
And use this for allocating bo's to hold the shader binary, rather than accessing the dev via ctx ptr. One step towards making shaders sharable across contexts. Signed-off-by: Rob Clark <robclark@freedesktop.org>
263 lines
6.8 KiB
C
263 lines
6.8 KiB
C
/*
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* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <err.h>
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#include "tgsi/tgsi_parse.h"
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#include "tgsi/tgsi_text.h"
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#include "tgsi/tgsi_dump.h"
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#include "freedreno_util.h"
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#include "ir3_compiler.h"
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#include "ir3_nir.h"
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#include "instr-a3xx.h"
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#include "ir3.h"
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static void dump_info(struct ir3_shader_variant *so, const char *str)
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{
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uint32_t *bin;
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const char *type = ir3_shader_stage(so->shader);
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// TODO make gpu_id configurable on cmdline
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bin = ir3_shader_assemble(so, 320);
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debug_printf("; %s: %s\n", type, str);
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ir3_shader_disasm(so, bin);
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free(bin);
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}
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static int
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read_file(const char *filename, void **ptr, size_t *size)
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{
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int fd, ret;
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struct stat st;
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*ptr = MAP_FAILED;
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fd = open(filename, O_RDONLY);
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if (fd == -1) {
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warnx("couldn't open `%s'", filename);
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return 1;
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}
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ret = fstat(fd, &st);
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if (ret)
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errx(1, "couldn't stat `%s'", filename);
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*size = st.st_size;
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*ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
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if (*ptr == MAP_FAILED)
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errx(1, "couldn't map `%s'", filename);
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close(fd);
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return 0;
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}
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static void print_usage(void)
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{
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printf("Usage: ir3_compiler [OPTIONS]... FILE\n");
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printf(" --verbose - verbose compiler/debug messages\n");
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printf(" --binning-pass - generate binning pass shader (VERT)\n");
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printf(" --color-two-side - emulate two-sided color (FRAG)\n");
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printf(" --half-precision - use half-precision\n");
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printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
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printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
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printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
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printf(" --stream-out - enable stream-out (aka transform feedback)\n");
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printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
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printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
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printf(" --help - show this message\n");
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}
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int main(int argc, char **argv)
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{
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int ret = 0, n = 1;
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const char *filename;
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struct tgsi_token toks[65536];
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struct tgsi_parse_context parse;
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struct ir3_shader_variant v;
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struct ir3_shader s;
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struct ir3_shader_key key = {};
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/* TODO cmdline option to target different gpus: */
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unsigned gpu_id = 320;
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const char *info;
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void *ptr;
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size_t size;
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memset(&s, 0, sizeof(s));
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memset(&v, 0, sizeof(v));
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/* cmdline args which impact shader variant get spit out in a
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* comment on the first line.. a quick/dirty way to preserve
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* that info so when ir3test recompiles the shader with a new
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* compiler version, we use the same shader-key settings:
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*/
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debug_printf("; options:");
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while (n < argc) {
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if (!strcmp(argv[n], "--verbose")) {
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fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--binning-pass")) {
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debug_printf(" %s", argv[n]);
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key.binning_pass = true;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--color-two-side")) {
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debug_printf(" %s", argv[n]);
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key.color_two_side = true;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--half-precision")) {
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debug_printf(" %s", argv[n]);
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key.half_precision = true;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-s")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-t")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-r")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--stream-out")) {
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struct pipe_stream_output_info *so = &s.stream_output;
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debug_printf(" %s", argv[n]);
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/* TODO more dynamic config based on number of outputs, etc
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* rather than just hard-code for first output:
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*/
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so->num_outputs = 1;
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so->stride[0] = 4;
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so->output[0].register_index = 0;
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so->output[0].start_component = 0;
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so->output[0].num_components = 4;
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so->output[0].output_buffer = 0;
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so->output[0].dst_offset = 2;
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so->output[0].stream = 0;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--ucp")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.ucp_enables = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--gpu")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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gpu_id = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--help")) {
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print_usage();
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return 0;
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}
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break;
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}
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debug_printf("\n");
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filename = argv[n];
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ret = read_file(filename, &ptr, &size);
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if (ret) {
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print_usage();
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return ret;
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}
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if (fd_mesa_debug & FD_DBG_OPTMSGS)
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debug_printf("%s\n", (char *)ptr);
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if (!tgsi_text_translate(ptr, toks, Elements(toks)))
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errx(1, "could not parse `%s'", filename);
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if (fd_mesa_debug & FD_DBG_OPTMSGS)
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tgsi_dump(toks, 0);
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nir_shader *nir = ir3_tgsi_to_nir(toks);
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s.compiler = ir3_compiler_create(NULL, gpu_id);
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s.nir = ir3_optimize_nir(&s, nir, NULL);
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v.key = key;
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v.shader = &s;
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tgsi_parse_init(&parse, toks);
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switch (parse.FullHeader.Processor.Processor) {
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case TGSI_PROCESSOR_FRAGMENT:
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s.type = v.type = SHADER_FRAGMENT;
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break;
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case TGSI_PROCESSOR_VERTEX:
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s.type = v.type = SHADER_VERTEX;
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break;
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case TGSI_PROCESSOR_COMPUTE:
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s.type = v.type = SHADER_COMPUTE;
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break;
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}
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info = "NIR compiler";
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ret = ir3_compile_shader_nir(s.compiler, &v);
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if (ret) {
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fprintf(stderr, "compiler failed!\n");
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return ret;
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}
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dump_info(&v, info);
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}
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