
Set the screen surface size to the mode size, as the spec requires the screen surface size to be larger than the mode size. Besides, bind the API to OpenGL as they are written in it. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
265 lines
6.3 KiB
C
265 lines
6.3 KiB
C
/*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 Jakob Bornecrantz All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This program is based on eglgears and xegl_tri.
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* Remixed by Jakob Bornecrantz
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*
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* No command line options.
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* Program runs for 5 seconds then exits, outputing framerate to console
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*/
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#define EGL_EGLEXT_PROTOTYPES
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <GL/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define MAX_CONFIGS 10
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#define MAX_MODES 100
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/* XXX this probably isn't very portable */
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#include <sys/time.h>
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#include <unistd.h>
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/* return current time (in seconds) */
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static double
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current_time(void)
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{
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struct timeval tv;
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#ifdef __VMS
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(void) gettimeofday(&tv, NULL );
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#else
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struct timezone tz;
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(void) gettimeofday(&tv, &tz);
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#endif
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return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
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}
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static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
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static void draw()
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{
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static const GLfloat verts[3][2] = {
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{ -1, -1 },
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{ 1, -1 },
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{ 0, 1 }
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};
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static const GLfloat colors[3][3] = {
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{ 1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, 0, 1 }
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};
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(view_rotx, 1, 0, 0);
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glRotatef(view_roty, 0, 1, 0);
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glRotatef(view_rotz, 0, 0, 1);
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{
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glVertexPointer(2, GL_FLOAT, 0, verts);
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glColorPointer(3, GL_FLOAT, 0, colors);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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}
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glPopMatrix();
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}
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static void init()
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{
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glClearColor(0.4, 0.4, 0.4, 0.0);
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}
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/* new window size or exposure */
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static void reshape(int width, int height)
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{
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GLfloat ar = (GLfloat) width / (GLfloat) height;
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glViewport(0, 0, (GLint) width, (GLint) height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -10.0);
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}
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static void run(EGLDisplay dpy, EGLSurface surf, int ttr)
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{
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double st = current_time();
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double ct = st;
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int frames = 0;
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GLfloat seconds, fps;
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while (ct - st < ttr)
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{
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ct = current_time();
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draw();
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eglSwapBuffers(dpy, surf);
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frames++;
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}
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seconds = ct - st;
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fps = frames / seconds;
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printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
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}
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int main(int argc, char *argv[])
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{
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int maj, min;
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EGLContext ctx;
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EGLSurface screen_surf;
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EGLConfig configs[MAX_CONFIGS];
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EGLint numConfigs, i;
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EGLBoolean b;
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EGLDisplay d;
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EGLint screenAttribs[10];
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EGLModeMESA mode[MAX_MODES];
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EGLScreenMESA screen;
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EGLint count, chosenMode = 0;
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GLboolean printInfo = GL_FALSE;
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EGLint width = 0, height = 0;
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/* parse cmd line args */
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for (i = 1; i < argc; i++)
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{
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if (strcmp(argv[i], "-info") == 0)
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{
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printInfo = GL_TRUE;
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}
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else
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printf("Warning: unknown parameter: %s\n", argv[i]);
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}
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/* DBR : Create EGL context/surface etc */
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d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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assert(d);
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if (!eglInitialize(d, &maj, &min)) {
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printf("egltri: eglInitialize failed\n");
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exit(1);
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}
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printf("egltri: EGL version = %d.%d\n", maj, min);
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printf("egltri: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
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/* XXX use ChooseConfig */
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eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
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eglGetScreensMESA(d, &screen, 1, &count);
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if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
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printf("egltri: eglGetModesMESA failed!\n");
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return 0;
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}
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/* Print list of modes, and find the one to use */
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printf("egltri: Found %d modes:\n", count);
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for (i = 0; i < count; i++) {
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EGLint w, h;
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eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
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eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
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printf("%3d: %d x %d\n", i, w, h);
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if (w > width && h > height) {
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width = w;
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height = h;
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chosenMode = i;
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}
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}
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printf("egltri: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
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eglBindAPI(EGL_OPENGL_API);
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ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
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if (ctx == EGL_NO_CONTEXT) {
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printf("egltri: failed to create context\n");
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return 0;
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}
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/* build up screenAttribs array */
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i = 0;
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screenAttribs[i++] = EGL_WIDTH;
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screenAttribs[i++] = width;
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screenAttribs[i++] = EGL_HEIGHT;
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screenAttribs[i++] = height;
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screenAttribs[i++] = EGL_NONE;
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screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
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if (screen_surf == EGL_NO_SURFACE) {
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printf("egltri: failed to create screen surface\n");
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return 0;
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}
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b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
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if (!b) {
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printf("egltri: show surface failed\n");
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return 0;
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}
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b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
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if (!b) {
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printf("egltri: make current failed\n");
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return 0;
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}
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if (printInfo)
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{
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
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printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
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printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
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printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
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}
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init();
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reshape(width, height);
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glDrawBuffer( GL_BACK );
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run(d, screen_surf, 5.0);
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eglDestroySurface(d, screen_surf);
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eglDestroyContext(d, ctx);
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eglTerminate(d);
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return 0;
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}
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