
Otherwise we bypass all the resource-usage tacking. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6649>
498 lines
13 KiB
C
498 lines
13 KiB
C
/*
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* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "freedreno_context.h"
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#include "freedreno_blitter.h"
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#include "freedreno_draw.h"
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#include "freedreno_fence.h"
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#include "freedreno_log.h"
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#include "freedreno_program.h"
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#include "freedreno_resource.h"
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#include "freedreno_texture.h"
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#include "freedreno_state.h"
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#include "freedreno_gmem.h"
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#include "freedreno_query.h"
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#include "freedreno_query_hw.h"
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#include "freedreno_util.h"
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#include "util/u_upload_mgr.h"
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#if DETECT_OS_ANDROID
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#include "util/u_process.h"
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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static void
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fd_context_flush(struct pipe_context *pctx, struct pipe_fence_handle **fencep,
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unsigned flags)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_fence_handle *fence = NULL;
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// TODO we want to lookup batch if it exists, but not create one if not.
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struct fd_batch *batch = fd_context_batch(ctx);
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DBG("%p: flush: flags=%x\n", ctx->batch, flags);
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/* In some sequence of events, we can end up with a last_fence that is
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* not an "fd" fence, which results in eglDupNativeFenceFDANDROID()
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* errors.
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*/
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if ((flags & PIPE_FLUSH_FENCE_FD) && ctx->last_fence &&
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!fd_fence_is_fd(ctx->last_fence))
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fd_fence_ref(&ctx->last_fence, NULL);
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/* if no rendering since last flush, ie. app just decided it needed
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* a fence, re-use the last one:
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*/
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if (ctx->last_fence) {
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fd_fence_ref(&fence, ctx->last_fence);
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fd_bc_dump(ctx->screen, "%p: reuse last_fence, remaining:\n", ctx);
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goto out;
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}
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if (!batch) {
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fd_bc_dump(ctx->screen, "%p: NULL batch, remaining:\n", ctx);
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return;
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}
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/* Take a ref to the batch's fence (batch can be unref'd when flushed: */
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fd_fence_ref(&fence, batch->fence);
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if (flags & PIPE_FLUSH_FENCE_FD)
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batch->needs_out_fence_fd = true;
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fd_bc_dump(ctx->screen, "%p: flushing %p<%u>, flags=0x%x, pending:\n",
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ctx, batch, batch->seqno, flags);
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if (!ctx->screen->reorder) {
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fd_batch_flush(batch);
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} else if (flags & PIPE_FLUSH_DEFERRED) {
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fd_bc_flush_deferred(&ctx->screen->batch_cache, ctx);
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} else {
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fd_bc_flush(&ctx->screen->batch_cache, ctx);
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}
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fd_bc_dump(ctx->screen, "%p: remaining:\n", ctx);
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out:
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if (fencep)
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fd_fence_ref(fencep, fence);
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fd_fence_ref(&ctx->last_fence, fence);
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fd_fence_ref(&fence, NULL);
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if (flags & PIPE_FLUSH_END_OF_FRAME)
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fd_log_eof(ctx);
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}
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static void
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fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
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{
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if (flags == PIPE_TEXTURE_BARRIER_FRAMEBUFFER) {
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struct fd_context *ctx = fd_context(pctx);
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if (ctx->framebuffer_barrier) {
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ctx->framebuffer_barrier(ctx);
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return;
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}
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}
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/* On devices that could sample from GMEM we could possibly do better.
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* Or if we knew that we were doing GMEM bypass we could just emit a
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* cache flush, perhaps? But we don't know if future draws would cause
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* us to use GMEM, and a flush in bypass isn't the end of the world.
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*/
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fd_context_flush(pctx, NULL, 0);
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}
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static void
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fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
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{
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if (!(flags & ~PIPE_BARRIER_UPDATE))
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return;
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fd_context_flush(pctx, NULL, 0);
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/* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
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}
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static void
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emit_string_tail(struct fd_ringbuffer *ring, const char *string, int len)
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{
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const uint32_t *buf = (const void *)string;
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while (len >= 4) {
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OUT_RING(ring, *buf);
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buf++;
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len -= 4;
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}
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/* copy remainder bytes without reading past end of input string: */
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if (len > 0) {
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uint32_t w = 0;
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memcpy(&w, buf, len);
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OUT_RING(ring, w);
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}
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}
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/* for prior to a5xx: */
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void
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fd_emit_string(struct fd_ringbuffer *ring,
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const char *string, int len)
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{
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/* max packet size is 0x3fff+1 dwords: */
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len = MIN2(len, 0x4000 * 4);
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OUT_PKT3(ring, CP_NOP, align(len, 4) / 4);
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emit_string_tail(ring, string, len);
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}
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/* for a5xx+ */
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void
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fd_emit_string5(struct fd_ringbuffer *ring,
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const char *string, int len)
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{
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/* max packet size is 0x3fff dwords: */
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len = MIN2(len, 0x3fff * 4);
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OUT_PKT7(ring, CP_NOP, align(len, 4) / 4);
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emit_string_tail(ring, string, len);
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}
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/**
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* emit marker string as payload of a no-op packet, which can be
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* decoded by cffdump.
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*/
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static void
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fd_emit_string_marker(struct pipe_context *pctx, const char *string, int len)
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{
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struct fd_context *ctx = fd_context(pctx);
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if (!ctx->batch)
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return;
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ctx->batch->needs_flush = true;
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if (ctx->screen->gpu_id >= 500) {
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fd_emit_string5(ctx->batch->draw, string, len);
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} else {
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fd_emit_string(ctx->batch->draw, string, len);
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}
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}
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void
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fd_context_destroy(struct pipe_context *pctx)
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{
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struct fd_context *ctx = fd_context(pctx);
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unsigned i;
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DBG("");
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fd_screen_lock(ctx->screen);
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list_del(&ctx->node);
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fd_screen_unlock(ctx->screen);
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fd_log_process(ctx, true);
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assert(list_is_empty(&ctx->log_chunks));
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fd_fence_ref(&ctx->last_fence, NULL);
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if (ctx->in_fence_fd != -1)
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close(ctx->in_fence_fd);
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util_copy_framebuffer_state(&ctx->framebuffer, NULL);
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fd_batch_reference(&ctx->batch, NULL); /* unref current batch */
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fd_bc_invalidate_context(ctx);
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fd_prog_fini(pctx);
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if (ctx->blitter)
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util_blitter_destroy(ctx->blitter);
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if (pctx->stream_uploader)
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u_upload_destroy(pctx->stream_uploader);
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for (i = 0; i < ARRAY_SIZE(ctx->clear_rs_state); i++)
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if (ctx->clear_rs_state[i])
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pctx->delete_rasterizer_state(pctx, ctx->clear_rs_state[i]);
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if (ctx->primconvert)
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util_primconvert_destroy(ctx->primconvert);
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slab_destroy_child(&ctx->transfer_pool);
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for (i = 0; i < ARRAY_SIZE(ctx->vsc_pipe_bo); i++) {
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if (!ctx->vsc_pipe_bo[i])
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break;
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fd_bo_del(ctx->vsc_pipe_bo[i]);
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}
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fd_device_del(ctx->dev);
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fd_pipe_del(ctx->pipe);
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mtx_destroy(&ctx->gmem_lock);
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if (fd_mesa_debug & (FD_DBG_BSTAT | FD_DBG_MSGS)) {
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printf("batch_total=%u, batch_sysmem=%u, batch_gmem=%u, batch_nondraw=%u, batch_restore=%u\n",
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(uint32_t)ctx->stats.batch_total, (uint32_t)ctx->stats.batch_sysmem,
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(uint32_t)ctx->stats.batch_gmem, (uint32_t)ctx->stats.batch_nondraw,
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(uint32_t)ctx->stats.batch_restore);
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}
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}
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static void
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fd_set_debug_callback(struct pipe_context *pctx,
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const struct pipe_debug_callback *cb)
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{
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struct fd_context *ctx = fd_context(pctx);
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if (cb)
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ctx->debug = *cb;
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else
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memset(&ctx->debug, 0, sizeof(ctx->debug));
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}
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static uint32_t
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fd_get_reset_count(struct fd_context *ctx, bool per_context)
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{
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uint64_t val;
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enum fd_param_id param =
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per_context ? FD_CTX_FAULTS : FD_GLOBAL_FAULTS;
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int ret = fd_pipe_get_param(ctx->pipe, param, &val);
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debug_assert(!ret);
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return val;
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}
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static enum pipe_reset_status
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fd_get_device_reset_status(struct pipe_context *pctx)
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{
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struct fd_context *ctx = fd_context(pctx);
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int context_faults = fd_get_reset_count(ctx, true);
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int global_faults = fd_get_reset_count(ctx, false);
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enum pipe_reset_status status;
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if (context_faults != ctx->context_reset_count) {
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status = PIPE_GUILTY_CONTEXT_RESET;
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} else if (global_faults != ctx->global_reset_count) {
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status = PIPE_INNOCENT_CONTEXT_RESET;
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} else {
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status = PIPE_NO_RESET;
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}
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ctx->context_reset_count = context_faults;
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ctx->global_reset_count = global_faults;
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return status;
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}
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/* TODO we could combine a few of these small buffers (solid_vbuf,
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* blit_texcoord_vbuf, and vsc_size_mem, into a single buffer and
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* save a tiny bit of memory
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*/
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static struct pipe_resource *
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create_solid_vertexbuf(struct pipe_context *pctx)
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{
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static const float init_shader_const[] = {
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-1.000000, +1.000000, +1.000000,
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+1.000000, -1.000000, +1.000000,
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};
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struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
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PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
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pipe_buffer_write(pctx, prsc, 0,
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sizeof(init_shader_const), init_shader_const);
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return prsc;
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}
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static struct pipe_resource *
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create_blit_texcoord_vertexbuf(struct pipe_context *pctx)
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{
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struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
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PIPE_BIND_CUSTOM, PIPE_USAGE_DYNAMIC, 16);
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return prsc;
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}
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void
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fd_context_setup_common_vbos(struct fd_context *ctx)
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{
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struct pipe_context *pctx = &ctx->base;
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ctx->solid_vbuf = create_solid_vertexbuf(pctx);
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ctx->blit_texcoord_vbuf = create_blit_texcoord_vertexbuf(pctx);
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/* setup solid_vbuf_state: */
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ctx->solid_vbuf_state.vtx = pctx->create_vertex_elements_state(
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pctx, 1, (struct pipe_vertex_element[]){{
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.vertex_buffer_index = 0,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
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}});
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ctx->solid_vbuf_state.vertexbuf.count = 1;
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ctx->solid_vbuf_state.vertexbuf.vb[0].stride = 12;
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ctx->solid_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->solid_vbuf;
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/* setup blit_vbuf_state: */
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ctx->blit_vbuf_state.vtx = pctx->create_vertex_elements_state(
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pctx, 2, (struct pipe_vertex_element[]){{
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.vertex_buffer_index = 0,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32_FLOAT,
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}, {
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.vertex_buffer_index = 1,
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.src_offset = 0,
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.src_format = PIPE_FORMAT_R32G32B32_FLOAT,
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}});
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ctx->blit_vbuf_state.vertexbuf.count = 2;
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ctx->blit_vbuf_state.vertexbuf.vb[0].stride = 8;
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ctx->blit_vbuf_state.vertexbuf.vb[0].buffer.resource = ctx->blit_texcoord_vbuf;
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ctx->blit_vbuf_state.vertexbuf.vb[1].stride = 12;
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ctx->blit_vbuf_state.vertexbuf.vb[1].buffer.resource = ctx->solid_vbuf;
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}
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void
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fd_context_cleanup_common_vbos(struct fd_context *ctx)
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{
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struct pipe_context *pctx = &ctx->base;
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pctx->delete_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
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pctx->delete_vertex_elements_state(pctx, ctx->blit_vbuf_state.vtx);
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pipe_resource_reference(&ctx->solid_vbuf, NULL);
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pipe_resource_reference(&ctx->blit_texcoord_vbuf, NULL);
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}
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struct pipe_context *
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fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
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const uint8_t *primtypes, void *priv, unsigned flags)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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struct pipe_context *pctx;
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unsigned prio = 1;
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int i;
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/* lower numerical value == higher priority: */
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if (fd_mesa_debug & FD_DBG_HIPRIO)
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prio = 0;
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else if (flags & PIPE_CONTEXT_HIGH_PRIORITY)
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prio = 0;
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else if (flags & PIPE_CONTEXT_LOW_PRIORITY)
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prio = 2;
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ctx->screen = screen;
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ctx->pipe = fd_pipe_new2(screen->dev, FD_PIPE_3D, prio);
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ctx->in_fence_fd = -1;
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if (fd_device_version(screen->dev) >= FD_VERSION_ROBUSTNESS) {
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ctx->context_reset_count = fd_get_reset_count(ctx, true);
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ctx->global_reset_count = fd_get_reset_count(ctx, false);
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}
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ctx->primtypes = primtypes;
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ctx->primtype_mask = 0;
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for (i = 0; i <= PIPE_PRIM_MAX; i++)
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if (primtypes[i])
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ctx->primtype_mask |= (1 << i);
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(void) mtx_init(&ctx->gmem_lock, mtx_plain);
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/* need some sane default in case gallium frontends don't
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* set some state:
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*/
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ctx->sample_mask = 0xffff;
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ctx->active_queries = true;
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pctx = &ctx->base;
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pctx->screen = pscreen;
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pctx->priv = priv;
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pctx->flush = fd_context_flush;
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pctx->emit_string_marker = fd_emit_string_marker;
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pctx->set_debug_callback = fd_set_debug_callback;
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pctx->get_device_reset_status = fd_get_device_reset_status;
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pctx->create_fence_fd = fd_create_fence_fd;
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pctx->fence_server_sync = fd_fence_server_sync;
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pctx->fence_server_signal = fd_fence_server_signal;
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pctx->texture_barrier = fd_texture_barrier;
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pctx->memory_barrier = fd_memory_barrier;
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pctx->stream_uploader = u_upload_create_default(pctx);
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if (!pctx->stream_uploader)
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goto fail;
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pctx->const_uploader = pctx->stream_uploader;
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slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
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fd_draw_init(pctx);
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fd_resource_context_init(pctx);
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fd_query_context_init(pctx);
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fd_texture_init(pctx);
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fd_state_init(pctx);
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ctx->blitter = util_blitter_create(pctx);
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if (!ctx->blitter)
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goto fail;
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ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
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if (!ctx->primconvert)
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goto fail;
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list_inithead(&ctx->hw_active_queries);
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list_inithead(&ctx->acc_active_queries);
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list_inithead(&ctx->log_chunks);
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fd_screen_lock(ctx->screen);
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list_add(&ctx->node, &ctx->screen->context_list);
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fd_screen_unlock(ctx->screen);
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ctx->current_scissor = &ctx->disabled_scissor;
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ctx->log_out = stdout;
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if ((fd_mesa_debug & FD_DBG_LOG) &&
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!(ctx->record_timestamp && ctx->ts_to_ns)) {
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printf("logging not supported!\n");
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fd_mesa_debug &= ~FD_DBG_LOG;
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}
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#if DETECT_OS_ANDROID
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if (fd_mesa_debug & FD_DBG_LOG) {
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static unsigned idx = 0;
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char *p;
|
|
asprintf(&p, "/data/fdlog/%s-%d.log", util_get_process_name(), idx++);
|
|
|
|
FILE *f = fopen(p, "w");
|
|
if (f)
|
|
ctx->log_out = f;
|
|
}
|
|
#endif
|
|
|
|
return pctx;
|
|
|
|
fail:
|
|
pctx->destroy(pctx);
|
|
return NULL;
|
|
}
|