
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
1492 lines
43 KiB
C
1492 lines
43 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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* Copyright 2009 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "macros.h"
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#include "enums.h"
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#include "shader/program.h"
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#include "shader/prog_parameter.h"
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#include "shader/prog_cache.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_print.h"
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#include "shader/prog_statevars.h"
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#include "shader/programopt.h"
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#include "texenvprogram.h"
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|
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/*
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* Note on texture units:
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*
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* The number of texture units supported by fixed-function fragment
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* processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS.
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* That's because there's a one-to-one correspondence between texture
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* coordinates and samplers in fixed-function processing.
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*
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* Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS
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* sets of texcoords, so is fixed-function fragment processing.
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*
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* We can safely use ctx->Const.MaxTextureUnits for loop bounds.
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*/
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struct texenvprog_cache_item
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{
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GLuint hash;
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void *key;
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struct gl_fragment_program *data;
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struct texenvprog_cache_item *next;
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};
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/**
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* Up to nine instructions per tex unit, plus fog, specular color.
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*/
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#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
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#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
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struct mode_opt {
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GLuint Source:4;
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GLuint Operand:3;
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};
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struct state_key {
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GLuint nr_enabled_units:8;
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GLuint enabled_units:8;
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GLuint separate_specular:1;
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GLuint fog_enabled:1;
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GLuint fog_mode:2;
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GLuint inputs_available:12;
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struct {
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GLuint enabled:1;
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GLuint source_index:3; /* one of TEXTURE_1D/2D/3D/CUBE/RECT_INDEX */
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GLuint shadow:1;
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GLuint ScaleShiftRGB:2;
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GLuint ScaleShiftA:2;
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GLuint NumArgsRGB:3;
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GLuint ModeRGB:5;
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struct mode_opt OptRGB[MAX_COMBINER_TERMS];
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GLuint NumArgsA:3;
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GLuint ModeA:5;
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struct mode_opt OptA[MAX_COMBINER_TERMS];
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} unit[8];
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};
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#define FOG_LINEAR 0
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#define FOG_EXP 1
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#define FOG_EXP2 2
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#define FOG_UNKNOWN 3
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static GLuint translate_fog_mode( GLenum mode )
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{
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switch (mode) {
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case GL_LINEAR: return FOG_LINEAR;
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case GL_EXP: return FOG_EXP;
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case GL_EXP2: return FOG_EXP2;
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default: return FOG_UNKNOWN;
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}
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}
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#define OPR_SRC_COLOR 0
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#define OPR_ONE_MINUS_SRC_COLOR 1
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#define OPR_SRC_ALPHA 2
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#define OPR_ONE_MINUS_SRC_ALPHA 3
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#define OPR_ZERO 4
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#define OPR_ONE 5
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#define OPR_UNKNOWN 7
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static GLuint translate_operand( GLenum operand )
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{
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switch (operand) {
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case GL_SRC_COLOR: return OPR_SRC_COLOR;
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case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR;
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case GL_SRC_ALPHA: return OPR_SRC_ALPHA;
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case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA;
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case GL_ZERO: return OPR_ZERO;
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case GL_ONE: return OPR_ONE;
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default:
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assert(0);
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return OPR_UNKNOWN;
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}
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}
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#define SRC_TEXTURE 0
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#define SRC_TEXTURE0 1
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#define SRC_TEXTURE1 2
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#define SRC_TEXTURE2 3
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#define SRC_TEXTURE3 4
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#define SRC_TEXTURE4 5
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#define SRC_TEXTURE5 6
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#define SRC_TEXTURE6 7
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#define SRC_TEXTURE7 8
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#define SRC_CONSTANT 9
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#define SRC_PRIMARY_COLOR 10
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#define SRC_PREVIOUS 11
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#define SRC_ZERO 12
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#define SRC_UNKNOWN 15
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static GLuint translate_source( GLenum src )
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{
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switch (src) {
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case GL_TEXTURE: return SRC_TEXTURE;
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case GL_TEXTURE0:
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case GL_TEXTURE1:
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case GL_TEXTURE2:
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case GL_TEXTURE3:
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case GL_TEXTURE4:
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case GL_TEXTURE5:
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case GL_TEXTURE6:
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case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0);
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case GL_CONSTANT: return SRC_CONSTANT;
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case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR;
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case GL_PREVIOUS: return SRC_PREVIOUS;
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case GL_ZERO:
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return SRC_ZERO;
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default:
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assert(0);
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return SRC_UNKNOWN;
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}
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}
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#define MODE_REPLACE 0 /* r = a0 */
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#define MODE_MODULATE 1 /* r = a0 * a1 */
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#define MODE_ADD 2 /* r = a0 + a1 */
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#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */
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#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */
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#define MODE_SUBTRACT 5 /* r = a0 - a1 */
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#define MODE_DOT3_RGB 6 /* r = a0 . a1 */
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#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */
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#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */
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#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */
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#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */
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#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */
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#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
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#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
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#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
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#define MODE_BUMP_ENVMAP_ATI 15 /* special */
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#define MODE_UNKNOWN 16
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/**
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* Translate GL combiner state into a MODE_x value
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*/
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static GLuint translate_mode( GLenum envMode, GLenum mode )
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{
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switch (mode) {
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case GL_REPLACE: return MODE_REPLACE;
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case GL_MODULATE: return MODE_MODULATE;
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case GL_ADD:
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if (envMode == GL_COMBINE4_NV)
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return MODE_ADD_PRODUCTS;
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else
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return MODE_ADD;
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case GL_ADD_SIGNED:
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if (envMode == GL_COMBINE4_NV)
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return MODE_ADD_PRODUCTS_SIGNED;
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else
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return MODE_ADD_SIGNED;
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case GL_INTERPOLATE: return MODE_INTERPOLATE;
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case GL_SUBTRACT: return MODE_SUBTRACT;
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case GL_DOT3_RGB: return MODE_DOT3_RGB;
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case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT;
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case GL_DOT3_RGBA: return MODE_DOT3_RGBA;
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case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT;
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case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
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case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
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case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
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case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
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default:
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assert(0);
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return MODE_UNKNOWN;
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}
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}
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#define TEXTURE_UNKNOWN_INDEX 7
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static GLuint translate_tex_src_bit( GLbitfield bit )
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{
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/* make sure number of switch cases is correct */
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assert(NUM_TEXTURE_TARGETS == 7);
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switch (bit) {
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case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
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case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
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case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
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case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
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case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
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case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
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case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
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default:
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assert(0);
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return TEXTURE_UNKNOWN_INDEX;
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}
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}
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#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
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#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
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/**
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* Identify all possible varying inputs. The fragment program will
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* never reference non-varying inputs, but will track them via state
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* constants instead.
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*
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* This function figures out all the inputs that the fragment program
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* has access to. The bitmask is later reduced to just those which
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* are actually referenced.
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*/
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static GLbitfield get_fp_input_mask( GLcontext *ctx )
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{
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const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
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ctx->Shader.CurrentProgram->VertexProgram);
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const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
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GLbitfield fp_inputs = 0x0;
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if (ctx->VertexProgram._Overriden) {
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/* Somebody's messing with the vertex program and we don't have
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* a clue what's happening. Assume that it could be producing
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* all possible outputs.
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*/
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fp_inputs = ~0;
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}
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else if (ctx->RenderMode == GL_FEEDBACK) {
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fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
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}
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else if (!(vertexProgram || vertexShader) ||
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!ctx->VertexProgram._Current) {
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/* Fixed function vertex logic */
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GLbitfield varying_inputs = ctx->varying_vp_inputs;
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|
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/* These get generated in the setup routine regardless of the
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* vertex program:
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*/
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if (ctx->Point.PointSprite)
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varying_inputs |= FRAG_BITS_TEX_ANY;
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|
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/* First look at what values may be computed by the generated
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* vertex program:
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*/
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if (ctx->Light.Enabled) {
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fp_inputs |= FRAG_BIT_COL0;
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|
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if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
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fp_inputs |= FRAG_BIT_COL1;
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}
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|
|
fp_inputs |= (ctx->Texture._TexGenEnabled |
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ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
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|
|
/* Then look at what might be varying as a result of enabled
|
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* arrays, etc:
|
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*/
|
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if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
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if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
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|
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fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
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<< FRAG_ATTRIB_TEX0);
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}
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else {
|
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/* calculate from vp->outputs */
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struct gl_vertex_program *vprog;
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GLbitfield vp_outputs;
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|
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/* Choose GLSL vertex shader over ARB vertex program. Need this
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* since vertex shader state validation comes after fragment state
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* validation (see additional comments in state.c).
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*/
|
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if (vertexShader)
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vprog = ctx->Shader.CurrentProgram->VertexProgram;
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else
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vprog = ctx->VertexProgram._Current;
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vp_outputs = vprog->Base.OutputsWritten;
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|
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/* These get generated in the setup routine regardless of the
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* vertex program:
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*/
|
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if (ctx->Point.PointSprite)
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vp_outputs |= FRAG_BITS_TEX_ANY;
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if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
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if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
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fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
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<< FRAG_ATTRIB_TEX0);
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}
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|
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return fp_inputs;
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}
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|
|
|
|
/**
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* Examine current texture environment state and generate a unique
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* key to identify it.
|
|
*/
|
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static void make_state_key( GLcontext *ctx, struct state_key *key )
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{
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GLuint i, j;
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GLbitfield inputs_referenced = FRAG_BIT_COL0;
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GLbitfield inputs_available = get_fp_input_mask( ctx );
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memset(key, 0, sizeof(*key));
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|
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for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
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GLenum format;
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|
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if (!texUnit->_ReallyEnabled || !texUnit->Enabled)
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continue;
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format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat;
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|
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key->unit[i].enabled = 1;
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key->enabled_units |= (1<<i);
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key->nr_enabled_units = i+1;
|
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inputs_referenced |= FRAG_BIT_TEX(i);
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|
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key->unit[i].source_index =
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translate_tex_src_bit(texUnit->_ReallyEnabled);
|
|
key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&
|
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((format == GL_DEPTH_COMPONENT) ||
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(format == GL_DEPTH_STENCIL_EXT)));
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|
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key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB;
|
|
key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA;
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|
|
|
key->unit[i].ModeRGB =
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translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeRGB);
|
|
key->unit[i].ModeA =
|
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translate_mode(texUnit->EnvMode, texUnit->_CurrentCombine->ModeA);
|
|
|
|
key->unit[i].ScaleShiftRGB = texUnit->_CurrentCombine->ScaleShiftRGB;
|
|
key->unit[i].ScaleShiftA = texUnit->_CurrentCombine->ScaleShiftA;
|
|
|
|
for (j = 0; j < MAX_COMBINER_TERMS; j++) {
|
|
key->unit[i].OptRGB[j].Operand =
|
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translate_operand(texUnit->_CurrentCombine->OperandRGB[j]);
|
|
key->unit[i].OptA[j].Operand =
|
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translate_operand(texUnit->_CurrentCombine->OperandA[j]);
|
|
key->unit[i].OptRGB[j].Source =
|
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translate_source(texUnit->_CurrentCombine->SourceRGB[j]);
|
|
key->unit[i].OptA[j].Source =
|
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translate_source(texUnit->_CurrentCombine->SourceA[j]);
|
|
}
|
|
|
|
if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
|
|
/* requires some special translation */
|
|
key->unit[i].NumArgsRGB = 2;
|
|
key->unit[i].ScaleShiftRGB = 0;
|
|
key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
|
|
key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
|
|
key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
|
|
key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
|
|
}
|
|
}
|
|
|
|
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
|
|
key->separate_specular = 1;
|
|
inputs_referenced |= FRAG_BIT_COL1;
|
|
}
|
|
|
|
if (ctx->Fog.Enabled) {
|
|
key->fog_enabled = 1;
|
|
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
|
|
inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
|
|
}
|
|
|
|
key->inputs_available = (inputs_available & inputs_referenced);
|
|
}
|
|
|
|
/**
|
|
* Use uregs to represent registers internally, translate to Mesa's
|
|
* expected formats on emit.
|
|
*
|
|
* NOTE: These are passed by value extensively in this file rather
|
|
* than as usual by pointer reference. If this disturbs you, try
|
|
* remembering they are just 32bits in size.
|
|
*
|
|
* GCC is smart enough to deal with these dword-sized structures in
|
|
* much the same way as if I had defined them as dwords and was using
|
|
* macros to access and set the fields. This is much nicer and easier
|
|
* to evolve.
|
|
*/
|
|
struct ureg {
|
|
GLuint file:4;
|
|
GLuint idx:8;
|
|
GLuint negatebase:1;
|
|
GLuint abs:1;
|
|
GLuint negateabs:1;
|
|
GLuint swz:12;
|
|
GLuint pad:5;
|
|
};
|
|
|
|
static const struct ureg undef = {
|
|
PROGRAM_UNDEFINED,
|
|
~0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
|
|
/** State used to build the fragment program:
|
|
*/
|
|
struct texenv_fragment_program {
|
|
struct gl_fragment_program *program;
|
|
GLcontext *ctx;
|
|
struct state_key *state;
|
|
|
|
GLbitfield alu_temps; /**< Track texture indirections, see spec. */
|
|
GLbitfield temps_output; /**< Track texture indirections, see spec. */
|
|
GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
|
|
GLboolean error;
|
|
|
|
struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
|
|
/* Reg containing each texture unit's sampled texture color,
|
|
* else undef.
|
|
*/
|
|
|
|
struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS];
|
|
/* Reg containing texcoord for a texture unit,
|
|
* needed for bump mapping, else undef.
|
|
*/
|
|
|
|
struct ureg src_previous; /**< Reg containing color from previous
|
|
* stage. May need to be decl'd.
|
|
*/
|
|
|
|
GLuint last_tex_stage; /**< Number of last enabled texture unit */
|
|
|
|
struct ureg half;
|
|
struct ureg one;
|
|
struct ureg zero;
|
|
};
|
|
|
|
|
|
|
|
static struct ureg make_ureg(GLuint file, GLuint idx)
|
|
{
|
|
struct ureg reg;
|
|
reg.file = file;
|
|
reg.idx = idx;
|
|
reg.negatebase = 0;
|
|
reg.abs = 0;
|
|
reg.negateabs = 0;
|
|
reg.swz = SWIZZLE_NOOP;
|
|
reg.pad = 0;
|
|
return reg;
|
|
}
|
|
|
|
static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
|
|
{
|
|
reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
|
|
GET_SWZ(reg.swz, y),
|
|
GET_SWZ(reg.swz, z),
|
|
GET_SWZ(reg.swz, w));
|
|
|
|
return reg;
|
|
}
|
|
|
|
static struct ureg swizzle1( struct ureg reg, int x )
|
|
{
|
|
return swizzle(reg, x, x, x, x);
|
|
}
|
|
|
|
static struct ureg negate( struct ureg reg )
|
|
{
|
|
reg.negatebase ^= 1;
|
|
return reg;
|
|
}
|
|
|
|
static GLboolean is_undef( struct ureg reg )
|
|
{
|
|
return reg.file == PROGRAM_UNDEFINED;
|
|
}
|
|
|
|
|
|
static struct ureg get_temp( struct texenv_fragment_program *p )
|
|
{
|
|
GLint bit;
|
|
|
|
/* First try and reuse temps which have been used already:
|
|
*/
|
|
bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps );
|
|
|
|
/* Then any unused temporary:
|
|
*/
|
|
if (!bit)
|
|
bit = _mesa_ffs( ~p->temp_in_use );
|
|
|
|
if (!bit) {
|
|
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
|
|
_mesa_exit(1);
|
|
}
|
|
|
|
if ((GLuint) bit > p->program->Base.NumTemporaries)
|
|
p->program->Base.NumTemporaries = bit;
|
|
|
|
p->temp_in_use |= 1<<(bit-1);
|
|
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
|
|
}
|
|
|
|
static struct ureg get_tex_temp( struct texenv_fragment_program *p )
|
|
{
|
|
int bit;
|
|
|
|
/* First try to find available temp not previously used (to avoid
|
|
* starting a new texture indirection). According to the spec, the
|
|
* ~p->temps_output isn't necessary, but will keep it there for
|
|
* now:
|
|
*/
|
|
bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output );
|
|
|
|
/* Then any unused temporary:
|
|
*/
|
|
if (!bit)
|
|
bit = _mesa_ffs( ~p->temp_in_use );
|
|
|
|
if (!bit) {
|
|
_mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
|
|
_mesa_exit(1);
|
|
}
|
|
|
|
if ((GLuint) bit > p->program->Base.NumTemporaries)
|
|
p->program->Base.NumTemporaries = bit;
|
|
|
|
p->temp_in_use |= 1<<(bit-1);
|
|
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
|
|
}
|
|
|
|
|
|
/** Mark a temp reg as being no longer allocatable. */
|
|
static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
|
|
{
|
|
if (r.file == PROGRAM_TEMPORARY)
|
|
p->temps_output |= (1 << r.idx);
|
|
}
|
|
|
|
|
|
static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
|
|
{
|
|
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
|
|
|
|
/* KW: To support tex_env_crossbar, don't release the registers in
|
|
* temps_output.
|
|
*/
|
|
if (max_temp >= sizeof(int) * 8)
|
|
p->temp_in_use = p->temps_output;
|
|
else
|
|
p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output;
|
|
}
|
|
|
|
|
|
static struct ureg register_param5( struct texenv_fragment_program *p,
|
|
GLint s0,
|
|
GLint s1,
|
|
GLint s2,
|
|
GLint s3,
|
|
GLint s4)
|
|
{
|
|
gl_state_index tokens[STATE_LENGTH];
|
|
GLuint idx;
|
|
tokens[0] = s0;
|
|
tokens[1] = s1;
|
|
tokens[2] = s2;
|
|
tokens[3] = s3;
|
|
tokens[4] = s4;
|
|
idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
|
|
return make_ureg(PROGRAM_STATE_VAR, idx);
|
|
}
|
|
|
|
|
|
#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
|
|
#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
|
|
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
|
|
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
|
|
|
|
static GLuint frag_to_vert_attrib( GLuint attrib )
|
|
{
|
|
switch (attrib) {
|
|
case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
|
|
case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
|
|
default:
|
|
assert(attrib >= FRAG_ATTRIB_TEX0);
|
|
assert(attrib <= FRAG_ATTRIB_TEX7);
|
|
return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
|
|
}
|
|
}
|
|
|
|
|
|
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
|
|
{
|
|
if (p->state->inputs_available & (1<<input)) {
|
|
p->program->Base.InputsRead |= (1 << input);
|
|
return make_ureg(PROGRAM_INPUT, input);
|
|
}
|
|
else {
|
|
GLuint idx = frag_to_vert_attrib( input );
|
|
return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
|
|
}
|
|
}
|
|
|
|
|
|
static void emit_arg( struct prog_src_register *reg,
|
|
struct ureg ureg )
|
|
{
|
|
reg->File = ureg.file;
|
|
reg->Index = ureg.idx;
|
|
reg->Swizzle = ureg.swz;
|
|
reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE;
|
|
reg->Abs = ureg.abs;
|
|
}
|
|
|
|
static void emit_dst( struct prog_dst_register *dst,
|
|
struct ureg ureg, GLuint mask )
|
|
{
|
|
dst->File = ureg.file;
|
|
dst->Index = ureg.idx;
|
|
dst->WriteMask = mask;
|
|
dst->CondMask = COND_TR; /* always pass cond test */
|
|
dst->CondSwizzle = SWIZZLE_NOOP;
|
|
}
|
|
|
|
static struct prog_instruction *
|
|
emit_op(struct texenv_fragment_program *p,
|
|
enum prog_opcode op,
|
|
struct ureg dest,
|
|
GLuint mask,
|
|
GLboolean saturate,
|
|
struct ureg src0,
|
|
struct ureg src1,
|
|
struct ureg src2 )
|
|
{
|
|
GLuint nr = p->program->Base.NumInstructions++;
|
|
struct prog_instruction *inst = &p->program->Base.Instructions[nr];
|
|
|
|
assert(nr < MAX_INSTRUCTIONS);
|
|
|
|
_mesa_init_instructions(inst, 1);
|
|
inst->Opcode = op;
|
|
|
|
emit_arg( &inst->SrcReg[0], src0 );
|
|
emit_arg( &inst->SrcReg[1], src1 );
|
|
emit_arg( &inst->SrcReg[2], src2 );
|
|
|
|
inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF;
|
|
|
|
emit_dst( &inst->DstReg, dest, mask );
|
|
|
|
#if 0
|
|
/* Accounting for indirection tracking:
|
|
*/
|
|
if (dest.file == PROGRAM_TEMPORARY)
|
|
p->temps_output |= 1 << dest.idx;
|
|
#endif
|
|
|
|
return inst;
|
|
}
|
|
|
|
|
|
static struct ureg emit_arith( struct texenv_fragment_program *p,
|
|
enum prog_opcode op,
|
|
struct ureg dest,
|
|
GLuint mask,
|
|
GLboolean saturate,
|
|
struct ureg src0,
|
|
struct ureg src1,
|
|
struct ureg src2 )
|
|
{
|
|
emit_op(p, op, dest, mask, saturate, src0, src1, src2);
|
|
|
|
/* Accounting for indirection tracking:
|
|
*/
|
|
if (src0.file == PROGRAM_TEMPORARY)
|
|
p->alu_temps |= 1 << src0.idx;
|
|
|
|
if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY)
|
|
p->alu_temps |= 1 << src1.idx;
|
|
|
|
if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY)
|
|
p->alu_temps |= 1 << src2.idx;
|
|
|
|
if (dest.file == PROGRAM_TEMPORARY)
|
|
p->alu_temps |= 1 << dest.idx;
|
|
|
|
p->program->Base.NumAluInstructions++;
|
|
return dest;
|
|
}
|
|
|
|
static struct ureg emit_texld( struct texenv_fragment_program *p,
|
|
enum prog_opcode op,
|
|
struct ureg dest,
|
|
GLuint destmask,
|
|
GLuint tex_unit,
|
|
GLuint tex_idx,
|
|
GLuint tex_shadow,
|
|
struct ureg coord )
|
|
{
|
|
struct prog_instruction *inst = emit_op( p, op,
|
|
dest, destmask,
|
|
GL_FALSE, /* don't saturate? */
|
|
coord, /* arg 0? */
|
|
undef,
|
|
undef);
|
|
|
|
inst->TexSrcTarget = tex_idx;
|
|
inst->TexSrcUnit = tex_unit;
|
|
inst->TexShadow = tex_shadow;
|
|
|
|
p->program->Base.NumTexInstructions++;
|
|
|
|
/* Accounting for indirection tracking:
|
|
*/
|
|
reserve_temp(p, dest);
|
|
|
|
#if 0
|
|
/* Is this a texture indirection?
|
|
*/
|
|
if ((coord.file == PROGRAM_TEMPORARY &&
|
|
(p->temps_output & (1<<coord.idx))) ||
|
|
(dest.file == PROGRAM_TEMPORARY &&
|
|
(p->alu_temps & (1<<dest.idx)))) {
|
|
p->program->Base.NumTexIndirections++;
|
|
p->temps_output = 1<<coord.idx;
|
|
p->alu_temps = 0;
|
|
assert(0); /* KW: texture env crossbar */
|
|
}
|
|
#endif
|
|
|
|
return dest;
|
|
}
|
|
|
|
|
|
static struct ureg register_const4f( struct texenv_fragment_program *p,
|
|
GLfloat s0,
|
|
GLfloat s1,
|
|
GLfloat s2,
|
|
GLfloat s3)
|
|
{
|
|
GLfloat values[4];
|
|
GLuint idx, swizzle;
|
|
struct ureg r;
|
|
values[0] = s0;
|
|
values[1] = s1;
|
|
values[2] = s2;
|
|
values[3] = s3;
|
|
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
|
|
&swizzle );
|
|
r = make_ureg(PROGRAM_CONSTANT, idx);
|
|
r.swz = swizzle;
|
|
return r;
|
|
}
|
|
|
|
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
|
|
#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
|
|
#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
|
|
#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
|
|
|
|
|
|
static struct ureg get_one( struct texenv_fragment_program *p )
|
|
{
|
|
if (is_undef(p->one))
|
|
p->one = register_scalar_const(p, 1.0);
|
|
return p->one;
|
|
}
|
|
|
|
static struct ureg get_half( struct texenv_fragment_program *p )
|
|
{
|
|
if (is_undef(p->half))
|
|
p->half = register_scalar_const(p, 0.5);
|
|
return p->half;
|
|
}
|
|
|
|
static struct ureg get_zero( struct texenv_fragment_program *p )
|
|
{
|
|
if (is_undef(p->zero))
|
|
p->zero = register_scalar_const(p, 0.0);
|
|
return p->zero;
|
|
}
|
|
|
|
|
|
static void program_error( struct texenv_fragment_program *p, const char *msg )
|
|
{
|
|
_mesa_problem(NULL, msg);
|
|
p->error = 1;
|
|
}
|
|
|
|
static struct ureg get_source( struct texenv_fragment_program *p,
|
|
GLuint src, GLuint unit )
|
|
{
|
|
switch (src) {
|
|
case SRC_TEXTURE:
|
|
assert(!is_undef(p->src_texture[unit]));
|
|
return p->src_texture[unit];
|
|
|
|
case SRC_TEXTURE0:
|
|
case SRC_TEXTURE1:
|
|
case SRC_TEXTURE2:
|
|
case SRC_TEXTURE3:
|
|
case SRC_TEXTURE4:
|
|
case SRC_TEXTURE5:
|
|
case SRC_TEXTURE6:
|
|
case SRC_TEXTURE7:
|
|
assert(!is_undef(p->src_texture[src - SRC_TEXTURE0]));
|
|
return p->src_texture[src - SRC_TEXTURE0];
|
|
|
|
case SRC_CONSTANT:
|
|
return register_param2(p, STATE_TEXENV_COLOR, unit);
|
|
|
|
case SRC_PRIMARY_COLOR:
|
|
return register_input(p, FRAG_ATTRIB_COL0);
|
|
|
|
case SRC_ZERO:
|
|
return get_zero(p);
|
|
|
|
case SRC_PREVIOUS:
|
|
if (is_undef(p->src_previous))
|
|
return register_input(p, FRAG_ATTRIB_COL0);
|
|
else
|
|
return p->src_previous;
|
|
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
static struct ureg emit_combine_source( struct texenv_fragment_program *p,
|
|
GLuint mask,
|
|
GLuint unit,
|
|
GLuint source,
|
|
GLuint operand )
|
|
{
|
|
struct ureg arg, src, one;
|
|
|
|
src = get_source(p, source, unit);
|
|
|
|
switch (operand) {
|
|
case OPR_ONE_MINUS_SRC_COLOR:
|
|
/* Get unused tmp,
|
|
* Emit tmp = 1.0 - arg.xyzw
|
|
*/
|
|
arg = get_temp( p );
|
|
one = get_one( p );
|
|
return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef);
|
|
|
|
case OPR_SRC_ALPHA:
|
|
if (mask == WRITEMASK_W)
|
|
return src;
|
|
else
|
|
return swizzle1( src, SWIZZLE_W );
|
|
case OPR_ONE_MINUS_SRC_ALPHA:
|
|
/* Get unused tmp,
|
|
* Emit tmp = 1.0 - arg.wwww
|
|
*/
|
|
arg = get_temp(p);
|
|
one = get_one(p);
|
|
return emit_arith(p, OPCODE_SUB, arg, mask, 0,
|
|
one, swizzle1(src, SWIZZLE_W), undef);
|
|
case OPR_ZERO:
|
|
return get_zero(p);
|
|
case OPR_ONE:
|
|
return get_one(p);
|
|
case OPR_SRC_COLOR:
|
|
return src;
|
|
default:
|
|
assert(0);
|
|
return src;
|
|
}
|
|
}
|
|
|
|
static GLboolean args_match( struct state_key *key, GLuint unit )
|
|
{
|
|
GLuint i, nr = key->unit[unit].NumArgsRGB;
|
|
|
|
for (i = 0 ; i < nr ; i++) {
|
|
if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source)
|
|
return GL_FALSE;
|
|
|
|
switch(key->unit[unit].OptA[i].Operand) {
|
|
case OPR_SRC_ALPHA:
|
|
switch(key->unit[unit].OptRGB[i].Operand) {
|
|
case OPR_SRC_COLOR:
|
|
case OPR_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
break;
|
|
case OPR_ONE_MINUS_SRC_ALPHA:
|
|
switch(key->unit[unit].OptRGB[i].Operand) {
|
|
case OPR_ONE_MINUS_SRC_COLOR:
|
|
case OPR_ONE_MINUS_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
return GL_FALSE; /* impossible */
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
static struct ureg emit_combine( struct texenv_fragment_program *p,
|
|
struct ureg dest,
|
|
GLuint mask,
|
|
GLboolean saturate,
|
|
GLuint unit,
|
|
GLuint nr,
|
|
GLuint mode,
|
|
const struct mode_opt *opt)
|
|
{
|
|
struct ureg src[MAX_COMBINER_TERMS];
|
|
struct ureg tmp, half;
|
|
GLuint i;
|
|
|
|
assert(nr <= MAX_COMBINER_TERMS);
|
|
|
|
tmp = undef; /* silence warning (bug 5318) */
|
|
|
|
for (i = 0; i < nr; i++)
|
|
src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand );
|
|
|
|
switch (mode) {
|
|
case MODE_REPLACE:
|
|
if (mask == WRITEMASK_XYZW && !saturate)
|
|
return src[0];
|
|
else
|
|
return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef );
|
|
case MODE_MODULATE:
|
|
return emit_arith( p, OPCODE_MUL, dest, mask, saturate,
|
|
src[0], src[1], undef );
|
|
case MODE_ADD:
|
|
return emit_arith( p, OPCODE_ADD, dest, mask, saturate,
|
|
src[0], src[1], undef );
|
|
case MODE_ADD_SIGNED:
|
|
/* tmp = arg0 + arg1
|
|
* result = tmp - .5
|
|
*/
|
|
half = get_half(p);
|
|
tmp = get_temp( p );
|
|
emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef );
|
|
emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef );
|
|
return dest;
|
|
case MODE_INTERPOLATE:
|
|
/* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered:
|
|
*/
|
|
return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] );
|
|
|
|
case MODE_SUBTRACT:
|
|
return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef );
|
|
|
|
case MODE_DOT3_RGBA:
|
|
case MODE_DOT3_RGBA_EXT:
|
|
case MODE_DOT3_RGB_EXT:
|
|
case MODE_DOT3_RGB: {
|
|
struct ureg tmp0 = get_temp( p );
|
|
struct ureg tmp1 = get_temp( p );
|
|
struct ureg neg1 = register_scalar_const(p, -1);
|
|
struct ureg two = register_scalar_const(p, 2);
|
|
|
|
/* tmp0 = 2*src0 - 1
|
|
* tmp1 = 2*src1 - 1
|
|
*
|
|
* dst = tmp0 dot3 tmp1
|
|
*/
|
|
emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0,
|
|
two, src[0], neg1);
|
|
|
|
if (_mesa_memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0)
|
|
tmp1 = tmp0;
|
|
else
|
|
emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0,
|
|
two, src[1], neg1);
|
|
emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef);
|
|
return dest;
|
|
}
|
|
case MODE_MODULATE_ADD_ATI:
|
|
/* Arg0 * Arg2 + Arg1 */
|
|
return emit_arith( p, OPCODE_MAD, dest, mask, saturate,
|
|
src[0], src[2], src[1] );
|
|
case MODE_MODULATE_SIGNED_ADD_ATI: {
|
|
/* Arg0 * Arg2 + Arg1 - 0.5 */
|
|
struct ureg tmp0 = get_temp(p);
|
|
half = get_half(p);
|
|
emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] );
|
|
emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
|
|
return dest;
|
|
}
|
|
case MODE_MODULATE_SUBTRACT_ATI:
|
|
/* Arg0 * Arg2 - Arg1 */
|
|
emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) );
|
|
return dest;
|
|
case MODE_ADD_PRODUCTS:
|
|
/* Arg0 * Arg1 + Arg2 * Arg3 */
|
|
{
|
|
struct ureg tmp0 = get_temp(p);
|
|
emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
|
|
emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 );
|
|
}
|
|
return dest;
|
|
case MODE_ADD_PRODUCTS_SIGNED:
|
|
/* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */
|
|
{
|
|
struct ureg tmp0 = get_temp(p);
|
|
half = get_half(p);
|
|
emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef );
|
|
emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 );
|
|
emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef );
|
|
}
|
|
return dest;
|
|
case MODE_BUMP_ENVMAP_ATI:
|
|
/* special - not handled here */
|
|
assert(0);
|
|
return src[0];
|
|
default:
|
|
assert(0);
|
|
return src[0];
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate instructions for one texture unit's env/combiner mode.
|
|
*/
|
|
static struct ureg
|
|
emit_texenv(struct texenv_fragment_program *p, GLuint unit)
|
|
{
|
|
struct state_key *key = p->state;
|
|
GLboolean saturate = (unit < p->last_tex_stage);
|
|
GLuint rgb_shift, alpha_shift;
|
|
struct ureg out, shift;
|
|
struct ureg dest;
|
|
|
|
if (!key->unit[unit].enabled) {
|
|
return get_source(p, SRC_PREVIOUS, 0);
|
|
}
|
|
if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
|
|
/* this isn't really a env stage delivering a color and handled elsewhere */
|
|
return get_source(p, SRC_PREVIOUS, 0);
|
|
}
|
|
|
|
switch (key->unit[unit].ModeRGB) {
|
|
case MODE_DOT3_RGB_EXT:
|
|
alpha_shift = key->unit[unit].ScaleShiftA;
|
|
rgb_shift = 0;
|
|
break;
|
|
case MODE_DOT3_RGBA_EXT:
|
|
alpha_shift = 0;
|
|
rgb_shift = 0;
|
|
break;
|
|
default:
|
|
rgb_shift = key->unit[unit].ScaleShiftRGB;
|
|
alpha_shift = key->unit[unit].ScaleShiftA;
|
|
break;
|
|
}
|
|
|
|
/* If this is the very last calculation, emit direct to output reg:
|
|
*/
|
|
if (key->separate_specular ||
|
|
unit != p->last_tex_stage ||
|
|
alpha_shift ||
|
|
rgb_shift)
|
|
dest = get_temp( p );
|
|
else
|
|
dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
|
|
|
|
/* Emit the RGB and A combine ops
|
|
*/
|
|
if (key->unit[unit].ModeRGB == key->unit[unit].ModeA &&
|
|
args_match(key, unit)) {
|
|
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
|
|
unit,
|
|
key->unit[unit].NumArgsRGB,
|
|
key->unit[unit].ModeRGB,
|
|
key->unit[unit].OptRGB);
|
|
}
|
|
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
|
|
key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
|
|
|
|
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
|
|
unit,
|
|
key->unit[unit].NumArgsRGB,
|
|
key->unit[unit].ModeRGB,
|
|
key->unit[unit].OptRGB);
|
|
}
|
|
else {
|
|
/* Need to do something to stop from re-emitting identical
|
|
* argument calculations here:
|
|
*/
|
|
out = emit_combine( p, dest, WRITEMASK_XYZ, saturate,
|
|
unit,
|
|
key->unit[unit].NumArgsRGB,
|
|
key->unit[unit].ModeRGB,
|
|
key->unit[unit].OptRGB);
|
|
out = emit_combine( p, dest, WRITEMASK_W, saturate,
|
|
unit,
|
|
key->unit[unit].NumArgsA,
|
|
key->unit[unit].ModeA,
|
|
key->unit[unit].OptA);
|
|
}
|
|
|
|
/* Deal with the final shift:
|
|
*/
|
|
if (alpha_shift || rgb_shift) {
|
|
if (rgb_shift == alpha_shift) {
|
|
shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
|
|
}
|
|
else {
|
|
shift = register_const4f(p,
|
|
(GLfloat)(1<<rgb_shift),
|
|
(GLfloat)(1<<rgb_shift),
|
|
(GLfloat)(1<<rgb_shift),
|
|
(GLfloat)(1<<alpha_shift));
|
|
}
|
|
return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW,
|
|
saturate, out, shift, undef );
|
|
}
|
|
else
|
|
return out;
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate instruction for getting a texture source term.
|
|
*/
|
|
static void load_texture( struct texenv_fragment_program *p, GLuint unit )
|
|
{
|
|
if (is_undef(p->src_texture[unit])) {
|
|
GLuint texTarget = p->state->unit[unit].source_index;
|
|
struct ureg texcoord;
|
|
struct ureg tmp = get_tex_temp( p );
|
|
|
|
if (is_undef(p->texcoord_tex[unit])) {
|
|
texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit);
|
|
}
|
|
else {
|
|
/* might want to reuse this reg for tex output actually */
|
|
texcoord = p->texcoord_tex[unit];
|
|
}
|
|
|
|
if (texTarget == TEXTURE_UNKNOWN_INDEX)
|
|
program_error(p, "TexSrcBit");
|
|
|
|
/* TODO: Use D0_MASK_XY where possible.
|
|
*/
|
|
if (p->state->unit[unit].enabled) {
|
|
GLboolean shadow = GL_FALSE;
|
|
|
|
if (p->state->unit[unit].shadow) {
|
|
p->program->Base.ShadowSamplers |= 1 << unit;
|
|
shadow = GL_TRUE;
|
|
}
|
|
|
|
p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
|
|
tmp, WRITEMASK_XYZW,
|
|
unit, texTarget, shadow,
|
|
texcoord );
|
|
|
|
p->program->Base.SamplersUsed |= (1 << unit);
|
|
/* This identity mapping should already be in place
|
|
* (see _mesa_init_program_struct()) but let's be safe.
|
|
*/
|
|
p->program->Base.SamplerUnits[unit] = unit;
|
|
}
|
|
else
|
|
p->src_texture[unit] = get_zero(p);
|
|
}
|
|
}
|
|
|
|
static GLboolean load_texenv_source( struct texenv_fragment_program *p,
|
|
GLuint src, GLuint unit )
|
|
{
|
|
switch (src) {
|
|
case SRC_TEXTURE:
|
|
load_texture(p, unit);
|
|
break;
|
|
|
|
case SRC_TEXTURE0:
|
|
case SRC_TEXTURE1:
|
|
case SRC_TEXTURE2:
|
|
case SRC_TEXTURE3:
|
|
case SRC_TEXTURE4:
|
|
case SRC_TEXTURE5:
|
|
case SRC_TEXTURE6:
|
|
case SRC_TEXTURE7:
|
|
load_texture(p, src - SRC_TEXTURE0);
|
|
break;
|
|
|
|
default:
|
|
/* not a texture src - do nothing */
|
|
break;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate instructions for loading all texture source terms.
|
|
*/
|
|
static GLboolean
|
|
load_texunit_sources( struct texenv_fragment_program *p, int unit )
|
|
{
|
|
struct state_key *key = p->state;
|
|
GLuint i;
|
|
|
|
for (i = 0; i < key->unit[unit].NumArgsRGB; i++) {
|
|
load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit );
|
|
}
|
|
|
|
for (i = 0; i < key->unit[unit].NumArgsA; i++) {
|
|
load_texenv_source( p, key->unit[unit].OptA[i].Source, unit );
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* Generate instructions for loading bump map textures.
|
|
*/
|
|
static GLboolean
|
|
load_texunit_bumpmap( struct texenv_fragment_program *p, int unit )
|
|
{
|
|
struct state_key *key = p->state;
|
|
GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
|
|
struct ureg texcDst, bumpMapRes;
|
|
struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0);
|
|
struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr);
|
|
struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit );
|
|
struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit );
|
|
|
|
load_texenv_source( p, unit + SRC_TEXTURE0, unit );
|
|
|
|
bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
|
|
texcDst = get_tex_temp( p );
|
|
p->texcoord_tex[bumpedUnitNr] = texcDst;
|
|
|
|
/* apply rot matrix and add coords to be available in next phase */
|
|
/* dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) */
|
|
/* note only 2 coords are affected the rest are left unchanged (mul by 0) */
|
|
emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
|
|
swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc );
|
|
emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0,
|
|
swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst );
|
|
|
|
/* move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish
|
|
enough to access this later, should optimize away */
|
|
emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, constdudvcolor, undef, undef );
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
/**
|
|
* Generate a new fragment program which implements the context's
|
|
* current texture env/combine mode.
|
|
*/
|
|
static void
|
|
create_new_program(GLcontext *ctx, struct state_key *key,
|
|
struct gl_fragment_program *program)
|
|
{
|
|
struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
|
|
struct texenv_fragment_program p;
|
|
GLuint unit;
|
|
struct ureg cf, out;
|
|
|
|
_mesa_memset(&p, 0, sizeof(p));
|
|
p.ctx = ctx;
|
|
p.state = key;
|
|
p.program = program;
|
|
|
|
/* During code generation, use locally-allocated instruction buffer,
|
|
* then alloc dynamic storage below.
|
|
*/
|
|
p.program->Base.Instructions = instBuffer;
|
|
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
|
|
p.program->Base.NumTexIndirections = 1;
|
|
p.program->Base.NumTexInstructions = 0;
|
|
p.program->Base.NumAluInstructions = 0;
|
|
p.program->Base.String = NULL;
|
|
p.program->Base.NumInstructions =
|
|
p.program->Base.NumTemporaries =
|
|
p.program->Base.NumParameters =
|
|
p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
|
|
p.program->Base.Parameters = _mesa_new_parameter_list();
|
|
|
|
p.program->Base.InputsRead = 0;
|
|
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
|
|
|
|
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
|
|
p.src_texture[unit] = undef;
|
|
p.texcoord_tex[unit] = undef;
|
|
}
|
|
|
|
p.src_previous = undef;
|
|
p.half = undef;
|
|
p.zero = undef;
|
|
p.one = undef;
|
|
|
|
p.last_tex_stage = 0;
|
|
release_temps(ctx, &p);
|
|
|
|
if (key->enabled_units) {
|
|
GLboolean needbumpstage = GL_FALSE;
|
|
/* Zeroth pass - bump map textures first */
|
|
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
|
|
if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
|
|
needbumpstage = GL_TRUE;
|
|
load_texunit_bumpmap( &p, unit );
|
|
}
|
|
if (needbumpstage)
|
|
p.program->Base.NumTexIndirections++;
|
|
|
|
/* First pass - to support texture_env_crossbar, first identify
|
|
* all referenced texture sources and emit texld instructions
|
|
* for each:
|
|
*/
|
|
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
|
|
if (key->unit[unit].enabled) {
|
|
load_texunit_sources( &p, unit );
|
|
p.last_tex_stage = unit;
|
|
}
|
|
|
|
/* Second pass - emit combine instructions to build final color:
|
|
*/
|
|
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
|
|
if (key->enabled_units & (1<<unit)) {
|
|
p.src_previous = emit_texenv( &p, unit );
|
|
reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
|
|
release_temps(ctx, &p); /* release all temps */
|
|
}
|
|
}
|
|
|
|
cf = get_source( &p, SRC_PREVIOUS, 0 );
|
|
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
|
|
|
|
if (key->separate_specular) {
|
|
/* Emit specular add.
|
|
*/
|
|
struct ureg s = register_input(&p, FRAG_ATTRIB_COL1);
|
|
emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef );
|
|
emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef );
|
|
}
|
|
else if (_mesa_memcmp(&cf, &out, sizeof(cf)) != 0) {
|
|
/* Will wind up in here if no texture enabled or a couple of
|
|
* other scenarios (GL_REPLACE for instance).
|
|
*/
|
|
emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef );
|
|
}
|
|
|
|
/* Finish up:
|
|
*/
|
|
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
|
|
|
|
if (key->fog_enabled) {
|
|
/* Pull fog mode from GLcontext, the value in the state key is
|
|
* a reduced value and not what is expected in FogOption
|
|
*/
|
|
p.program->FogOption = ctx->Fog.Mode;
|
|
p.program->Base.InputsRead |= FRAG_BIT_FOGC; /* XXX new */
|
|
} else
|
|
p.program->FogOption = GL_NONE;
|
|
|
|
if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections)
|
|
program_error(&p, "Exceeded max nr indirect texture lookups");
|
|
|
|
if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions)
|
|
program_error(&p, "Exceeded max TEX instructions");
|
|
|
|
if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions)
|
|
program_error(&p, "Exceeded max ALU instructions");
|
|
|
|
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
|
|
|
|
/* Allocate final instruction array */
|
|
p.program->Base.Instructions
|
|
= _mesa_alloc_instructions(p.program->Base.NumInstructions);
|
|
if (!p.program->Base.Instructions) {
|
|
_mesa_error(ctx, GL_OUT_OF_MEMORY,
|
|
"generating tex env program");
|
|
return;
|
|
}
|
|
_mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
|
|
p.program->Base.NumInstructions);
|
|
|
|
if (p.program->FogOption) {
|
|
_mesa_append_fog_code(ctx, p.program);
|
|
p.program->FogOption = GL_NONE;
|
|
}
|
|
|
|
|
|
/* Notify driver the fragment program has (actually) changed.
|
|
*/
|
|
if (ctx->Driver.ProgramStringNotify) {
|
|
ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
|
|
&p.program->Base );
|
|
}
|
|
|
|
if (DISASSEM) {
|
|
_mesa_print_program(&p.program->Base);
|
|
_mesa_printf("\n");
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Return a fragment program which implements the current
|
|
* fixed-function texture, fog and color-sum operations.
|
|
*/
|
|
struct gl_fragment_program *
|
|
_mesa_get_fixed_func_fragment_program(GLcontext *ctx)
|
|
{
|
|
struct gl_fragment_program *prog;
|
|
struct state_key key;
|
|
|
|
make_state_key(ctx, &key);
|
|
|
|
prog = (struct gl_fragment_program *)
|
|
_mesa_search_program_cache(ctx->FragmentProgram.Cache,
|
|
&key, sizeof(key));
|
|
|
|
if (!prog) {
|
|
prog = (struct gl_fragment_program *)
|
|
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
|
|
|
|
create_new_program(ctx, &key, prog);
|
|
|
|
_mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache,
|
|
&key, sizeof(key), &prog->Base);
|
|
}
|
|
|
|
return prog;
|
|
}
|