613e43c87b2eda1a6b8c7b467dce22d28b67405f

textureGatherOffsets always takes a highp array of constants. As per the discussion in [1] trying to lower the precision results in segfault later on in the compiler as textureGatherOffsets will end up being passed a temp when its expecting a constant as required by the spec. [1] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16547#note_1393704 Fixes:b83f4b9fa2
("glsl: Add an IR lowering pass to convert mediump operations to 16-bit") Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18101> (cherry picked from commit87940c3193
)
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