
With UBO access going through LDC, all memory access uses buffer based io primitives. We can then advertise PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR and PIPE_CAP_DEVICE_RESET_STATUS_QUERY, which turn on GL_EXT_robustness, GL_KHR_robust_buffer_access_behavior and GL_KHR_robustness. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5319>
1016 lines
29 KiB
C
1016 lines
29 KiB
C
/*
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* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Rob Clark <robclark@freedesktop.org>
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*/
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_state.h"
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#include "util/u_memory.h"
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#include "util/u_inlines.h"
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#include "util/format/u_format.h"
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#include "util/format/u_format_s3tc.h"
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#include "util/u_screen.h"
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#include "util/u_string.h"
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#include "util/u_debug.h"
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#include "util/os_time.h"
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#include "drm-uapi/drm_fourcc.h"
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/sysinfo.h>
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#include "freedreno_screen.h"
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#include "freedreno_resource.h"
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#include "freedreno_fence.h"
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#include "freedreno_query.h"
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#include "freedreno_util.h"
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#include "a2xx/fd2_screen.h"
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#include "a3xx/fd3_screen.h"
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#include "a4xx/fd4_screen.h"
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#include "a5xx/fd5_screen.h"
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#include "a6xx/fd6_screen.h"
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#include "ir3/ir3_nir.h"
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#include "a2xx/ir2.h"
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static const struct debug_named_value debug_options[] = {
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{"msgs", FD_DBG_MSGS, "Print debug messages"},
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{"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
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{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
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{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
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{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
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{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
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{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
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{"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
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{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
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{"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
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/* BIT(10) */
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{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
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{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
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{"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
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{"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
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{"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
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{"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
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{"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
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{"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
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{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
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{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
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{"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
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{"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
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{"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
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{"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
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{"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
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{"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
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{"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
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{"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
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DEBUG_NAMED_VALUE_END
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};
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DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
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int fd_mesa_debug = 0;
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bool fd_binning_enabled = true;
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static const char *
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fd_screen_get_name(struct pipe_screen *pscreen)
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{
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static char buffer[128];
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snprintf(buffer, sizeof(buffer), "FD%03d",
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fd_screen(pscreen)->device_id);
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return buffer;
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}
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static const char *
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fd_screen_get_vendor(struct pipe_screen *pscreen)
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{
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return "freedreno";
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}
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static const char *
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fd_screen_get_device_vendor(struct pipe_screen *pscreen)
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{
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return "Qualcomm";
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}
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static uint64_t
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fd_screen_get_timestamp(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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if (screen->has_timestamp) {
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uint64_t n;
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fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
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debug_assert(screen->max_freq > 0);
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return n * 1000000000 / screen->max_freq;
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} else {
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int64_t cpu_time = os_time_get() * 1000;
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return cpu_time + screen->cpu_gpu_time_delta;
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}
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}
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static void
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fd_screen_destroy(struct pipe_screen *pscreen)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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if (screen->pipe)
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fd_pipe_del(screen->pipe);
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if (screen->dev)
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fd_device_del(screen->dev);
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if (screen->ro)
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FREE(screen->ro);
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fd_bc_fini(&screen->batch_cache);
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fd_gmem_screen_fini(pscreen);
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slab_destroy_parent(&screen->transfer_pool);
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simple_mtx_destroy(&screen->lock);
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ralloc_free(screen->compiler);
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ralloc_free(screen->live_batches);
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free(screen->perfcntr_queries);
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free(screen);
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}
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/*
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TODO either move caps to a2xx/a3xx specific code, or maybe have some
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tables for things that differ if the delta is not too much..
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*/
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static int
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fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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{
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struct fd_screen *screen = fd_screen(pscreen);
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/* this is probably not totally correct.. but it's a start: */
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switch (param) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
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case PIPE_CAP_SEAMLESS_CUBE_MAP:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_STRING_MARKER:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_INVALIDATE_BUFFER:
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case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
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return 1;
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case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
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return !is_a2xx(screen);
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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return is_a2xx(screen);
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
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return !is_a2xx(screen);
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case PIPE_CAP_PACKED_UNIFORMS:
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return !is_a2xx(screen);
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case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
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case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
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return screen->has_robustness;
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case PIPE_CAP_VERTEXID_NOBASE:
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return is_a3xx(screen) || is_a4xx(screen);
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case PIPE_CAP_COMPUTE:
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return has_compute(screen);
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case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
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case PIPE_CAP_PCI_GROUP:
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case PIPE_CAP_PCI_BUS:
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case PIPE_CAP_PCI_DEVICE:
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case PIPE_CAP_PCI_FUNCTION:
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case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
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return 0;
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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case PIPE_CAP_PRIMITIVE_RESTART:
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case PIPE_CAP_TGSI_INSTANCEID:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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case PIPE_CAP_INDEP_BLEND_FUNC:
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case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
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case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
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case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
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case PIPE_CAP_CLIP_HALFZ:
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return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_FAKE_SW_MSAA:
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return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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return is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_SURFACE_SAMPLE_COUNT:
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return is_a6xx(screen);
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case PIPE_CAP_DEPTH_CLIP_DISABLE:
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return is_a3xx(screen) || is_a4xx(screen);
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case PIPE_CAP_POLYGON_OFFSET_CLAMP:
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return is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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if (is_a3xx(screen)) return 16;
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if (is_a4xx(screen)) return 32;
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if (is_a5xx(screen)) return 32;
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if (is_a6xx(screen)) return 64;
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return 0;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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/* We could possibly emulate more by pretending 2d/rect textures and
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* splitting high bits of index into 2nd dimension..
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*/
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if (is_a3xx(screen)) return 8192;
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if (is_a4xx(screen)) return 16384;
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if (is_a5xx(screen)) return 16384;
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if (is_a6xx(screen)) return 1 << 27;
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return 0;
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case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
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case PIPE_CAP_CUBE_MAP_ARRAY:
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case PIPE_CAP_SAMPLER_VIEW_TARGET:
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case PIPE_CAP_TEXTURE_QUERY_LOD:
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return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_START_INSTANCE:
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/* Note that a5xx can do this, it just can't (at least with
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* current firmware) do draw_indirect with base_instance.
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* Since draw_indirect is needed sooner (gles31 and gl40 vs
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* gl42), hide base_instance on a5xx. :-/
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*/
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return is_a4xx(screen);
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 64;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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return is_ir3(screen) ? 140 : 120;
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case PIPE_CAP_ESSL_FEATURE_LEVEL:
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/* we can probably enable 320 for a5xx too, but need to test: */
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if (is_a6xx(screen)) return 320;
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if (is_a5xx(screen)) return 310;
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if (is_ir3(screen)) return 300;
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return 120;
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case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
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if (is_a6xx(screen)) return 64;
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if (is_a5xx(screen)) return 4;
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return 0;
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case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
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if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
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return 4;
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return 0;
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/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
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case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
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return 0;
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case PIPE_CAP_FBFETCH:
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if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
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is_a6xx(screen))
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return 1;
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return 0;
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case PIPE_CAP_SAMPLE_SHADING:
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if (is_a6xx(screen)) return 1;
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return 0;
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case PIPE_CAP_CONTEXT_PRIORITY_MASK:
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return screen->priority_mask;
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case PIPE_CAP_DRAW_INDIRECT:
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if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
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return 1;
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return 0;
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case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
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if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
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return 1;
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return 0;
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case PIPE_CAP_LOAD_CONSTBUF:
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/* name is confusing, but this turns on std430 packing */
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if (is_ir3(screen))
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return 1;
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return 0;
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case PIPE_CAP_NIR_IMAGES_AS_DEREF:
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return 0;
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case PIPE_CAP_MAX_VIEWPORTS:
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return 1;
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case PIPE_CAP_MAX_VARYINGS:
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return 16;
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case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
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/* We don't really have a limit on this, it all goes into the main
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* memory buffer. Needs to be at least 120 / 4 (minimum requirement
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* for GL_MAX_TESS_PATCH_COMPONENTS).
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*/
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return 128;
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case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
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return 64 * 1024 * 1024;
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case PIPE_CAP_SHAREABLE_SHADERS:
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case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
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/* manage the variants for these ourself, to avoid breaking precompile: */
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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if (is_ir3(screen))
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return 1;
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return 0;
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/* Geometry shaders.. */
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case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
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return 512;
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 2048;
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case PIPE_CAP_MAX_GS_INVOCATIONS:
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return 32;
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/* Stream output. */
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case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
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if (is_ir3(screen))
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return PIPE_MAX_SO_BUFFERS;
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return 0;
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case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
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case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
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case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
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if (is_ir3(screen))
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return 1;
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return 0;
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case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
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return 1;
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case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
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return is_a2xx(screen);
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case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
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case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
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if (is_ir3(screen))
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return 16 * 4; /* should only be shader out limit? */
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return 0;
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/* Texturing. */
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case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
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if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
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return 16384;
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else
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return 8192;
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case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
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if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
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return 15;
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else
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return 14;
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case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
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return 11;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
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/* Render targets. */
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case PIPE_CAP_MAX_RENDER_TARGETS:
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return screen->max_rts;
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case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
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return is_a3xx(screen) ? 1 : 0;
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/* Queries. */
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case PIPE_CAP_OCCLUSION_QUERY:
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return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
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case PIPE_CAP_QUERY_TIMESTAMP:
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case PIPE_CAP_QUERY_TIME_ELAPSED:
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/* only a4xx, requires new enough kernel so we know max_freq: */
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return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
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case PIPE_CAP_VENDOR_ID:
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return 0x5143;
|
|
case PIPE_CAP_DEVICE_ID:
|
|
return 0xFFFFFFFF;
|
|
case PIPE_CAP_ACCELERATED:
|
|
return 1;
|
|
case PIPE_CAP_VIDEO_MEMORY:
|
|
DBG("FINISHME: The value returned is incorrect\n");
|
|
return 10;
|
|
case PIPE_CAP_UMA:
|
|
return 1;
|
|
case PIPE_CAP_NATIVE_FENCE_FD:
|
|
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
|
|
default:
|
|
return u_pipe_screen_get_param_defaults(pscreen, param);
|
|
}
|
|
}
|
|
|
|
static float
|
|
fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
|
|
{
|
|
switch (param) {
|
|
case PIPE_CAPF_MAX_LINE_WIDTH:
|
|
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
|
|
/* NOTE: actual value is 127.0f, but this is working around a deqp
|
|
* bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
|
|
* uses too small of a render target size, and gets confused when
|
|
* the lines start going offscreen.
|
|
*
|
|
* See: https://code.google.com/p/android/issues/detail?id=206513
|
|
*/
|
|
if (fd_mesa_debug & FD_DBG_DEQP)
|
|
return 48.0f;
|
|
return 127.0f;
|
|
case PIPE_CAPF_MAX_POINT_WIDTH:
|
|
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
|
|
return 4092.0f;
|
|
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
|
|
return 16.0f;
|
|
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
|
|
return 15.0f;
|
|
case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
|
|
case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
|
|
case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
|
|
return 0.0f;
|
|
}
|
|
debug_printf("unknown paramf %d\n", param);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
fd_screen_get_shader_param(struct pipe_screen *pscreen,
|
|
enum pipe_shader_type shader,
|
|
enum pipe_shader_cap param)
|
|
{
|
|
struct fd_screen *screen = fd_screen(pscreen);
|
|
|
|
switch(shader)
|
|
{
|
|
case PIPE_SHADER_FRAGMENT:
|
|
case PIPE_SHADER_VERTEX:
|
|
break;
|
|
case PIPE_SHADER_TESS_CTRL:
|
|
case PIPE_SHADER_TESS_EVAL:
|
|
case PIPE_SHADER_GEOMETRY:
|
|
if (is_a6xx(screen))
|
|
break;
|
|
return 0;
|
|
case PIPE_SHADER_COMPUTE:
|
|
if (has_compute(screen))
|
|
break;
|
|
return 0;
|
|
default:
|
|
DBG("unknown shader type %d", shader);
|
|
return 0;
|
|
}
|
|
|
|
/* this is probably not totally correct.. but it's a start: */
|
|
switch (param) {
|
|
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
|
|
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
|
|
return 16384;
|
|
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
|
|
return 8; /* XXX */
|
|
case PIPE_SHADER_CAP_MAX_INPUTS:
|
|
case PIPE_SHADER_CAP_MAX_OUTPUTS:
|
|
return 16;
|
|
case PIPE_SHADER_CAP_MAX_TEMPS:
|
|
return 64; /* Max native temporaries. */
|
|
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
|
|
/* NOTE: seems to be limit for a3xx is actually 512 but
|
|
* split between VS and FS. Use lower limit of 256 to
|
|
* avoid getting into impossible situations:
|
|
*/
|
|
return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
|
|
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
|
|
return is_ir3(screen) ? 16 : 1;
|
|
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
|
|
return 1;
|
|
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
|
|
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
|
|
/* Technically this should be the same as for TEMP/CONST, since
|
|
* everything is just normal registers. This is just temporary
|
|
* hack until load_input/store_output handle arrays in a similar
|
|
* way as load_var/store_var..
|
|
*
|
|
* For tessellation stages, inputs are loaded using ldlw or ldg, both
|
|
* of which support indirection.
|
|
*/
|
|
return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
|
|
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
|
|
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
|
|
/* a2xx compiler doesn't handle indirect: */
|
|
return is_ir3(screen) ? 1 : 0;
|
|
case PIPE_SHADER_CAP_SUBROUTINES:
|
|
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
|
|
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
|
|
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
|
|
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
|
|
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
|
|
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
|
|
return 0;
|
|
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
|
|
return 1;
|
|
case PIPE_SHADER_CAP_INTEGERS:
|
|
return is_ir3(screen) ? 1 : 0;
|
|
case PIPE_SHADER_CAP_INT64_ATOMICS:
|
|
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
|
|
case PIPE_SHADER_CAP_INT16:
|
|
return 0;
|
|
case PIPE_SHADER_CAP_FP16:
|
|
return ((is_a5xx(screen) || is_a6xx(screen)) &&
|
|
(shader == PIPE_SHADER_COMPUTE ||
|
|
shader == PIPE_SHADER_FRAGMENT) &&
|
|
!(fd_mesa_debug & FD_DBG_NOFP16));
|
|
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
|
|
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
|
|
return 16;
|
|
case PIPE_SHADER_CAP_PREFERRED_IR:
|
|
return PIPE_SHADER_IR_NIR;
|
|
case PIPE_SHADER_CAP_SUPPORTED_IRS:
|
|
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
|
|
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
|
|
return 32;
|
|
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
|
|
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
|
|
if (is_a5xx(screen) || is_a6xx(screen)) {
|
|
/* a5xx (and a4xx for that matter) has one state-block
|
|
* for compute-shader SSBO's and another that is shared
|
|
* by VS/HS/DS/GS/FS.. so to simplify things for now
|
|
* just advertise SSBOs for FS and CS. We could possibly
|
|
* do what blob does, and partition the space for
|
|
* VS/HS/DS/GS/FS. The blob advertises:
|
|
*
|
|
* GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
|
|
* GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
|
|
* GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
|
|
* GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
|
|
* GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
|
|
* GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
|
|
* GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
|
|
*
|
|
* I think that way we could avoid having to patch shaders
|
|
* for actual SSBO indexes by using a static partitioning.
|
|
*
|
|
* Note same state block is used for images and buffers,
|
|
* but images also need texture state for read access
|
|
* (isam/isam.3d)
|
|
*/
|
|
switch(shader)
|
|
{
|
|
case PIPE_SHADER_FRAGMENT:
|
|
case PIPE_SHADER_COMPUTE:
|
|
return 24;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
debug_printf("unknown shader param %d\n", param);
|
|
return 0;
|
|
}
|
|
|
|
/* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
|
|
* into per-generation backend?
|
|
*/
|
|
static int
|
|
fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
|
|
enum pipe_compute_cap param, void *ret)
|
|
{
|
|
struct fd_screen *screen = fd_screen(pscreen);
|
|
const char * const ir = "ir3";
|
|
|
|
if (!has_compute(screen))
|
|
return 0;
|
|
|
|
#define RET(x) do { \
|
|
if (ret) \
|
|
memcpy(ret, x, sizeof(x)); \
|
|
return sizeof(x); \
|
|
} while (0)
|
|
|
|
switch (param) {
|
|
case PIPE_COMPUTE_CAP_ADDRESS_BITS:
|
|
// don't expose 64b pointer support yet, until ir3 supports 64b
|
|
// math, otherwise spir64 target is used and we get 64b pointer
|
|
// calculations that we can't do yet
|
|
// if (is_a5xx(screen))
|
|
// RET((uint32_t []){ 64 });
|
|
RET((uint32_t []){ 32 });
|
|
|
|
case PIPE_COMPUTE_CAP_IR_TARGET:
|
|
if (ret)
|
|
sprintf(ret, "%s", ir);
|
|
return strlen(ir) * sizeof(char);
|
|
|
|
case PIPE_COMPUTE_CAP_GRID_DIMENSION:
|
|
RET((uint64_t []) { 3 });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
|
|
RET(((uint64_t []) { 65535, 65535, 65535 }));
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
|
|
RET(((uint64_t []) { 1024, 1024, 64 }));
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
|
|
RET((uint64_t []) { 1024 });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
|
|
RET((uint64_t []) { screen->ram_size });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
|
|
RET((uint64_t []) { 32768 });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
|
|
case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
|
|
RET((uint64_t []) { 4096 });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
|
|
RET((uint64_t []) { screen->ram_size });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
|
|
RET((uint32_t []) { screen->max_freq / 1000000 });
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
|
|
RET((uint32_t []) { 9999 }); // TODO
|
|
|
|
case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
|
|
RET((uint32_t []) { 1 });
|
|
|
|
case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
|
|
RET((uint32_t []) { 32 }); // TODO
|
|
|
|
case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
|
|
RET((uint64_t []) { 1024 }); // TODO
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const void *
|
|
fd_get_compiler_options(struct pipe_screen *pscreen,
|
|
enum pipe_shader_ir ir, unsigned shader)
|
|
{
|
|
struct fd_screen *screen = fd_screen(pscreen);
|
|
|
|
if (is_ir3(screen))
|
|
return ir3_get_compiler_options(screen->compiler);
|
|
|
|
return ir2_get_compiler_options();
|
|
}
|
|
|
|
bool
|
|
fd_screen_bo_get_handle(struct pipe_screen *pscreen,
|
|
struct fd_bo *bo,
|
|
struct renderonly_scanout *scanout,
|
|
unsigned stride,
|
|
struct winsys_handle *whandle)
|
|
{
|
|
whandle->stride = stride;
|
|
|
|
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
|
|
return fd_bo_get_name(bo, &whandle->handle) == 0;
|
|
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
|
|
if (renderonly_get_handle(scanout, whandle))
|
|
return true;
|
|
whandle->handle = fd_bo_handle(bo);
|
|
return true;
|
|
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
|
|
whandle->handle = fd_bo_dmabuf(bo);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static void
|
|
fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
|
|
enum pipe_format format,
|
|
int max, uint64_t *modifiers,
|
|
unsigned int *external_only,
|
|
int *count)
|
|
{
|
|
struct fd_screen *screen = fd_screen(pscreen);
|
|
int i, num = 0;
|
|
|
|
max = MIN2(max, screen->num_supported_modifiers);
|
|
|
|
if (!max) {
|
|
max = screen->num_supported_modifiers;
|
|
external_only = NULL;
|
|
modifiers = NULL;
|
|
}
|
|
|
|
for (i = 0; i < max; i++) {
|
|
if (modifiers)
|
|
modifiers[num] = screen->supported_modifiers[i];
|
|
|
|
if (external_only)
|
|
external_only[num] = 0;
|
|
|
|
num++;
|
|
}
|
|
|
|
*count = num;
|
|
}
|
|
|
|
struct fd_bo *
|
|
fd_screen_bo_from_handle(struct pipe_screen *pscreen,
|
|
struct winsys_handle *whandle)
|
|
{
|
|
struct fd_screen *screen = fd_screen(pscreen);
|
|
struct fd_bo *bo;
|
|
|
|
if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
|
|
bo = fd_bo_from_name(screen->dev, whandle->handle);
|
|
} else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
|
|
bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
|
|
} else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
|
|
bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
|
|
} else {
|
|
DBG("Attempt to import unsupported handle type %d", whandle->type);
|
|
return NULL;
|
|
}
|
|
|
|
if (!bo) {
|
|
DBG("ref name 0x%08x failed", whandle->handle);
|
|
return NULL;
|
|
}
|
|
|
|
return bo;
|
|
}
|
|
|
|
static void _fd_fence_ref(struct pipe_screen *pscreen,
|
|
struct pipe_fence_handle **ptr,
|
|
struct pipe_fence_handle *pfence)
|
|
{
|
|
fd_fence_ref(ptr, pfence);
|
|
}
|
|
|
|
struct pipe_screen *
|
|
fd_screen_create(struct fd_device *dev, struct renderonly *ro)
|
|
{
|
|
struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
|
|
struct pipe_screen *pscreen;
|
|
uint64_t val;
|
|
|
|
fd_mesa_debug = debug_get_option_fd_mesa_debug();
|
|
|
|
if (fd_mesa_debug & FD_DBG_NOBIN)
|
|
fd_binning_enabled = false;
|
|
|
|
if (!screen)
|
|
return NULL;
|
|
|
|
pscreen = &screen->base;
|
|
|
|
screen->dev = dev;
|
|
screen->refcnt = 1;
|
|
|
|
if (ro) {
|
|
screen->ro = renderonly_dup(ro);
|
|
if (!screen->ro) {
|
|
DBG("could not create renderonly object");
|
|
goto fail;
|
|
}
|
|
}
|
|
|
|
// maybe this should be in context?
|
|
screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
|
|
if (!screen->pipe) {
|
|
DBG("could not create 3d pipe");
|
|
goto fail;
|
|
}
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
|
|
DBG("could not get GMEM size");
|
|
goto fail;
|
|
}
|
|
screen->gmemsize_bytes = val;
|
|
|
|
if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
|
|
fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
|
|
}
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
|
|
DBG("could not get device-id");
|
|
goto fail;
|
|
}
|
|
screen->device_id = val;
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
|
|
DBG("could not get gpu freq");
|
|
/* this limits what performance related queries are
|
|
* supported but is not fatal
|
|
*/
|
|
screen->max_freq = 0;
|
|
} else {
|
|
screen->max_freq = val;
|
|
if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
|
|
screen->has_timestamp = true;
|
|
}
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
|
|
DBG("could not get gpu-id");
|
|
goto fail;
|
|
}
|
|
screen->gpu_id = val;
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
|
|
DBG("could not get chip-id");
|
|
/* older kernels may not have this property: */
|
|
unsigned core = screen->gpu_id / 100;
|
|
unsigned major = (screen->gpu_id % 100) / 10;
|
|
unsigned minor = screen->gpu_id % 10;
|
|
unsigned patch = 0; /* assume the worst */
|
|
val = (patch & 0xff) | ((minor & 0xff) << 8) |
|
|
((major & 0xff) << 16) | ((core & 0xff) << 24);
|
|
}
|
|
screen->chip_id = val;
|
|
|
|
if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
|
|
DBG("could not get # of rings");
|
|
screen->priority_mask = 0;
|
|
} else {
|
|
/* # of rings equates to number of unique priority values: */
|
|
screen->priority_mask = (1 << val) - 1;
|
|
}
|
|
|
|
if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
|
|
screen->has_robustness = true;
|
|
|
|
struct sysinfo si;
|
|
sysinfo(&si);
|
|
screen->ram_size = si.totalram;
|
|
|
|
DBG("Pipe Info:");
|
|
DBG(" GPU-id: %d", screen->gpu_id);
|
|
DBG(" Chip-id: 0x%08x", screen->chip_id);
|
|
DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
|
|
|
|
/* explicitly checking for GPU revisions that are known to work. This
|
|
* may be overly conservative for a3xx, where spoofing the gpu_id with
|
|
* the blob driver seems to generate identical cmdstream dumps. But
|
|
* on a2xx, there seem to be small differences between the GPU revs
|
|
* so it is probably better to actually test first on real hardware
|
|
* before enabling:
|
|
*
|
|
* If you have a different adreno version, feel free to add it to one
|
|
* of the cases below and see what happens. And if it works, please
|
|
* send a patch ;-)
|
|
*/
|
|
switch (screen->gpu_id) {
|
|
case 200:
|
|
case 201:
|
|
case 205:
|
|
case 220:
|
|
fd2_screen_init(pscreen);
|
|
break;
|
|
case 305:
|
|
case 307:
|
|
case 320:
|
|
case 330:
|
|
fd3_screen_init(pscreen);
|
|
break;
|
|
case 405:
|
|
case 420:
|
|
case 430:
|
|
fd4_screen_init(pscreen);
|
|
break;
|
|
case 510:
|
|
case 530:
|
|
case 540:
|
|
fd5_screen_init(pscreen);
|
|
break;
|
|
case 618:
|
|
case 630:
|
|
case 640:
|
|
case 650:
|
|
fd6_screen_init(pscreen);
|
|
break;
|
|
default:
|
|
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
|
|
goto fail;
|
|
}
|
|
|
|
if (screen->gpu_id >= 600) {
|
|
screen->gmem_alignw = 16;
|
|
screen->gmem_alignh = 4;
|
|
screen->tile_alignw = is_a650(screen) ? 96 : 32;
|
|
screen->tile_alignh = 32;
|
|
screen->num_vsc_pipes = 32;
|
|
} else if (screen->gpu_id >= 500) {
|
|
screen->gmem_alignw = screen->tile_alignw = 64;
|
|
screen->gmem_alignh = screen->tile_alignh = 32;
|
|
screen->num_vsc_pipes = 16;
|
|
} else {
|
|
screen->gmem_alignw = screen->tile_alignw = 32;
|
|
screen->gmem_alignh = screen->tile_alignh = 32;
|
|
screen->num_vsc_pipes = 8;
|
|
}
|
|
|
|
if (fd_mesa_debug & FD_DBG_PERFC) {
|
|
screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
|
|
&screen->num_perfcntr_groups);
|
|
}
|
|
|
|
/* NOTE: don't enable if we have too old of a kernel to support
|
|
* growable cmdstream buffers, since memory requirement for cmdstream
|
|
* buffers would be too much otherwise.
|
|
*/
|
|
if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
|
|
screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
|
|
|
|
if (BATCH_DEBUG)
|
|
screen->live_batches = _mesa_pointer_set_create(NULL);
|
|
|
|
fd_bc_init(&screen->batch_cache);
|
|
|
|
list_inithead(&screen->context_list);
|
|
|
|
(void) simple_mtx_init(&screen->lock, mtx_plain);
|
|
|
|
pscreen->destroy = fd_screen_destroy;
|
|
pscreen->get_param = fd_screen_get_param;
|
|
pscreen->get_paramf = fd_screen_get_paramf;
|
|
pscreen->get_shader_param = fd_screen_get_shader_param;
|
|
pscreen->get_compute_param = fd_get_compute_param;
|
|
pscreen->get_compiler_options = fd_get_compiler_options;
|
|
|
|
fd_resource_screen_init(pscreen);
|
|
fd_query_screen_init(pscreen);
|
|
fd_gmem_screen_init(pscreen);
|
|
|
|
pscreen->get_name = fd_screen_get_name;
|
|
pscreen->get_vendor = fd_screen_get_vendor;
|
|
pscreen->get_device_vendor = fd_screen_get_device_vendor;
|
|
|
|
pscreen->get_timestamp = fd_screen_get_timestamp;
|
|
|
|
pscreen->fence_reference = _fd_fence_ref;
|
|
pscreen->fence_finish = fd_fence_finish;
|
|
pscreen->fence_get_fd = fd_fence_get_fd;
|
|
|
|
pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
|
|
|
|
slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
|
|
|
|
return pscreen;
|
|
|
|
fail:
|
|
fd_screen_destroy(pscreen);
|
|
return NULL;
|
|
}
|