
Conflicts: src/gallium/drivers/softpipe/sp_state_derived.c src/gallium/drivers/softpipe/sp_state_sampler.c src/gallium/drivers/softpipe/sp_tex_sample.c src/gallium/drivers/softpipe/sp_tex_sample.h src/gallium/drivers/softpipe/sp_tile_cache.c
235 lines
6.7 KiB
C
235 lines
6.7 KiB
C
/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors:
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* Brian Paul
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*/
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#include "util/u_memory.h"
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#include "draw/draw_context.h"
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#include "draw/draw_context.h"
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#include "sp_context.h"
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#include "sp_state.h"
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#include "sp_texture.h"
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#include "sp_tex_sample.h"
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#include "sp_tex_tile_cache.h"
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struct sp_sampler {
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struct pipe_sampler_state base;
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struct sp_sampler_varient *varients;
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struct sp_sampler_varient *current;
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};
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static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
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{
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return (struct sp_sampler *)sampler;
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}
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void *
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softpipe_create_sampler_state(struct pipe_context *pipe,
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const struct pipe_sampler_state *sampler)
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{
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struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler);
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sp_sampler->base = *sampler;
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sp_sampler->varients = NULL;
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return (void *)sp_sampler;
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}
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void
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softpipe_bind_sampler_states(struct pipe_context *pipe,
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unsigned num, void **sampler)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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unsigned i;
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assert(num <= PIPE_MAX_SAMPLERS);
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/* Check for no-op */
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if (num == softpipe->num_samplers &&
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!memcmp(softpipe->sampler, sampler, num * sizeof(void *)))
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return;
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draw_flush(softpipe->draw);
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for (i = 0; i < num; ++i)
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softpipe->sampler[i] = sampler[i];
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for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
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softpipe->sampler[i] = NULL;
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softpipe->num_samplers = num;
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softpipe->dirty |= SP_NEW_SAMPLER;
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}
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void
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softpipe_set_sampler_textures(struct pipe_context *pipe,
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unsigned num, struct pipe_texture **texture)
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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uint i;
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assert(num <= PIPE_MAX_SAMPLERS);
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/* Check for no-op */
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if (num == softpipe->num_textures &&
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!memcmp(softpipe->texture, texture, num * sizeof(struct pipe_texture *)))
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return;
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draw_flush(softpipe->draw);
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for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
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struct pipe_texture *tex = i < num ? texture[i] : NULL;
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pipe_texture_reference(&softpipe->texture[i], tex);
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sp_tex_tile_cache_set_texture(softpipe->tex_cache[i], tex);
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}
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softpipe->num_textures = num;
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softpipe->dirty |= SP_NEW_TEXTURE;
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}
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/**
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* Find/create an sp_sampler_varient object for sampling the given texture,
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* sampler and tex unit.
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*
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* Note that the tex unit is significant. We can't re-use a sampler
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* varient for multiple texture units because the sampler varient contains
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* the texture object pointer. If the texture object pointer were stored
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* somewhere outside the sampler varient, we could re-use samplers for
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* multiple texture units.
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*/
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static struct sp_sampler_varient *
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get_sampler_varient( unsigned unit,
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struct sp_sampler *sampler,
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struct pipe_texture *texture,
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unsigned processor )
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{
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struct softpipe_texture *sp_texture = softpipe_texture(texture);
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struct sp_sampler_varient *v = NULL;
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union sp_sampler_key key;
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/* if this fails, widen the key.unit field and update this assertion */
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assert(PIPE_MAX_SAMPLERS <= 16);
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key.bits.target = sp_texture->base.target;
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key.bits.is_pot = sp_texture->pot;
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key.bits.processor = processor;
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key.bits.unit = unit;
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key.bits.pad = 0;
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if (sampler->current &&
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key.value == sampler->current->key.value) {
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v = sampler->current;
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}
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if (v == NULL) {
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for (v = sampler->varients; v; v = v->next)
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if (v->key.value == key.value)
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break;
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if (v == NULL) {
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v = sp_create_sampler_varient( &sampler->base, key );
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v->next = sampler->varients;
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sampler->varients = v;
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}
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}
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sampler->current = v;
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return v;
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}
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void
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softpipe_reset_sampler_varients(struct softpipe_context *softpipe)
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{
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int i;
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/* It's a bit hard to build these samplers ahead of time -- don't
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* really know which samplers are going to be used for vertex and
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* fragment programs.
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*/
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for (i = 0; i <= softpipe->vs->max_sampler; i++) {
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if (softpipe->sampler[i]) {
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softpipe->tgsi.vert_samplers_list[i] =
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get_sampler_varient( i,
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sp_sampler(softpipe->sampler[i]),
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softpipe->texture[i],
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TGSI_PROCESSOR_VERTEX );
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sp_sampler_varient_bind_texture( softpipe->tgsi.vert_samplers_list[i],
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softpipe->tex_cache[i],
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softpipe->texture[i] );
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}
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}
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for (i = 0; i <= softpipe->fs->info.file_max[TGSI_FILE_SAMPLER]; i++) {
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if (softpipe->sampler[i]) {
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softpipe->tgsi.frag_samplers_list[i] =
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get_sampler_varient( i,
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sp_sampler(softpipe->sampler[i]),
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softpipe->texture[i],
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TGSI_PROCESSOR_FRAGMENT );
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sp_sampler_varient_bind_texture( softpipe->tgsi.frag_samplers_list[i],
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softpipe->tex_cache[i],
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softpipe->texture[i] );
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}
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}
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}
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void
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softpipe_delete_sampler_state(struct pipe_context *pipe,
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void *sampler)
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{
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struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler;
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struct sp_sampler_varient *v, *tmp;
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for (v = sp_sampler->varients; v; v = tmp) {
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tmp = v->next;
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sp_sampler_varient_destroy(v);
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}
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FREE( sampler );
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}
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