Danylo Piliaiev 77486db867 intel/fs: Disable sample mask predication for scratch stores
Scratch stores are being lowered to the instructions with side-effects,
however they should be enabled in fs helper invocations, since they
are produced from operations which don't imply side-effects.

To fix this - we move the decision of whether the sample mask predication
is enable to the point where logical brw instructions are created.

GLSL example of the issue:

 int tmp[1024];
 ...
 do {
   // changes to tmp
 } while (some_condition(tmp))

If `tmp` is lowered to scrach memory, `some_condition` would be
undefined if scratch write is predicated on sample mask, making
possible for the while loop to become infinite and hang the GPU.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3256
Fixes: 53bfcdeecf
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6056>
2020-09-25 09:48:06 +00:00
2020-08-06 09:46:48 +00:00
2020-09-24 13:54:49 +00:00
2020-09-24 20:40:39 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2020-09-21 22:51:05 +00:00
2020-09-21 22:51:05 +00:00
2019-10-18 16:42:40 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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