Jason Ekstrand 673b5e97ec vulkan: Add a common implementation of VkSemaphore
This is built on the new vk_sync primitives.  In the vk_physical_device,
the driver provides a null-terminated array of vk_sync_type pointers in
priority order.  The semaphore implementation then selects the first
type that meets the necessary criterion.  In particular, semaphores may
or may not be timelines depending on the VkSemaphoreType.  It also
auto-selects the semaphore type based on the external handle types
provided and can down-grade as needed to support a particular external
handle.

The implementation itself is mostly copy+pasted from ANV.  The primary
difference is the fact that anv_semaphore_impl has been replaced with
vk_sync.  The permanent vk_sync is still embedded (like ANV) but the
temporary one is a pointer.  This makes stealing the temporary state as
part of VkQueueSubmit a bit easier.

All of the interesting stuff around waits, signals, etc. is implemented
by the vk_sync interface.  All this code does is wrap it all in the
annoyingly detailed VkFence rules so we can provide the correct Vulkan
entrypoint behavior.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
2021-11-16 10:54:27 -06:00
2021-11-03 20:48:43 +00:00
2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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Bug reports
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Contributing
------------

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