Brian Paul
|
|
*
|
|
*/
|
|
|
|
|
|
#include "compiler/glsl/string_to_uint_map.h"
|
|
#include "main/glheader.h"
|
|
#include "main/context.h"
|
|
#include "main/glspirv.h"
|
|
#include "main/hash.h"
|
|
#include "main/mtypes.h"
|
|
#include "main/shaderapi.h"
|
|
#include "main/shaderobj.h"
|
|
#include "main/uniforms.h"
|
|
#include "program/program.h"
|
|
#include "program/prog_parameter.h"
|
|
#include "util/ralloc.h"
|
|
#include "util/u_atomic.h"
|
|
|
|
/**********************************************************************/
|
|
/*** Shader object functions ***/
|
|
/**********************************************************************/
|
|
|
|
|
|
/**
|
|
* Set ptr to point to sh.
|
|
* If ptr is pointing to another shader, decrement its refcount (and delete
|
|
* if refcount hits zero).
|
|
* Then set ptr to point to sh, incrementing its refcount.
|
|
*/
|
|
void
|
|
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
|
|
struct gl_shader *sh)
|
|
{
|
|
assert(ptr);
|
|
if (*ptr == sh) {
|
|
/* no-op */
|
|
return;
|
|
}
|
|
if (*ptr) {
|
|
/* Unreference the old shader */
|
|
struct gl_shader *old = *ptr;
|
|
|
|
assert(old->RefCount > 0);
|
|
|
|
if (p_atomic_dec_zero(&old->RefCount)) {
|
|
if (old->Name != 0)
|
|
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
|
|
_mesa_delete_shader(ctx, old);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
assert(!*ptr);
|
|
|
|
if (sh) {
|
|
/* reference new */
|
|
p_atomic_inc(&sh->RefCount);
|
|
*ptr = sh;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_mesa_init_shader(struct gl_shader *shader)
|
|
{
|
|
shader->RefCount = 1;
|
|
shader->info.Geom.VerticesOut = -1;
|
|
shader->info.Geom.InputType = GL_TRIANGLES;
|
|
shader->info.Geom.OutputType = GL_TRIANGLE_STRIP;
|
|
}
|
|
|
|
/**
|
|
* Allocate a new gl_shader object, initialize it.
|
|
*/
|
|
struct gl_shader *
|
|
_mesa_new_shader(GLuint name, gl_shader_stage stage)
|
|
{
|
|
struct gl_shader *shader;
|
|
shader = rzalloc(NULL, struct gl_shader);
|
|
if (shader) {
|
|
shader->Stage = stage;
|
|
shader->Name = name;
|
|
#ifdef DEBUG
|
|
shader->SourceChecksum = 0xa110c; /* alloc */
|
|
#endif
|
|
_mesa_init_shader(shader);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
|
|
/**
|
|
* Delete a shader object.
|
|
*/
|
|
void
|
|
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
|
|
{
|
|
_mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
|
|
free((void *)sh->Source);
|
|
free((void *)sh->FallbackSource);
|
|
free(sh->Label);
|
|
ralloc_free(sh);
|
|
}
|
|
|
|
|
|
/**
|
|
* Delete a shader object.
|
|
*/
|
|
void
|
|
_mesa_delete_linked_shader(struct gl_context *ctx,
|
|
struct gl_linked_shader *sh)
|
|
{
|
|
_mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
|
|
_mesa_reference_program(ctx, &sh->Program, NULL);
|
|
ralloc_free(sh);
|
|
}
|
|
|
|
|
|
/**
|
|
* Lookup a GLSL shader object.
|
|
*/
|
|
struct gl_shader *
|
|
_mesa_lookup_shader(struct gl_context *ctx, GLuint name)
|
|
{
|
|
if (name) {
|
|
struct gl_shader *sh = (struct gl_shader *)
|
|
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
|
/* Note that both gl_shader and gl_shader_program objects are kept
|
|
* in the same hash table. Check the object's type to be sure it's
|
|
* what we're expecting.
|
|
*/
|
|
if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
|
|
return NULL;
|
|
}
|
|
return sh;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* As above, but record an error if shader is not found.
|
|
*/
|
|
struct gl_shader *
|
|
_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
|
|
{
|
|
if (!name) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
|
|
return NULL;
|
|
}
|
|
else {
|
|
struct gl_shader *sh = (struct gl_shader *)
|
|
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
|
if (!sh) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
|
|
return NULL;
|
|
}
|
|
if (sh->Type == GL_SHADER_PROGRAM_MESA) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
|
|
return NULL;
|
|
}
|
|
return sh;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/*** Shader Program object functions ***/
|
|
/**********************************************************************/
|
|
|
|
void
|
|
_mesa_reference_shader_program_data(struct gl_context *ctx,
|
|
struct gl_shader_program_data **ptr,
|
|
struct gl_shader_program_data *data)
|
|
{
|
|
if (*ptr == data)
|
|
return;
|
|
|
|
if (*ptr) {
|
|
struct gl_shader_program_data *oldData = *ptr;
|
|
|
|
assert(oldData->RefCount > 0);
|
|
|
|
if (p_atomic_dec_zero(&oldData->RefCount)) {
|
|
assert(ctx);
|
|
assert(oldData->NumUniformStorage == 0 ||
|
|
oldData->UniformStorage);
|
|
|
|
for (unsigned i = 0; i < oldData->NumUniformStorage; ++i)
|
|
_mesa_uniform_detach_all_driver_storage(&oldData->UniformStorage[i]);
|
|
|
|
ralloc_free(oldData);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
|
|
if (data)
|
|
p_atomic_inc(&data->RefCount);
|
|
|
|
*ptr = data;
|
|
}
|
|
|
|
/**
|
|
* Set ptr to point to shProg.
|
|
* If ptr is pointing to another object, decrement its refcount (and delete
|
|
* if refcount hits zero).
|
|
* Then set ptr to point to shProg, incrementing its refcount.
|
|
*/
|
|
void
|
|
_mesa_reference_shader_program_(struct gl_context *ctx,
|
|
struct gl_shader_program **ptr,
|
|
struct gl_shader_program *shProg)
|
|
{
|
|
assert(ptr);
|
|
if (*ptr == shProg) {
|
|
/* no-op */
|
|
return;
|
|
}
|
|
if (*ptr) {
|
|
/* Unreference the old shader program */
|
|
struct gl_shader_program *old = *ptr;
|
|
|
|
assert(old->RefCount > 0);
|
|
|
|
if (p_atomic_dec_zero(&old->RefCount)) {
|
|
if (old->Name != 0)
|
|
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
|
|
_mesa_delete_shader_program(ctx, old);
|
|
}
|
|
|
|
*ptr = NULL;
|
|
}
|
|
assert(!*ptr);
|
|
|
|
if (shProg) {
|
|
p_atomic_inc(&shProg->RefCount);
|
|
*ptr = shProg;
|
|
}
|
|
}
|
|
|
|
struct gl_shader_program_data *
|
|
_mesa_create_shader_program_data()
|
|
{
|
|
struct gl_shader_program_data *data;
|
|
data = rzalloc(NULL, struct gl_shader_program_data);
|
|
if (data) {
|
|
data->RefCount = 1;
|
|
data->InfoLog = ralloc_strdup(data, "");
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
static void
|
|
init_shader_program(struct gl_shader_program *prog)
|
|
{
|
|
prog->Type = GL_SHADER_PROGRAM_MESA;
|
|
prog->RefCount = 1;
|
|
|
|
prog->AttributeBindings = string_to_uint_map_ctor();
|
|
prog->FragDataBindings = string_to_uint_map_ctor();
|
|
prog->FragDataIndexBindings = string_to_uint_map_ctor();
|
|
|
|
prog->Geom.UsesEndPrimitive = false;
|
|
prog->Geom.ActiveStreamMask = 0;
|
|
|
|
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
|
|
|
|
exec_list_make_empty(&prog->EmptyUniformLocations);
|
|
}
|
|
|
|
/**
|
|
* Allocate a new gl_shader_program object, initialize it.
|
|
*/
|
|
struct gl_shader_program *
|
|
_mesa_new_shader_program(GLuint name)
|
|
{
|
|
struct gl_shader_program *shProg;
|
|
shProg = rzalloc(NULL, struct gl_shader_program);
|
|
if (shProg) {
|
|
shProg->Name = name;
|
|
shProg->data = _mesa_create_shader_program_data();
|
|
if (!shProg->data) {
|
|
ralloc_free(shProg);
|
|
return NULL;
|
|
}
|
|
init_shader_program(shProg);
|
|
}
|
|
return shProg;
|
|
}
|
|
|
|
|
|
/**
|
|
* Clear (free) the shader program state that gets produced by linking.
|
|
*/
|
|
void
|
|
_mesa_clear_shader_program_data(struct gl_context *ctx,
|
|
struct gl_shader_program *shProg)
|
|
{
|
|
for (gl_shader_stage sh = 0; sh < MESA_SHADER_STAGES; sh++) {
|
|
if (shProg->_LinkedShaders[sh] != NULL) {
|
|
_mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[sh]);
|
|
shProg->_LinkedShaders[sh] = NULL;
|
|
}
|
|
}
|
|
|
|
if (shProg->UniformRemapTable) {
|
|
ralloc_free(shProg->UniformRemapTable);
|
|
shProg->NumUniformRemapTable = 0;
|
|
shProg->UniformRemapTable = NULL;
|
|
}
|
|
|
|
if (shProg->UniformHash) {
|
|
string_to_uint_map_dtor(shProg->UniformHash);
|
|
shProg->UniformHash = NULL;
|
|
}
|
|
|
|
if (shProg->data && shProg->data->ProgramResourceHash) {
|
|
_mesa_hash_table_u64_destroy(shProg->data->ProgramResourceHash, NULL);
|
|
shProg->data->ProgramResourceHash = NULL;
|
|
}
|
|
|
|
_mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Free all the data that hangs off a shader program object, but not the
|
|
* object itself.
|
|
*/
|
|
void
|
|
_mesa_free_shader_program_data(struct gl_context *ctx,
|
|
struct gl_shader_program *shProg)
|
|
{
|
|
GLuint i;
|
|
|
|
assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
|
|
|
|
_mesa_clear_shader_program_data(ctx, shProg);
|
|
|
|
if (shProg->AttributeBindings) {
|
|
string_to_uint_map_dtor(shProg->AttributeBindings);
|
|
shProg->AttributeBindings = NULL;
|
|
}
|
|
|
|
if (shProg->FragDataBindings) {
|
|
string_to_uint_map_dtor(shProg->FragDataBindings);
|
|
shProg->FragDataBindings = NULL;
|
|
}
|
|
|
|
if (shProg->FragDataIndexBindings) {
|
|
string_to_uint_map_dtor(shProg->FragDataIndexBindings);
|
|
shProg->FragDataIndexBindings = NULL;
|
|
}
|
|
|
|
/* detach shaders */
|
|
for (i = 0; i < shProg->NumShaders; i++) {
|
|
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
|
|
}
|
|
shProg->NumShaders = 0;
|
|
|
|
free(shProg->Shaders);
|
|
shProg->Shaders = NULL;
|
|
|
|
/* Transform feedback varying vars */
|
|
for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
|
|
free(shProg->TransformFeedback.VaryingNames[i]);
|
|
}
|
|
free(shProg->TransformFeedback.VaryingNames);
|
|
shProg->TransformFeedback.VaryingNames = NULL;
|
|
shProg->TransformFeedback.NumVarying = 0;
|
|
|
|
free(shProg->Label);
|
|
shProg->Label = NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Free/delete a shader program object.
|
|
*/
|
|
void
|
|
_mesa_delete_shader_program(struct gl_context *ctx,
|
|
struct gl_shader_program *shProg)
|
|
{
|
|
_mesa_free_shader_program_data(ctx, shProg);
|
|
ralloc_free(shProg);
|
|
}
|
|
|
|
|
|
/**
|
|
* Lookup a GLSL program object.
|
|
*/
|
|
struct gl_shader_program *
|
|
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
|
|
{
|
|
struct gl_shader_program *shProg;
|
|
if (name) {
|
|
shProg = (struct gl_shader_program *)
|
|
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
|
/* Note that both gl_shader and gl_shader_program objects are kept
|
|
* in the same hash table. Check the object's type to be sure it's
|
|
* what we're expecting.
|
|
*/
|
|
if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
|
|
return NULL;
|
|
}
|
|
return shProg;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* As above, but record an error if program is not found.
|
|
*/
|
|
struct gl_shader_program *
|
|
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
|
|
const char *caller)
|
|
{
|
|
if (!name) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
|
|
return NULL;
|
|
}
|
|
else {
|
|
struct gl_shader_program *shProg = (struct gl_shader_program *)
|
|
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
|
if (!shProg) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
|
|
return NULL;
|
|
}
|
|
if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
|
|
return NULL;
|
|
}
|
|
return shProg;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_init_shader_object_functions(struct dd_function_table *driver)
|
|
{
|
|
driver->LinkShader = _mesa_ir_link_shader;
|
|
}
|