73d2c6cdce8c12e87e387bc958c720f9d8f6b9b4

In nir-to-tgsi, I want to free temps storing SSA values when they go dead, and NIR liveness has most of the information I need. Hoever, when I reach the end of a block, I need to free whatever temps were in liveout which are dead at that point. If liveout is indexed by live_index, then I don't know the maximum live_index for iterating the live_out bitset, and I also don't have a way to map that index back to the def->index that my temps are stored under. We can use the more typical def->index for these bitsets, which resolves both of those problems. The only cost is that ssa_undefs don't get merged into a single bit in the bitfield, but there are generally 1-4 of them in a shader and we don't track liveness for those anyway so splitting them apart is fine. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6408>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.3%
C++
18.2%
Python
2.7%
Assembly
1.5%
Rust
1.2%
Other
0.9%