75b3719c4f01595aa339568edd39f0f3b1b53aa3

Under Vulkan, the double vertex attributes take up the same size regardless of whether they are vertex inputs or any other stage interface. Under OpenGL (ARB_gl_spirv), from GLSL 4.60 spec, section 4.3.9 Interface Blocks: "It is a compile-time error to have an input block in a vertex shader or an output block in a fragment shader. These uses are reserved for future use." So we also don't need to check if it is an vertex input or not, and use false in any case. v2: (changes made by Alejandro Piñeiro) * Update required after "spirv: Handle location decorations on block interface members" own updates (original patch was sent several months ago) * After Neil suggesting it, confirm that this change can be also done for OpenGL (ARB_gl_spirv). Expand commit message. v3: update after changing name of main method on a previous patch Signed-off-by: Neil Roberts <nroberts@igalia.com> Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build status ------------ Travis: .. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master :target: https://travis-ci.org/mesa3d/mesa Appveyor: .. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg :target: https://ci.appveyor.com/project/mesa3d/mesa Coverity: .. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1 :target: https://scan.coverity.com/projects/mesa Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.
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