7c01cbda6fe6737c874a67aa194805596a148144

vk_common_QueueWaitIdle() creates a syncobj, does a submit with no batch buffers what translates to execute trivial_batch_bo and then waits for syncobj to be signaled when trivial_batch_bo finishes. On Xe KMD on other hand we can avoid the trivial_batch_bo submission and instead use the special DRM_IOCTL_XE_EXEC with num_batch_buffer == 0 to get a syncobj to be signaled when the last exec finish execution. This should free a bit GPU to execute more important workloads. This will also optimize vkDeviceWaitIdle() that calls QueueWaitIdle(). It have to fallback to vk_common_QueueWaitIdle() when queue is in VK_QUEUE_SUBMIT_MODE_THREADED mode because vkQueueWaitIdle() could return but there still stuff in VK/CPU submission queue. Also it could cause use after free when resources attached to submission are freed before it is processed, example: vkCreateFence() or vkCreateSemaphore() vkQueueSubmit() // with Fence or Semaphore created above vkQueueWaitIdle() // with the race it returns vkDestroyFence() or vkDestroySemaphore() // vk_queue_submit_thread_func() start to process submission above... Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30958>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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