Matt Turner 75739aced3 freedreno/ir3: Don't use the broken idiv lowering
This hurts, but we really can't tolerate incorrect results.

Notably hurts manhattan31/377 (but half of the damage is handled by the
next commit).

instructions HURT:   shaders/closed/android/gfxbench/manhattan31/377.shader_test CL: 1509 -> 1700 (12.66%)

total instructions in shared programs: 1674990 -> 1713536 (2.30%)
instructions in affected programs: 205016 -> 243562 (18.80%)
helped: 10
HURT: 357

total nops in shared programs: 370499 -> 377253 (1.82%)
nops in affected programs: 54465 -> 61219 (12.40%)
helped: 74
HURT: 289

total non-nops in shared programs: 1304491 -> 1336283 (2.44%)
non-nops in affected programs: 147087 -> 178879 (21.61%)
helped: 5
HURT: 348

total mov in shared programs: 64188 -> 66642 (3.82%)
mov in affected programs: 5667 -> 8121 (43.30%)
helped: 5
HURT: 346

total cov in shared programs: 23603 -> 20215 (-14.35%)
cov in affected programs: 9274 -> 5886 (-36.53%)
helped: 347
HURT: 0

total dwords in shared programs: 3385438 -> 3650282 (7.82%)
dwords in affected programs: 630672 -> 895516 (41.99%)
helped: 0
HURT: 690

total full in shared programs: 93112 -> 93127 (0.02%)
full in affected programs: 390 -> 405 (3.85%)
helped: 10
HURT: 22

total constlen in shared programs: 245400 -> 246636 (0.50%)
constlen in affected programs: 19504 -> 20740 (6.34%)
helped: 0
HURT: 309

total cat0 in shared programs: 405120 -> 411874 (1.67%)
cat0 in affected programs: 57075 -> 63829 (11.83%)
helped: 74
HURT: 289

total cat1 in shared programs: 87987 -> 87109 (-1.00%)
cat1 in affected programs: 13032 -> 12154 (-6.74%)
helped: 282
HURT: 17

total cat2 in shared programs: 775647 -> 797105 (2.77%)
cat2 in affected programs: 106737 -> 128195 (20.10%)
helped: 0
HURT: 347

total cat3 in shared programs: 337200 -> 348412 (3.33%)
cat3 in affected programs: 17551 -> 28763 (63.88%)
helped: 0
HURT: 347

total sstall in shared programs: 133312 -> 133300 (<.01%)
sstall in affected programs: 85 -> 73 (-14.12%)
helped: 1
HURT: 0

total (ss) in shared programs: 36146 -> 36137 (-0.02%)
(ss) in affected programs: 345 -> 336 (-2.61%)
helped: 20
HURT: 11

total systall in shared programs: 323432 -> 323494 (0.02%)
systall in affected programs: 2762 -> 2824 (2.24%)
helped: 11
HURT: 15

total (sy) in shared programs: 14301 -> 14306 (0.03%)
(sy) in affected programs: 54 -> 59 (9.26%)
helped: 0
HURT: 4

Total CPU time (seconds): 0 -> 0

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18085>
2022-08-20 00:13:21 +00:00
2022-08-12 08:51:11 +00:00
2022-01-19 15:17:17 +00:00
2022-07-15 21:31:51 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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