
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (v2) Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
301 lines
9.2 KiB
C
301 lines
9.2 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "main/glheader.h"
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#include "main/context.h"
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#include "main/macros.h"
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#include "main/multisample.h"
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#include "main/mtypes.h"
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#include "main/fbobject.h"
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#include "main/glformats.h"
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#include "main/state.h"
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/**
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* Called via glSampleCoverageARB
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*/
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void GLAPIENTRY
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_mesa_SampleCoverage(GLclampf value, GLboolean invert)
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{
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GET_CURRENT_CONTEXT(ctx);
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value = CLAMP(value, 0.0f, 1.0f);
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if (ctx->Multisample.SampleCoverageInvert == invert &&
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ctx->Multisample.SampleCoverageValue == value)
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return;
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE);
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ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
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ctx->Multisample.SampleCoverageValue = value;
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ctx->Multisample.SampleCoverageInvert = invert;
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}
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/**
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* Initialize the context's multisample state.
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* \param ctx the GL context.
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*/
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void
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_mesa_init_multisample(struct gl_context *ctx)
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{
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ctx->Multisample.Enabled = GL_TRUE;
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ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
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ctx->Multisample.SampleAlphaToOne = GL_FALSE;
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ctx->Multisample.SampleCoverage = GL_FALSE;
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ctx->Multisample.SampleCoverageValue = 1.0;
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ctx->Multisample.SampleCoverageInvert = GL_FALSE;
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ctx->Multisample.SampleShading = GL_FALSE;
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ctx->Multisample.MinSampleShadingValue = 0.0f;
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/* ARB_texture_multisample / GL3.2 additions */
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ctx->Multisample.SampleMask = GL_FALSE;
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ctx->Multisample.SampleMaskValue = ~(GLbitfield)0;
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}
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void GLAPIENTRY
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_mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (ctx->NewState & _NEW_BUFFERS) {
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_mesa_update_state(ctx);
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}
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switch (pname) {
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case GL_SAMPLE_POSITION: {
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if (index >= ctx->DrawBuffer->Visual.samples) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
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return;
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}
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ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val);
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/* winsys FBOs are upside down */
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if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
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val[1] = 1.0f - val[1];
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return;
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}
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case GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB:
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if (!ctx->Extensions.ARB_sample_locations) {
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_mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
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return;
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}
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if (index >= MAX_SAMPLE_LOCATION_TABLE_SIZE * 2) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
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return;
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}
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if (ctx->DrawBuffer->SampleLocationTable)
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*val = ctx->DrawBuffer->SampleLocationTable[index];
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else
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*val = 0.5f;
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return;
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
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return;
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}
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}
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static void
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sample_maski(struct gl_context *ctx, GLuint index, GLbitfield mask)
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{
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if (ctx->Multisample.SampleMaskValue == mask)
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return;
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FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleMask ? 0 : _NEW_MULTISAMPLE);
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ctx->NewDriverState |= ctx->DriverFlags.NewSampleMask;
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ctx->Multisample.SampleMaskValue = mask;
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}
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void GLAPIENTRY
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_mesa_SampleMaski_no_error(GLuint index, GLbitfield mask)
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{
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GET_CURRENT_CONTEXT(ctx);
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sample_maski(ctx, index, mask);
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}
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void GLAPIENTRY
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_mesa_SampleMaski(GLuint index, GLbitfield mask)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!ctx->Extensions.ARB_texture_multisample) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski");
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return;
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}
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if (index != 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)");
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return;
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}
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sample_maski(ctx, index, mask);
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}
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static void
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min_sample_shading(struct gl_context *ctx, GLclampf value)
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{
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value = CLAMP(value, 0.0f, 1.0f);
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if (ctx->Multisample.MinSampleShadingValue == value)
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return;
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FLUSH_VERTICES(ctx,
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ctx->DriverFlags.NewSampleShading ? 0 : _NEW_MULTISAMPLE);
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ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
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ctx->Multisample.MinSampleShadingValue = value;
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}
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/**
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* Called via glMinSampleShadingARB
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*/
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void GLAPIENTRY
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_mesa_MinSampleShading_no_error(GLclampf value)
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{
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GET_CURRENT_CONTEXT(ctx);
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min_sample_shading(ctx, value);
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}
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void GLAPIENTRY
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_mesa_MinSampleShading(GLclampf value)
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{
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GET_CURRENT_CONTEXT(ctx);
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if (!_mesa_has_ARB_sample_shading(ctx) &&
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!_mesa_has_OES_sample_shading(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
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return;
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}
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min_sample_shading(ctx, value);
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}
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/**
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* Helper for checking a requested sample count against the limit
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* for a particular (target, internalFormat) pair. The limit imposed,
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* and the error generated, both depend on which extensions are supported.
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*
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* Returns a GL error enum, or GL_NO_ERROR if the requested sample count is
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* acceptable.
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*/
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GLenum
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_mesa_check_sample_count(struct gl_context *ctx, GLenum target,
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GLenum internalFormat, GLsizei samples)
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{
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/* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
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* specification says:
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*
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* "If internalformat is a signed or unsigned integer format and samples
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* is greater than zero, then the error INVALID_OPERATION is generated."
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*
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* This restriction is relaxed for OpenGL ES 3.1.
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*/
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if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
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_mesa_is_enum_format_integer(internalFormat)
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&& samples > 0) {
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return GL_INVALID_OPERATION;
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}
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/* If ARB_internalformat_query is supported, then treat its highest
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* returned sample count as the absolute maximum for this format; it is
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* allowed to exceed MAX_SAMPLES.
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*
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* From the ARB_internalformat_query spec:
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*
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* "If <samples is greater than the maximum number of samples supported
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* for <internalformat> then the error INVALID_OPERATION is generated."
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*/
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if (ctx->Extensions.ARB_internalformat_query) {
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GLint buffer[16] = {-1};
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GLint limit;
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ctx->Driver.QueryInternalFormat(ctx, target, internalFormat,
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GL_SAMPLES, buffer);
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/* since the query returns samples sorted in descending order,
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* the first element is the greatest supported sample value.
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*/
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limit = buffer[0];
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return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
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}
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/* If ARB_texture_multisample is supported, we have separate limits,
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* which may be lower than MAX_SAMPLES:
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*
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* From the ARB_texture_multisample spec, when describing the operation
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* of RenderbufferStorageMultisample:
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*
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* "If <internalformat> is a signed or unsigned integer format and
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* <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
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* error INVALID_OPERATION is generated"
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*
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* And when describing the operation of TexImage*Multisample:
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*
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* "The error INVALID_OPERATION may be generated if any of the following
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* are true:
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*
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* * <internalformat> is a depth/stencil-renderable format and <samples>
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* is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
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* * <internalformat> is a color-renderable format and <samples> is
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* grater than the value of MAX_COLOR_TEXTURE_SAMPLES
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* * <internalformat> is a signed or unsigned integer format and
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* <samples> is greater than the value of MAX_INTEGER_SAMPLES
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*/
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if (ctx->Extensions.ARB_texture_multisample) {
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if (_mesa_is_enum_format_integer(internalFormat))
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return samples > ctx->Const.MaxIntegerSamples
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? GL_INVALID_OPERATION : GL_NO_ERROR;
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if (target == GL_TEXTURE_2D_MULTISAMPLE ||
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target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
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if (_mesa_is_depth_or_stencil_format(internalFormat))
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return samples > ctx->Const.MaxDepthTextureSamples
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? GL_INVALID_OPERATION : GL_NO_ERROR;
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else
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return samples > ctx->Const.MaxColorTextureSamples
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? GL_INVALID_OPERATION : GL_NO_ERROR;
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}
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}
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/* No more specific limit is available, so just use MAX_SAMPLES:
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*
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* On p205 of the GL3.1 spec:
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*
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* "... or if samples is greater than MAX_SAMPLES, then the error
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* INVALID_VALUE is generated"
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*/
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return (GLuint) samples > ctx->Const.MaxSamples
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? GL_INVALID_VALUE : GL_NO_ERROR;
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}
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