Emma Anholt 737d4caa83 freedreno: Suballocate our long-lived ring objects.
On drawoverhead -test 9 (8 texture changes), this saves us 172kb of
memory.  That's only ~1% of the GEM memory while the test is running, but
more importantly it saves us 29% of the gem BO allocations.

non-TC drawoverhead -test 9 (8 texture change) throughput 0.449019% +/-
0.336296% (n=100), but this gets better as we get better suballocation
density.

Note that this means that all fd_ringbuffer_new_object calls can now
return data aligned to 64 bytes, instead of 4k.  We may find that we need
to increase it if some of our objects (tex consts, sampler consts, etc.)
require more alignment than that.  But, this may help non-drawoverhead
perf if any of our RB objects have a cache in front of them (indirect
consts?) and we don't have most of our data in the same cache set any
more.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11697>
2021-07-13 22:12:56 +00:00
2021-05-07 13:41:38 +00:00
2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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