Files
third_party_mesa3d/src/intel/compiler/brw_shader.cpp
Jason Ekstrand 7280b0911d intel/compiler: Add support for bindless shaders
The Intel bindless thread dispatch model is very simple.  When a compute
shader is to be used for bindless dispatch, it can request a set of
stack IDs.  These are allocated per-dual-subslice by the hardware and
recycled automatically when the stack ID is returned.  Passed to the
bindless dispatch are a global argument address, a stack ID, and an
address of the BINDLESS_SHADER_RECORD to invoke.  When the bindless
shader is dispatched, it is passed its stack ID as well as the global
and local argument pointers.  The local argument pointer is the address
of the BINDLESS_SHADER_RECORD plus some offset which is specified as
part of the BINDLESS_SHADER_RECORD.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00

1420 lines
40 KiB
C++

/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_cfg.h"
#include "brw_eu.h"
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_vec4_tes.h"
#include "dev/gen_debug.h"
#include "main/uniforms.h"
#include "util/macros.h"
enum brw_reg_type
brw_type_for_base_type(const struct glsl_type *type)
{
switch (type->base_type) {
case GLSL_TYPE_FLOAT16:
return BRW_REGISTER_TYPE_HF;
case GLSL_TYPE_FLOAT:
return BRW_REGISTER_TYPE_F;
case GLSL_TYPE_INT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SUBROUTINE:
return BRW_REGISTER_TYPE_D;
case GLSL_TYPE_INT16:
return BRW_REGISTER_TYPE_W;
case GLSL_TYPE_INT8:
return BRW_REGISTER_TYPE_B;
case GLSL_TYPE_UINT:
return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_UINT16:
return BRW_REGISTER_TYPE_UW;
case GLSL_TYPE_UINT8:
return BRW_REGISTER_TYPE_UB;
case GLSL_TYPE_ARRAY:
return brw_type_for_base_type(type->fields.array);
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_INTERFACE:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_ATOMIC_UINT:
/* These should be overridden with the type of the member when
* dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
* way to trip up if we don't.
*/
return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_IMAGE:
return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_DOUBLE:
return BRW_REGISTER_TYPE_DF;
case GLSL_TYPE_UINT64:
return BRW_REGISTER_TYPE_UQ;
case GLSL_TYPE_INT64:
return BRW_REGISTER_TYPE_Q;
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_FUNCTION:
unreachable("not reached");
}
return BRW_REGISTER_TYPE_F;
}
enum brw_conditional_mod
brw_conditional_for_comparison(unsigned int op)
{
switch (op) {
case ir_binop_less:
return BRW_CONDITIONAL_L;
case ir_binop_gequal:
return BRW_CONDITIONAL_GE;
case ir_binop_equal:
case ir_binop_all_equal: /* same as equal for scalars */
return BRW_CONDITIONAL_Z;
case ir_binop_nequal:
case ir_binop_any_nequal: /* same as nequal for scalars */
return BRW_CONDITIONAL_NZ;
default:
unreachable("not reached: bad operation for comparison");
}
}
uint32_t
brw_math_function(enum opcode op)
{
switch (op) {
case SHADER_OPCODE_RCP:
return BRW_MATH_FUNCTION_INV;
case SHADER_OPCODE_RSQ:
return BRW_MATH_FUNCTION_RSQ;
case SHADER_OPCODE_SQRT:
return BRW_MATH_FUNCTION_SQRT;
case SHADER_OPCODE_EXP2:
return BRW_MATH_FUNCTION_EXP;
case SHADER_OPCODE_LOG2:
return BRW_MATH_FUNCTION_LOG;
case SHADER_OPCODE_POW:
return BRW_MATH_FUNCTION_POW;
case SHADER_OPCODE_SIN:
return BRW_MATH_FUNCTION_SIN;
case SHADER_OPCODE_COS:
return BRW_MATH_FUNCTION_COS;
case SHADER_OPCODE_INT_QUOTIENT:
return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
case SHADER_OPCODE_INT_REMAINDER:
return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
default:
unreachable("not reached: unknown math function");
}
}
bool
brw_texture_offset(const nir_tex_instr *tex, unsigned src,
uint32_t *offset_bits_out)
{
if (!nir_src_is_const(tex->src[src].src))
return false;
const unsigned num_components = nir_tex_instr_src_size(tex, src);
/* Combine all three offsets into a single unsigned dword:
*
* bits 11:8 - U Offset (X component)
* bits 7:4 - V Offset (Y component)
* bits 3:0 - R Offset (Z component)
*/
uint32_t offset_bits = 0;
for (unsigned i = 0; i < num_components; i++) {
int offset = nir_src_comp_as_int(tex->src[src].src, i);
/* offset out of bounds; caller will handle it. */
if (offset > 7 || offset < -8)
return false;
const unsigned shift = 4 * (2 - i);
offset_bits |= (offset << shift) & (0xF << shift);
}
*offset_bits_out = offset_bits;
return true;
}
const char *
brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
{
switch (op) {
case 0 ... NUM_BRW_OPCODES - 1:
/* The DO instruction doesn't exist on Gen6+, but we use it to mark the
* start of a loop in the IR.
*/
if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
return "do";
/* The following conversion opcodes doesn't exist on Gen8+, but we use
* then to mark that we want to do the conversion.
*/
if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
return "f32to16";
if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
return "f16to32";
assert(brw_opcode_desc(devinfo, op)->name);
return brw_opcode_desc(devinfo, op)->name;
case FS_OPCODE_FB_WRITE:
return "fb_write";
case FS_OPCODE_FB_WRITE_LOGICAL:
return "fb_write_logical";
case FS_OPCODE_REP_FB_WRITE:
return "rep_fb_write";
case FS_OPCODE_FB_READ:
return "fb_read";
case FS_OPCODE_FB_READ_LOGICAL:
return "fb_read_logical";
case SHADER_OPCODE_RCP:
return "rcp";
case SHADER_OPCODE_RSQ:
return "rsq";
case SHADER_OPCODE_SQRT:
return "sqrt";
case SHADER_OPCODE_EXP2:
return "exp2";
case SHADER_OPCODE_LOG2:
return "log2";
case SHADER_OPCODE_POW:
return "pow";
case SHADER_OPCODE_INT_QUOTIENT:
return "int_quot";
case SHADER_OPCODE_INT_REMAINDER:
return "int_rem";
case SHADER_OPCODE_SIN:
return "sin";
case SHADER_OPCODE_COS:
return "cos";
case SHADER_OPCODE_SEND:
return "send";
case SHADER_OPCODE_UNDEF:
return "undef";
case SHADER_OPCODE_TEX:
return "tex";
case SHADER_OPCODE_TEX_LOGICAL:
return "tex_logical";
case SHADER_OPCODE_TXD:
return "txd";
case SHADER_OPCODE_TXD_LOGICAL:
return "txd_logical";
case SHADER_OPCODE_TXF:
return "txf";
case SHADER_OPCODE_TXF_LOGICAL:
return "txf_logical";
case SHADER_OPCODE_TXF_LZ:
return "txf_lz";
case SHADER_OPCODE_TXL:
return "txl";
case SHADER_OPCODE_TXL_LOGICAL:
return "txl_logical";
case SHADER_OPCODE_TXL_LZ:
return "txl_lz";
case SHADER_OPCODE_TXS:
return "txs";
case SHADER_OPCODE_TXS_LOGICAL:
return "txs_logical";
case FS_OPCODE_TXB:
return "txb";
case FS_OPCODE_TXB_LOGICAL:
return "txb_logical";
case SHADER_OPCODE_TXF_CMS:
return "txf_cms";
case SHADER_OPCODE_TXF_CMS_LOGICAL:
return "txf_cms_logical";
case SHADER_OPCODE_TXF_CMS_W:
return "txf_cms_w";
case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
return "txf_cms_w_logical";
case SHADER_OPCODE_TXF_UMS:
return "txf_ums";
case SHADER_OPCODE_TXF_UMS_LOGICAL:
return "txf_ums_logical";
case SHADER_OPCODE_TXF_MCS:
return "txf_mcs";
case SHADER_OPCODE_TXF_MCS_LOGICAL:
return "txf_mcs_logical";
case SHADER_OPCODE_LOD:
return "lod";
case SHADER_OPCODE_LOD_LOGICAL:
return "lod_logical";
case SHADER_OPCODE_TG4:
return "tg4";
case SHADER_OPCODE_TG4_LOGICAL:
return "tg4_logical";
case SHADER_OPCODE_TG4_OFFSET:
return "tg4_offset";
case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
return "tg4_offset_logical";
case SHADER_OPCODE_SAMPLEINFO:
return "sampleinfo";
case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
return "sampleinfo_logical";
case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
return "image_size_logical";
case SHADER_OPCODE_SHADER_TIME_ADD:
return "shader_time_add";
case VEC4_OPCODE_UNTYPED_ATOMIC:
return "untyped_atomic";
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
return "untyped_atomic_logical";
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "untyped_atomic_float_logical";
case VEC4_OPCODE_UNTYPED_SURFACE_READ:
return "untyped_surface_read";
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
return "untyped_surface_read_logical";
case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
return "untyped_surface_write";
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
return "untyped_surface_write_logical";
case SHADER_OPCODE_OWORD_BLOCK_READ_LOGICAL:
return "oword_block_read_logical";
case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
return "unaligned_oword_block_read_logical";
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
return "oword_block_write_logical";
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
return "a64_untyped_read_logical";
case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
return "a64_oword_block_read_logical";
case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
return "a64_unaligned_oword_block_read_logical";
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
return "a64_oword_block_write_logical";
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
return "a64_untyped_write_logical";
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
return "a64_byte_scattered_read_logical";
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
return "a64_byte_scattered_write_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
return "a64_untyped_atomic_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
return "a64_untyped_atomic_int64_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "a64_untyped_atomic_float_logical";
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
return "typed_atomic_logical";
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
return "typed_surface_read_logical";
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
return "typed_surface_write_logical";
case SHADER_OPCODE_MEMORY_FENCE:
return "memory_fence";
case FS_OPCODE_SCHEDULING_FENCE:
return "scheduling_fence";
case SHADER_OPCODE_INTERLOCK:
/* For an interlock we actually issue a memory fence via sendc. */
return "interlock";
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
return "byte_scattered_write_logical";
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
return "dword_scattered_read_logical";
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
return "dword_scattered_write_logical";
case SHADER_OPCODE_LOAD_PAYLOAD:
return "load_payload";
case FS_OPCODE_PACK:
return "pack";
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return "gen4_scratch_read";
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return "gen4_scratch_write";
case SHADER_OPCODE_GEN7_SCRATCH_READ:
return "gen7_scratch_read";
case SHADER_OPCODE_SCRATCH_HEADER:
return "scratch_header";
case SHADER_OPCODE_URB_WRITE_SIMD8:
return "gen8_urb_write_simd8";
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
return "gen8_urb_write_simd8_per_slot";
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
return "gen8_urb_write_simd8_masked";
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
return "gen8_urb_write_simd8_masked_per_slot";
case SHADER_OPCODE_URB_READ_SIMD8:
return "urb_read_simd8";
case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
return "urb_read_simd8_per_slot";
case SHADER_OPCODE_FIND_LIVE_CHANNEL:
return "find_live_channel";
case FS_OPCODE_LOAD_LIVE_CHANNELS:
return "load_live_channels";
case SHADER_OPCODE_BROADCAST:
return "broadcast";
case SHADER_OPCODE_SHUFFLE:
return "shuffle";
case SHADER_OPCODE_SEL_EXEC:
return "sel_exec";
case SHADER_OPCODE_QUAD_SWIZZLE:
return "quad_swizzle";
case SHADER_OPCODE_CLUSTER_BROADCAST:
return "cluster_broadcast";
case SHADER_OPCODE_GET_BUFFER_SIZE:
return "get_buffer_size";
case VEC4_OPCODE_MOV_BYTES:
return "mov_bytes";
case VEC4_OPCODE_PACK_BYTES:
return "pack_bytes";
case VEC4_OPCODE_UNPACK_UNIFORM:
return "unpack_uniform";
case VEC4_OPCODE_DOUBLE_TO_F32:
return "double_to_f32";
case VEC4_OPCODE_DOUBLE_TO_D32:
return "double_to_d32";
case VEC4_OPCODE_DOUBLE_TO_U32:
return "double_to_u32";
case VEC4_OPCODE_TO_DOUBLE:
return "single_to_double";
case VEC4_OPCODE_PICK_LOW_32BIT:
return "pick_low_32bit";
case VEC4_OPCODE_PICK_HIGH_32BIT:
return "pick_high_32bit";
case VEC4_OPCODE_SET_LOW_32BIT:
return "set_low_32bit";
case VEC4_OPCODE_SET_HIGH_32BIT:
return "set_high_32bit";
case FS_OPCODE_DDX_COARSE:
return "ddx_coarse";
case FS_OPCODE_DDX_FINE:
return "ddx_fine";
case FS_OPCODE_DDY_COARSE:
return "ddy_coarse";
case FS_OPCODE_DDY_FINE:
return "ddy_fine";
case FS_OPCODE_LINTERP:
return "linterp";
case FS_OPCODE_PIXEL_X:
return "pixel_x";
case FS_OPCODE_PIXEL_Y:
return "pixel_y";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
return "uniform_pull_const";
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
return "uniform_pull_const_gen7";
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
return "varying_pull_const_gen4";
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
return "varying_pull_const_logical";
case FS_OPCODE_DISCARD_JUMP:
return "discard_jump";
case FS_OPCODE_SET_SAMPLE_ID:
return "set_sample_id";
case FS_OPCODE_PACK_HALF_2x16_SPLIT:
return "pack_half_2x16_split";
case FS_OPCODE_PLACEHOLDER_HALT:
return "placeholder_halt";
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
return "interp_sample";
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
return "interp_shared_offset";
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
return "interp_per_slot_offset";
case VS_OPCODE_URB_WRITE:
return "vs_urb_write";
case VS_OPCODE_PULL_CONSTANT_LOAD:
return "pull_constant_load";
case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
return "pull_constant_load_gen7";
case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
return "unpack_flags_simd4x2";
case GS_OPCODE_URB_WRITE:
return "gs_urb_write";
case GS_OPCODE_URB_WRITE_ALLOCATE:
return "gs_urb_write_allocate";
case GS_OPCODE_THREAD_END:
return "gs_thread_end";
case GS_OPCODE_SET_WRITE_OFFSET:
return "set_write_offset";
case GS_OPCODE_SET_VERTEX_COUNT:
return "set_vertex_count";
case GS_OPCODE_SET_DWORD_2:
return "set_dword_2";
case GS_OPCODE_PREPARE_CHANNEL_MASKS:
return "prepare_channel_masks";
case GS_OPCODE_SET_CHANNEL_MASKS:
return "set_channel_masks";
case GS_OPCODE_GET_INSTANCE_ID:
return "get_instance_id";
case GS_OPCODE_FF_SYNC:
return "ff_sync";
case GS_OPCODE_SET_PRIMITIVE_ID:
return "set_primitive_id";
case GS_OPCODE_SVB_WRITE:
return "gs_svb_write";
case GS_OPCODE_SVB_SET_DST_INDEX:
return "gs_svb_set_dst_index";
case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
return "gs_ff_sync_set_primitives";
case CS_OPCODE_CS_TERMINATE:
return "cs_terminate";
case SHADER_OPCODE_BARRIER:
return "barrier";
case SHADER_OPCODE_MULH:
return "mulh";
case SHADER_OPCODE_ISUB_SAT:
return "isub_sat";
case SHADER_OPCODE_USUB_SAT:
return "usub_sat";
case SHADER_OPCODE_MOV_INDIRECT:
return "mov_indirect";
case SHADER_OPCODE_MOV_RELOC_IMM:
return "mov_reloc_imm";
case VEC4_OPCODE_URB_READ:
return "urb_read";
case TCS_OPCODE_GET_INSTANCE_ID:
return "tcs_get_instance_id";
case TCS_OPCODE_URB_WRITE:
return "tcs_urb_write";
case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
return "tcs_set_input_urb_offsets";
case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
return "tcs_set_output_urb_offsets";
case TCS_OPCODE_GET_PRIMITIVE_ID:
return "tcs_get_primitive_id";
case TCS_OPCODE_CREATE_BARRIER_HEADER:
return "tcs_create_barrier_header";
case TCS_OPCODE_SRC0_010_IS_ZERO:
return "tcs_src0<0,1,0>_is_zero";
case TCS_OPCODE_RELEASE_INPUT:
return "tcs_release_input";
case TCS_OPCODE_THREAD_END:
return "tcs_thread_end";
case TES_OPCODE_CREATE_INPUT_READ_HEADER:
return "tes_create_input_read_header";
case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
return "tes_add_indirect_urb_offset";
case TES_OPCODE_GET_PRIMITIVE_ID:
return "tes_get_primitive_id";
case SHADER_OPCODE_RND_MODE:
return "rnd_mode";
case SHADER_OPCODE_FLOAT_CONTROL_MODE:
return "float_control_mode";
case SHADER_OPCODE_GET_DSS_ID:
return "get_dss_id";
case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
return "btd_spawn_logical";
case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
return "btd_retire_logical";
}
unreachable("not reached");
}
bool
brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
{
union {
unsigned ud;
int d;
float f;
double df;
} imm, sat_imm = { 0 };
const unsigned size = type_sz(type);
/* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
* irrelevant, so just check the size of the type and copy from/to an
* appropriately sized field.
*/
if (size < 8)
imm.ud = reg->ud;
else
imm.df = reg->df;
switch (type) {
case BRW_REGISTER_TYPE_UD:
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UW:
case BRW_REGISTER_TYPE_W:
case BRW_REGISTER_TYPE_UQ:
case BRW_REGISTER_TYPE_Q:
/* Nothing to do. */
return false;
case BRW_REGISTER_TYPE_F:
sat_imm.f = SATURATE(imm.f);
break;
case BRW_REGISTER_TYPE_DF:
sat_imm.df = SATURATE(imm.df);
break;
case BRW_REGISTER_TYPE_UB:
case BRW_REGISTER_TYPE_B:
unreachable("no UB/B immediates");
case BRW_REGISTER_TYPE_V:
case BRW_REGISTER_TYPE_UV:
case BRW_REGISTER_TYPE_VF:
unreachable("unimplemented: saturate vector immediate");
case BRW_REGISTER_TYPE_HF:
unreachable("unimplemented: saturate HF immediate");
case BRW_REGISTER_TYPE_NF:
unreachable("no NF immediates");
}
if (size < 8) {
if (imm.ud != sat_imm.ud) {
reg->ud = sat_imm.ud;
return true;
}
} else {
if (imm.df != sat_imm.df) {
reg->df = sat_imm.df;
return true;
}
}
return false;
}
bool
brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
{
switch (type) {
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UD:
reg->d = -reg->d;
return true;
case BRW_REGISTER_TYPE_W:
case BRW_REGISTER_TYPE_UW: {
uint16_t value = -(int16_t)reg->ud;
reg->ud = value | (uint32_t)value << 16;
return true;
}
case BRW_REGISTER_TYPE_F:
reg->f = -reg->f;
return true;
case BRW_REGISTER_TYPE_VF:
reg->ud ^= 0x80808080;
return true;
case BRW_REGISTER_TYPE_DF:
reg->df = -reg->df;
return true;
case BRW_REGISTER_TYPE_UQ:
case BRW_REGISTER_TYPE_Q:
reg->d64 = -reg->d64;
return true;
case BRW_REGISTER_TYPE_UB:
case BRW_REGISTER_TYPE_B:
unreachable("no UB/B immediates");
case BRW_REGISTER_TYPE_UV:
case BRW_REGISTER_TYPE_V:
assert(!"unimplemented: negate UV/V immediate");
case BRW_REGISTER_TYPE_HF:
reg->ud ^= 0x80008000;
return true;
case BRW_REGISTER_TYPE_NF:
unreachable("no NF immediates");
}
return false;
}
bool
brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
{
switch (type) {
case BRW_REGISTER_TYPE_D:
reg->d = abs(reg->d);
return true;
case BRW_REGISTER_TYPE_W: {
uint16_t value = abs((int16_t)reg->ud);
reg->ud = value | (uint32_t)value << 16;
return true;
}
case BRW_REGISTER_TYPE_F:
reg->f = fabsf(reg->f);
return true;
case BRW_REGISTER_TYPE_DF:
reg->df = fabs(reg->df);
return true;
case BRW_REGISTER_TYPE_VF:
reg->ud &= ~0x80808080;
return true;
case BRW_REGISTER_TYPE_Q:
reg->d64 = imaxabs(reg->d64);
return true;
case BRW_REGISTER_TYPE_UB:
case BRW_REGISTER_TYPE_B:
unreachable("no UB/B immediates");
case BRW_REGISTER_TYPE_UQ:
case BRW_REGISTER_TYPE_UD:
case BRW_REGISTER_TYPE_UW:
case BRW_REGISTER_TYPE_UV:
/* Presumably the absolute value modifier on an unsigned source is a
* nop, but it would be nice to confirm.
*/
assert(!"unimplemented: abs unsigned immediate");
case BRW_REGISTER_TYPE_V:
assert(!"unimplemented: abs V immediate");
case BRW_REGISTER_TYPE_HF:
reg->ud &= ~0x80008000;
return true;
case BRW_REGISTER_TYPE_NF:
unreachable("no NF immediates");
}
return false;
}
backend_shader::backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const nir_shader *shader,
struct brw_stage_prog_data *stage_prog_data)
: compiler(compiler),
log_data(log_data),
devinfo(compiler->devinfo),
nir(shader),
stage_prog_data(stage_prog_data),
mem_ctx(mem_ctx),
cfg(NULL), idom_analysis(this),
stage(shader->info.stage)
{
debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
stage_name = _mesa_shader_stage_to_string(stage);
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
}
backend_shader::~backend_shader()
{
}
bool
backend_reg::equals(const backend_reg &r) const
{
return brw_regs_equal(this, &r) && offset == r.offset;
}
bool
backend_reg::negative_equals(const backend_reg &r) const
{
return brw_regs_negative_equal(this, &r) && offset == r.offset;
}
bool
backend_reg::is_zero() const
{
if (file != IMM)
return false;
assert(type_sz(type) > 1);
switch (type) {
case BRW_REGISTER_TYPE_HF:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
case BRW_REGISTER_TYPE_F:
return f == 0;
case BRW_REGISTER_TYPE_DF:
return df == 0;
case BRW_REGISTER_TYPE_W:
case BRW_REGISTER_TYPE_UW:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 0;
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UD:
return d == 0;
case BRW_REGISTER_TYPE_UQ:
case BRW_REGISTER_TYPE_Q:
return u64 == 0;
default:
return false;
}
}
bool
backend_reg::is_one() const
{
if (file != IMM)
return false;
assert(type_sz(type) > 1);
switch (type) {
case BRW_REGISTER_TYPE_HF:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 0x3c00;
case BRW_REGISTER_TYPE_F:
return f == 1.0f;
case BRW_REGISTER_TYPE_DF:
return df == 1.0;
case BRW_REGISTER_TYPE_W:
case BRW_REGISTER_TYPE_UW:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 1;
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UD:
return d == 1;
case BRW_REGISTER_TYPE_UQ:
case BRW_REGISTER_TYPE_Q:
return u64 == 1;
default:
return false;
}
}
bool
backend_reg::is_negative_one() const
{
if (file != IMM)
return false;
assert(type_sz(type) > 1);
switch (type) {
case BRW_REGISTER_TYPE_HF:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 0xbc00;
case BRW_REGISTER_TYPE_F:
return f == -1.0;
case BRW_REGISTER_TYPE_DF:
return df == -1.0;
case BRW_REGISTER_TYPE_W:
assert((d & 0xffff) == ((d >> 16) & 0xffff));
return (d & 0xffff) == 0xffff;
case BRW_REGISTER_TYPE_D:
return d == -1;
case BRW_REGISTER_TYPE_Q:
return d64 == -1;
default:
return false;
}
}
bool
backend_reg::is_null() const
{
return file == ARF && nr == BRW_ARF_NULL;
}
bool
backend_reg::is_accumulator() const
{
return file == ARF && nr == BRW_ARF_ACCUMULATOR;
}
bool
backend_instruction::is_commutative() const
{
switch (opcode) {
case BRW_OPCODE_AND:
case BRW_OPCODE_OR:
case BRW_OPCODE_XOR:
case BRW_OPCODE_ADD:
case BRW_OPCODE_MUL:
case SHADER_OPCODE_MULH:
return true;
case BRW_OPCODE_SEL:
/* MIN and MAX are commutative. */
if (conditional_mod == BRW_CONDITIONAL_GE ||
conditional_mod == BRW_CONDITIONAL_L) {
return true;
}
/* fallthrough */
default:
return false;
}
}
bool
backend_instruction::is_3src(const struct gen_device_info *devinfo) const
{
return ::is_3src(devinfo, opcode);
}
bool
backend_instruction::is_tex() const
{
return (opcode == SHADER_OPCODE_TEX ||
opcode == FS_OPCODE_TXB ||
opcode == SHADER_OPCODE_TXD ||
opcode == SHADER_OPCODE_TXF ||
opcode == SHADER_OPCODE_TXF_LZ ||
opcode == SHADER_OPCODE_TXF_CMS ||
opcode == SHADER_OPCODE_TXF_CMS_W ||
opcode == SHADER_OPCODE_TXF_UMS ||
opcode == SHADER_OPCODE_TXF_MCS ||
opcode == SHADER_OPCODE_TXL ||
opcode == SHADER_OPCODE_TXL_LZ ||
opcode == SHADER_OPCODE_TXS ||
opcode == SHADER_OPCODE_LOD ||
opcode == SHADER_OPCODE_TG4 ||
opcode == SHADER_OPCODE_TG4_OFFSET ||
opcode == SHADER_OPCODE_SAMPLEINFO);
}
bool
backend_instruction::is_math() const
{
return (opcode == SHADER_OPCODE_RCP ||
opcode == SHADER_OPCODE_RSQ ||
opcode == SHADER_OPCODE_SQRT ||
opcode == SHADER_OPCODE_EXP2 ||
opcode == SHADER_OPCODE_LOG2 ||
opcode == SHADER_OPCODE_SIN ||
opcode == SHADER_OPCODE_COS ||
opcode == SHADER_OPCODE_INT_QUOTIENT ||
opcode == SHADER_OPCODE_INT_REMAINDER ||
opcode == SHADER_OPCODE_POW);
}
bool
backend_instruction::is_control_flow() const
{
switch (opcode) {
case BRW_OPCODE_DO:
case BRW_OPCODE_WHILE:
case BRW_OPCODE_IF:
case BRW_OPCODE_ELSE:
case BRW_OPCODE_ENDIF:
case BRW_OPCODE_BREAK:
case BRW_OPCODE_CONTINUE:
return true;
default:
return false;
}
}
bool
backend_instruction::can_do_source_mods() const
{
switch (opcode) {
case BRW_OPCODE_ADDC:
case BRW_OPCODE_BFE:
case BRW_OPCODE_BFI1:
case BRW_OPCODE_BFI2:
case BRW_OPCODE_BFREV:
case BRW_OPCODE_CBIT:
case BRW_OPCODE_FBH:
case BRW_OPCODE_FBL:
case BRW_OPCODE_ROL:
case BRW_OPCODE_ROR:
case BRW_OPCODE_SUBB:
case SHADER_OPCODE_BROADCAST:
case SHADER_OPCODE_CLUSTER_BROADCAST:
case SHADER_OPCODE_MOV_INDIRECT:
return false;
default:
return true;
}
}
bool
backend_instruction::can_do_saturate() const
{
switch (opcode) {
case BRW_OPCODE_ADD:
case BRW_OPCODE_ASR:
case BRW_OPCODE_AVG:
case BRW_OPCODE_CSEL:
case BRW_OPCODE_DP2:
case BRW_OPCODE_DP3:
case BRW_OPCODE_DP4:
case BRW_OPCODE_DPH:
case BRW_OPCODE_F16TO32:
case BRW_OPCODE_F32TO16:
case BRW_OPCODE_LINE:
case BRW_OPCODE_LRP:
case BRW_OPCODE_MAC:
case BRW_OPCODE_MAD:
case BRW_OPCODE_MATH:
case BRW_OPCODE_MOV:
case BRW_OPCODE_MUL:
case SHADER_OPCODE_MULH:
case BRW_OPCODE_PLN:
case BRW_OPCODE_RNDD:
case BRW_OPCODE_RNDE:
case BRW_OPCODE_RNDU:
case BRW_OPCODE_RNDZ:
case BRW_OPCODE_SEL:
case BRW_OPCODE_SHL:
case BRW_OPCODE_SHR:
case FS_OPCODE_LINTERP:
case SHADER_OPCODE_COS:
case SHADER_OPCODE_EXP2:
case SHADER_OPCODE_LOG2:
case SHADER_OPCODE_POW:
case SHADER_OPCODE_RCP:
case SHADER_OPCODE_RSQ:
case SHADER_OPCODE_SIN:
case SHADER_OPCODE_SQRT:
return true;
default:
return false;
}
}
bool
backend_instruction::can_do_cmod() const
{
switch (opcode) {
case BRW_OPCODE_ADD:
case BRW_OPCODE_ADDC:
case BRW_OPCODE_AND:
case BRW_OPCODE_ASR:
case BRW_OPCODE_AVG:
case BRW_OPCODE_CMP:
case BRW_OPCODE_CMPN:
case BRW_OPCODE_DP2:
case BRW_OPCODE_DP3:
case BRW_OPCODE_DP4:
case BRW_OPCODE_DPH:
case BRW_OPCODE_F16TO32:
case BRW_OPCODE_F32TO16:
case BRW_OPCODE_FRC:
case BRW_OPCODE_LINE:
case BRW_OPCODE_LRP:
case BRW_OPCODE_LZD:
case BRW_OPCODE_MAC:
case BRW_OPCODE_MACH:
case BRW_OPCODE_MAD:
case BRW_OPCODE_MOV:
case BRW_OPCODE_MUL:
case BRW_OPCODE_NOT:
case BRW_OPCODE_OR:
case BRW_OPCODE_PLN:
case BRW_OPCODE_RNDD:
case BRW_OPCODE_RNDE:
case BRW_OPCODE_RNDU:
case BRW_OPCODE_RNDZ:
case BRW_OPCODE_SAD2:
case BRW_OPCODE_SADA2:
case BRW_OPCODE_SHL:
case BRW_OPCODE_SHR:
case BRW_OPCODE_SUBB:
case BRW_OPCODE_XOR:
case FS_OPCODE_LINTERP:
return true;
default:
return false;
}
}
bool
backend_instruction::reads_accumulator_implicitly() const
{
switch (opcode) {
case BRW_OPCODE_MAC:
case BRW_OPCODE_MACH:
case BRW_OPCODE_SADA2:
return true;
default:
return false;
}
}
bool
backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
{
return writes_accumulator ||
(devinfo->gen < 6 &&
((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
(opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
(opcode == FS_OPCODE_LINTERP &&
(!devinfo->has_pln || devinfo->gen <= 6));
}
bool
backend_instruction::has_side_effects() const
{
switch (opcode) {
case SHADER_OPCODE_SEND:
return send_has_side_effects;
case BRW_OPCODE_SYNC:
case VEC4_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_INTERLOCK:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
case FS_OPCODE_FB_WRITE_LOGICAL:
case FS_OPCODE_REP_FB_WRITE:
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
case SHADER_OPCODE_RND_MODE:
case SHADER_OPCODE_FLOAT_CONTROL_MODE:
case FS_OPCODE_SCHEDULING_FENCE:
case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
case SHADER_OPCODE_BTD_SPAWN_LOGICAL:
case SHADER_OPCODE_BTD_RETIRE_LOGICAL:
return true;
default:
return eot;
}
}
bool
backend_instruction::is_volatile() const
{
switch (opcode) {
case SHADER_OPCODE_SEND:
return send_is_volatile;
case VEC4_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_URB_READ_SIMD8:
case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
case VEC4_OPCODE_URB_READ:
return true;
default:
return false;
}
}
#ifndef NDEBUG
static bool
inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
{
bool found = false;
foreach_inst_in_block (backend_instruction, i, block) {
if (inst == i) {
found = true;
}
}
return found;
}
#endif
static void
adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
{
for (bblock_t *block_iter = start_block->next();
block_iter;
block_iter = block_iter->next()) {
block_iter->start_ip += ip_adjustment;
block_iter->end_ip += ip_adjustment;
}
}
void
backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
{
assert(this != inst);
if (!this->is_head_sentinel())
assert(inst_is_in_block(block, this) || !"Instruction not in block");
block->end_ip++;
adjust_later_block_ips(block, 1);
exec_node::insert_after(inst);
}
void
backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
{
assert(this != inst);
if (!this->is_tail_sentinel())
assert(inst_is_in_block(block, this) || !"Instruction not in block");
block->end_ip++;
adjust_later_block_ips(block, 1);
exec_node::insert_before(inst);
}
void
backend_instruction::insert_before(bblock_t *block, exec_list *list)
{
assert(inst_is_in_block(block, this) || !"Instruction not in block");
unsigned num_inst = list->length();
block->end_ip += num_inst;
adjust_later_block_ips(block, num_inst);
exec_node::insert_before(list);
}
void
backend_instruction::remove(bblock_t *block)
{
assert(inst_is_in_block(block, this) || !"Instruction not in block");
adjust_later_block_ips(block, -1);
if (block->start_ip == block->end_ip) {
block->cfg->remove_block(block);
} else {
block->end_ip--;
}
exec_node::remove();
}
void
backend_shader::dump_instructions() const
{
dump_instructions(NULL);
}
void
backend_shader::dump_instructions(const char *name) const
{
FILE *file = stderr;
if (name && geteuid() != 0) {
file = fopen(name, "w");
if (!file)
file = stderr;
}
if (cfg) {
int ip = 0;
foreach_block_and_inst(block, backend_instruction, inst, cfg) {
if (!(INTEL_DEBUG & DEBUG_OPTIMIZER))
fprintf(file, "%4d: ", ip++);
dump_instruction(inst, file);
}
} else {
int ip = 0;
foreach_in_list(backend_instruction, inst, &instructions) {
if (!(INTEL_DEBUG & DEBUG_OPTIMIZER))
fprintf(file, "%4d: ", ip++);
dump_instruction(inst, file);
}
}
if (file != stderr) {
fclose(file);
}
}
void
backend_shader::calculate_cfg()
{
if (this->cfg)
return;
cfg = new(mem_ctx) cfg_t(this, &this->instructions);
}
void
backend_shader::invalidate_analysis(brw::analysis_dependency_class c)
{
idom_analysis.invalidate(c);
}
extern "C" const unsigned *
brw_compile_tes(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
const struct brw_tes_prog_key *key,
const struct brw_vue_map *input_vue_map,
struct brw_tes_prog_data *prog_data,
nir_shader *nir,
int shader_time_index,
struct brw_compile_stats *stats,
char **error_str)
{
const struct gen_device_info *devinfo = compiler->devinfo;
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
const unsigned *assembly;
prog_data->base.base.stage = MESA_SHADER_TESS_EVAL;
nir->info.inputs_read = key->inputs_read;
nir->info.patch_inputs_read = key->patch_inputs_read;
brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
brw_nir_lower_tes_inputs(nir, input_vue_map);
brw_nir_lower_vue_outputs(nir);
brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader, 1);
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
assert(output_size_bytes >= 1);
if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
return NULL;
}
prog_data->base.clip_distance_mask =
((1 << nir->info.clip_distance_array_size) - 1);
prog_data->base.cull_distance_mask =
((1 << nir->info.cull_distance_array_size) - 1) <<
nir->info.clip_distance_array_size;
/* URB entry sizes are stored as a multiple of 64 bytes. */
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
prog_data->base.urb_read_length = 0;
STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
TESS_SPACING_FRACTIONAL_ODD - 1);
STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
TESS_SPACING_FRACTIONAL_EVEN - 1);
prog_data->partitioning =
(enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
switch (nir->info.tess.primitive_mode) {
case GL_QUADS:
prog_data->domain = BRW_TESS_DOMAIN_QUAD;
break;
case GL_TRIANGLES:
prog_data->domain = BRW_TESS_DOMAIN_TRI;
break;
case GL_ISOLINES:
prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
break;
default:
unreachable("invalid domain shader primitive mode");
}
if (nir->info.tess.point_mode) {
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
} else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
} else {
/* Hardware winding order is backwards from OpenGL */
prog_data->output_topology =
nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
}
if (INTEL_DEBUG & DEBUG_TES) {
fprintf(stderr, "TES Input ");
brw_print_vue_map(stderr, input_vue_map);
fprintf(stderr, "TES Output ");
brw_print_vue_map(stderr, &prog_data->base.vue_map);
}
if (is_scalar) {
fs_visitor v(compiler, log_data, mem_ctx, &key->base,
&prog_data->base.base, nir, 8,
shader_time_index, input_vue_map);
if (!v.run_tes()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, v.fail_msg);
return NULL;
}
prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
fs_generator g(compiler, log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
if (INTEL_DEBUG & DEBUG_TES) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation evaluation shader %s",
nir->info.label ? nir->info.label
: "unnamed",
nir->info.name));
}
g.generate_code(v.cfg, 8, v.shader_stats,
v.performance_analysis.require(), stats);
g.add_const_data(nir->constant_data, nir->constant_data_size);
assembly = g.get_assembly();
} else {
brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
nir, mem_ctx, shader_time_index);
if (!v.run()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, v.fail_msg);
return NULL;
}
if (INTEL_DEBUG & DEBUG_TES)
v.dump_instructions();
assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
&prog_data->base, v.cfg,
v.performance_analysis.require(),
stats);
}
return assembly;
}