1300 lines
36 KiB
C
1300 lines
36 KiB
C
/* $Id: texstate.c,v 1.7 2000/02/08 01:45:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include "glheader.h"
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#include "context.h"
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#include "enums.h"
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#include "extensions.h"
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#include "macros.h"
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#include "matrix.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "texture.h"
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#include "types.h"
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#include "xform.h"
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#endif
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#ifdef SPECIALCAST
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/* Needed for an Amiga compiler */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
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#else
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/* all other compilers */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
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#endif
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/**********************************************************************/
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/* Texture Environment */
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/**********************************************************************/
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void
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_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
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return;
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}
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if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
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fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
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gl_lookup_enum_by_nr(target),
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gl_lookup_enum_by_nr(pname),
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*param,
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gl_lookup_enum_by_nr((GLenum) (GLint) *param));
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if (pname==GL_TEXTURE_ENV_MODE) {
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GLenum mode = (GLenum) (GLint) *param;
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switch (mode) {
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case GL_ADD:
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if (!gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add")) {
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gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
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return;
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}
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/* FALL-THROUGH */
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case GL_MODULATE:
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case GL_BLEND:
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case GL_DECAL:
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case GL_REPLACE:
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/* A small optimization for drivers */
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if (texUnit->EnvMode == mode)
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return;
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if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_TEXTURE))
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fprintf(stderr, "glTexEnv: old mode %s, new mode %s\n",
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gl_lookup_enum_by_nr(texUnit->EnvMode),
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gl_lookup_enum_by_nr(mode));
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texUnit->EnvMode = mode;
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ctx->NewState |= NEW_TEXTURE_ENV;
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break;
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default:
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gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
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return;
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}
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}
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else if (pname==GL_TEXTURE_ENV_COLOR) {
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texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
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texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
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texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
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texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
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}
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else {
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gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
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return;
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}
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/* Tell device driver about the new texture environment */
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if (ctx->Driver.TexEnv) {
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(*ctx->Driver.TexEnv)( ctx, pname, param );
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}
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}
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void
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_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
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{
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_mesa_TexEnvfv( target, pname, ¶m );
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}
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void
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_mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
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{
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GLfloat p[4];
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p[0] = (GLfloat) param;
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p[1] = p[2] = p[3] = 0.0;
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_mesa_TexEnvfv( target, pname, p );
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}
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void
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_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
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{
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GLfloat p[4];
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p[0] = INT_TO_FLOAT( param[0] );
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p[1] = INT_TO_FLOAT( param[1] );
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p[2] = INT_TO_FLOAT( param[2] );
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p[3] = INT_TO_FLOAT( param[3] );
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_mesa_TexEnvfv( target, pname, p );
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}
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void
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_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnvfv");
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_ENV_MODE:
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*params = ENUM_TO_FLOAT(texUnit->EnvMode);
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break;
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case GL_TEXTURE_ENV_COLOR:
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COPY_4FV( params, texUnit->EnvColor );
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
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}
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}
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void
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_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnviv");
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_ENV_MODE:
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*params = (GLint) texUnit->EnvMode;
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break;
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case GL_TEXTURE_ENV_COLOR:
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params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
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params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
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params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
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params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" );
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}
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}
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/**********************************************************************/
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/* Texture Parameters */
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/**********************************************************************/
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void
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_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
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{
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_mesa_TexParameterfv(target, pname, ¶m);
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}
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void
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_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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GLenum eparam = (GLenum) (GLint) params[0];
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struct gl_texture_object *texObj;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexParameterfv");
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if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
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fprintf(stderr, "texPARAM %s %s %d...\n",
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gl_lookup_enum_by_nr(target),
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gl_lookup_enum_by_nr(pname),
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eparam);
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switch (target) {
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case GL_TEXTURE_1D:
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texObj = texUnit->CurrentD[1];
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break;
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case GL_TEXTURE_2D:
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texObj = texUnit->CurrentD[2];
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break;
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case GL_TEXTURE_3D_EXT:
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texObj = texUnit->CurrentD[3];
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_MIN_FILTER:
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/* A small optimization */
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if (texObj->MinFilter == eparam)
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return;
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if (eparam==GL_NEAREST || eparam==GL_LINEAR
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|| eparam==GL_NEAREST_MIPMAP_NEAREST
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|| eparam==GL_LINEAR_MIPMAP_NEAREST
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|| eparam==GL_NEAREST_MIPMAP_LINEAR
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|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
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texObj->MinFilter = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_MAG_FILTER:
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/* A small optimization */
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if (texObj->MagFilter == eparam)
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return;
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if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
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texObj->MagFilter = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_S:
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if (texObj->WrapS == eparam)
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return;
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if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
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texObj->WrapS = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_T:
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if (texObj->WrapT == eparam)
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return;
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if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
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texObj->WrapT = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_R_EXT:
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if (texObj->WrapR == eparam)
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return;
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if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) {
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texObj->WrapR = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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}
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break;
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case GL_TEXTURE_BORDER_COLOR:
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texObj->BorderColor[0] = (GLubyte) CLAMP((GLint)(params[0]*255.0), 0, 255);
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texObj->BorderColor[1] = (GLubyte) CLAMP((GLint)(params[1]*255.0), 0, 255);
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texObj->BorderColor[2] = (GLubyte) CLAMP((GLint)(params[2]*255.0), 0, 255);
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texObj->BorderColor[3] = (GLubyte) CLAMP((GLint)(params[3]*255.0), 0, 255);
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break;
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case GL_TEXTURE_MIN_LOD:
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texObj->MinLod = params[0];
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ctx->NewState |= NEW_TEXTURING;
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break;
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case GL_TEXTURE_MAX_LOD:
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texObj->MaxLod = params[0];
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ctx->NewState |= NEW_TEXTURING;
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break;
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case GL_TEXTURE_BASE_LEVEL:
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if (params[0] < 0.0) {
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gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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texObj->BaseLevel = (GLint) params[0];
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ctx->NewState |= NEW_TEXTURING;
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break;
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case GL_TEXTURE_MAX_LEVEL:
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if (params[0] < 0.0) {
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gl_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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texObj->MaxLevel = (GLint) params[0];
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ctx->NewState |= NEW_TEXTURING;
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break;
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case GL_TEXTURE_PRIORITY:
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/* (keithh@netcomuk.co.uk) */
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texObj->Priority = CLAMP( params[0], 0.0F, 1.0F );
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
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return;
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}
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gl_put_texobj_on_dirty_list( ctx, texObj );
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if (ctx->Driver.TexParameter) {
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(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
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}
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}
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void
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_mesa_TexParameteri( GLenum target, GLenum pname, const GLint param )
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{
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GLfloat fparam[4];
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fparam[0] = (GLfloat) param;
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fparam[1] = fparam[2] = fparam[3] = 0.0;
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_mesa_TexParameterfv(target, pname, fparam);
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}
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void
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_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
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{
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GLfloat fparam[4];
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fparam[0] = (GLfloat) params[0];
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fparam[1] = fparam[2] = fparam[3] = 0.0;
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_mesa_TexParameterfv(target, pname, fparam);
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}
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void
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_mesa_GetTexLevelParameterfv( GLenum target, GLint level,
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GLenum pname, GLfloat *params )
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{
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GLint iparam;
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_mesa_GetTexLevelParameteriv( target, level, pname, &iparam );
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*params = (GLfloat) iparam;
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}
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void
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_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
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GLenum pname, GLint *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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const struct gl_texture_image *img = NULL;
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GLuint dimensions;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexLevelParameter");
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if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
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gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
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return;
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}
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switch (target) {
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case GL_TEXTURE_1D:
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img = texUnit->CurrentD[1]->Image[level];
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dimensions = 1;
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break;
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case GL_TEXTURE_2D:
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img = texUnit->CurrentD[2]->Image[level];
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dimensions = 2;
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break;
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case GL_TEXTURE_3D:
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img = texUnit->CurrentD[3]->Image[level];
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dimensions = 3;
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break;
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case GL_PROXY_TEXTURE_1D:
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img = ctx->Texture.Proxy1D->Image[level];
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dimensions = 1;
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break;
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case GL_PROXY_TEXTURE_2D:
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img = ctx->Texture.Proxy2D->Image[level];
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dimensions = 2;
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break;
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case GL_PROXY_TEXTURE_3D:
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img = ctx->Texture.Proxy3D->Image[level];
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dimensions = 3;
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break;
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default:
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gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
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return;
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}
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if (!img) {
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if (pname == GL_TEXTURE_COMPONENTS)
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*params = 1;
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else
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*params = 0;
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return;
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}
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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*params = img->Width;
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return;
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case GL_TEXTURE_HEIGHT:
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if (dimensions > 1) {
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*params = img->Height;
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}
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else {
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname=GL_TEXTURE_HEIGHT)" );
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}
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return;
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case GL_TEXTURE_DEPTH:
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if (dimensions > 2) {
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*params = img->Depth;
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}
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else {
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname=GL_TEXTURE_DEPTH)" );
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}
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return;
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case GL_TEXTURE_COMPONENTS:
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*params = img->IntFormat;
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return;
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case GL_TEXTURE_BORDER:
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*params = img->Border;
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return;
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case GL_TEXTURE_RED_SIZE:
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*params = img->RedBits;
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return;
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case GL_TEXTURE_GREEN_SIZE:
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*params = img->GreenBits;
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return;
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case GL_TEXTURE_BLUE_SIZE:
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*params = img->BlueBits;
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return;
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case GL_TEXTURE_ALPHA_SIZE:
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*params = img->AlphaBits;
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return;
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case GL_TEXTURE_INTENSITY_SIZE:
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*params = img->IntensityBits;
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return;
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case GL_TEXTURE_LUMINANCE_SIZE:
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*params = img->LuminanceBits;
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return;
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case GL_TEXTURE_INDEX_SIZE_EXT:
|
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*params = img->IndexBits;
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return;
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default:
|
|
gl_error( ctx, GL_INVALID_ENUM,
|
|
"glGetTexLevelParameter[if]v(pname)" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
struct gl_texture_object *obj;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameterfv");
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
obj = texUnit->CurrentD[1];
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
obj = texUnit->CurrentD[2];
|
|
break;
|
|
case GL_TEXTURE_3D_EXT:
|
|
obj = texUnit->CurrentD[3];
|
|
break;
|
|
default:
|
|
gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = ENUM_TO_FLOAT(obj->MagFilter);
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = ENUM_TO_FLOAT(obj->MinFilter);
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = ENUM_TO_FLOAT(obj->WrapS);
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = ENUM_TO_FLOAT(obj->WrapT);
|
|
break;
|
|
case GL_TEXTURE_WRAP_R_EXT:
|
|
*params = ENUM_TO_FLOAT(obj->WrapR);
|
|
break;
|
|
case GL_TEXTURE_BORDER_COLOR:
|
|
params[0] = obj->BorderColor[0] / 255.0F;
|
|
params[1] = obj->BorderColor[1] / 255.0F;
|
|
params[2] = obj->BorderColor[2] / 255.0F;
|
|
params[3] = obj->BorderColor[3] / 255.0F;
|
|
break;
|
|
case GL_TEXTURE_RESIDENT:
|
|
*params = ENUM_TO_FLOAT(GL_TRUE);
|
|
break;
|
|
case GL_TEXTURE_PRIORITY:
|
|
*params = obj->Priority;
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
*params = obj->MinLod;
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
*params = obj->MaxLod;
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
*params = (GLfloat) obj->BaseLevel;
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
*params = (GLfloat) obj->MaxLevel;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|
struct gl_texture_object *obj;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameteriv");
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
obj = texUnit->CurrentD[1];
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
obj = texUnit->CurrentD[2];
|
|
break;
|
|
case GL_TEXTURE_3D_EXT:
|
|
obj = texUnit->CurrentD[3];
|
|
break;
|
|
default:
|
|
gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
|
|
return;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = (GLint) obj->MagFilter;
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = (GLint) obj->MinFilter;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = (GLint) obj->WrapS;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = (GLint) obj->WrapT;
|
|
break;
|
|
case GL_TEXTURE_WRAP_R_EXT:
|
|
*params = (GLint) obj->WrapR;
|
|
break;
|
|
case GL_TEXTURE_BORDER_COLOR:
|
|
{
|
|
GLfloat color[4];
|
|
color[0] = obj->BorderColor[0] / 255.0F;
|
|
color[1] = obj->BorderColor[1] / 255.0F;
|
|
color[2] = obj->BorderColor[2] / 255.0F;
|
|
color[3] = obj->BorderColor[3] / 255.0F;
|
|
params[0] = FLOAT_TO_INT( color[0] );
|
|
params[1] = FLOAT_TO_INT( color[1] );
|
|
params[2] = FLOAT_TO_INT( color[2] );
|
|
params[3] = FLOAT_TO_INT( color[3] );
|
|
}
|
|
break;
|
|
case GL_TEXTURE_RESIDENT:
|
|
*params = (GLint) GL_TRUE;
|
|
break;
|
|
case GL_TEXTURE_PRIORITY:
|
|
*params = (GLint) obj->Priority;
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
*params = (GLint) obj->MinLod;
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
*params = (GLint) obj->MaxLod;
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
*params = obj->BaseLevel;
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
*params = obj->MaxLevel;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/* Texture Coord Generation */
|
|
/**********************************************************************/
|
|
|
|
|
|
void
|
|
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv");
|
|
|
|
if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
|
|
fprintf(stderr, "texGEN %s %s %x...\n",
|
|
gl_lookup_enum_by_nr(coord),
|
|
gl_lookup_enum_by_nr(pname),
|
|
*(int *)params);
|
|
|
|
switch (coord) {
|
|
case GL_S:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
GLenum mode = (GLenum) (GLint) *params;
|
|
switch (mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texUnit->GenModeS = mode;
|
|
texUnit->GenBitS = TEXGEN_OBJ_LINEAR;
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texUnit->GenModeS = mode;
|
|
texUnit->GenBitS = TEXGEN_EYE_LINEAR;
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
texUnit->GenModeS = mode;
|
|
texUnit->GenBitS = TEXGEN_REFLECTION_MAP_NV;
|
|
break;
|
|
case GL_NORMAL_MAP_NV:
|
|
texUnit->GenModeS = mode;
|
|
texUnit->GenBitS = TEXGEN_NORMAL_MAP_NV;
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
texUnit->GenModeS = mode;
|
|
texUnit->GenBitS = TEXGEN_SPHERE_MAP;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
|
return;
|
|
}
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
texUnit->ObjectPlaneS[0] = params[0];
|
|
texUnit->ObjectPlaneS[1] = params[1];
|
|
texUnit->ObjectPlaneS[2] = params[2];
|
|
texUnit->ObjectPlaneS[3] = params[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
/* Transform plane equation by the inverse modelview matrix */
|
|
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
|
|
gl_matrix_analyze( &ctx->ModelView );
|
|
}
|
|
gl_transform_vector( texUnit->EyePlaneS, params,
|
|
ctx->ModelView.inv );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_T:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
GLenum mode = (GLenum) (GLint) *params;
|
|
switch(mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texUnit->GenModeT = GL_OBJECT_LINEAR;
|
|
texUnit->GenBitT = TEXGEN_OBJ_LINEAR;
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texUnit->GenModeT = GL_EYE_LINEAR;
|
|
texUnit->GenBitT = TEXGEN_EYE_LINEAR;
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
texUnit->GenModeT = GL_REFLECTION_MAP_NV;
|
|
texUnit->GenBitT = TEXGEN_REFLECTION_MAP_NV;
|
|
break;
|
|
case GL_NORMAL_MAP_NV:
|
|
texUnit->GenModeT = GL_NORMAL_MAP_NV;
|
|
texUnit->GenBitT = TEXGEN_NORMAL_MAP_NV;
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
texUnit->GenModeT = GL_SPHERE_MAP;
|
|
texUnit->GenBitT = TEXGEN_SPHERE_MAP;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
|
return;
|
|
}
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
texUnit->ObjectPlaneT[0] = params[0];
|
|
texUnit->ObjectPlaneT[1] = params[1];
|
|
texUnit->ObjectPlaneT[2] = params[2];
|
|
texUnit->ObjectPlaneT[3] = params[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
/* Transform plane equation by the inverse modelview matrix */
|
|
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
|
|
gl_matrix_analyze( &ctx->ModelView );
|
|
}
|
|
gl_transform_vector( texUnit->EyePlaneT, params,
|
|
ctx->ModelView.inv );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_R:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
GLenum mode = (GLenum) (GLint) *params;
|
|
switch (mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texUnit->GenModeR = GL_OBJECT_LINEAR;
|
|
texUnit->GenBitR = TEXGEN_OBJ_LINEAR;
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
texUnit->GenModeR = GL_REFLECTION_MAP_NV;
|
|
texUnit->GenBitR = TEXGEN_REFLECTION_MAP_NV;
|
|
break;
|
|
case GL_NORMAL_MAP_NV:
|
|
texUnit->GenModeR = GL_NORMAL_MAP_NV;
|
|
texUnit->GenBitR = TEXGEN_NORMAL_MAP_NV;
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texUnit->GenModeR = GL_EYE_LINEAR;
|
|
texUnit->GenBitR = TEXGEN_EYE_LINEAR;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
|
return;
|
|
}
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
texUnit->ObjectPlaneR[0] = params[0];
|
|
texUnit->ObjectPlaneR[1] = params[1];
|
|
texUnit->ObjectPlaneR[2] = params[2];
|
|
texUnit->ObjectPlaneR[3] = params[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
/* Transform plane equation by the inverse modelview matrix */
|
|
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
|
|
gl_matrix_analyze( &ctx->ModelView );
|
|
}
|
|
gl_transform_vector( texUnit->EyePlaneR, params,
|
|
ctx->ModelView.inv );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_Q:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
GLenum mode = (GLenum) (GLint) *params;
|
|
switch (mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
texUnit->GenModeQ = GL_OBJECT_LINEAR;
|
|
texUnit->GenBitQ = TEXGEN_OBJ_LINEAR;
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
texUnit->GenModeQ = GL_EYE_LINEAR;
|
|
texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
|
return;
|
|
}
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
texUnit->ObjectPlaneQ[0] = params[0];
|
|
texUnit->ObjectPlaneQ[1] = params[1];
|
|
texUnit->ObjectPlaneQ[2] = params[2];
|
|
texUnit->ObjectPlaneQ[3] = params[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
/* Transform plane equation by the inverse modelview matrix */
|
|
if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) {
|
|
gl_matrix_analyze( &ctx->ModelView );
|
|
}
|
|
gl_transform_vector( texUnit->EyePlaneQ, params,
|
|
ctx->ModelView.inv );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
|
|
return;
|
|
}
|
|
|
|
ctx->NewState |= NEW_TEXTURING;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
|
|
{
|
|
GLfloat p[4];
|
|
p[0] = params[0];
|
|
p[1] = params[1];
|
|
p[2] = params[2];
|
|
p[3] = params[3];
|
|
_mesa_TexGenfv(coord, pname, p);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param )
|
|
{
|
|
GLfloat p = (GLfloat) param;
|
|
_mesa_TexGenfv( coord, pname, &p );
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
|
|
{
|
|
GLfloat p[4];
|
|
p[0] = params[0];
|
|
p[1] = params[1];
|
|
p[2] = params[2];
|
|
p[3] = params[3];
|
|
_mesa_TexGenfv( coord, pname, p );
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param )
|
|
{
|
|
_mesa_TexGenfv(coord, pname, ¶m);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_TexGeni( GLenum coord, GLenum pname, GLint param )
|
|
{
|
|
_mesa_TexGeniv( coord, pname, ¶m );
|
|
}
|
|
|
|
|
|
|
|
void
|
|
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGendv");
|
|
|
|
switch( coord ) {
|
|
case GL_S:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneS );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneS );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_T:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeT);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneT );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneT );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_R:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeR);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneR );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneR );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_Q:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeQ);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneQ );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneQ );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGenfv");
|
|
|
|
switch( coord ) {
|
|
case GL_S:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_FLOAT(texUnit->GenModeS);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneS );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneS );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_T:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_FLOAT(texUnit->GenModeT);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneT );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneT );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_R:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_FLOAT(texUnit->GenModeR);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneR );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneR );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_Q:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = ENUM_TO_FLOAT(texUnit->GenModeQ);
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
COPY_4V( params, texUnit->ObjectPlaneQ );
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
COPY_4V( params, texUnit->EyePlaneQ );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGeniv");
|
|
|
|
switch( coord ) {
|
|
case GL_S:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = texUnit->GenModeS;
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
params[0] = (GLint) texUnit->ObjectPlaneS[0];
|
|
params[1] = (GLint) texUnit->ObjectPlaneS[1];
|
|
params[2] = (GLint) texUnit->ObjectPlaneS[2];
|
|
params[3] = (GLint) texUnit->ObjectPlaneS[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
params[0] = (GLint) texUnit->EyePlaneS[0];
|
|
params[1] = (GLint) texUnit->EyePlaneS[1];
|
|
params[2] = (GLint) texUnit->EyePlaneS[2];
|
|
params[3] = (GLint) texUnit->EyePlaneS[3];
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_T:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = texUnit->GenModeT;
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
params[0] = (GLint) texUnit->ObjectPlaneT[0];
|
|
params[1] = (GLint) texUnit->ObjectPlaneT[1];
|
|
params[2] = (GLint) texUnit->ObjectPlaneT[2];
|
|
params[3] = (GLint) texUnit->ObjectPlaneT[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
params[0] = (GLint) texUnit->EyePlaneT[0];
|
|
params[1] = (GLint) texUnit->EyePlaneT[1];
|
|
params[2] = (GLint) texUnit->EyePlaneT[2];
|
|
params[3] = (GLint) texUnit->EyePlaneT[3];
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_R:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = texUnit->GenModeR;
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
params[0] = (GLint) texUnit->ObjectPlaneR[0];
|
|
params[1] = (GLint) texUnit->ObjectPlaneR[1];
|
|
params[2] = (GLint) texUnit->ObjectPlaneR[2];
|
|
params[3] = (GLint) texUnit->ObjectPlaneR[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
params[0] = (GLint) texUnit->EyePlaneR[0];
|
|
params[1] = (GLint) texUnit->EyePlaneR[1];
|
|
params[2] = (GLint) texUnit->EyePlaneR[2];
|
|
params[3] = (GLint) texUnit->EyePlaneR[3];
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
case GL_Q:
|
|
if (pname==GL_TEXTURE_GEN_MODE) {
|
|
params[0] = texUnit->GenModeQ;
|
|
}
|
|
else if (pname==GL_OBJECT_PLANE) {
|
|
params[0] = (GLint) texUnit->ObjectPlaneQ[0];
|
|
params[1] = (GLint) texUnit->ObjectPlaneQ[1];
|
|
params[2] = (GLint) texUnit->ObjectPlaneQ[2];
|
|
params[3] = (GLint) texUnit->ObjectPlaneQ[3];
|
|
}
|
|
else if (pname==GL_EYE_PLANE) {
|
|
params[0] = (GLint) texUnit->EyePlaneQ[0];
|
|
params[1] = (GLint) texUnit->EyePlaneQ[1];
|
|
params[2] = (GLint) texUnit->EyePlaneQ[2];
|
|
params[3] = (GLint) texUnit->EyePlaneQ[3];
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/* GL_ARB_multitexture */
|
|
void
|
|
_mesa_ActiveTextureARB( GLenum target )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint maxUnits = ctx->Const.MaxTextureUnits;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" );
|
|
|
|
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
|
fprintf(stderr, "glActiveTexture %s\n",
|
|
gl_lookup_enum_by_nr(target));
|
|
|
|
if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
|
|
GLint texUnit = target - GL_TEXTURE0_ARB;
|
|
ctx->Texture.CurrentUnit = texUnit;
|
|
ctx->Texture.CurrentTransformUnit = texUnit;
|
|
if (ctx->Driver.ActiveTexture) {
|
|
(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
|
|
}
|
|
}
|
|
else {
|
|
gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
|
|
}
|
|
}
|
|
|
|
|
|
/* GL_ARB_multitexture */
|
|
void
|
|
_mesa_ClientActiveTextureARB( GLenum target )
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLint maxUnits = ctx->Const.MaxTextureUnits;
|
|
|
|
ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" );
|
|
|
|
if (target >= GL_TEXTURE0_ARB && target < GL_TEXTURE0_ARB + maxUnits) {
|
|
GLint texUnit = target - GL_TEXTURE0_ARB;
|
|
ctx->Array.ActiveTexture = texUnit;
|
|
}
|
|
else {
|
|
gl_error(ctx, GL_INVALID_OPERATION, "glActiveTextureARB(target)");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Put the given texture object into the list of dirty texture objects.
|
|
* When a texture object is dirty we have to reexamine it for completeness
|
|
* and perhaps choose a different texture sampling function.
|
|
*/
|
|
void gl_put_texobj_on_dirty_list( GLcontext *ctx, struct gl_texture_object *t )
|
|
{
|
|
ASSERT(ctx);
|
|
ASSERT(t);
|
|
/* Only insert if not already in the dirty list.
|
|
* The Dirty flag is only set iff the texture object is in the dirty list.
|
|
*/
|
|
if (!t->Dirty) {
|
|
ASSERT(t->NextDirty == NULL);
|
|
t->Dirty = GL_TRUE;
|
|
t->NextDirty = ctx->Shared->DirtyTexObjList;
|
|
ctx->Shared->DirtyTexObjList = t;
|
|
}
|
|
#ifdef DEBUG
|
|
else {
|
|
/* make sure t is in the list */
|
|
struct gl_texture_object *obj = ctx->Shared->DirtyTexObjList;
|
|
while (obj) {
|
|
if (obj == t) {
|
|
return;
|
|
}
|
|
obj = obj->NextDirty;
|
|
}
|
|
gl_problem(ctx, "Error in gl_put_texobj_on_dirty_list");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
* Remove a texture object from the dirty texture list.
|
|
*/
|
|
void gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
|
|
struct gl_texture_object *tObj )
|
|
{
|
|
struct gl_texture_object *t, *prev = NULL;
|
|
ASSERT(shared);
|
|
ASSERT(tObj);
|
|
for (t = shared->DirtyTexObjList; t; t = t->NextDirty) {
|
|
if (t == tObj) {
|
|
if (prev) {
|
|
prev->NextDirty = t->NextDirty;
|
|
}
|
|
else {
|
|
shared->DirtyTexObjList = t->NextDirty;
|
|
}
|
|
return;
|
|
}
|
|
prev = t;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* This is called by gl_update_state() if the NEW_TEXTURING bit in
|
|
* ctx->NewState is set.
|
|
*/
|
|
void gl_update_dirty_texobjs( GLcontext *ctx )
|
|
{
|
|
struct gl_texture_object *t, *next;
|
|
for (t = ctx->Shared->DirtyTexObjList; t; t = next) {
|
|
next = t->NextDirty;
|
|
gl_test_texture_object_completeness(ctx, t);
|
|
gl_set_texture_sampler(t);
|
|
t->NextDirty = NULL;
|
|
t->Dirty = GL_FALSE;
|
|
}
|
|
ctx->Shared->DirtyTexObjList = NULL;
|
|
}
|