
To st_texture_release_context_sampler_view() to be more clear that it's context-specific. Reviewed-by: Neha Bhende <bhenden@vmware.com>
804 lines
26 KiB
C
804 lines
26 KiB
C
/**************************************************************************
|
|
*
|
|
* Copyright 2007 VMware, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sub license, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the
|
|
* next paragraph) shall be included in all copies or substantial portions
|
|
* of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
|
|
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
**************************************************************************/
|
|
|
|
#include "main/imports.h"
|
|
#include "main/accum.h"
|
|
#include "main/api_exec.h"
|
|
#include "main/context.h"
|
|
#include "main/glthread.h"
|
|
#include "main/samplerobj.h"
|
|
#include "main/shaderobj.h"
|
|
#include "main/version.h"
|
|
#include "main/vtxfmt.h"
|
|
#include "main/hash.h"
|
|
#include "program/prog_cache.h"
|
|
#include "vbo/vbo.h"
|
|
#include "glapi/glapi.h"
|
|
#include "st_manager.h"
|
|
#include "st_context.h"
|
|
#include "st_debug.h"
|
|
#include "st_cb_bitmap.h"
|
|
#include "st_cb_blit.h"
|
|
#include "st_cb_bufferobjects.h"
|
|
#include "st_cb_clear.h"
|
|
#include "st_cb_compute.h"
|
|
#include "st_cb_condrender.h"
|
|
#include "st_cb_copyimage.h"
|
|
#include "st_cb_drawpixels.h"
|
|
#include "st_cb_rasterpos.h"
|
|
#include "st_cb_drawtex.h"
|
|
#include "st_cb_eglimage.h"
|
|
#include "st_cb_fbo.h"
|
|
#include "st_cb_feedback.h"
|
|
#include "st_cb_memoryobjects.h"
|
|
#include "st_cb_msaa.h"
|
|
#include "st_cb_perfmon.h"
|
|
#include "st_cb_program.h"
|
|
#include "st_cb_queryobj.h"
|
|
#include "st_cb_readpixels.h"
|
|
#include "st_cb_semaphoreobjects.h"
|
|
#include "st_cb_texture.h"
|
|
#include "st_cb_xformfb.h"
|
|
#include "st_cb_flush.h"
|
|
#include "st_cb_syncobj.h"
|
|
#include "st_cb_strings.h"
|
|
#include "st_cb_texturebarrier.h"
|
|
#include "st_cb_viewport.h"
|
|
#include "st_atom.h"
|
|
#include "st_draw.h"
|
|
#include "st_extensions.h"
|
|
#include "st_gen_mipmap.h"
|
|
#include "st_pbo.h"
|
|
#include "st_program.h"
|
|
#include "st_sampler_view.h"
|
|
#include "st_shader_cache.h"
|
|
#include "st_vdpau.h"
|
|
#include "st_texture.h"
|
|
#include "st_util.h"
|
|
#include "pipe/p_context.h"
|
|
#include "util/u_cpu_detect.h"
|
|
#include "util/u_inlines.h"
|
|
#include "util/u_upload_mgr.h"
|
|
#include "util/u_vbuf.h"
|
|
#include "cso_cache/cso_context.h"
|
|
|
|
|
|
DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.Enable()
|
|
*/
|
|
static void
|
|
st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
|
|
{
|
|
struct st_context *st = st_context(ctx);
|
|
|
|
switch (cap) {
|
|
case GL_DEBUG_OUTPUT:
|
|
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
|
|
st_update_debug_callback(st);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.QueryMemoryInfo()
|
|
*/
|
|
static void
|
|
st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
|
|
{
|
|
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
|
|
struct pipe_memory_info info;
|
|
|
|
assert(screen->query_memory_info);
|
|
if (!screen->query_memory_info)
|
|
return;
|
|
|
|
screen->query_memory_info(screen, &info);
|
|
|
|
out->total_device_memory = info.total_device_memory;
|
|
out->avail_device_memory = info.avail_device_memory;
|
|
out->total_staging_memory = info.total_staging_memory;
|
|
out->avail_staging_memory = info.avail_staging_memory;
|
|
out->device_memory_evicted = info.device_memory_evicted;
|
|
out->nr_device_memory_evictions = info.nr_device_memory_evictions;
|
|
}
|
|
|
|
|
|
static uint64_t
|
|
st_get_active_states(struct gl_context *ctx)
|
|
{
|
|
struct st_vertex_program *vp =
|
|
st_vertex_program(ctx->VertexProgram._Current);
|
|
struct st_common_program *tcp =
|
|
st_common_program(ctx->TessCtrlProgram._Current);
|
|
struct st_common_program *tep =
|
|
st_common_program(ctx->TessEvalProgram._Current);
|
|
struct st_common_program *gp =
|
|
st_common_program(ctx->GeometryProgram._Current);
|
|
struct st_fragment_program *fp =
|
|
st_fragment_program(ctx->FragmentProgram._Current);
|
|
struct st_compute_program *cp =
|
|
st_compute_program(ctx->ComputeProgram._Current);
|
|
uint64_t active_shader_states = 0;
|
|
|
|
if (vp)
|
|
active_shader_states |= vp->affected_states;
|
|
if (tcp)
|
|
active_shader_states |= tcp->affected_states;
|
|
if (tep)
|
|
active_shader_states |= tep->affected_states;
|
|
if (gp)
|
|
active_shader_states |= gp->affected_states;
|
|
if (fp)
|
|
active_shader_states |= fp->affected_states;
|
|
if (cp)
|
|
active_shader_states |= cp->affected_states;
|
|
|
|
/* Mark non-shader-resource shader states as "always active". */
|
|
return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
|
|
}
|
|
|
|
|
|
void
|
|
st_invalidate_buffers(struct st_context *st)
|
|
{
|
|
st->dirty |= ST_NEW_BLEND |
|
|
ST_NEW_DSA |
|
|
ST_NEW_FB_STATE |
|
|
ST_NEW_SAMPLE_STATE |
|
|
ST_NEW_SAMPLE_SHADING |
|
|
ST_NEW_FS_STATE |
|
|
ST_NEW_POLY_STIPPLE |
|
|
ST_NEW_VIEWPORT |
|
|
ST_NEW_RASTERIZER |
|
|
ST_NEW_SCISSOR |
|
|
ST_NEW_WINDOW_RECTANGLES;
|
|
}
|
|
|
|
|
|
static inline bool
|
|
st_vp_uses_current_values(const struct gl_context *ctx)
|
|
{
|
|
const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read;
|
|
return _mesa_draw_current_bits(ctx) & inputs;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called via ctx->Driver.UpdateState()
|
|
*/
|
|
static void
|
|
st_invalidate_state(struct gl_context *ctx)
|
|
{
|
|
GLbitfield new_state = ctx->NewState;
|
|
struct st_context *st = st_context(ctx);
|
|
|
|
if (new_state & _NEW_BUFFERS) {
|
|
st_invalidate_buffers(st);
|
|
} else {
|
|
/* These set a subset of flags set by _NEW_BUFFERS, so we only have to
|
|
* check them when _NEW_BUFFERS isn't set.
|
|
*/
|
|
if (new_state & _NEW_PROGRAM)
|
|
st->dirty |= ST_NEW_RASTERIZER;
|
|
|
|
if (new_state & _NEW_FOG)
|
|
st->dirty |= ST_NEW_FS_STATE;
|
|
|
|
if (new_state & _NEW_FRAG_CLAMP) {
|
|
if (st->clamp_frag_color_in_shader)
|
|
st->dirty |= ST_NEW_FS_STATE;
|
|
else
|
|
st->dirty |= ST_NEW_RASTERIZER;
|
|
}
|
|
}
|
|
|
|
if (new_state & (_NEW_LIGHT |
|
|
_NEW_POINT))
|
|
st->dirty |= ST_NEW_RASTERIZER;
|
|
|
|
if (new_state & _NEW_PROJECTION &&
|
|
st_user_clip_planes_enabled(ctx))
|
|
st->dirty |= ST_NEW_CLIP_STATE;
|
|
|
|
if (new_state & _NEW_PIXEL)
|
|
st->dirty |= ST_NEW_PIXEL_TRANSFER;
|
|
|
|
if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx))
|
|
st->dirty |= ST_NEW_VERTEX_ARRAYS;
|
|
|
|
/* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
|
|
if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
|
|
st->dirty |= ST_NEW_VS_STATE;
|
|
|
|
/* Which shaders are dirty will be determined manually. */
|
|
if (new_state & _NEW_PROGRAM) {
|
|
st->gfx_shaders_may_be_dirty = true;
|
|
st->compute_shader_may_be_dirty = true;
|
|
/* This will mask out unused shader resources. */
|
|
st->active_states = st_get_active_states(ctx);
|
|
}
|
|
|
|
if (new_state & _NEW_TEXTURE_OBJECT) {
|
|
st->dirty |= st->active_states &
|
|
(ST_NEW_SAMPLER_VIEWS |
|
|
ST_NEW_SAMPLERS |
|
|
ST_NEW_IMAGE_UNITS);
|
|
if (ctx->FragmentProgram._Current &&
|
|
ctx->FragmentProgram._Current->ExternalSamplersUsed) {
|
|
st->dirty |= ST_NEW_FS_STATE;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
|
|
{
|
|
uint i;
|
|
|
|
st_destroy_atoms(st);
|
|
st_destroy_draw(st);
|
|
st_destroy_clear(st);
|
|
st_destroy_bitmap(st);
|
|
st_destroy_drawpix(st);
|
|
st_destroy_drawtex(st);
|
|
st_destroy_perfmon(st);
|
|
st_destroy_pbo_helpers(st);
|
|
st_destroy_bound_texture_handles(st);
|
|
st_destroy_bound_image_handles(st);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
|
|
pipe_sampler_view_release(st->pipe,
|
|
&st->state.frag_sampler_views[i]);
|
|
}
|
|
|
|
/* free glReadPixels cache data */
|
|
st_invalidate_readpix_cache(st);
|
|
util_throttle_deinit(st->pipe->screen, &st->throttle);
|
|
|
|
cso_destroy_context(st->cso_context);
|
|
|
|
if (st->pipe && destroy_pipe)
|
|
st->pipe->destroy(st->pipe);
|
|
|
|
free(st);
|
|
}
|
|
|
|
|
|
static void
|
|
st_init_driver_flags(struct st_context *st)
|
|
{
|
|
struct gl_driver_flags *f = &st->ctx->DriverFlags;
|
|
|
|
f->NewArray = ST_NEW_VERTEX_ARRAYS;
|
|
f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
|
|
f->NewTileRasterOrder = ST_NEW_RASTERIZER;
|
|
f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
|
|
f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
|
|
|
|
/* Shader resources */
|
|
f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
|
|
if (st->has_hw_atomics)
|
|
f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
|
|
else
|
|
f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
|
|
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
|
|
f->NewImageUnits = ST_NEW_IMAGE_UNITS;
|
|
|
|
f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
|
|
f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
|
|
f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
|
|
f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
|
|
f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
|
|
f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
|
|
|
|
f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
|
|
f->NewFramebufferSRGB = ST_NEW_FB_STATE;
|
|
f->NewScissorRect = ST_NEW_SCISSOR;
|
|
f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
|
|
f->NewAlphaTest = ST_NEW_DSA;
|
|
f->NewBlend = ST_NEW_BLEND;
|
|
f->NewBlendColor = ST_NEW_BLEND_COLOR;
|
|
f->NewColorMask = ST_NEW_BLEND;
|
|
f->NewDepth = ST_NEW_DSA;
|
|
f->NewLogicOp = ST_NEW_BLEND;
|
|
f->NewStencil = ST_NEW_DSA;
|
|
f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
|
|
ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING;
|
|
f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
|
|
f->NewSampleMask = ST_NEW_SAMPLE_STATE;
|
|
f->NewSampleLocations = ST_NEW_SAMPLE_STATE;
|
|
f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
|
|
|
|
/* This depends on what the gallium driver wants. */
|
|
if (st->force_persample_in_shader) {
|
|
f->NewMultisampleEnable |= ST_NEW_FS_STATE;
|
|
f->NewSampleShading |= ST_NEW_FS_STATE;
|
|
} else {
|
|
f->NewSampleShading |= ST_NEW_RASTERIZER;
|
|
}
|
|
|
|
f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
|
|
f->NewClipPlane = ST_NEW_CLIP_STATE;
|
|
f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
|
|
f->NewDepthClamp = ST_NEW_RASTERIZER;
|
|
f->NewLineState = ST_NEW_RASTERIZER;
|
|
f->NewPolygonState = ST_NEW_RASTERIZER;
|
|
f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
|
|
f->NewViewport = ST_NEW_VIEWPORT;
|
|
f->NewNvConservativeRasterization = ST_NEW_RASTERIZER;
|
|
f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER;
|
|
}
|
|
|
|
|
|
static struct st_context *
|
|
st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
|
|
const struct st_config_options *options, bool no_error)
|
|
{
|
|
struct pipe_screen *screen = pipe->screen;
|
|
uint i;
|
|
struct st_context *st = ST_CALLOC_STRUCT( st_context);
|
|
|
|
st->options = *options;
|
|
|
|
ctx->st = st;
|
|
|
|
st->ctx = ctx;
|
|
st->pipe = pipe;
|
|
|
|
/* state tracker needs the VBO module */
|
|
_vbo_CreateContext(ctx);
|
|
|
|
st->dirty = ST_ALL_STATES_MASK;
|
|
|
|
st->can_bind_const_buffer_as_vertex =
|
|
screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
|
|
|
|
/* st/mesa always uploads zero-stride vertex attribs, and other user
|
|
* vertex buffers are only possible with a compatibility profile.
|
|
* So tell the u_vbuf module that user VBOs are not possible with the Core
|
|
* profile, so that u_vbuf is bypassed completely if there is nothing else
|
|
* to do.
|
|
*/
|
|
unsigned vbuf_flags =
|
|
ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
|
|
st->cso_context = cso_create_context(pipe, vbuf_flags);
|
|
|
|
st_init_atoms(st);
|
|
st_init_clear(st);
|
|
st_init_pbo_helpers(st);
|
|
|
|
/* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
|
|
if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
|
|
st->internal_target = PIPE_TEXTURE_2D;
|
|
else
|
|
st->internal_target = PIPE_TEXTURE_RECT;
|
|
|
|
/* Setup vertex element info for 'struct st_util_vertex'.
|
|
*/
|
|
{
|
|
STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
|
|
|
|
memset(&st->util_velems, 0, sizeof(st->util_velems));
|
|
st->util_velems[0].src_offset = 0;
|
|
st->util_velems[0].vertex_buffer_index = 0;
|
|
st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
|
|
st->util_velems[1].src_offset = 3 * sizeof(float);
|
|
st->util_velems[1].vertex_buffer_index = 0;
|
|
st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
st->util_velems[2].src_offset = 7 * sizeof(float);
|
|
st->util_velems[2].vertex_buffer_index = 0;
|
|
st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
|
|
}
|
|
|
|
/* we want all vertex data to be placed in buffer objects */
|
|
vbo_use_buffer_objects(ctx);
|
|
|
|
|
|
/* make sure that no VBOs are left mapped when we're drawing. */
|
|
vbo_always_unmap_buffers(ctx);
|
|
|
|
/* Need these flags:
|
|
*/
|
|
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
|
|
|
|
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
|
|
|
|
if (no_error)
|
|
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
|
|
|
|
ctx->Const.PackedDriverUniformStorage =
|
|
screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS);
|
|
|
|
st->has_stencil_export =
|
|
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
|
|
st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
|
|
st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
|
|
PIPE_TEXTURE_2D, 0, 0,
|
|
PIPE_BIND_SAMPLER_VIEW);
|
|
st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
|
|
PIPE_TEXTURE_2D, 0, 0,
|
|
PIPE_BIND_SAMPLER_VIEW);
|
|
st->has_astc_2d_ldr =
|
|
screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB,
|
|
PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW);
|
|
st->prefer_blit_based_texture_transfer = screen->get_param(screen,
|
|
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
|
|
st->force_persample_in_shader =
|
|
screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
|
|
!screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
|
|
st->has_shareable_shaders = screen->get_param(screen,
|
|
PIPE_CAP_SHAREABLE_SHADERS);
|
|
st->needs_texcoord_semantic =
|
|
screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
|
|
st->apply_texture_swizzle_to_border_color =
|
|
!!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
|
|
(PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
|
|
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
|
|
st->has_time_elapsed =
|
|
screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
|
|
st->has_half_float_packing =
|
|
screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
|
|
st->has_multi_draw_indirect =
|
|
screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
|
|
st->has_single_pipe_stat =
|
|
screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE);
|
|
st->has_indep_blend_func =
|
|
screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC);
|
|
st->needs_rgb_dst_alpha_override =
|
|
screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND);
|
|
|
|
st->has_hw_atomics =
|
|
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
|
|
PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
|
|
? true : false;
|
|
|
|
util_throttle_init(&st->throttle,
|
|
screen->get_param(screen,
|
|
PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET));
|
|
|
|
/* GL limits and extensions */
|
|
st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
|
|
st_init_extensions(pipe->screen, &ctx->Const,
|
|
&ctx->Extensions, &st->options, ctx->API);
|
|
|
|
if (st_have_perfmon(st)) {
|
|
ctx->Extensions.AMD_performance_monitor = GL_TRUE;
|
|
}
|
|
|
|
/* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
|
|
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
|
|
if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
|
|
st->clamp_vert_color_in_shader = GL_TRUE;
|
|
}
|
|
|
|
if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
|
|
st->clamp_frag_color_in_shader = GL_TRUE;
|
|
}
|
|
|
|
/* For drivers which cannot do color clamping, it's better to just
|
|
* disable ARB_color_buffer_float in the core profile, because
|
|
* the clamping is deprecated there anyway. */
|
|
if (ctx->API == API_OPENGL_CORE &&
|
|
(st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
|
|
st->clamp_vert_color_in_shader = GL_FALSE;
|
|
st->clamp_frag_color_in_shader = GL_FALSE;
|
|
ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
/* called after _mesa_create_context/_mesa_init_point, fix default user
|
|
* settable max point size up
|
|
*/
|
|
ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
|
|
ctx->Const.MaxPointSizeAA);
|
|
/* For vertex shaders, make sure not to emit saturate when SM 3.0
|
|
* is not supported
|
|
*/
|
|
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
|
|
!st->has_shader_model3;
|
|
|
|
if (!ctx->Extensions.ARB_gpu_shader5) {
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++)
|
|
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
|
|
}
|
|
|
|
/* Set which shader types can be compiled at link time. */
|
|
st->shader_has_one_variant[MESA_SHADER_VERTEX] =
|
|
st->has_shareable_shaders &&
|
|
!st->clamp_vert_color_in_shader;
|
|
|
|
st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
|
|
st->has_shareable_shaders &&
|
|
!st->clamp_frag_color_in_shader &&
|
|
!st->force_persample_in_shader;
|
|
|
|
st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
|
|
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
|
|
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
|
|
st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
|
|
|
|
st->bitmap.cache.empty = true;
|
|
|
|
_mesa_override_extensions(ctx);
|
|
_mesa_compute_version(ctx);
|
|
|
|
if (ctx->Version == 0) {
|
|
/* This can happen when a core profile was requested, but the driver
|
|
* does not support some features of GL 3.1 or later.
|
|
*/
|
|
st_destroy_context_priv(st, false);
|
|
return NULL;
|
|
}
|
|
|
|
_mesa_initialize_dispatch_tables(ctx);
|
|
_mesa_initialize_vbo_vtxfmt(ctx);
|
|
st_init_driver_flags(st);
|
|
|
|
/* Initialize context's winsys buffers list */
|
|
LIST_INITHEAD(&st->winsys_buffers);
|
|
|
|
return st;
|
|
}
|
|
|
|
|
|
static void
|
|
st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
|
|
{
|
|
struct st_context *st = ctx->st;
|
|
st->pipe->emit_string_marker(st->pipe, string, len);
|
|
}
|
|
|
|
|
|
static void
|
|
st_set_background_context(struct gl_context *ctx,
|
|
struct util_queue_monitoring *queue_info)
|
|
{
|
|
struct st_context *st = ctx->st;
|
|
struct st_manager *smapi =
|
|
(struct st_manager *) st->iface.st_context_private;
|
|
|
|
assert(smapi->set_background_context);
|
|
smapi->set_background_context(&st->iface, queue_info);
|
|
}
|
|
|
|
|
|
static void
|
|
st_get_device_uuid(struct gl_context *ctx, char *uuid)
|
|
{
|
|
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
|
|
|
|
assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
|
|
memset(uuid, 0, GL_UUID_SIZE_EXT);
|
|
screen->get_device_uuid(screen, uuid);
|
|
}
|
|
|
|
|
|
static void
|
|
st_get_driver_uuid(struct gl_context *ctx, char *uuid)
|
|
{
|
|
struct pipe_screen *screen = st_context(ctx)->pipe->screen;
|
|
|
|
assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
|
|
memset(uuid, 0, GL_UUID_SIZE_EXT);
|
|
screen->get_driver_uuid(screen, uuid);
|
|
}
|
|
|
|
|
|
static void
|
|
st_init_driver_functions(struct pipe_screen *screen,
|
|
struct dd_function_table *functions)
|
|
{
|
|
_mesa_init_sampler_object_functions(functions);
|
|
|
|
st_init_draw_functions(functions);
|
|
st_init_blit_functions(functions);
|
|
st_init_bufferobject_functions(screen, functions);
|
|
st_init_clear_functions(functions);
|
|
st_init_bitmap_functions(functions);
|
|
st_init_copy_image_functions(functions);
|
|
st_init_drawpixels_functions(functions);
|
|
st_init_rasterpos_functions(functions);
|
|
|
|
st_init_drawtex_functions(functions);
|
|
|
|
st_init_eglimage_functions(functions);
|
|
|
|
st_init_fbo_functions(functions);
|
|
st_init_feedback_functions(functions);
|
|
st_init_memoryobject_functions(functions);
|
|
st_init_msaa_functions(functions);
|
|
st_init_perfmon_functions(functions);
|
|
st_init_program_functions(functions);
|
|
st_init_query_functions(functions);
|
|
st_init_cond_render_functions(functions);
|
|
st_init_readpixels_functions(functions);
|
|
st_init_semaphoreobject_functions(functions);
|
|
st_init_texture_functions(functions);
|
|
st_init_texture_barrier_functions(functions);
|
|
st_init_flush_functions(screen, functions);
|
|
st_init_string_functions(functions);
|
|
st_init_viewport_functions(functions);
|
|
st_init_compute_functions(functions);
|
|
|
|
st_init_xformfb_functions(functions);
|
|
st_init_syncobj_functions(functions);
|
|
|
|
st_init_vdpau_functions(functions);
|
|
|
|
if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
|
|
functions->EmitStringMarker = st_emit_string_marker;
|
|
|
|
functions->Enable = st_Enable;
|
|
functions->UpdateState = st_invalidate_state;
|
|
functions->QueryMemoryInfo = st_query_memory_info;
|
|
functions->SetBackgroundContext = st_set_background_context;
|
|
functions->GetDriverUuid = st_get_driver_uuid;
|
|
functions->GetDeviceUuid = st_get_device_uuid;
|
|
|
|
/* GL_ARB_get_program_binary */
|
|
functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
|
|
|
|
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
|
|
screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
|
|
PIPE_SHADER_CAP_PREFERRED_IR);
|
|
if (preferred_ir == PIPE_SHADER_IR_NIR) {
|
|
functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program;
|
|
functions->ProgramBinarySerializeDriverBlob =
|
|
st_serialise_nir_program_binary;
|
|
functions->ProgramBinaryDeserializeDriverBlob =
|
|
st_deserialise_nir_program;
|
|
} else {
|
|
functions->ShaderCacheSerializeDriverBlob = st_serialise_tgsi_program;
|
|
functions->ProgramBinarySerializeDriverBlob =
|
|
st_serialise_tgsi_program_binary;
|
|
functions->ProgramBinaryDeserializeDriverBlob =
|
|
st_deserialise_tgsi_program;
|
|
}
|
|
}
|
|
|
|
|
|
struct st_context *
|
|
st_create_context(gl_api api, struct pipe_context *pipe,
|
|
const struct gl_config *visual,
|
|
struct st_context *share,
|
|
const struct st_config_options *options,
|
|
bool no_error)
|
|
{
|
|
struct gl_context *ctx;
|
|
struct gl_context *shareCtx = share ? share->ctx : NULL;
|
|
struct dd_function_table funcs;
|
|
struct st_context *st;
|
|
|
|
util_cpu_detect();
|
|
|
|
memset(&funcs, 0, sizeof(funcs));
|
|
st_init_driver_functions(pipe->screen, &funcs);
|
|
|
|
ctx = calloc(1, sizeof(struct gl_context));
|
|
if (!ctx)
|
|
return NULL;
|
|
|
|
if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
|
|
free(ctx);
|
|
return NULL;
|
|
}
|
|
|
|
st_debug_init();
|
|
|
|
if (pipe->screen->get_disk_shader_cache &&
|
|
!(ST_DEBUG & DEBUG_TGSI))
|
|
ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
|
|
|
|
/* XXX: need a capability bit in gallium to query if the pipe
|
|
* driver prefers DP4 or MUL/MAD for vertex transformation.
|
|
*/
|
|
if (debug_get_option_mesa_mvp_dp4())
|
|
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
|
|
|
|
st = st_create_context_priv(ctx, pipe, options, no_error);
|
|
if (!st) {
|
|
_mesa_destroy_context(ctx);
|
|
}
|
|
|
|
return st;
|
|
}
|
|
|
|
|
|
/**
|
|
* When we destroy a context, we must examine all texture objects to
|
|
* find/release any sampler views created by that context.
|
|
*
|
|
* This callback is called per-texture object. It releases all the
|
|
* texture's sampler views which belong to the context.
|
|
*/
|
|
static void
|
|
destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
|
|
{
|
|
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
|
|
struct st_context *st = (struct st_context *) userData;
|
|
|
|
st_texture_release_context_sampler_view(st, st_texture_object(texObj));
|
|
}
|
|
|
|
|
|
void
|
|
st_destroy_context(struct st_context *st)
|
|
{
|
|
struct gl_context *ctx = st->ctx;
|
|
struct st_framebuffer *stfb, *next;
|
|
|
|
GET_CURRENT_CONTEXT(curctx);
|
|
|
|
if (curctx == NULL) {
|
|
/* No current context, but we need one to release
|
|
* renderbuffer surface when we release framebuffer.
|
|
* So temporarily bind the context.
|
|
*/
|
|
_mesa_make_current(ctx, NULL, NULL);
|
|
}
|
|
|
|
/* This must be called first so that glthread has a chance to finish */
|
|
_mesa_glthread_destroy(ctx);
|
|
|
|
_mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
|
|
|
|
st_reference_fragprog(st, &st->fp, NULL);
|
|
st_reference_prog(st, &st->gp, NULL);
|
|
st_reference_vertprog(st, &st->vp, NULL);
|
|
st_reference_prog(st, &st->tcp, NULL);
|
|
st_reference_prog(st, &st->tep, NULL);
|
|
st_reference_compprog(st, &st->cp, NULL);
|
|
|
|
/* release framebuffer in the winsys buffers list */
|
|
LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
|
|
st_framebuffer_reference(&stfb, NULL);
|
|
}
|
|
|
|
pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
|
|
pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
|
|
|
|
_vbo_DestroyContext(ctx);
|
|
|
|
st_destroy_program_variants(st);
|
|
|
|
_mesa_free_context_data(ctx);
|
|
|
|
/* This will free the st_context too, so 'st' must not be accessed
|
|
* afterwards. */
|
|
st_destroy_context_priv(st, true);
|
|
st = NULL;
|
|
|
|
free(ctx);
|
|
}
|