
Move gl_debug_state allocation to a new function, debug_create. No functional change. Signed-off-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Brian Paul <brianp@vmware.com>
1313 lines
36 KiB
C
1313 lines
36 KiB
C
/**
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* \file errors.c
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* Mesa debugging and error handling functions.
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*/
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "errors.h"
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#include "enums.h"
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#include "imports.h"
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#include "context.h"
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#include "dispatch.h"
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#include "hash.h"
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#include "mtypes.h"
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#include "version.h"
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#include "hash_table.h"
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static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
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static GLuint NextDynamicID = 1;
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struct gl_debug_severity
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{
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struct simple_node link;
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GLuint ID;
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};
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static char out_of_memory[] = "Debugging error: out of memory";
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static const GLenum debug_source_enums[] = {
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GL_DEBUG_SOURCE_API,
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GL_DEBUG_SOURCE_WINDOW_SYSTEM,
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GL_DEBUG_SOURCE_SHADER_COMPILER,
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GL_DEBUG_SOURCE_THIRD_PARTY,
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GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_SOURCE_OTHER,
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};
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static const GLenum debug_type_enums[] = {
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GL_DEBUG_TYPE_ERROR,
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
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GL_DEBUG_TYPE_PORTABILITY,
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GL_DEBUG_TYPE_PERFORMANCE,
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GL_DEBUG_TYPE_OTHER,
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GL_DEBUG_TYPE_MARKER,
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GL_DEBUG_TYPE_PUSH_GROUP,
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GL_DEBUG_TYPE_POP_GROUP,
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};
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static const GLenum debug_severity_enums[] = {
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GL_DEBUG_SEVERITY_LOW,
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GL_DEBUG_SEVERITY_MEDIUM,
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GL_DEBUG_SEVERITY_HIGH,
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GL_DEBUG_SEVERITY_NOTIFICATION,
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};
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static enum mesa_debug_source
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gl_enum_to_debug_source(GLenum e)
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{
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int i;
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for (i = 0; i < Elements(debug_source_enums); i++) {
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if (debug_source_enums[i] == e)
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break;
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}
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return i;
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}
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static enum mesa_debug_type
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gl_enum_to_debug_type(GLenum e)
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{
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int i;
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for (i = 0; i < Elements(debug_type_enums); i++) {
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if (debug_type_enums[i] == e)
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break;
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}
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return i;
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}
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static enum mesa_debug_severity
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gl_enum_to_debug_severity(GLenum e)
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{
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int i;
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for (i = 0; i < Elements(debug_severity_enums); i++) {
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if (debug_severity_enums[i] == e)
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break;
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}
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return i;
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}
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/**
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* Handles generating a GL_ARB_debug_output message ID generated by the GL or
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* GLSL compiler.
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*
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* The GL API has this "ID" mechanism, where the intention is to allow a
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* client to filter in/out messages based on source, type, and ID. Of course,
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* building a giant enum list of all debug output messages that Mesa might
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* generate is ridiculous, so instead we have our caller pass us a pointer to
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* static storage where the ID should get stored. This ID will be shared
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* across all contexts for that message (which seems like a desirable
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* property, even if it's not expected by the spec), but note that it won't be
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* the same between executions if messages aren't generated in the same order.
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*/
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static void
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debug_get_id(GLuint *id)
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{
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if (!(*id)) {
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mtx_lock(&DynamicIDMutex);
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if (!(*id))
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*id = NextDynamicID++;
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mtx_unlock(&DynamicIDMutex);
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}
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}
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/*
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* We store a bitfield in the hash table, with five possible values total.
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*
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* The ENABLED_BIT's purpose is self-explanatory.
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*
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* The FOUND_BIT is needed to differentiate the value of DISABLED from
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* the value returned by HashTableLookup() when it can't find the given key.
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*
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* The KNOWN_SEVERITY bit is a bit complicated:
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*
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* A client may call Control() with an array of IDs, then call Control()
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* on all message IDs of a certain severity, then Insert() one of the
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* previously specified IDs, giving us a known severity level, then call
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* Control() on all message IDs of a certain severity level again.
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*
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* After the first call, those IDs will have a FOUND_BIT, but will not
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* exist in any severity-specific list, so the second call will not
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* impact them. This is undesirable but unavoidable given the API:
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* The only entrypoint that gives a severity for a client-defined ID
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* is the Insert() call.
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*
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* For the sake of Control(), we want to maintain the invariant
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* that an ID will either appear in none of the three severity lists,
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* or appear once, to minimize pointless duplication and potential surprises.
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*
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* Because Insert() is the only place that will learn an ID's severity,
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* it should insert an ID into the appropriate list, but only if the ID
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* doesn't exist in it or any other list yet. Because searching all three
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* lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
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*/
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enum {
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FOUND_BIT = 1 << 0,
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ENABLED_BIT = 1 << 1,
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KNOWN_SEVERITY = 1 << 2,
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/* HashTable reserves zero as a return value meaning 'not found' */
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NOT_FOUND = 0,
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DISABLED = FOUND_BIT,
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ENABLED = ENABLED_BIT | FOUND_BIT
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};
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/**
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* Allocate and initialize context debug state.
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*/
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static struct gl_debug_state *
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debug_create(void)
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{
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struct gl_debug_state *debug;
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int s, t, sev;
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debug = CALLOC_STRUCT(gl_debug_state);
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if (!debug)
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return NULL;
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/* Enable all the messages with severity HIGH or MEDIUM by default. */
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memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
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sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
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memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
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sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
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memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
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sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
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/* Initialize state for filtering known debug messages. */
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
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assert(debug->Namespaces[0][s][t].IDs);
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for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
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make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
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}
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}
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}
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return debug;
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}
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/**
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* Return debug state for the context. The debug state will be allocated
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* and initialized upon the first call.
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*/
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struct gl_debug_state *
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_mesa_get_debug_state(struct gl_context *ctx)
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{
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if (!ctx->Debug) {
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ctx->Debug = debug_create();
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if (!ctx->Debug) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
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}
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}
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return ctx->Debug;
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}
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/**
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* Returns the state of the given message source/type/ID tuple.
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*/
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static GLboolean
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should_log(struct gl_context *ctx,
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enum mesa_debug_source source,
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enum mesa_debug_type type,
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GLuint id,
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enum mesa_debug_severity severity)
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{
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struct gl_debug_state *debug;
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uintptr_t state = 0;
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if (!ctx->Debug) {
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/* no debug state set so far */
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return GL_FALSE;
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}
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debug = _mesa_get_debug_state(ctx);
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if (debug) {
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const GLint gstack = debug->GroupStackDepth;
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struct gl_debug_namespace *nspace =
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&debug->Namespaces[gstack][source][type];
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if (!debug->DebugOutput)
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return GL_FALSE;
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/* In addition to not being able to store zero as a value, HashTable also
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* can't use zero as a key.
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*/
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if (id)
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state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
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else
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state = nspace->ZeroID;
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/* Only do this once for each ID. This makes sure the ID exists in,
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* at most, one list, and does not pointlessly appear multiple times.
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*/
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if (!(state & KNOWN_SEVERITY)) {
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struct gl_debug_severity *entry;
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if (state == NOT_FOUND) {
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if (debug->Defaults[gstack][severity][source][type])
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state = ENABLED;
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else
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state = DISABLED;
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}
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entry = malloc(sizeof *entry);
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if (!entry)
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goto out;
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state |= KNOWN_SEVERITY;
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if (id)
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_mesa_HashInsert(nspace->IDs, id, (void*)state);
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else
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nspace->ZeroID = state;
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entry->ID = id;
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insert_at_tail(&nspace->Severity[severity], &entry->link);
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}
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}
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out:
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return !!(state & ENABLED_BIT);
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}
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/**
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* Sets the state of the given message source/type/ID tuple.
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*/
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static void
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set_message_state(struct gl_context *ctx,
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enum mesa_debug_source source,
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enum mesa_debug_type type,
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GLuint id, GLboolean enabled)
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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if (debug) {
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GLint gstack = debug->GroupStackDepth;
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struct gl_debug_namespace *nspace =
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&debug->Namespaces[gstack][source][type];
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uintptr_t state;
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/* In addition to not being able to store zero as a value, HashTable also
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* can't use zero as a key.
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*/
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if (id)
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state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
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else
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state = nspace->ZeroID;
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if (state == NOT_FOUND)
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state = enabled ? ENABLED : DISABLED;
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else {
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if (enabled)
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state |= ENABLED_BIT;
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else
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state &= ~ENABLED_BIT;
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}
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if (id)
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_mesa_HashInsert(nspace->IDs, id, (void*)state);
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else
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nspace->ZeroID = state;
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}
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}
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static void
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store_message_details(struct gl_debug_msg *emptySlot,
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enum mesa_debug_source source,
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enum mesa_debug_type type, GLuint id,
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enum mesa_debug_severity severity, GLint len,
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const char *buf)
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{
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assert(!emptySlot->message && !emptySlot->length);
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emptySlot->message = malloc(len+1);
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if (emptySlot->message) {
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(void) strncpy(emptySlot->message, buf, (size_t)len);
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emptySlot->message[len] = '\0';
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emptySlot->length = len+1;
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emptySlot->source = source;
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emptySlot->type = type;
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emptySlot->id = id;
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emptySlot->severity = severity;
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} else {
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static GLuint oom_msg_id = 0;
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debug_get_id(&oom_msg_id);
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/* malloc failed! */
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emptySlot->message = out_of_memory;
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emptySlot->length = strlen(out_of_memory)+1;
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emptySlot->source = MESA_DEBUG_SOURCE_OTHER;
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emptySlot->type = MESA_DEBUG_TYPE_ERROR;
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emptySlot->id = oom_msg_id;
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emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH;
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}
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}
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/**
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* 'buf' is not necessarily a null-terminated string. When logging, copy
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* 'len' characters from it, store them in a new, null-terminated string,
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* and remember the number of bytes used by that string, *including*
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* the null terminator this time.
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*/
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static void
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log_msg(struct gl_context *ctx, enum mesa_debug_source source,
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enum mesa_debug_type type, GLuint id,
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enum mesa_debug_severity severity, GLint len, const char *buf)
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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GLint nextEmpty;
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struct gl_debug_msg *emptySlot;
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if (!debug)
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return;
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assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
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if (!should_log(ctx, source, type, id, severity))
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return;
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if (debug->Callback) {
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GLenum gl_type = debug_type_enums[type];
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GLenum gl_severity = debug_severity_enums[severity];
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debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
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len, buf, debug->CallbackData);
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return;
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}
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if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
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return;
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nextEmpty = (debug->NextMsg + debug->NumMessages)
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% MAX_DEBUG_LOGGED_MESSAGES;
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emptySlot = &debug->Log[nextEmpty];
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store_message_details(emptySlot, source, type, id, severity, len, buf);
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if (debug->NumMessages == 0)
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debug->NextMsgLength = debug->Log[debug->NextMsg].length;
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debug->NumMessages++;
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}
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|
|
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/**
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* Pop the oldest debug message out of the log.
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* Writes the message string, including the null terminator, into 'buf',
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* using up to 'bufSize' bytes. If 'bufSize' is too small, or
|
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* if 'buf' is NULL, nothing is written.
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*
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* Returns the number of bytes written on success, or when 'buf' is NULL,
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* the number that would have been written. A return value of 0
|
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* indicates failure.
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*/
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static GLsizei
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get_msg(struct gl_context *ctx, GLenum *source, GLenum *type,
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GLuint *id, GLenum *severity, GLsizei bufSize, char *buf)
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{
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struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
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struct gl_debug_msg *msg;
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GLsizei length;
|
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|
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if (!debug || debug->NumMessages == 0)
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return 0;
|
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|
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msg = &debug->Log[debug->NextMsg];
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length = msg->length;
|
|
|
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assert(length > 0 && length == debug->NextMsgLength);
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|
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if (bufSize < length && buf != NULL)
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return 0;
|
|
|
|
if (severity) {
|
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*severity = debug_severity_enums[msg->severity];
|
|
}
|
|
|
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if (source) {
|
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*source = debug_source_enums[msg->source];
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}
|
|
|
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if (type) {
|
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*type = debug_type_enums[msg->type];
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}
|
|
|
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if (id) {
|
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*id = msg->id;
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}
|
|
|
|
if (buf) {
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assert(msg->message[length-1] == '\0');
|
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(void) strncpy(buf, msg->message, (size_t)length);
|
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}
|
|
|
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if (msg->message != (char*)out_of_memory)
|
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free(msg->message);
|
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msg->message = NULL;
|
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msg->length = 0;
|
|
|
|
debug->NumMessages--;
|
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debug->NextMsg++;
|
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debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
|
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debug->NextMsgLength = debug->Log[debug->NextMsg].length;
|
|
|
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return length;
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}
|
|
|
|
|
|
/**
|
|
* Verify that source, type, and severity are valid enums.
|
|
*
|
|
* The 'caller' param is used for handling values available
|
|
* only in glDebugMessageInsert or glDebugMessageControl
|
|
*/
|
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static GLboolean
|
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validate_params(struct gl_context *ctx, unsigned caller,
|
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const char *callerstr, GLenum source, GLenum type,
|
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GLenum severity)
|
|
{
|
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#define INSERT 1
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#define CONTROL 2
|
|
switch(source) {
|
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case GL_DEBUG_SOURCE_APPLICATION_ARB:
|
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
|
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break;
|
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case GL_DEBUG_SOURCE_API_ARB:
|
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case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
|
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
|
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case GL_DEBUG_SOURCE_OTHER_ARB:
|
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if (caller != INSERT)
|
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break;
|
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else
|
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goto error;
|
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case GL_DONT_CARE:
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if (caller == CONTROL)
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break;
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else
|
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goto error;
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default:
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goto error;
|
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}
|
|
|
|
switch(type) {
|
|
case GL_DEBUG_TYPE_ERROR_ARB:
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
|
|
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
|
|
case GL_DEBUG_TYPE_PORTABILITY_ARB:
|
|
case GL_DEBUG_TYPE_OTHER_ARB:
|
|
case GL_DEBUG_TYPE_MARKER:
|
|
break;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP:
|
|
case GL_DEBUG_TYPE_POP_GROUP:
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
else
|
|
goto error;
|
|
default:
|
|
goto error;
|
|
}
|
|
|
|
switch(severity) {
|
|
case GL_DEBUG_SEVERITY_HIGH_ARB:
|
|
case GL_DEBUG_SEVERITY_MEDIUM_ARB:
|
|
case GL_DEBUG_SEVERITY_LOW_ARB:
|
|
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
|
break;
|
|
case GL_DONT_CARE:
|
|
if (caller == CONTROL)
|
|
break;
|
|
else
|
|
goto error;
|
|
default:
|
|
goto error;
|
|
}
|
|
return GL_TRUE;
|
|
|
|
error:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
|
|
"(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
|
|
source, type, severity);
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the state of all message IDs found in the given intersection of
|
|
* 'source', 'type', and 'severity'. The _COUNT enum can be used for
|
|
* GL_DONT_CARE (include all messages in the class).
|
|
*
|
|
* This requires both setting the state of all previously seen message
|
|
* IDs in the hash table, and setting the default state for all
|
|
* applicable combinations of source/type/severity, so that all the
|
|
* yet-unknown message IDs that may be used in the future will be
|
|
* impacted as if they were already known.
|
|
*/
|
|
static void
|
|
control_messages(struct gl_context *ctx,
|
|
enum mesa_debug_source source,
|
|
enum mesa_debug_type type,
|
|
enum mesa_debug_severity severity,
|
|
GLboolean enabled)
|
|
{
|
|
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
|
|
int s, t, sev, smax, tmax, sevmax;
|
|
const GLint gstack = debug ? debug->GroupStackDepth : 0;
|
|
|
|
if (!debug)
|
|
return;
|
|
|
|
if (source == MESA_DEBUG_SOURCE_COUNT) {
|
|
source = 0;
|
|
smax = MESA_DEBUG_SOURCE_COUNT;
|
|
} else {
|
|
smax = source+1;
|
|
}
|
|
|
|
if (type == MESA_DEBUG_TYPE_COUNT) {
|
|
type = 0;
|
|
tmax = MESA_DEBUG_TYPE_COUNT;
|
|
} else {
|
|
tmax = type+1;
|
|
}
|
|
|
|
if (severity == MESA_DEBUG_SEVERITY_COUNT) {
|
|
severity = 0;
|
|
sevmax = MESA_DEBUG_SEVERITY_COUNT;
|
|
} else {
|
|
sevmax = severity+1;
|
|
}
|
|
|
|
for (sev = severity; sev < sevmax; sev++) {
|
|
for (s = source; s < smax; s++) {
|
|
for (t = type; t < tmax; t++) {
|
|
struct simple_node *node;
|
|
struct gl_debug_severity *entry;
|
|
|
|
/* change the default for IDs we've never seen before. */
|
|
debug->Defaults[gstack][sev][s][t] = enabled;
|
|
|
|
/* Now change the state of IDs we *have* seen... */
|
|
foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
|
|
entry = (struct gl_debug_severity *)node;
|
|
set_message_state(ctx, s, t, entry->ID, enabled);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
|
|
* require special handling, since the IDs in them are controlled by clients,
|
|
* not the OpenGL implementation.
|
|
*
|
|
* 'count' is the length of the array 'ids'. If 'count' is nonzero, all
|
|
* the given IDs in the namespace defined by 'esource' and 'etype'
|
|
* will be affected.
|
|
*
|
|
* If 'count' is zero, this sets the state of all IDs that match
|
|
* the combination of 'esource', 'etype', and 'eseverity'.
|
|
*/
|
|
static void
|
|
control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
|
|
GLenum eseverity, GLsizei count, const GLuint *ids,
|
|
GLboolean enabled)
|
|
{
|
|
GLsizei i;
|
|
enum mesa_debug_source source = gl_enum_to_debug_source(esource);
|
|
enum mesa_debug_type type = gl_enum_to_debug_type(etype);
|
|
enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);
|
|
|
|
for (i = 0; i < count; i++)
|
|
set_message_state(ctx, source, type, ids[i], enabled);
|
|
|
|
if (count)
|
|
return;
|
|
|
|
control_messages(ctx, source, type, severity, enabled);
|
|
}
|
|
|
|
|
|
/**
|
|
* This is a generic message insert function.
|
|
* Validation of source, type and severity parameters should be done
|
|
* before calling this funtion.
|
|
*/
|
|
static void
|
|
message_insert(GLenum source, GLenum type, GLuint id,
|
|
GLenum severity, GLint length, const GLchar *buf,
|
|
const char *callerstr)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (length < 0)
|
|
length = strlen(buf);
|
|
|
|
if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(length=%d, which is not less than "
|
|
"GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
|
|
MAX_DEBUG_MESSAGE_LENGTH);
|
|
return;
|
|
}
|
|
|
|
log_msg(ctx,
|
|
gl_enum_to_debug_source(source),
|
|
gl_enum_to_debug_type(type), id,
|
|
gl_enum_to_debug_severity(severity), length, buf);
|
|
}
|
|
|
|
|
|
static void
|
|
do_nothing(GLuint key, void *data, void *userData)
|
|
{
|
|
}
|
|
|
|
|
|
/**
|
|
* Free context state pertaining to error/debug state for the given stack
|
|
* depth.
|
|
*/
|
|
static void
|
|
free_errors_data(struct gl_context *ctx, GLint gstack)
|
|
{
|
|
struct gl_debug_state *debug = ctx->Debug;
|
|
enum mesa_debug_type t;
|
|
enum mesa_debug_source s;
|
|
enum mesa_debug_severity sev;
|
|
|
|
assert(debug);
|
|
|
|
/* Tear down state for filtering debug messages. */
|
|
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
|
|
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
|
|
_mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs,
|
|
do_nothing, NULL);
|
|
_mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs);
|
|
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
|
|
struct simple_node *node, *tmp;
|
|
struct gl_debug_severity *entry;
|
|
|
|
foreach_s(node, tmp,
|
|
&debug->Namespaces[gstack][s][t].Severity[sev]) {
|
|
entry = (struct gl_debug_severity *)node;
|
|
free(entry);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
|
|
GLenum severity, GLint length,
|
|
const GLchar *buf)
|
|
{
|
|
const char *callerstr = "glDebugMessageInsert";
|
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
message_insert(source, type, id, severity, length, buf, callerstr);
|
|
}
|
|
|
|
|
|
GLuint GLAPIENTRY
|
|
_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
|
|
GLenum *types, GLenum *ids, GLenum *severities,
|
|
GLsizei *lengths, GLchar *messageLog)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
GLuint ret;
|
|
|
|
if (!messageLog)
|
|
logSize = 0;
|
|
|
|
if (logSize < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"glGetDebugMessageLog(logSize=%d : logSize must not be"
|
|
" negative)", logSize);
|
|
return 0;
|
|
}
|
|
|
|
for (ret = 0; ret < count; ret++) {
|
|
GLsizei written = get_msg(ctx, sources, types, ids, severities,
|
|
logSize, messageLog);
|
|
if (!written)
|
|
break;
|
|
|
|
if (messageLog) {
|
|
messageLog += written;
|
|
logSize -= written;
|
|
}
|
|
if (lengths) {
|
|
*lengths = written;
|
|
lengths++;
|
|
}
|
|
|
|
if (severities)
|
|
severities++;
|
|
if (sources)
|
|
sources++;
|
|
if (types)
|
|
types++;
|
|
if (ids)
|
|
ids++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
|
|
GLenum gl_severity, GLsizei count,
|
|
const GLuint *ids, GLboolean enabled)
|
|
{
|
|
const char *callerstr = "glDebugMessageControl";
|
|
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
|
|
if (count < 0) {
|
|
_mesa_error(ctx, GL_INVALID_VALUE,
|
|
"%s(count=%d : count must not be negative)", callerstr,
|
|
count);
|
|
return;
|
|
}
|
|
|
|
if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
|
|
gl_severity))
|
|
return; /* GL_INVALID_ENUM */
|
|
|
|
if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
|
|
|| gl_source == GL_DONT_CARE)) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"%s(When passing an array of ids, severity must be"
|
|
" GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
|
|
callerstr);
|
|
return;
|
|
}
|
|
|
|
control_app_messages(ctx, gl_source, gl_type, gl_severity,
|
|
count, ids, enabled);
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
|
|
if (debug) {
|
|
debug->Callback = callback;
|
|
debug->CallbackData = userParam;
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
|
|
const GLchar *message)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
|
|
const char *callerstr = "glPushDebugGroup";
|
|
int s, t, sev;
|
|
GLint prevStackDepth;
|
|
GLint currStackDepth;
|
|
struct gl_debug_msg *emptySlot;
|
|
|
|
if (!debug)
|
|
return;
|
|
|
|
if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
|
|
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
|
|
return;
|
|
}
|
|
|
|
switch(source) {
|
|
case GL_DEBUG_SOURCE_APPLICATION:
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
|
break;
|
|
default:
|
|
_mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
|
|
"(source=0x%x)", callerstr, source);
|
|
return;
|
|
}
|
|
|
|
message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
|
|
GL_DEBUG_SEVERITY_NOTIFICATION, length,
|
|
message, callerstr);
|
|
|
|
prevStackDepth = debug->GroupStackDepth;
|
|
debug->GroupStackDepth++;
|
|
currStackDepth = debug->GroupStackDepth;
|
|
|
|
/* pop reuses the message details from push so we store this */
|
|
if (length < 0)
|
|
length = strlen(message);
|
|
emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
|
|
store_message_details(emptySlot, gl_enum_to_debug_source(source),
|
|
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
|
|
id,
|
|
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
|
|
length, message);
|
|
|
|
/* inherit the control volume of the debug group previously residing on
|
|
* the top of the debug group stack
|
|
*/
|
|
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
|
|
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
|
|
/* copy id settings */
|
|
debug->Namespaces[currStackDepth][s][t].IDs =
|
|
_mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
|
|
|
|
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
|
|
struct gl_debug_severity *entry, *prevEntry;
|
|
struct simple_node *node;
|
|
|
|
/* copy default settings for unknown ids */
|
|
debug->Defaults[currStackDepth][sev][s][t] =
|
|
debug->Defaults[prevStackDepth][sev][s][t];
|
|
|
|
/* copy known id severity settings */
|
|
make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
|
|
foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
|
|
prevEntry = (struct gl_debug_severity *)node;
|
|
entry = malloc(sizeof *entry);
|
|
if (!entry)
|
|
return;
|
|
|
|
entry->ID = prevEntry->ID;
|
|
insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void GLAPIENTRY
|
|
_mesa_PopDebugGroup(void)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
|
|
const char *callerstr = "glPopDebugGroup";
|
|
struct gl_debug_msg *gdmessage;
|
|
GLint prevStackDepth;
|
|
|
|
if (!debug)
|
|
return;
|
|
|
|
if (debug->GroupStackDepth <= 0) {
|
|
_mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
|
|
return;
|
|
}
|
|
|
|
prevStackDepth = debug->GroupStackDepth;
|
|
debug->GroupStackDepth--;
|
|
|
|
gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
|
|
/* using log_msg() directly here as verification of parameters
|
|
* already done in push
|
|
*/
|
|
log_msg(ctx, gdmessage->source,
|
|
gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
|
|
gdmessage->id,
|
|
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
|
|
gdmessage->length, gdmessage->message);
|
|
|
|
if (gdmessage->message != (char*)out_of_memory)
|
|
free(gdmessage->message);
|
|
gdmessage->message = NULL;
|
|
gdmessage->length = 0;
|
|
|
|
/* free popped debug group data */
|
|
free_errors_data(ctx, prevStackDepth);
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_init_errors(struct gl_context *ctx)
|
|
{
|
|
/* no-op */
|
|
}
|
|
|
|
|
|
/**
|
|
* Loop through debug group stack tearing down states for
|
|
* filtering debug messages. Then free debug output state.
|
|
*/
|
|
void
|
|
_mesa_free_errors_data(struct gl_context *ctx)
|
|
{
|
|
if (ctx->Debug) {
|
|
GLint i;
|
|
|
|
for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
|
|
free_errors_data(ctx, i);
|
|
}
|
|
free(ctx->Debug);
|
|
/* set to NULL just in case it is used before context is completely gone. */
|
|
ctx->Debug = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/**********************************************************************/
|
|
/** \name Diagnostics */
|
|
/*@{*/
|
|
|
|
static void
|
|
output_if_debug(const char *prefixString, const char *outputString,
|
|
GLboolean newline)
|
|
{
|
|
static int debug = -1;
|
|
static FILE *fout = NULL;
|
|
|
|
/* Init the local 'debug' var once.
|
|
* Note: the _mesa_init_debug() function should have been called
|
|
* by now so MESA_DEBUG_FLAGS will be initialized.
|
|
*/
|
|
if (debug == -1) {
|
|
/* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
|
|
* etc to the named file. Otherwise, output to stderr.
|
|
*/
|
|
const char *logFile = _mesa_getenv("MESA_LOG_FILE");
|
|
if (logFile)
|
|
fout = fopen(logFile, "w");
|
|
if (!fout)
|
|
fout = stderr;
|
|
#ifdef DEBUG
|
|
/* in debug builds, print messages unless MESA_DEBUG="silent" */
|
|
if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
|
|
debug = 0;
|
|
else
|
|
debug = 1;
|
|
#else
|
|
/* in release builds, be silent unless MESA_DEBUG is set */
|
|
debug = _mesa_getenv("MESA_DEBUG") != NULL;
|
|
#endif
|
|
}
|
|
|
|
/* Now only print the string if we're required to do so. */
|
|
if (debug) {
|
|
fprintf(fout, "%s: %s", prefixString, outputString);
|
|
if (newline)
|
|
fprintf(fout, "\n");
|
|
fflush(fout);
|
|
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE)
|
|
/* stderr from windows applications without console is not usually
|
|
* visible, so communicate with the debugger instead */
|
|
{
|
|
char buf[4096];
|
|
_mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
|
|
OutputDebugStringA(buf);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* When a new type of error is recorded, print a message describing
|
|
* previous errors which were accumulated.
|
|
*/
|
|
static void
|
|
flush_delayed_errors( struct gl_context *ctx )
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
|
|
if (ctx->ErrorDebugCount) {
|
|
_mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors",
|
|
ctx->ErrorDebugCount,
|
|
_mesa_lookup_enum_by_nr(ctx->ErrorValue));
|
|
|
|
output_if_debug("Mesa", s, GL_TRUE);
|
|
|
|
ctx->ErrorDebugCount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Report a warning (a recoverable error condition) to stderr if
|
|
* either DEBUG is defined or the MESA_DEBUG env var is set.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-like format string.
|
|
*/
|
|
void
|
|
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start( args, fmtString );
|
|
(void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
|
|
if (ctx)
|
|
flush_delayed_errors( ctx );
|
|
|
|
output_if_debug("Mesa warning", str, GL_TRUE);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report an internal implementation problem.
|
|
* Prints the message to stderr via fprintf().
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString problem description string.
|
|
*/
|
|
void
|
|
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
va_list args;
|
|
char str[MAX_DEBUG_MESSAGE_LENGTH];
|
|
static int numCalls = 0;
|
|
|
|
(void) ctx;
|
|
|
|
if (numCalls < 50) {
|
|
numCalls++;
|
|
|
|
va_start( args, fmtString );
|
|
_mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
|
|
va_end( args );
|
|
fprintf(stderr, "Mesa %s implementation error: %s\n",
|
|
PACKAGE_VERSION, str);
|
|
fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
|
|
}
|
|
}
|
|
|
|
|
|
static GLboolean
|
|
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
|
|
{
|
|
static GLint debug = -1;
|
|
|
|
/* Check debug environment variable only once:
|
|
*/
|
|
if (debug == -1) {
|
|
const char *debugEnv = _mesa_getenv("MESA_DEBUG");
|
|
|
|
#ifdef DEBUG
|
|
if (debugEnv && strstr(debugEnv, "silent"))
|
|
debug = GL_FALSE;
|
|
else
|
|
debug = GL_TRUE;
|
|
#else
|
|
if (debugEnv)
|
|
debug = GL_TRUE;
|
|
else
|
|
debug = GL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
if (debug) {
|
|
if (ctx->ErrorValue != error ||
|
|
ctx->ErrorDebugFmtString != fmtString) {
|
|
flush_delayed_errors( ctx );
|
|
ctx->ErrorDebugFmtString = fmtString;
|
|
ctx->ErrorDebugCount = 0;
|
|
return GL_TRUE;
|
|
}
|
|
ctx->ErrorDebugCount++;
|
|
}
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
void
|
|
_mesa_gl_debug(struct gl_context *ctx,
|
|
GLuint *id,
|
|
enum mesa_debug_type type,
|
|
enum mesa_debug_severity severity,
|
|
const char *fmtString, ...)
|
|
{
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
int len;
|
|
va_list args;
|
|
|
|
debug_get_id(id);
|
|
|
|
va_start(args, fmtString);
|
|
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
|
|
log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
|
|
}
|
|
|
|
|
|
/**
|
|
* Record an OpenGL state error. These usually occur when the user
|
|
* passes invalid parameters to a GL function.
|
|
*
|
|
* If debugging is enabled (either at compile-time via the DEBUG macro, or
|
|
* run-time via the MESA_DEBUG environment variable), report the error with
|
|
* _mesa_debug().
|
|
*
|
|
* \param ctx the GL context.
|
|
* \param error the error value.
|
|
* \param fmtString printf() style format string, followed by optional args
|
|
*/
|
|
void
|
|
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
|
|
{
|
|
GLboolean do_output, do_log;
|
|
/* Ideally this would be set up by the caller, so that we had proper IDs
|
|
* per different message.
|
|
*/
|
|
static GLuint error_msg_id = 0;
|
|
|
|
debug_get_id(&error_msg_id);
|
|
|
|
do_output = should_output(ctx, error, fmtString);
|
|
do_log = should_log(ctx,
|
|
MESA_DEBUG_SOURCE_API,
|
|
MESA_DEBUG_TYPE_ERROR,
|
|
error_msg_id,
|
|
MESA_DEBUG_SEVERITY_HIGH);
|
|
|
|
if (do_output || do_log) {
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
|
|
int len;
|
|
va_list args;
|
|
|
|
va_start(args, fmtString);
|
|
len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Too long error message. Whoever calls _mesa_error should use
|
|
* shorter strings.
|
|
*/
|
|
ASSERT(0);
|
|
return;
|
|
}
|
|
|
|
len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
|
|
_mesa_lookup_enum_by_nr(error), s);
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
|
|
/* Same as above. */
|
|
ASSERT(0);
|
|
return;
|
|
}
|
|
|
|
/* Print the error to stderr if needed. */
|
|
if (do_output) {
|
|
output_if_debug("Mesa: User error", s2, GL_TRUE);
|
|
}
|
|
|
|
/* Log the error via ARB_debug_output if needed.*/
|
|
if (do_log) {
|
|
log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
|
|
error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
|
|
}
|
|
}
|
|
|
|
/* Set the GL context error state for glGetError. */
|
|
_mesa_record_error(ctx, error);
|
|
}
|
|
|
|
|
|
/**
|
|
* Report debug information. Print error message to stderr via fprintf().
|
|
* No-op if DEBUG mode not enabled.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param fmtString printf()-style format string, followed by optional args.
|
|
*/
|
|
void
|
|
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
|
|
{
|
|
#ifdef DEBUG
|
|
char s[MAX_DEBUG_MESSAGE_LENGTH];
|
|
va_list args;
|
|
va_start(args, fmtString);
|
|
_mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
|
|
va_end(args);
|
|
output_if_debug("Mesa", s, GL_FALSE);
|
|
#endif /* DEBUG */
|
|
(void) ctx;
|
|
(void) fmtString;
|
|
}
|
|
|
|
|
|
/**
|
|
* Report debug information from the shader compiler via GL_ARB_debug_output.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param type The namespace to which this message belongs.
|
|
* \param id The message ID within the given namespace.
|
|
* \param msg The message to output. Need not be null-terminated.
|
|
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
|
|
*/
|
|
void
|
|
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
|
|
const char *msg, int len )
|
|
{
|
|
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
|
|
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
|
|
|
|
debug_get_id(id);
|
|
|
|
if (len < 0)
|
|
len = strlen(msg);
|
|
|
|
/* Truncate the message if necessary. */
|
|
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
|
|
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
|
|
|
|
log_msg(ctx, source, type, *id, severity, len, msg);
|
|
}
|
|
|
|
/*@}*/
|