
- remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
612 lines
16 KiB
C
612 lines
16 KiB
C
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 6.1
|
|
*
|
|
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Brian Paul
|
|
* Keith Whitwell <keith@tungstengraphics.com>
|
|
*/
|
|
|
|
/*
|
|
* Regarding GL_NV_texgen_reflection:
|
|
*
|
|
* Portions of this software may use or implement intellectual
|
|
* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
|
|
* any and all warranties with respect to such intellectual property,
|
|
* including any use thereof or modifications thereto.
|
|
*/
|
|
|
|
#include "glheader.h"
|
|
#include "colormac.h"
|
|
#include "context.h"
|
|
#include "macros.h"
|
|
#include "imports.h"
|
|
#include "mtypes.h"
|
|
|
|
#include "math/m_xform.h"
|
|
|
|
#include "t_context.h"
|
|
#include "t_pipeline.h"
|
|
|
|
|
|
/***********************************************************************
|
|
* Automatic texture coordinate generation (texgen) code.
|
|
*/
|
|
|
|
|
|
struct texgen_stage_data;
|
|
|
|
typedef void (*texgen_func)( GLcontext *ctx,
|
|
struct texgen_stage_data *store,
|
|
GLuint unit);
|
|
|
|
|
|
struct texgen_stage_data {
|
|
|
|
/* Per-texunit derived state.
|
|
*/
|
|
GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
|
|
texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
|
|
|
|
/* Temporary values used in texgen.
|
|
*/
|
|
GLfloat (*tmp_f)[3];
|
|
GLfloat *tmp_m;
|
|
|
|
/* Buffered outputs of the stage.
|
|
*/
|
|
GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
|
|
};
|
|
|
|
|
|
#define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
|
|
|
|
|
|
|
|
static GLuint all_bits[5] = {
|
|
0,
|
|
VEC_SIZE_1,
|
|
VEC_SIZE_2,
|
|
VEC_SIZE_3,
|
|
VEC_SIZE_4,
|
|
};
|
|
|
|
#define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
|
|
|
|
#define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
|
|
#define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
|
|
TEXGEN_REFLECTION_MAP_NV)
|
|
|
|
|
|
|
|
static void build_m3( GLfloat f[][3], GLfloat m[],
|
|
const GLvector4f *normal,
|
|
const GLvector4f *eye )
|
|
{
|
|
GLuint stride = eye->stride;
|
|
GLfloat *coord = (GLfloat *)eye->start;
|
|
GLuint count = eye->count;
|
|
const GLfloat *norm = normal->start;
|
|
GLuint i;
|
|
|
|
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
|
|
GLfloat u[3], two_nu, fx, fy, fz;
|
|
COPY_3V( u, coord );
|
|
NORMALIZE_3FV( u );
|
|
two_nu = 2.0F * DOT3(norm,u);
|
|
fx = f[i][0] = u[0] - norm[0] * two_nu;
|
|
fy = f[i][1] = u[1] - norm[1] * two_nu;
|
|
fz = f[i][2] = u[2] - norm[2] * two_nu;
|
|
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
|
|
if (m[i] != 0.0F) {
|
|
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void build_m2( GLfloat f[][3], GLfloat m[],
|
|
const GLvector4f *normal,
|
|
const GLvector4f *eye )
|
|
{
|
|
GLuint stride = eye->stride;
|
|
GLfloat *coord = eye->start;
|
|
GLuint count = eye->count;
|
|
|
|
GLfloat *norm = normal->start;
|
|
GLuint i;
|
|
|
|
for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
|
|
GLfloat u[3], two_nu, fx, fy, fz;
|
|
COPY_2V( u, coord );
|
|
u[2] = 0;
|
|
NORMALIZE_3FV( u );
|
|
two_nu = 2.0F * DOT3(norm,u);
|
|
fx = f[i][0] = u[0] - norm[0] * two_nu;
|
|
fy = f[i][1] = u[1] - norm[1] * two_nu;
|
|
fz = f[i][2] = u[2] - norm[2] * two_nu;
|
|
m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
|
|
if (m[i] != 0.0F) {
|
|
m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
typedef void (*build_m_func)( GLfloat f[][3],
|
|
GLfloat m[],
|
|
const GLvector4f *normal,
|
|
const GLvector4f *eye );
|
|
|
|
|
|
static build_m_func build_m_tab[5] = {
|
|
NULL,
|
|
NULL,
|
|
build_m2,
|
|
build_m3,
|
|
build_m3
|
|
};
|
|
|
|
|
|
/* This is unusual in that we respect the stride of the output vector
|
|
* (f). This allows us to pass in either a texcoord vector4f, or a
|
|
* temporary vector3f.
|
|
*/
|
|
static void build_f3( GLfloat *f,
|
|
GLuint fstride,
|
|
const GLvector4f *normal,
|
|
const GLvector4f *eye )
|
|
{
|
|
GLuint stride = eye->stride;
|
|
GLfloat *coord = eye->start;
|
|
GLuint count = eye->count;
|
|
|
|
GLfloat *norm = normal->start;
|
|
GLuint i;
|
|
|
|
for (i=0;i<count;i++) {
|
|
GLfloat u[3], two_nu;
|
|
COPY_3V( u, coord );
|
|
NORMALIZE_3FV( u );
|
|
two_nu = 2.0F * DOT3(norm,u);
|
|
f[0] = u[0] - norm[0] * two_nu;
|
|
f[1] = u[1] - norm[1] * two_nu;
|
|
f[2] = u[2] - norm[2] * two_nu;
|
|
STRIDE_F(coord,stride);
|
|
STRIDE_F(f,fstride);
|
|
STRIDE_F(norm, normal->stride);
|
|
}
|
|
}
|
|
|
|
|
|
static void build_f2( GLfloat *f,
|
|
GLuint fstride,
|
|
const GLvector4f *normal,
|
|
const GLvector4f *eye )
|
|
{
|
|
GLuint stride = eye->stride;
|
|
GLfloat *coord = eye->start;
|
|
GLuint count = eye->count;
|
|
GLfloat *norm = normal->start;
|
|
GLuint i;
|
|
|
|
for (i=0;i<count;i++) {
|
|
|
|
GLfloat u[3], two_nu;
|
|
COPY_2V( u, coord );
|
|
u[2] = 0;
|
|
NORMALIZE_3FV( u );
|
|
two_nu = 2.0F * DOT3(norm,u);
|
|
f[0] = u[0] - norm[0] * two_nu;
|
|
f[1] = u[1] - norm[1] * two_nu;
|
|
f[2] = u[2] - norm[2] * two_nu;
|
|
|
|
STRIDE_F(coord,stride);
|
|
STRIDE_F(f,fstride);
|
|
STRIDE_F(norm, normal->stride);
|
|
}
|
|
}
|
|
|
|
typedef void (*build_f_func)( GLfloat *f,
|
|
GLuint fstride,
|
|
const GLvector4f *normal_vec,
|
|
const GLvector4f *eye );
|
|
|
|
|
|
|
|
/* Just treat 4-vectors as 3-vectors.
|
|
*/
|
|
static build_f_func build_f_tab[5] = {
|
|
NULL,
|
|
NULL,
|
|
build_f2,
|
|
build_f3,
|
|
build_f3
|
|
};
|
|
|
|
|
|
|
|
/* Special case texgen functions.
|
|
*/
|
|
static void texgen_reflection_map_nv( GLcontext *ctx,
|
|
struct texgen_stage_data *store,
|
|
GLuint unit )
|
|
{
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
GLvector4f *in = VB->TexCoordPtr[unit];
|
|
GLvector4f *out = &store->texcoord[unit];
|
|
|
|
build_f_tab[VB->EyePtr->size]( out->start,
|
|
out->stride,
|
|
VB->NormalPtr,
|
|
VB->EyePtr );
|
|
|
|
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
|
|
out->count = VB->Count;
|
|
out->size = MAX2(in->size, 3);
|
|
if (in->size == 4)
|
|
_mesa_copy_tab[0x8]( out, in );
|
|
}
|
|
|
|
|
|
|
|
static void texgen_normal_map_nv( GLcontext *ctx,
|
|
struct texgen_stage_data *store,
|
|
GLuint unit )
|
|
{
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
GLvector4f *in = VB->TexCoordPtr[unit];
|
|
GLvector4f *out = &store->texcoord[unit];
|
|
GLvector4f *normal = VB->NormalPtr;
|
|
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
|
|
GLuint count = VB->Count;
|
|
GLuint i;
|
|
const GLfloat *norm = normal->start;
|
|
|
|
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
|
|
texcoord[i][0] = norm[0];
|
|
texcoord[i][1] = norm[1];
|
|
texcoord[i][2] = norm[2];
|
|
}
|
|
|
|
|
|
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
|
|
out->count = count;
|
|
out->size = MAX2(in->size, 3);
|
|
if (in->size == 4)
|
|
_mesa_copy_tab[0x8]( out, in );
|
|
}
|
|
|
|
|
|
static void texgen_sphere_map( GLcontext *ctx,
|
|
struct texgen_stage_data *store,
|
|
GLuint unit )
|
|
{
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
GLvector4f *in = VB->TexCoordPtr[unit];
|
|
GLvector4f *out = &store->texcoord[unit];
|
|
GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
|
|
GLuint count = VB->Count;
|
|
GLuint i;
|
|
GLfloat (*f)[3] = store->tmp_f;
|
|
GLfloat *m = store->tmp_m;
|
|
|
|
(build_m_tab[VB->EyePtr->size])( store->tmp_f,
|
|
store->tmp_m,
|
|
VB->NormalPtr,
|
|
VB->EyePtr );
|
|
|
|
out->size = MAX2(in->size,2);
|
|
|
|
for (i=0;i<count;i++) {
|
|
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
|
|
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
|
|
}
|
|
|
|
out->count = count;
|
|
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
|
|
if (in->size > 2)
|
|
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
|
|
}
|
|
|
|
|
|
|
|
static void texgen( GLcontext *ctx,
|
|
struct texgen_stage_data *store,
|
|
GLuint unit )
|
|
{
|
|
TNLcontext *tnl = TNL_CONTEXT(ctx);
|
|
struct vertex_buffer *VB = &tnl->vb;
|
|
GLvector4f *in = VB->TexCoordPtr[unit];
|
|
GLvector4f *out = &store->texcoord[unit];
|
|
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
|
const GLvector4f *obj = VB->ObjPtr;
|
|
const GLvector4f *eye = VB->EyePtr;
|
|
const GLvector4f *normal = VB->NormalPtr;
|
|
const GLfloat *m = store->tmp_m;
|
|
const GLuint count = VB->Count;
|
|
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
|
|
GLfloat (*f)[3] = store->tmp_f;
|
|
GLuint copy;
|
|
|
|
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
|
|
build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
|
|
} else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
|
|
build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
|
|
}
|
|
|
|
|
|
out->size = MAX2(in->size, store->TexgenSize[unit]);
|
|
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
|
|
out->count = count;
|
|
|
|
copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
|
|
if (copy)
|
|
_mesa_copy_tab[copy]( out, in );
|
|
|
|
if (texUnit->TexGenEnabled & S_BIT) {
|
|
GLuint i;
|
|
switch (texUnit->GenModeS) {
|
|
case GL_OBJECT_LINEAR:
|
|
_mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
|
|
sizeof(out->data[0]), obj,
|
|
texUnit->ObjectPlaneS );
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
_mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
|
|
sizeof(out->data[0]), eye,
|
|
texUnit->EyePlaneS );
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
for (i = 0; i < count; i++)
|
|
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
for (i=0;i<count;i++)
|
|
texcoord[i][0] = f[i][0];
|
|
break;
|
|
case GL_NORMAL_MAP_NV: {
|
|
const GLfloat *norm = normal->start;
|
|
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
|
|
texcoord[i][0] = norm[0];
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "Bad S texgen");
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & T_BIT) {
|
|
GLuint i;
|
|
switch (texUnit->GenModeT) {
|
|
case GL_OBJECT_LINEAR:
|
|
_mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
|
|
sizeof(out->data[0]), obj,
|
|
texUnit->ObjectPlaneT );
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
_mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
|
|
sizeof(out->data[0]), eye,
|
|
texUnit->EyePlaneT );
|
|
break;
|
|
case GL_SPHERE_MAP:
|
|
for (i = 0; i < count; i++)
|
|
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
for (i=0;i<count;i++)
|
|
texcoord[i][1] = f[i][1];
|
|
break;
|
|
case GL_NORMAL_MAP_NV: {
|
|
const GLfloat *norm = normal->start;
|
|
for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
|
|
texcoord[i][1] = norm[1];
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "Bad T texgen");
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & R_BIT) {
|
|
GLuint i;
|
|
switch (texUnit->GenModeR) {
|
|
case GL_OBJECT_LINEAR:
|
|
_mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
|
|
sizeof(out->data[0]), obj,
|
|
texUnit->ObjectPlaneR );
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
_mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
|
|
sizeof(out->data[0]), eye,
|
|
texUnit->EyePlaneR );
|
|
break;
|
|
case GL_REFLECTION_MAP_NV:
|
|
for (i=0;i<count;i++)
|
|
texcoord[i][2] = f[i][2];
|
|
break;
|
|
case GL_NORMAL_MAP_NV: {
|
|
const GLfloat *norm = normal->start;
|
|
for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
|
|
texcoord[i][2] = norm[2];
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
_mesa_problem(ctx, "Bad R texgen");
|
|
}
|
|
}
|
|
|
|
if (texUnit->TexGenEnabled & Q_BIT) {
|
|
switch (texUnit->GenModeQ) {
|
|
case GL_OBJECT_LINEAR:
|
|
_mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
|
|
sizeof(out->data[0]), obj,
|
|
texUnit->ObjectPlaneQ );
|
|
break;
|
|
case GL_EYE_LINEAR:
|
|
_mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
|
|
sizeof(out->data[0]), eye,
|
|
texUnit->EyePlaneQ );
|
|
break;
|
|
default:
|
|
_mesa_problem(ctx, "Bad Q texgen");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
static GLboolean run_texgen_stage( GLcontext *ctx,
|
|
struct tnl_pipeline_stage *stage )
|
|
{
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
|
|
GLuint i;
|
|
|
|
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
|
|
return GL_TRUE;
|
|
|
|
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
|
|
|
|
if (texUnit->TexGenEnabled) {
|
|
|
|
store->TexgenFunc[i]( ctx, store, i );
|
|
|
|
VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
|
|
VB->TexCoordPtr[i] = &store->texcoord[i];
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
static void validate_texgen_stage( GLcontext *ctx,
|
|
struct tnl_pipeline_stage *stage )
|
|
{
|
|
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
|
|
GLuint i;
|
|
|
|
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
|
|
return;
|
|
|
|
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
|
|
|
|
if (texUnit->TexGenEnabled) {
|
|
GLuint sz;
|
|
|
|
if (texUnit->TexGenEnabled & Q_BIT)
|
|
sz = 4;
|
|
else if (texUnit->TexGenEnabled & R_BIT)
|
|
sz = 3;
|
|
else if (texUnit->TexGenEnabled & T_BIT)
|
|
sz = 2;
|
|
else
|
|
sz = 1;
|
|
|
|
store->TexgenSize[i] = sz;
|
|
store->TexgenFunc[i] = texgen; /* general solution */
|
|
|
|
/* look for special texgen cases */
|
|
if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
|
|
if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
|
|
store->TexgenFunc[i] = texgen_reflection_map_nv;
|
|
}
|
|
else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
|
|
store->TexgenFunc[i] = texgen_normal_map_nv;
|
|
}
|
|
}
|
|
else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
|
|
texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
|
|
store->TexgenFunc[i] = texgen_sphere_map;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Called the first time stage->run() is invoked.
|
|
*/
|
|
static GLboolean alloc_texgen_data( GLcontext *ctx,
|
|
struct tnl_pipeline_stage *stage )
|
|
{
|
|
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
|
struct texgen_stage_data *store;
|
|
GLuint i;
|
|
|
|
stage->privatePtr = CALLOC(sizeof(*store));
|
|
store = TEXGEN_STAGE_DATA(stage);
|
|
if (!store)
|
|
return GL_FALSE;
|
|
|
|
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
|
|
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
|
|
|
|
store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
|
|
store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
static void free_texgen_data( struct tnl_pipeline_stage *stage )
|
|
|
|
{
|
|
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
|
|
GLuint i;
|
|
|
|
if (store) {
|
|
for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
|
|
if (store->texcoord[i].data)
|
|
_mesa_vector4f_free( &store->texcoord[i] );
|
|
|
|
|
|
if (store->tmp_f) FREE( store->tmp_f );
|
|
if (store->tmp_m) FREE( store->tmp_m );
|
|
FREE( store );
|
|
stage->privatePtr = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
const struct tnl_pipeline_stage _tnl_texgen_stage =
|
|
{
|
|
"texgen", /* name */
|
|
NULL, /* private data */
|
|
alloc_texgen_data, /* destructor */
|
|
free_texgen_data, /* destructor */
|
|
validate_texgen_stage, /* check */
|
|
run_texgen_stage /* run -- initially set to alloc data */
|
|
};
|