Qiang Yu 5ef7c54829 aco: wait memory ops done before go to next shader part
Next part don't know whether p_end_with_regs args are loaded from
memory ops or not, need to wait it's done here.

Other memory load needs to be waited too like:
  a = load_mem()
  b = ...
  if (...) {
    wait_mem(a)
    store_mem(a)
  }
  p_end_with_regs(b)

"a" still needs to be waited, otherwise next shader part regs may
be overwritten by unfinished memory loads.

Memory stores are waited too. When >=gfx10 and last VGT has no
parameter export, we need to wait all memeory stores done before
pos export (see ac_nir_export_position). So when merged shader
(ES+GS or VS+GS) is partially built, first stage needs to wait
all memory stores done, otherwise second stage don't know if
any memory stores pending before.

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Signe-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24973>
2023-10-10 02:36:34 +00:00
2022-11-22 19:04:13 +00:00
2023-10-04 20:50:34 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-09-26 05:05:26 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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