Files
third_party_mesa3d/src/gallium/winsys/amdgpu/drm/amdgpu_winsys.h
Yonggang Luo 680e707534 treewide: Replace the invalid usage #if DEBUG with #ifdef DEBUG
This is done by find&replace and exclude the following folders in vscode
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu

This is a prepare step for re-working https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21946

These issues are found when to try switch DEBUG to MESA_DEBUG=0|1 in MR

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28083>
2024-03-15 16:08:18 +00:00

226 lines
7.7 KiB
C

/*
* Copyright © 2009 Corbin Simpson
* Copyright © 2015 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#ifndef AMDGPU_WINSYS_H
#define AMDGPU_WINSYS_H
#include "pipebuffer/pb_cache.h"
#include "pipebuffer/pb_slab.h"
#include "winsys/radeon_winsys.h"
#include "util/simple_mtx.h"
#include "util/u_queue.h"
#include <amdgpu.h>
struct amdgpu_cs;
/* DRM file descriptors, file descriptions and buffer sharing.
*
* amdgpu_device_initialize first argument is a file descriptor (fd)
* representing a specific GPU.
* If a fd is duplicated using os_dupfd_cloexec,
* the file description will remain the same (os_same_file_description will
* return 0).
* But if the same device is re-opened, the fd and the file description will
* be different.
*
* amdgpu_screen_winsys's fd tracks the file description which was
* given to amdgpu_winsys_create. This is the fd used by the application
* using the driver and may be used in other ioctl (eg: drmModeAddFB)
*
* amdgpu_winsys's fd is the file description used to initialize the
* device handle in libdrm_amdgpu.
*
* The 2 fds can be different, even in systems with a single GPU, eg: if
* radv is initialized before radeonsi.
*
* This fd tracking is useful for buffer sharing because KMS/GEM handles are
* specific to a DRM file description, i.e. the same handle value may refer
* to different underlying BOs in different DRM file descriptions.
* As an example, if an app wants to use drmModeAddFB it'll need a KMS handle
* valid for its fd (== amdgpu_screen_winsys::fd).
* If both fds are identical, there's nothing to do: bo->u.real.kms_handle
* can be used directly (see amdgpu_bo_get_handle).
* If they're different, the BO has to be exported from the device fd as
* a dma-buf, then imported from the app fd as a KMS handle.
*/
struct amdgpu_screen_winsys {
struct radeon_winsys base;
struct amdgpu_winsys *aws;
/* See comment above */
int fd;
struct pipe_reference reference;
struct amdgpu_screen_winsys *next;
/* Maps a BO to its KMS handle valid for this DRM file descriptor
* Protected by amdgpu_winsys::sws_list_lock
*/
struct hash_table *kms_handles;
};
/* Maximum this number of IBs can be busy per queue. When submitting a new IB and the oldest IB
* ("AMDGPU_FENCE_RING_SIZE" IBs ago) is still busy, the CS thread will wait for it and will
* also block all queues from submitting new IBs.
*/
#define AMDGPU_FENCE_RING_SIZE 32
/* The maximum number of queues that can be present. */
#define AMDGPU_MAX_QUEUES 6
/* This can use any integer type because the logic handles integer wraparounds robustly, but
* uint8_t wraps around so quickly that some BOs might never become idle because we don't
* remove idle fences from BOs, so they become "busy" again after a queue sequence number wraps
* around and they may stay "busy" in pb_cache long enough that we run out of memory.
*/
typedef uint16_t uint_seq_no;
struct amdgpu_queue {
/* Ring buffer of fences.
*
* We only remember a certain number of the most recent fences per queue. When we add a new
* fence, we wait for the oldest one, which implies that all older fences not present
* in the ring are idle. This way we don't have to keep track of a million fence references
* for a million BOs.
*
* We only support 1 queue per IP. If an IP has multiple queues, we always add a fence
* dependency on the previous fence to make it behave like there is only 1 queue.
*
* amdgpu_winsys_bo doesn't have a list of fences. It only remembers the last sequence number
* for every queue where it was used. We then use the BO's sequence number to look up a fence
* in this ring.
*/
struct pipe_fence_handle *fences[AMDGPU_FENCE_RING_SIZE];
/* The sequence number of the latest fence.
*
* This sequence number is global per queue per device, shared by all contexts, and generated
* by the winsys, not the kernel.
*
* The latest fence is: fences[latest_seq_no % AMDGPU_FENCE_RING_SIZE]
* The oldest fence is: fences([latest_seq_no + 1) % AMDGPU_FENCE_RING_SIZE]
* The oldest sequence number in the ring: latest_seq_no - AMDGPU_FENCE_RING_SIZE + 1
*
* The sequence number is in the ring if:
* latest_seq_no - buffer_seq_no < AMDGPU_FENCE_RING_SIZE
* If the sequence number is not in the ring, it's idle.
*
* Integer wraparounds of the sequence number behave as follows:
*
* The comparison above gives the correct answer if buffer_seq_no isn't older than UINT*_MAX.
* If it's older than UINT*_MAX but not older than UINT*_MAX + AMDGPU_FENCE_RING_SIZE, we
* incorrectly pick and wait for one of the fences in the ring. That's only a problem when
* the type is so small (uint8_t) that seq_no wraps around very frequently, causing BOs to
* never become idle in certain very unlucky scenarios and running out of memory.
*/
uint_seq_no latest_seq_no;
/* The last context using this queue. */
struct amdgpu_ctx *last_ctx;
};
/* This is part of every BO. */
struct amdgpu_seq_no_fences {
/* A fence sequence number per queue. This number is used to look up the fence from
* struct amdgpu_queue.
*
* This sequence number is global per queue per device, shared by all contexts, and generated
* by the winsys, not the kernel.
*/
uint_seq_no seq_no[AMDGPU_MAX_QUEUES];
/* The mask of queues where seq_no[i] is valid. */
uint8_t valid_fence_mask;
};
/* valid_fence_mask should have 1 bit for each queue. */
static_assert(sizeof(((struct amdgpu_seq_no_fences*)NULL)->valid_fence_mask) * 8 >= AMDGPU_MAX_QUEUES, "");
struct amdgpu_winsys {
struct pipe_reference reference;
/* See comment above */
int fd;
/* Protected by bo_fence_lock. */
struct amdgpu_queue queues[AMDGPU_MAX_QUEUES];
struct pb_cache bo_cache;
struct pb_slabs bo_slabs; /* Slab allocator. */
amdgpu_device_handle dev;
simple_mtx_t bo_fence_lock;
int num_cs; /* The number of command streams created. */
uint32_t surf_index_color;
uint32_t surf_index_fmask;
uint32_t next_bo_unique_id;
uint64_t allocated_vram;
uint64_t allocated_gtt;
uint64_t mapped_vram;
uint64_t mapped_gtt;
uint64_t slab_wasted_vram;
uint64_t slab_wasted_gtt;
uint64_t buffer_wait_time; /* time spent in buffer_wait in ns */
uint64_t num_gfx_IBs;
uint64_t num_sdma_IBs;
uint64_t num_mapped_buffers;
uint64_t gfx_bo_list_counter;
uint64_t gfx_ib_size_counter;
struct radeon_info info;
/* multithreaded IB submission */
struct util_queue cs_queue;
struct ac_addrlib *addrlib;
bool check_vm;
bool noop_cs;
bool reserve_vmid;
bool zero_all_vram_allocs;
#ifdef DEBUG
bool debug_all_bos;
/* List of all allocated buffers */
simple_mtx_t global_bo_list_lock;
struct list_head global_bo_list;
unsigned num_buffers;
#endif
/* Single-linked list of all structs amdgpu_screen_winsys referencing this
* struct amdgpu_winsys
*/
simple_mtx_t sws_list_lock;
struct amdgpu_screen_winsys *sws_list;
/* For returning the same amdgpu_winsys_bo instance for exported
* and re-imported buffers. */
struct hash_table *bo_export_table;
simple_mtx_t bo_export_table_lock;
/* Since most winsys functions require struct radeon_winsys *, dummy_ws.base is used
* for invoking them because sws_list can be NULL.
*/
struct amdgpu_screen_winsys dummy_ws;
};
static inline struct amdgpu_screen_winsys *
amdgpu_screen_winsys(struct radeon_winsys *base)
{
return (struct amdgpu_screen_winsys*)base;
}
static inline struct amdgpu_winsys *
amdgpu_winsys(struct radeon_winsys *base)
{
return amdgpu_screen_winsys(base)->aws;
}
void amdgpu_surface_init_functions(struct amdgpu_screen_winsys *ws);
#endif