
We now get all the tcs metadata from shader_info. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
1866 lines
57 KiB
C
1866 lines
57 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file context.c
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* Mesa context/visual/framebuffer management functions.
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* \author Brian Paul
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*/
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/**
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* \mainpage Mesa Main Module
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*
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* \section MainIntroduction Introduction
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*
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* The Mesa Main module consists of all the files in the main/ directory.
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* Among the features of this module are:
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* <UL>
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* <LI> Structures to represent most GL state </LI>
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* <LI> State set/get functions </LI>
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* <LI> Display lists </LI>
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* <LI> Texture unit, object and image handling </LI>
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* <LI> Matrix and attribute stacks </LI>
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* </UL>
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*
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* Other modules are responsible for API dispatch, vertex transformation,
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* point/line/triangle setup, rasterization, vertex array caching,
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* vertex/fragment programs/shaders, etc.
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*
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*
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* \section AboutDoxygen About Doxygen
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*
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* If you're viewing this information as Doxygen-generated HTML you'll
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* see the documentation index at the top of this page.
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*
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* The first line lists the Mesa source code modules.
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* The second line lists the indexes available for viewing the documentation
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* for each module.
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*
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* Selecting the <b>Main page</b> link will display a summary of the module
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* (this page).
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*
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* Selecting <b>Data Structures</b> will list all C structures.
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*
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* Selecting the <b>File List</b> link will list all the source files in
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* the module.
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* Selecting a filename will show a list of all functions defined in that file.
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*
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* Selecting the <b>Data Fields</b> link will display a list of all
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* documented structure members.
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*
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* Selecting the <b>Globals</b> link will display a list
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* of all functions, structures, global variables and macros in the module.
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*
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "accum.h"
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#include "api_exec.h"
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#include "api_loopback.h"
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#include "arrayobj.h"
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#include "attrib.h"
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#include "bbox.h"
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#include "blend.h"
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#include "buffers.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "cpuinfo.h"
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#include "debug.h"
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#include "debug_output.h"
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#include "depth.h"
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#include "dlist.h"
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#include "eval.h"
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#include "extensions.h"
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#include "fbobject.h"
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#include "feedback.h"
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#include "fog.h"
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#include "formats.h"
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#include "framebuffer.h"
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#include "hint.h"
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#include "hash.h"
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#include "light.h"
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#include "lines.h"
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#include "macros.h"
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#include "matrix.h"
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#include "multisample.h"
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#include "performance_monitor.h"
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#include "pipelineobj.h"
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#include "pixel.h"
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#include "pixelstore.h"
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#include "points.h"
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#include "polygon.h"
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#include "queryobj.h"
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#include "syncobj.h"
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#include "rastpos.h"
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#include "remap.h"
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#include "scissor.h"
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#include "shared.h"
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#include "shaderobj.h"
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#include "shaderimage.h"
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#include "util/strtod.h"
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#include "stencil.h"
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#include "texcompress_s3tc.h"
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#include "texstate.h"
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#include "transformfeedback.h"
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#include "mtypes.h"
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#include "varray.h"
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#include "version.h"
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#include "viewport.h"
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#include "program/program.h"
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#include "math/m_matrix.h"
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#include "main/dispatch.h" /* for _gloffset_COUNT */
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#include "macros.h"
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#ifdef USE_SPARC_ASM
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#include "sparc/sparc.h"
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#endif
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#include "compiler/glsl_types.h"
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#include "compiler/glsl/glsl_parser_extras.h"
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#include <stdbool.h>
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#ifndef MESA_VERBOSE
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int MESA_VERBOSE = 0;
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#endif
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#ifndef MESA_DEBUG_FLAGS
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int MESA_DEBUG_FLAGS = 0;
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#endif
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/* ubyte -> float conversion */
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GLfloat _mesa_ubyte_to_float_color_tab[256];
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/**
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* Swap buffers notification callback.
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*
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* \param ctx GL context.
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*
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* Called by window system just before swapping buffers.
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* We have to finish any pending rendering.
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*/
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void
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_mesa_notifySwapBuffers(struct gl_context *ctx)
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{
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if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
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_mesa_debug(ctx, "SwapBuffers\n");
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FLUSH_CURRENT( ctx, 0 );
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if (ctx->Driver.Flush) {
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ctx->Driver.Flush(ctx);
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}
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}
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/**********************************************************************/
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/** \name GL Visual allocation/destruction */
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/**********************************************************************/
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/*@{*/
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/**
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* Allocates a struct gl_config structure and initializes it via
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* _mesa_initialize_visual().
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*
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* \param dbFlag double buffering
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* \param stereoFlag stereo buffer
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* \param depthBits requested bits per depth buffer value. Any value in [0, 32]
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* is acceptable but the actual depth type will be GLushort or GLuint as
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* needed.
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* \param stencilBits requested minimum bits per stencil buffer value
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* \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
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* of bits per color component in accum buffer.
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* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
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* \param redBits number of bits per color component in frame buffer for RGB(A)
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* mode. We always use 8 in core Mesa though.
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* \param greenBits same as above.
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* \param blueBits same as above.
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* \param alphaBits same as above.
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* \param numSamples not really used.
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*
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* \return pointer to new struct gl_config or NULL if requested parameters
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* can't be met.
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*
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* \note Need to add params for level and numAuxBuffers (at least)
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*/
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struct gl_config *
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_mesa_create_visual( GLboolean dbFlag,
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GLboolean stereoFlag,
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GLint redBits,
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GLint greenBits,
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GLint blueBits,
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GLint alphaBits,
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GLint depthBits,
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GLint stencilBits,
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GLint accumRedBits,
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GLint accumGreenBits,
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GLint accumBlueBits,
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GLint accumAlphaBits,
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GLint numSamples )
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{
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struct gl_config *vis = CALLOC_STRUCT(gl_config);
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if (vis) {
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if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
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redBits, greenBits, blueBits, alphaBits,
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depthBits, stencilBits,
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accumRedBits, accumGreenBits,
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accumBlueBits, accumAlphaBits,
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numSamples)) {
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free(vis);
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return NULL;
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}
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}
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return vis;
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}
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/**
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* Makes some sanity checks and fills in the fields of the struct
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* gl_config object with the given parameters. If the caller needs to
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* set additional fields, he should just probably init the whole
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* gl_config object himself.
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*
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*
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* \sa _mesa_create_visual() above for the parameter description.
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*/
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GLboolean
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_mesa_initialize_visual( struct gl_config *vis,
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GLboolean dbFlag,
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GLboolean stereoFlag,
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GLint redBits,
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GLint greenBits,
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GLint blueBits,
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GLint alphaBits,
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GLint depthBits,
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GLint stencilBits,
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GLint accumRedBits,
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GLint accumGreenBits,
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GLint accumBlueBits,
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GLint accumAlphaBits,
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GLint numSamples )
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{
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assert(vis);
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if (depthBits < 0 || depthBits > 32) {
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return GL_FALSE;
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}
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if (stencilBits < 0 || stencilBits > 8) {
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return GL_FALSE;
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}
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assert(accumRedBits >= 0);
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assert(accumGreenBits >= 0);
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assert(accumBlueBits >= 0);
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assert(accumAlphaBits >= 0);
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vis->rgbMode = GL_TRUE;
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vis->doubleBufferMode = dbFlag;
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vis->stereoMode = stereoFlag;
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vis->redBits = redBits;
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vis->greenBits = greenBits;
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vis->blueBits = blueBits;
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vis->alphaBits = alphaBits;
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vis->rgbBits = redBits + greenBits + blueBits;
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vis->indexBits = 0;
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vis->depthBits = depthBits;
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vis->stencilBits = stencilBits;
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vis->accumRedBits = accumRedBits;
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vis->accumGreenBits = accumGreenBits;
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vis->accumBlueBits = accumBlueBits;
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vis->accumAlphaBits = accumAlphaBits;
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vis->haveAccumBuffer = accumRedBits > 0;
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vis->haveDepthBuffer = depthBits > 0;
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vis->haveStencilBuffer = stencilBits > 0;
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vis->numAuxBuffers = 0;
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vis->level = 0;
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vis->sampleBuffers = numSamples > 0 ? 1 : 0;
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vis->samples = numSamples;
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return GL_TRUE;
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}
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/**
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* Destroy a visual and free its memory.
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*
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* \param vis visual.
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*
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* Frees the visual structure.
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*/
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void
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_mesa_destroy_visual( struct gl_config *vis )
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{
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free(vis);
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}
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/*@}*/
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/**********************************************************************/
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/** \name Context allocation, initialization, destroying
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*
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* The purpose of the most initialization functions here is to provide the
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* default state values according to the OpenGL specification.
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*/
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/**********************************************************************/
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/*@{*/
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/**
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* One-time initialization mutex lock.
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*
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* \sa Used by one_time_init().
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*/
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mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
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/**
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* Calls all the various one-time-fini functions in Mesa
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*/
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static void
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one_time_fini(void)
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{
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_mesa_destroy_shader_compiler();
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_mesa_locale_fini();
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}
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/**
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* Calls all the various one-time-init functions in Mesa.
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*
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* While holding a global mutex lock, calls several initialization functions,
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* and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
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* defined.
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*
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* \sa _math_init().
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*/
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static void
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one_time_init( struct gl_context *ctx )
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{
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static GLbitfield api_init_mask = 0x0;
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mtx_lock(&OneTimeLock);
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/* truly one-time init */
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if (!api_init_mask) {
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GLuint i;
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STATIC_ASSERT(sizeof(GLbyte) == 1);
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STATIC_ASSERT(sizeof(GLubyte) == 1);
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STATIC_ASSERT(sizeof(GLshort) == 2);
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STATIC_ASSERT(sizeof(GLushort) == 2);
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STATIC_ASSERT(sizeof(GLint) == 4);
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STATIC_ASSERT(sizeof(GLuint) == 4);
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_mesa_locale_init();
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_mesa_one_time_init_extension_overrides();
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_mesa_get_cpu_features();
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for (i = 0; i < 256; i++) {
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_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
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}
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atexit(one_time_fini);
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#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
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if (MESA_VERBOSE != 0) {
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_mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
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PACKAGE_VERSION, __DATE__, __TIME__);
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}
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#endif
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}
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/* per-API one-time init */
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if (!(api_init_mask & (1 << ctx->API))) {
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_mesa_init_remap_table();
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}
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api_init_mask |= 1 << ctx->API;
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mtx_unlock(&OneTimeLock);
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}
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/**
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* Initialize fields of gl_current_attrib (aka ctx->Current.*)
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*/
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static void
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_mesa_init_current(struct gl_context *ctx)
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{
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GLuint i;
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/* Init all to (0,0,0,1) */
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for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
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ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
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}
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/* redo special cases: */
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
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ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
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}
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/**
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* Init vertex/fragment/geometry program limits.
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* Important: drivers should override these with actual limits.
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*/
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static void
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init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
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struct gl_program_constants *prog)
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{
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prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
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prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
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prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
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prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
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prog->MaxTemps = MAX_PROGRAM_TEMPS;
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prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
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prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
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prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
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switch (stage) {
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case MESA_SHADER_VERTEX:
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prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
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prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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prog->MaxInputComponents = 0; /* value not used */
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prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
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break;
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case MESA_SHADER_FRAGMENT:
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prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
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prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
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prog->MaxOutputComponents = 0; /* value not used */
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_GEOMETRY:
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prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
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prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
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prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
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prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
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break;
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case MESA_SHADER_COMPUTE:
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prog->MaxParameters = 0; /* not meaningful for compute shaders */
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prog->MaxAttribs = 0; /* not meaningful for compute shaders */
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prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
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prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
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prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
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prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
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break;
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default:
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assert(0 && "Bad shader stage in init_program_limits()");
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}
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/* Set the native limits to zero. This implies that there is no native
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* support for shaders. Let the drivers fill in the actual values.
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*/
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prog->MaxNativeInstructions = 0;
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prog->MaxNativeAluInstructions = 0;
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prog->MaxNativeTexInstructions = 0;
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prog->MaxNativeTexIndirections = 0;
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prog->MaxNativeAttribs = 0;
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prog->MaxNativeTemps = 0;
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prog->MaxNativeAddressRegs = 0;
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prog->MaxNativeParameters = 0;
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/* Set GLSL datatype range/precision info assuming IEEE float values.
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* Drivers should override these defaults as needed.
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*/
|
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prog->MediumFloat.RangeMin = 127;
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prog->MediumFloat.RangeMax = 127;
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prog->MediumFloat.Precision = 23;
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|
prog->LowFloat = prog->HighFloat = prog->MediumFloat;
|
|
|
|
/* Assume ints are stored as floats for now, since this is the least-common
|
|
* denominator. The OpenGL ES spec implies (page 132) that the precision
|
|
* of integer types should be 0. Practically speaking, IEEE
|
|
* single-precision floating point values can only store integers in the
|
|
* range [-0x01000000, 0x01000000] without loss of precision.
|
|
*/
|
|
prog->MediumInt.RangeMin = 24;
|
|
prog->MediumInt.RangeMax = 24;
|
|
prog->MediumInt.Precision = 0;
|
|
prog->LowInt = prog->HighInt = prog->MediumInt;
|
|
|
|
prog->MaxUniformBlocks = 12;
|
|
prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
|
|
consts->MaxUniformBlockSize / 4 *
|
|
prog->MaxUniformBlocks);
|
|
|
|
prog->MaxAtomicBuffers = 0;
|
|
prog->MaxAtomicCounters = 0;
|
|
|
|
prog->MaxShaderStorageBlocks = 8;
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize fields of gl_constants (aka ctx->Const.*).
|
|
* Use defaults from config.h. The device drivers will often override
|
|
* some of these values (such as number of texture units).
|
|
*/
|
|
void
|
|
_mesa_init_constants(struct gl_constants *consts, gl_api api)
|
|
{
|
|
int i;
|
|
assert(consts);
|
|
|
|
/* Constants, may be overriden (usually only reduced) by device drivers */
|
|
consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
|
|
consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
|
|
consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
|
|
consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
|
|
consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
|
|
consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
|
|
consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
|
|
consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
|
|
consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
|
|
consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
|
|
consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
|
|
consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
|
|
consts->MaxTextureBufferSize = 65536;
|
|
consts->TextureBufferOffsetAlignment = 1;
|
|
consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
|
|
consts->SubPixelBits = SUB_PIXEL_BITS;
|
|
consts->MinPointSize = MIN_POINT_SIZE;
|
|
consts->MaxPointSize = MAX_POINT_SIZE;
|
|
consts->MinPointSizeAA = MIN_POINT_SIZE;
|
|
consts->MaxPointSizeAA = MAX_POINT_SIZE;
|
|
consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
|
|
consts->MinLineWidth = MIN_LINE_WIDTH;
|
|
consts->MaxLineWidth = MAX_LINE_WIDTH;
|
|
consts->MinLineWidthAA = MIN_LINE_WIDTH;
|
|
consts->MaxLineWidthAA = MAX_LINE_WIDTH;
|
|
consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
|
|
consts->MaxClipPlanes = 6;
|
|
consts->MaxLights = MAX_LIGHTS;
|
|
consts->MaxShininess = 128.0;
|
|
consts->MaxSpotExponent = 128.0;
|
|
consts->MaxViewportWidth = 16384;
|
|
consts->MaxViewportHeight = 16384;
|
|
consts->MinMapBufferAlignment = 64;
|
|
|
|
/* Driver must override these values if ARB_viewport_array is supported. */
|
|
consts->MaxViewports = 1;
|
|
consts->ViewportSubpixelBits = 0;
|
|
consts->ViewportBounds.Min = 0;
|
|
consts->ViewportBounds.Max = 0;
|
|
|
|
/** GL_ARB_uniform_buffer_object */
|
|
consts->MaxCombinedUniformBlocks = 36;
|
|
consts->MaxUniformBufferBindings = 36;
|
|
consts->MaxUniformBlockSize = 16384;
|
|
consts->UniformBufferOffsetAlignment = 1;
|
|
|
|
/** GL_ARB_shader_storage_buffer_object */
|
|
consts->MaxCombinedShaderStorageBlocks = 8;
|
|
consts->MaxShaderStorageBufferBindings = 8;
|
|
consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
|
|
consts->ShaderStorageBufferOffsetAlignment = 256;
|
|
|
|
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
|
|
consts->MaxUserAssignableUniformLocations =
|
|
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
|
|
|
|
for (i = 0; i < MESA_SHADER_STAGES; i++)
|
|
init_program_limits(consts, i, &consts->Program[i]);
|
|
|
|
consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
|
|
consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
|
|
|
|
/* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
|
|
* gl_VertexID is implemented using a native hardware register with OpenGL
|
|
* semantics.
|
|
*/
|
|
consts->VertexID_is_zero_based = false;
|
|
|
|
/* GL_ARB_draw_buffers */
|
|
consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
|
|
|
|
consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
|
|
consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
|
|
|
|
consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
|
|
consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
|
consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
|
|
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
|
|
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
|
|
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
|
|
|
|
/* Shading language version */
|
|
consts->GLSLVersion = 120;
|
|
_mesa_override_glsl_version(consts);
|
|
|
|
#ifdef DEBUG
|
|
consts->GenerateTemporaryNames = true;
|
|
#else
|
|
consts->GenerateTemporaryNames = false;
|
|
#endif
|
|
|
|
/* GL_ARB_framebuffer_object */
|
|
consts->MaxSamples = 0;
|
|
|
|
/* GLSL default if NativeIntegers == FALSE */
|
|
consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
|
|
|
|
/* GL_ARB_sync */
|
|
consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
|
|
|
|
/* GL_EXT_provoking_vertex */
|
|
consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
|
|
|
|
/** GL_ARB_viewport_array */
|
|
consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
|
|
|
|
/* GL_EXT_transform_feedback */
|
|
consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
|
|
consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
|
|
consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
|
|
consts->MaxVertexStreams = 1;
|
|
|
|
/* GL 3.2 */
|
|
consts->ProfileMask = api == API_OPENGL_CORE
|
|
? GL_CONTEXT_CORE_PROFILE_BIT
|
|
: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
|
|
|
|
/* GL 4.4 */
|
|
consts->MaxVertexAttribStride = 2048;
|
|
|
|
/** GL_EXT_gpu_shader4 */
|
|
consts->MinProgramTexelOffset = -8;
|
|
consts->MaxProgramTexelOffset = 7;
|
|
|
|
/* GL_ARB_texture_gather */
|
|
consts->MinProgramTextureGatherOffset = -8;
|
|
consts->MaxProgramTextureGatherOffset = 7;
|
|
|
|
/* GL_ARB_robustness */
|
|
consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
|
|
|
|
/* ES 3.0 or ARB_ES3_compatibility */
|
|
consts->MaxElementIndex = 0xffffffffu;
|
|
|
|
/* GL_ARB_texture_multisample */
|
|
consts->MaxColorTextureSamples = 1;
|
|
consts->MaxDepthTextureSamples = 1;
|
|
consts->MaxIntegerSamples = 1;
|
|
|
|
/* GL_ARB_shader_atomic_counters */
|
|
consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
|
|
consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
|
|
consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
|
|
consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
|
|
|
|
/* GL_ARB_vertex_attrib_binding */
|
|
consts->MaxVertexAttribRelativeOffset = 2047;
|
|
consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
|
|
|
|
/* GL_ARB_compute_shader */
|
|
consts->MaxComputeWorkGroupCount[0] = 65535;
|
|
consts->MaxComputeWorkGroupCount[1] = 65535;
|
|
consts->MaxComputeWorkGroupCount[2] = 65535;
|
|
consts->MaxComputeWorkGroupSize[0] = 1024;
|
|
consts->MaxComputeWorkGroupSize[1] = 1024;
|
|
consts->MaxComputeWorkGroupSize[2] = 64;
|
|
/* Enables compute support for GLES 3.1 if >= 128 */
|
|
consts->MaxComputeWorkGroupInvocations = 0;
|
|
|
|
/** GL_ARB_gpu_shader5 */
|
|
consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
|
|
consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
|
|
|
|
/** GL_KHR_context_flush_control */
|
|
consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
|
|
|
|
/** GL_ARB_tessellation_shader */
|
|
consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
|
|
consts->MaxPatchVertices = MAX_PATCH_VERTICES;
|
|
consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
|
|
consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
|
|
consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
|
|
consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
|
|
consts->PrimitiveRestartForPatches = false;
|
|
|
|
/** GL_ARB_compute_variable_group_size */
|
|
consts->MaxComputeVariableGroupSize[0] = 512;
|
|
consts->MaxComputeVariableGroupSize[1] = 512;
|
|
consts->MaxComputeVariableGroupSize[2] = 64;
|
|
consts->MaxComputeVariableGroupInvocations = 512;
|
|
}
|
|
|
|
|
|
/**
|
|
* Do some sanity checks on the limits/constants for the given context.
|
|
* Only called the first time a context is bound.
|
|
*/
|
|
static void
|
|
check_context_limits(struct gl_context *ctx)
|
|
{
|
|
(void) ctx;
|
|
|
|
/* check that we don't exceed the size of various bitfields */
|
|
assert(VARYING_SLOT_MAX <=
|
|
(8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
|
|
assert(VARYING_SLOT_MAX <=
|
|
(8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
|
|
|
|
/* shader-related checks */
|
|
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
|
|
assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
|
|
|
|
/* Texture unit checks */
|
|
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
|
|
assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
|
|
assert(ctx->Const.MaxTextureCoordUnits > 0);
|
|
assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
|
|
assert(ctx->Const.MaxTextureUnits > 0);
|
|
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
|
|
assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
|
|
assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
|
|
ctx->Const.MaxTextureCoordUnits));
|
|
assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
|
|
assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
|
assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
|
/* number of coord units cannot be greater than number of image units */
|
|
assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
|
|
|
|
|
|
/* Texture size checks */
|
|
assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
|
|
assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
|
|
assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
|
|
assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
|
|
|
|
/* Texture level checks */
|
|
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
|
|
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
|
|
|
|
/* Max texture size should be <= max viewport size (render to texture) */
|
|
assert((1U << (ctx->Const.MaxTextureLevels - 1))
|
|
<= ctx->Const.MaxViewportWidth);
|
|
assert((1U << (ctx->Const.MaxTextureLevels - 1))
|
|
<= ctx->Const.MaxViewportHeight);
|
|
|
|
assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
|
|
|
|
/* if this fails, add more enum values to gl_buffer_index */
|
|
assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
|
|
|
|
/* XXX probably add more tests */
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize the attribute groups in a GL context.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Initializes all the attributes, calling the respective <tt>init*</tt>
|
|
* functions for the more complex data structures.
|
|
*/
|
|
static GLboolean
|
|
init_attrib_groups(struct gl_context *ctx)
|
|
{
|
|
assert(ctx);
|
|
|
|
/* Constants */
|
|
_mesa_init_constants(&ctx->Const, ctx->API);
|
|
|
|
/* Extensions */
|
|
_mesa_init_extensions(&ctx->Extensions);
|
|
|
|
/* Attribute Groups */
|
|
_mesa_init_accum( ctx );
|
|
_mesa_init_attrib( ctx );
|
|
_mesa_init_bbox( ctx );
|
|
_mesa_init_buffer_objects( ctx );
|
|
_mesa_init_color( ctx );
|
|
_mesa_init_current( ctx );
|
|
_mesa_init_depth( ctx );
|
|
_mesa_init_debug( ctx );
|
|
_mesa_init_debug_output( ctx );
|
|
_mesa_init_display_list( ctx );
|
|
_mesa_init_eval( ctx );
|
|
_mesa_init_fbobjects( ctx );
|
|
_mesa_init_feedback( ctx );
|
|
_mesa_init_fog( ctx );
|
|
_mesa_init_hint( ctx );
|
|
_mesa_init_image_units( ctx );
|
|
_mesa_init_line( ctx );
|
|
_mesa_init_lighting( ctx );
|
|
_mesa_init_matrix( ctx );
|
|
_mesa_init_multisample( ctx );
|
|
_mesa_init_performance_monitors( ctx );
|
|
_mesa_init_pipeline( ctx );
|
|
_mesa_init_pixel( ctx );
|
|
_mesa_init_pixelstore( ctx );
|
|
_mesa_init_point( ctx );
|
|
_mesa_init_polygon( ctx );
|
|
_mesa_init_program( ctx );
|
|
_mesa_init_queryobj( ctx );
|
|
_mesa_init_sync( ctx );
|
|
_mesa_init_rastpos( ctx );
|
|
_mesa_init_scissor( ctx );
|
|
_mesa_init_shader_state( ctx );
|
|
_mesa_init_stencil( ctx );
|
|
_mesa_init_transform( ctx );
|
|
_mesa_init_transform_feedback( ctx );
|
|
_mesa_init_varray( ctx );
|
|
_mesa_init_viewport( ctx );
|
|
|
|
if (!_mesa_init_texture( ctx ))
|
|
return GL_FALSE;
|
|
|
|
_mesa_init_texture_s3tc( ctx );
|
|
|
|
/* Miscellaneous */
|
|
ctx->NewState = _NEW_ALL;
|
|
ctx->NewDriverState = ~0;
|
|
ctx->ErrorValue = GL_NO_ERROR;
|
|
ctx->ShareGroupReset = false;
|
|
ctx->varying_vp_inputs = VERT_BIT_ALL;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Update default objects in a GL context with respect to shared state.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Removes references to old default objects, (texture objects, program
|
|
* objects, etc.) and changes to reference those from the current shared
|
|
* state.
|
|
*/
|
|
static GLboolean
|
|
update_default_objects(struct gl_context *ctx)
|
|
{
|
|
assert(ctx);
|
|
|
|
_mesa_update_default_objects_program(ctx);
|
|
_mesa_update_default_objects_texture(ctx);
|
|
_mesa_update_default_objects_buffer_objects(ctx);
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/* XXX this is temporary and should be removed at some point in the
|
|
* future when there's a reasonable expectation that the libGL library
|
|
* contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
|
|
* functions which were added in Mesa 10.6.
|
|
*/
|
|
#if !defined(_WIN32)
|
|
/* Avoid libGL / driver ABI break */
|
|
#define USE_GLAPI_NOP_FEATURES 0
|
|
#else
|
|
#define USE_GLAPI_NOP_FEATURES 1
|
|
#endif
|
|
|
|
|
|
/**
|
|
* This function is called by the glapi no-op functions. For each OpenGL
|
|
* function/entrypoint there's a simple no-op function. These "no-op"
|
|
* functions call this function.
|
|
*
|
|
* If there's a current OpenGL context for the calling thread, we record a
|
|
* GL_INVALID_OPERATION error. This can happen either because the app's
|
|
* calling an unsupported extension function, or calling an illegal function
|
|
* (such as glClear between glBegin/glEnd).
|
|
*
|
|
* If there's no current OpenGL context for the calling thread, we can
|
|
* print a message to stderr.
|
|
*
|
|
* \param name the name of the OpenGL function
|
|
*/
|
|
#if USE_GLAPI_NOP_FEATURES
|
|
static void
|
|
nop_handler(const char *name)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
if (ctx) {
|
|
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
|
|
}
|
|
#if defined(DEBUG)
|
|
else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
|
|
fprintf(stderr,
|
|
"GL User Error: gl%s called without a rendering context\n",
|
|
name);
|
|
fflush(stderr);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Special no-op glFlush, see below.
|
|
*/
|
|
#if defined(_WIN32)
|
|
static void GLAPIENTRY
|
|
nop_glFlush(void)
|
|
{
|
|
/* don't record an error like we do in nop_handler() */
|
|
}
|
|
#endif
|
|
|
|
|
|
#if !USE_GLAPI_NOP_FEATURES
|
|
static int
|
|
generic_nop(void)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
_mesa_error(ctx, GL_INVALID_OPERATION,
|
|
"unsupported function called "
|
|
"(unsupported extension or deprecated function?)");
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Create a new API dispatch table in which all entries point to the
|
|
* generic_nop() function. This will not work on Windows because of
|
|
* the __stdcall convention which requires the callee to clean up the
|
|
* call stack. That's impossible with one generic no-op function.
|
|
*/
|
|
struct _glapi_table *
|
|
_mesa_new_nop_table(unsigned numEntries)
|
|
{
|
|
struct _glapi_table *table;
|
|
|
|
#if !USE_GLAPI_NOP_FEATURES
|
|
table = malloc(numEntries * sizeof(_glapi_proc));
|
|
if (table) {
|
|
_glapi_proc *entry = (_glapi_proc *) table;
|
|
unsigned i;
|
|
for (i = 0; i < numEntries; i++) {
|
|
entry[i] = (_glapi_proc) generic_nop;
|
|
}
|
|
}
|
|
#else
|
|
table = _glapi_new_nop_table(numEntries);
|
|
#endif
|
|
return table;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allocate and initialize a new dispatch table. The table will be
|
|
* populated with pointers to "no-op" functions. In turn, the no-op
|
|
* functions will call nop_handler() above.
|
|
*/
|
|
static struct _glapi_table *
|
|
alloc_dispatch_table(void)
|
|
{
|
|
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
|
|
* In practice, this'll be the same for stand-alone Mesa. But for DRI
|
|
* Mesa we do this to accommodate different versions of libGL and various
|
|
* DRI drivers.
|
|
*/
|
|
int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
|
|
|
|
struct _glapi_table *table = _mesa_new_nop_table(numEntries);
|
|
|
|
#if defined(_WIN32)
|
|
if (table) {
|
|
/* This is a special case for Windows in the event that
|
|
* wglGetProcAddress is called between glBegin/End().
|
|
*
|
|
* The MS opengl32.dll library apparently calls glFlush from
|
|
* wglGetProcAddress(). If we're inside glBegin/End(), glFlush
|
|
* will dispatch to _mesa_generic_nop() and we'll generate a
|
|
* GL_INVALID_OPERATION error.
|
|
*
|
|
* The specific case which hits this is piglit's primitive-restart
|
|
* test which calls glPrimitiveRestartNV() inside glBegin/End. The
|
|
* first time we call glPrimitiveRestartNV() Piglit's API dispatch
|
|
* code will try to resolve the function by calling wglGetProcAddress.
|
|
* This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
|
|
* will fail causing the test to fail. By suppressing the error, the
|
|
* assertion passes and the test continues.
|
|
*/
|
|
SET_Flush(table, nop_glFlush);
|
|
}
|
|
#endif
|
|
|
|
#if USE_GLAPI_NOP_FEATURES
|
|
_glapi_set_nop_handler(nop_handler);
|
|
#endif
|
|
|
|
return table;
|
|
}
|
|
|
|
/**
|
|
* Creates a minimal dispatch table for use within glBegin()/glEnd().
|
|
*
|
|
* This ensures that we generate GL_INVALID_OPERATION errors from most
|
|
* functions, since the set of functions that are valid within Begin/End is
|
|
* very small.
|
|
*
|
|
* From the GL 1.0 specification section 2.6.3, "GL Commands within
|
|
* Begin/End"
|
|
*
|
|
* "The only GL commands that are allowed within any Begin/End pairs are
|
|
* the commands for specifying vertex coordinates, vertex color, normal
|
|
* coordinates, and texture coordinates (Vertex, Color, Index, Normal,
|
|
* TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
|
|
* commands for specifying lighting material parameters (Material
|
|
* commands see section 2.12.2), display list invocation commands
|
|
* (CallList and CallLists see section 5.4), and the EdgeFlag
|
|
* command. Executing Begin after Begin has already been executed but
|
|
* before an End is issued generates the INVALID OPERATION error, as does
|
|
* executing End without a previous corresponding Begin. Executing any
|
|
* other GL command within Begin/End results in the error INVALID
|
|
* OPERATION."
|
|
*
|
|
* The table entries for specifying vertex attributes are set up by
|
|
* install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
|
|
* are set by install_vtxfmt() as well.
|
|
*/
|
|
static struct _glapi_table *
|
|
create_beginend_table(const struct gl_context *ctx)
|
|
{
|
|
struct _glapi_table *table;
|
|
|
|
table = alloc_dispatch_table();
|
|
if (!table)
|
|
return NULL;
|
|
|
|
/* Fill in functions which return a value, since they should return some
|
|
* specific value even if they emit a GL_INVALID_OPERATION error from them
|
|
* being called within glBegin()/glEnd().
|
|
*/
|
|
#define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
|
|
|
|
COPY_DISPATCH(GenLists);
|
|
COPY_DISPATCH(IsProgram);
|
|
COPY_DISPATCH(IsVertexArray);
|
|
COPY_DISPATCH(IsBuffer);
|
|
COPY_DISPATCH(IsEnabled);
|
|
COPY_DISPATCH(IsEnabledi);
|
|
COPY_DISPATCH(IsRenderbuffer);
|
|
COPY_DISPATCH(IsFramebuffer);
|
|
COPY_DISPATCH(CheckFramebufferStatus);
|
|
COPY_DISPATCH(RenderMode);
|
|
COPY_DISPATCH(GetString);
|
|
COPY_DISPATCH(GetStringi);
|
|
COPY_DISPATCH(GetPointerv);
|
|
COPY_DISPATCH(IsQuery);
|
|
COPY_DISPATCH(IsSampler);
|
|
COPY_DISPATCH(IsSync);
|
|
COPY_DISPATCH(IsTexture);
|
|
COPY_DISPATCH(IsTransformFeedback);
|
|
COPY_DISPATCH(DeleteQueries);
|
|
COPY_DISPATCH(AreTexturesResident);
|
|
COPY_DISPATCH(FenceSync);
|
|
COPY_DISPATCH(ClientWaitSync);
|
|
COPY_DISPATCH(MapBuffer);
|
|
COPY_DISPATCH(UnmapBuffer);
|
|
COPY_DISPATCH(MapBufferRange);
|
|
COPY_DISPATCH(ObjectPurgeableAPPLE);
|
|
COPY_DISPATCH(ObjectUnpurgeableAPPLE);
|
|
|
|
_mesa_loopback_init_api_table(ctx, table);
|
|
|
|
return table;
|
|
}
|
|
|
|
void
|
|
_mesa_initialize_dispatch_tables(struct gl_context *ctx)
|
|
{
|
|
/* Do the code-generated setup of the exec table in api_exec.c. */
|
|
_mesa_initialize_exec_table(ctx);
|
|
|
|
if (ctx->Save)
|
|
_mesa_initialize_save_table(ctx);
|
|
}
|
|
|
|
/**
|
|
* Initialize a struct gl_context struct (rendering context).
|
|
*
|
|
* This includes allocating all the other structs and arrays which hang off of
|
|
* the context by pointers.
|
|
* Note that the driver needs to pass in its dd_function_table here since
|
|
* we need to at least call driverFunctions->NewTextureObject to create the
|
|
* default texture objects.
|
|
*
|
|
* Called by _mesa_create_context().
|
|
*
|
|
* Performs the imports and exports callback tables initialization, and
|
|
* miscellaneous one-time initializations. If no shared context is supplied one
|
|
* is allocated, and increase its reference count. Setups the GL API dispatch
|
|
* tables. Initialize the TNL module. Sets the maximum Z buffer depth.
|
|
* Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
|
|
* for debug flags.
|
|
*
|
|
* \param ctx the context to initialize
|
|
* \param api the GL API type to create the context for
|
|
* \param visual describes the visual attributes for this context or NULL to
|
|
* create a configless context
|
|
* \param share_list points to context to share textures, display lists,
|
|
* etc with, or NULL
|
|
* \param driverFunctions table of device driver functions for this context
|
|
* to use
|
|
*/
|
|
GLboolean
|
|
_mesa_initialize_context(struct gl_context *ctx,
|
|
gl_api api,
|
|
const struct gl_config *visual,
|
|
struct gl_context *share_list,
|
|
const struct dd_function_table *driverFunctions)
|
|
{
|
|
struct gl_shared_state *shared;
|
|
int i;
|
|
|
|
assert(driverFunctions->NewTextureObject);
|
|
assert(driverFunctions->FreeTextureImageBuffer);
|
|
|
|
ctx->API = api;
|
|
ctx->DrawBuffer = NULL;
|
|
ctx->ReadBuffer = NULL;
|
|
ctx->WinSysDrawBuffer = NULL;
|
|
ctx->WinSysReadBuffer = NULL;
|
|
|
|
if (visual) {
|
|
ctx->Visual = *visual;
|
|
ctx->HasConfig = GL_TRUE;
|
|
}
|
|
else {
|
|
memset(&ctx->Visual, 0, sizeof ctx->Visual);
|
|
ctx->HasConfig = GL_FALSE;
|
|
}
|
|
|
|
_mesa_override_gl_version(ctx);
|
|
|
|
/* misc one-time initializations */
|
|
one_time_init(ctx);
|
|
|
|
/* Plug in driver functions and context pointer here.
|
|
* This is important because when we call alloc_shared_state() below
|
|
* we'll call ctx->Driver.NewTextureObject() to create the default
|
|
* textures.
|
|
*/
|
|
ctx->Driver = *driverFunctions;
|
|
|
|
if (share_list) {
|
|
/* share state with another context */
|
|
shared = share_list->Shared;
|
|
}
|
|
else {
|
|
/* allocate new, unshared state */
|
|
shared = _mesa_alloc_shared_state(ctx);
|
|
if (!shared)
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_mesa_reference_shared_state(ctx, &ctx->Shared, shared);
|
|
|
|
if (!init_attrib_groups( ctx ))
|
|
goto fail;
|
|
|
|
/* setup the API dispatch tables with all nop functions */
|
|
ctx->OutsideBeginEnd = alloc_dispatch_table();
|
|
if (!ctx->OutsideBeginEnd)
|
|
goto fail;
|
|
ctx->Exec = ctx->OutsideBeginEnd;
|
|
ctx->CurrentDispatch = ctx->OutsideBeginEnd;
|
|
|
|
ctx->FragmentProgram._MaintainTexEnvProgram
|
|
= (getenv("MESA_TEX_PROG") != NULL);
|
|
|
|
ctx->VertexProgram._MaintainTnlProgram
|
|
= (getenv("MESA_TNL_PROG") != NULL);
|
|
if (ctx->VertexProgram._MaintainTnlProgram) {
|
|
/* this is required... */
|
|
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
|
|
}
|
|
|
|
/* Mesa core handles all the formats that mesa core knows about.
|
|
* Drivers will want to override this list with just the formats
|
|
* they can handle, and confirm that appropriate fallbacks exist in
|
|
* _mesa_choose_tex_format().
|
|
*/
|
|
memset(&ctx->TextureFormatSupported, GL_TRUE,
|
|
sizeof(ctx->TextureFormatSupported));
|
|
|
|
switch (ctx->API) {
|
|
case API_OPENGL_COMPAT:
|
|
ctx->BeginEnd = create_beginend_table(ctx);
|
|
ctx->Save = alloc_dispatch_table();
|
|
if (!ctx->BeginEnd || !ctx->Save)
|
|
goto fail;
|
|
|
|
/* fall-through */
|
|
case API_OPENGL_CORE:
|
|
break;
|
|
case API_OPENGLES:
|
|
/**
|
|
* GL_OES_texture_cube_map says
|
|
* "Initially all texture generation modes are set to REFLECTION_MAP_OES"
|
|
*/
|
|
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
|
|
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
|
|
texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
|
|
texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
|
|
texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
|
|
texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
|
|
texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
|
|
texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
|
|
}
|
|
break;
|
|
case API_OPENGLES2:
|
|
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
|
|
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
|
|
break;
|
|
}
|
|
|
|
ctx->FirstTimeCurrent = GL_TRUE;
|
|
|
|
return GL_TRUE;
|
|
|
|
fail:
|
|
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
|
|
free(ctx->BeginEnd);
|
|
free(ctx->OutsideBeginEnd);
|
|
free(ctx->Save);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Free the data associated with the given context.
|
|
*
|
|
* But doesn't free the struct gl_context struct itself.
|
|
*
|
|
* \sa _mesa_initialize_context() and init_attrib_groups().
|
|
*/
|
|
void
|
|
_mesa_free_context_data( struct gl_context *ctx )
|
|
{
|
|
if (!_mesa_get_current_context()){
|
|
/* No current context, but we may need one in order to delete
|
|
* texture objs, etc. So temporarily bind the context now.
|
|
*/
|
|
_mesa_make_current(ctx, NULL, NULL);
|
|
}
|
|
|
|
/* unreference WinSysDraw/Read buffers */
|
|
_mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
|
|
_mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
|
|
_mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
|
|
_mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
|
|
|
|
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
|
|
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
|
|
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
|
|
|
|
_mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
|
|
_mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
|
|
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
|
|
|
|
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
|
|
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
|
|
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
|
|
|
|
_mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
|
|
_mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
|
|
|
|
_mesa_free_attrib_data(ctx);
|
|
_mesa_free_buffer_objects(ctx);
|
|
_mesa_free_eval_data( ctx );
|
|
_mesa_free_texture_data( ctx );
|
|
_mesa_free_matrix_data( ctx );
|
|
_mesa_free_pipeline_data(ctx);
|
|
_mesa_free_program_data(ctx);
|
|
_mesa_free_shader_state(ctx);
|
|
_mesa_free_queryobj_data(ctx);
|
|
_mesa_free_sync_data(ctx);
|
|
_mesa_free_varray_data(ctx);
|
|
_mesa_free_transform_feedback(ctx);
|
|
_mesa_free_performance_monitors(ctx);
|
|
|
|
_mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
|
|
_mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
|
|
_mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
|
|
_mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
|
|
|
|
/* free dispatch tables */
|
|
free(ctx->BeginEnd);
|
|
free(ctx->OutsideBeginEnd);
|
|
free(ctx->Save);
|
|
free(ctx->ContextLost);
|
|
|
|
/* Shared context state (display lists, textures, etc) */
|
|
_mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
|
|
|
|
/* needs to be after freeing shared state */
|
|
_mesa_free_display_list_data(ctx);
|
|
|
|
_mesa_free_errors_data(ctx);
|
|
|
|
free((void *)ctx->Extensions.String);
|
|
|
|
free(ctx->VersionString);
|
|
|
|
/* unbind the context if it's currently bound */
|
|
if (ctx == _mesa_get_current_context()) {
|
|
_mesa_make_current(NULL, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Destroy a struct gl_context structure.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* Calls _mesa_free_context_data() and frees the gl_context object itself.
|
|
*/
|
|
void
|
|
_mesa_destroy_context( struct gl_context *ctx )
|
|
{
|
|
if (ctx) {
|
|
_mesa_free_context_data(ctx);
|
|
free( (void *) ctx );
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Copy attribute groups from one context to another.
|
|
*
|
|
* \param src source context
|
|
* \param dst destination context
|
|
* \param mask bitwise OR of GL_*_BIT flags
|
|
*
|
|
* According to the bits specified in \p mask, copies the corresponding
|
|
* attributes from \p src into \p dst. For many of the attributes a simple \c
|
|
* memcpy is not enough due to the existence of internal pointers in their data
|
|
* structures.
|
|
*/
|
|
void
|
|
_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
|
|
GLuint mask )
|
|
{
|
|
if (mask & GL_ACCUM_BUFFER_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Accum = src->Accum;
|
|
}
|
|
if (mask & GL_COLOR_BUFFER_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Color = src->Color;
|
|
}
|
|
if (mask & GL_CURRENT_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Current = src->Current;
|
|
}
|
|
if (mask & GL_DEPTH_BUFFER_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Depth = src->Depth;
|
|
}
|
|
if (mask & GL_ENABLE_BIT) {
|
|
/* no op */
|
|
}
|
|
if (mask & GL_EVAL_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Eval = src->Eval;
|
|
}
|
|
if (mask & GL_FOG_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Fog = src->Fog;
|
|
}
|
|
if (mask & GL_HINT_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Hint = src->Hint;
|
|
}
|
|
if (mask & GL_LIGHTING_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Light = src->Light;
|
|
}
|
|
if (mask & GL_LINE_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Line = src->Line;
|
|
}
|
|
if (mask & GL_LIST_BIT) {
|
|
/* OK to memcpy */
|
|
dst->List = src->List;
|
|
}
|
|
if (mask & GL_PIXEL_MODE_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Pixel = src->Pixel;
|
|
}
|
|
if (mask & GL_POINT_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Point = src->Point;
|
|
}
|
|
if (mask & GL_POLYGON_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Polygon = src->Polygon;
|
|
}
|
|
if (mask & GL_POLYGON_STIPPLE_BIT) {
|
|
/* Use loop instead of memcpy due to problem with Portland Group's
|
|
* C compiler. Reported by John Stone.
|
|
*/
|
|
GLuint i;
|
|
for (i = 0; i < 32; i++) {
|
|
dst->PolygonStipple[i] = src->PolygonStipple[i];
|
|
}
|
|
}
|
|
if (mask & GL_SCISSOR_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Scissor = src->Scissor;
|
|
}
|
|
if (mask & GL_STENCIL_BUFFER_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Stencil = src->Stencil;
|
|
}
|
|
if (mask & GL_TEXTURE_BIT) {
|
|
/* Cannot memcpy because of pointers */
|
|
_mesa_copy_texture_state(src, dst);
|
|
}
|
|
if (mask & GL_TRANSFORM_BIT) {
|
|
/* OK to memcpy */
|
|
dst->Transform = src->Transform;
|
|
}
|
|
if (mask & GL_VIEWPORT_BIT) {
|
|
unsigned i;
|
|
for (i = 0; i < src->Const.MaxViewports; i++) {
|
|
/* OK to memcpy */
|
|
dst->ViewportArray[i] = src->ViewportArray[i];
|
|
}
|
|
}
|
|
|
|
/* XXX FIXME: Call callbacks?
|
|
*/
|
|
dst->NewState = _NEW_ALL;
|
|
dst->NewDriverState = ~0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the given context can render into the given framebuffer
|
|
* by checking visual attributes.
|
|
*
|
|
* \return GL_TRUE if compatible, GL_FALSE otherwise.
|
|
*/
|
|
static GLboolean
|
|
check_compatible(const struct gl_context *ctx,
|
|
const struct gl_framebuffer *buffer)
|
|
{
|
|
const struct gl_config *ctxvis = &ctx->Visual;
|
|
const struct gl_config *bufvis = &buffer->Visual;
|
|
|
|
if (buffer == _mesa_get_incomplete_framebuffer())
|
|
return GL_TRUE;
|
|
|
|
#define check_component(foo) \
|
|
if (ctxvis->foo && bufvis->foo && \
|
|
ctxvis->foo != bufvis->foo) \
|
|
return GL_FALSE
|
|
|
|
check_component(redMask);
|
|
check_component(greenMask);
|
|
check_component(blueMask);
|
|
check_component(depthBits);
|
|
check_component(stencilBits);
|
|
|
|
#undef check_component
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check if the viewport/scissor size has not yet been initialized.
|
|
* Initialize the size if the given width and height are non-zero.
|
|
*/
|
|
void
|
|
_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
|
|
{
|
|
if (!ctx->ViewportInitialized && width > 0 && height > 0) {
|
|
unsigned i;
|
|
|
|
/* Note: set flag here, before calling _mesa_set_viewport(), to prevent
|
|
* potential infinite recursion.
|
|
*/
|
|
ctx->ViewportInitialized = GL_TRUE;
|
|
|
|
/* Note: ctx->Const.MaxViewports may not have been set by the driver
|
|
* yet, so just initialize all of them.
|
|
*/
|
|
for (i = 0; i < MAX_VIEWPORTS; i++) {
|
|
_mesa_set_viewport(ctx, i, 0, 0, width, height);
|
|
_mesa_set_scissor(ctx, i, 0, 0, width, height);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
handle_first_current(struct gl_context *ctx)
|
|
{
|
|
if (ctx->Version == 0) {
|
|
/* probably in the process of tearing down the context */
|
|
return;
|
|
}
|
|
|
|
ctx->Extensions.String = _mesa_make_extension_string(ctx);
|
|
|
|
check_context_limits(ctx);
|
|
|
|
/* According to GL_MESA_configless_context the default value of
|
|
* glDrawBuffers depends on the config of the first surface it is bound to.
|
|
* For GLES it is always GL_BACK which has a magic interpretation */
|
|
if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
|
|
if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
|
|
GLenum buffer;
|
|
|
|
if (ctx->DrawBuffer->Visual.doubleBufferMode)
|
|
buffer = GL_BACK;
|
|
else
|
|
buffer = GL_FRONT;
|
|
|
|
_mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
|
|
NULL /* destMask */);
|
|
}
|
|
|
|
if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
|
|
gl_buffer_index bufferIndex;
|
|
GLenum buffer;
|
|
|
|
if (ctx->ReadBuffer->Visual.doubleBufferMode) {
|
|
buffer = GL_BACK;
|
|
bufferIndex = BUFFER_BACK_LEFT;
|
|
}
|
|
else {
|
|
buffer = GL_FRONT;
|
|
bufferIndex = BUFFER_FRONT_LEFT;
|
|
}
|
|
|
|
_mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
|
|
}
|
|
}
|
|
|
|
/* We can use this to help debug user's problems. Tell them to set
|
|
* the MESA_INFO env variable before running their app. Then the
|
|
* first time each context is made current we'll print some useful
|
|
* information.
|
|
*/
|
|
if (getenv("MESA_INFO")) {
|
|
_mesa_print_info(ctx);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Bind the given context to the given drawBuffer and readBuffer and
|
|
* make it the current context for the calling thread.
|
|
* We'll render into the drawBuffer and read pixels from the
|
|
* readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
|
|
*
|
|
* We check that the context's and framebuffer's visuals are compatible
|
|
* and return immediately if they're not.
|
|
*
|
|
* \param newCtx the new GL context. If NULL then there will be no current GL
|
|
* context.
|
|
* \param drawBuffer the drawing framebuffer
|
|
* \param readBuffer the reading framebuffer
|
|
*/
|
|
GLboolean
|
|
_mesa_make_current( struct gl_context *newCtx,
|
|
struct gl_framebuffer *drawBuffer,
|
|
struct gl_framebuffer *readBuffer )
|
|
{
|
|
GET_CURRENT_CONTEXT(curCtx);
|
|
|
|
if (MESA_VERBOSE & VERBOSE_API)
|
|
_mesa_debug(newCtx, "_mesa_make_current()\n");
|
|
|
|
/* Check that the context's and framebuffer's visuals are compatible.
|
|
*/
|
|
if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
|
|
if (!check_compatible(newCtx, drawBuffer)) {
|
|
_mesa_warning(newCtx,
|
|
"MakeCurrent: incompatible visuals for context and drawbuffer");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
|
|
if (!check_compatible(newCtx, readBuffer)) {
|
|
_mesa_warning(newCtx,
|
|
"MakeCurrent: incompatible visuals for context and readbuffer");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
if (curCtx &&
|
|
(curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
|
|
/* make sure this context is valid for flushing */
|
|
curCtx != newCtx &&
|
|
curCtx->Const.ContextReleaseBehavior ==
|
|
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
|
|
_mesa_flush(curCtx);
|
|
|
|
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
|
|
_glapi_set_context((void *) newCtx);
|
|
assert(_mesa_get_current_context() == newCtx);
|
|
|
|
if (!newCtx) {
|
|
_glapi_set_dispatch(NULL); /* none current */
|
|
}
|
|
else {
|
|
_glapi_set_dispatch(newCtx->CurrentDispatch);
|
|
|
|
if (drawBuffer && readBuffer) {
|
|
assert(_mesa_is_winsys_fbo(drawBuffer));
|
|
assert(_mesa_is_winsys_fbo(readBuffer));
|
|
_mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
|
|
_mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
|
|
|
|
/*
|
|
* Only set the context's Draw/ReadBuffer fields if they're NULL
|
|
* or not bound to a user-created FBO.
|
|
*/
|
|
if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
|
|
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
|
|
/* Update the FBO's list of drawbuffers/renderbuffers.
|
|
* For winsys FBOs this comes from the GL state (which may have
|
|
* changed since the last time this FBO was bound).
|
|
*/
|
|
_mesa_update_draw_buffers(newCtx);
|
|
}
|
|
if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
|
|
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
|
|
/* In _mesa_initialize_window_framebuffer, for single-buffered
|
|
* visuals, the ColorReadBuffer is set to be GL_FRONT, even with
|
|
* GLES contexts. When calling read_buffer, we verify we are reading
|
|
* from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
|
|
* incorrect, and certain dEQP tests check this. So fix it here.
|
|
*/
|
|
if (_mesa_is_gles(newCtx) &&
|
|
!newCtx->ReadBuffer->Visual.doubleBufferMode)
|
|
if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
|
|
newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
|
|
}
|
|
|
|
/* XXX only set this flag if we're really changing the draw/read
|
|
* framebuffer bindings.
|
|
*/
|
|
newCtx->NewState |= _NEW_BUFFERS;
|
|
|
|
if (drawBuffer) {
|
|
_mesa_check_init_viewport(newCtx,
|
|
drawBuffer->Width, drawBuffer->Height);
|
|
}
|
|
}
|
|
|
|
if (newCtx->FirstTimeCurrent) {
|
|
handle_first_current(newCtx);
|
|
newCtx->FirstTimeCurrent = GL_FALSE;
|
|
}
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Make context 'ctx' share the display lists, textures and programs
|
|
* that are associated with 'ctxToShare'.
|
|
* Any display lists, textures or programs associated with 'ctx' will
|
|
* be deleted if nobody else is sharing them.
|
|
*/
|
|
GLboolean
|
|
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
|
|
{
|
|
if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
|
|
struct gl_shared_state *oldShared = NULL;
|
|
|
|
/* save ref to old state to prevent it from being deleted immediately */
|
|
_mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
|
|
|
|
/* update ctx's Shared pointer */
|
|
_mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
|
|
|
|
update_default_objects(ctx);
|
|
|
|
/* release the old shared state */
|
|
_mesa_reference_shared_state(ctx, &oldShared, NULL);
|
|
|
|
return GL_TRUE;
|
|
}
|
|
else {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* \return pointer to the current GL context for this thread.
|
|
*
|
|
* Calls _glapi_get_context(). This isn't the fastest way to get the current
|
|
* context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
|
|
* context.h.
|
|
*/
|
|
struct gl_context *
|
|
_mesa_get_current_context( void )
|
|
{
|
|
return (struct gl_context *) _glapi_get_context();
|
|
}
|
|
|
|
|
|
/**
|
|
* Get context's current API dispatch table.
|
|
*
|
|
* It'll either be the immediate-mode execute dispatcher or the display list
|
|
* compile dispatcher.
|
|
*
|
|
* \param ctx GL context.
|
|
*
|
|
* \return pointer to dispatch_table.
|
|
*
|
|
* Simply returns __struct gl_contextRec::CurrentDispatch.
|
|
*/
|
|
struct _glapi_table *
|
|
_mesa_get_dispatch(struct gl_context *ctx)
|
|
{
|
|
return ctx->CurrentDispatch;
|
|
}
|
|
|
|
/*@}*/
|
|
|
|
|
|
/**********************************************************************/
|
|
/** \name Miscellaneous functions */
|
|
/**********************************************************************/
|
|
/*@{*/
|
|
|
|
/**
|
|
* Record an error.
|
|
*
|
|
* \param ctx GL context.
|
|
* \param error error code.
|
|
*
|
|
* Records the given error code and call the driver's dd_function_table::Error
|
|
* function if defined.
|
|
*
|
|
* \sa
|
|
* This is called via _mesa_error().
|
|
*/
|
|
void
|
|
_mesa_record_error(struct gl_context *ctx, GLenum error)
|
|
{
|
|
if (!ctx)
|
|
return;
|
|
|
|
if (ctx->ErrorValue == GL_NO_ERROR) {
|
|
ctx->ErrorValue = error;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Flush commands and wait for completion.
|
|
*/
|
|
void
|
|
_mesa_finish(struct gl_context *ctx)
|
|
{
|
|
FLUSH_VERTICES( ctx, 0 );
|
|
FLUSH_CURRENT( ctx, 0 );
|
|
if (ctx->Driver.Finish) {
|
|
ctx->Driver.Finish(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Flush commands.
|
|
*/
|
|
void
|
|
_mesa_flush(struct gl_context *ctx)
|
|
{
|
|
FLUSH_VERTICES( ctx, 0 );
|
|
FLUSH_CURRENT( ctx, 0 );
|
|
if (ctx->Driver.Flush) {
|
|
ctx->Driver.Flush(ctx);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Execute glFinish().
|
|
*
|
|
* Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
|
|
* dd_function_table::Finish driver callback, if not NULL.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_Finish(void)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
|
_mesa_finish(ctx);
|
|
}
|
|
|
|
|
|
/**
|
|
* Execute glFlush().
|
|
*
|
|
* Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
|
|
* dd_function_table::Flush driver callback, if not NULL.
|
|
*/
|
|
void GLAPIENTRY
|
|
_mesa_Flush(void)
|
|
{
|
|
GET_CURRENT_CONTEXT(ctx);
|
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
|
_mesa_flush(ctx);
|
|
}
|
|
|
|
|
|
|
|
|
|
/*@}*/
|