Files
third_party_mesa3d/src/glew/SConscript
José Fonseca 7bbf7f94ea scons: Build progs together with everything else.
This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
2010-01-01 12:16:19 +00:00

62 lines
969 B
Python

Import('*')
if env['platform'] not in ['windows', 'linux']:
Return()
env = env.Clone()
env.Append(CPPDEFINES = [
'GLEW_BUILD',
#'GLEW_STATIC',
#'GLEW_MX', # Multiple Rendering Contexts support
])
env.PrependUnique(CPPPATH = [
'#/include',
])
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'glu32',
'opengl32',
'gdi32',
'user32',
])
else:
env.PrependUnique(LIBS = [
'GLU',
'GL',
'X11',
])
if env['platform'] == 'windows':
target = 'glew'
else:
target = 'GLEW'
glew = env.SharedLibrary(
target = target,
source = [
'glew.c',
],
)
if env['platform'] == 'windows':
glew = env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
env = env.Clone()
env.Prepend(LIBS = [glew])
env.Program(
target = 'glewinfo',
source = ['glewinfo.c'],
)
env.Program(
target = 'visualinfo',
source = ['visualinfo.c'],
)
Export('glew')