
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
257 lines
8.7 KiB
C
257 lines
8.7 KiB
C
/*
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* Copyright © 2014 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand (jason@jlekstrand.net)
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*
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*/
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#include "nir_constant_expressions.h"
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#include <math.h>
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/*
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* Implements SSA-based constant folding.
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*/
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struct constant_fold_state {
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nir_shader *shader;
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unsigned execution_mode;
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bool has_load_constant;
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bool has_indirect_load_const;
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};
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static bool
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constant_fold_alu_instr(struct constant_fold_state *state, nir_alu_instr *instr)
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{
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nir_const_value src[NIR_MAX_VEC_COMPONENTS][NIR_MAX_VEC_COMPONENTS];
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if (!instr->dest.dest.is_ssa)
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return false;
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/* In the case that any outputs/inputs have unsized types, then we need to
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* guess the bit-size. In this case, the validator ensures that all
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* bit-sizes match so we can just take the bit-size from first
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* output/input with an unsized type. If all the outputs/inputs are sized
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* then we don't need to guess the bit-size at all because the code we
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* generate for constant opcodes in this case already knows the sizes of
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* the types involved and does not need the provided bit-size for anything
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* (although it still requires to receive a valid bit-size).
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*/
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unsigned bit_size = 0;
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if (!nir_alu_type_get_type_size(nir_op_infos[instr->op].output_type))
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bit_size = instr->dest.dest.ssa.bit_size;
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for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
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if (!instr->src[i].src.is_ssa)
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return false;
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if (bit_size == 0 &&
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!nir_alu_type_get_type_size(nir_op_infos[instr->op].input_types[i]))
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bit_size = instr->src[i].src.ssa->bit_size;
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nir_instr *src_instr = instr->src[i].src.ssa->parent_instr;
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if (src_instr->type != nir_instr_type_load_const)
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return false;
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nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr);
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for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i);
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j++) {
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src[i][j] = load_const->value[instr->src[i].swizzle[j]];
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}
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/* We shouldn't have any source modifiers in the optimization loop. */
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assert(!instr->src[i].abs && !instr->src[i].negate);
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}
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if (bit_size == 0)
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bit_size = 32;
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/* We shouldn't have any saturate modifiers in the optimization loop. */
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assert(!instr->dest.saturate);
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nir_const_value dest[NIR_MAX_VEC_COMPONENTS];
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nir_const_value *srcs[NIR_MAX_VEC_COMPONENTS];
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memset(dest, 0, sizeof(dest));
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for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; ++i)
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srcs[i] = src[i];
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nir_eval_const_opcode(instr->op, dest, instr->dest.dest.ssa.num_components,
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bit_size, srcs, state->execution_mode);
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nir_load_const_instr *new_instr =
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nir_load_const_instr_create(state->shader,
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instr->dest.dest.ssa.num_components,
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instr->dest.dest.ssa.bit_size);
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memcpy(new_instr->value, dest, sizeof(*new_instr->value) * new_instr->def.num_components);
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nir_instr_insert_before(&instr->instr, &new_instr->instr);
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nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa,
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nir_src_for_ssa(&new_instr->def));
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nir_instr_remove(&instr->instr);
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ralloc_free(instr);
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return true;
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}
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static bool
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constant_fold_intrinsic_instr(struct constant_fold_state *state, nir_intrinsic_instr *instr)
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{
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bool progress = false;
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if ((instr->intrinsic == nir_intrinsic_demote_if ||
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instr->intrinsic == nir_intrinsic_discard_if) &&
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nir_src_is_const(instr->src[0])) {
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if (nir_src_as_bool(instr->src[0])) {
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nir_intrinsic_op op = instr->intrinsic == nir_intrinsic_discard_if ?
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nir_intrinsic_discard :
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nir_intrinsic_demote;
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nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(state->shader, op);
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nir_instr_insert_before(&instr->instr, &new_instr->instr);
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nir_instr_remove(&instr->instr);
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progress = true;
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} else {
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/* We're not discarding, just delete the instruction */
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nir_instr_remove(&instr->instr);
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progress = true;
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}
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} else if (instr->intrinsic == nir_intrinsic_load_constant) {
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state->has_load_constant = true;
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if (!nir_src_is_const(instr->src[0])) {
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state->has_indirect_load_const = true;
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return progress;
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}
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unsigned offset = nir_src_as_uint(instr->src[0]);
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unsigned base = nir_intrinsic_base(instr);
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unsigned range = nir_intrinsic_range(instr);
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assert(base + range <= state->shader->constant_data_size);
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nir_instr *new_instr = NULL;
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if (offset >= range) {
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nir_ssa_undef_instr *undef =
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nir_ssa_undef_instr_create(state->shader,
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instr->num_components,
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instr->dest.ssa.bit_size);
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nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&undef->def));
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new_instr = &undef->instr;
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} else {
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nir_load_const_instr *load_const =
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nir_load_const_instr_create(state->shader,
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instr->num_components,
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instr->dest.ssa.bit_size);
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uint8_t *data = (uint8_t*)state->shader->constant_data + base;
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for (unsigned i = 0; i < instr->num_components; i++) {
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unsigned bytes = instr->dest.ssa.bit_size / 8;
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bytes = MIN2(bytes, range - offset);
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memcpy(&load_const->value[i].u64, data + offset, bytes);
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offset += bytes;
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}
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nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load_const->def));
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new_instr = &load_const->instr;
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}
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nir_instr_insert_before(&instr->instr, new_instr);
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nir_instr_remove(&instr->instr);
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progress = true;
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}
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return progress;
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}
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static bool
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constant_fold_block(struct constant_fold_state *state, nir_block *block)
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{
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bool progress = false;
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nir_foreach_instr_safe(instr, block) {
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switch (instr->type) {
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case nir_instr_type_alu:
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progress |= constant_fold_alu_instr(state, nir_instr_as_alu(instr));
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break;
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case nir_instr_type_intrinsic:
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progress |=
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constant_fold_intrinsic_instr(state, nir_instr_as_intrinsic(instr));
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break;
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default:
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/* Don't know how to constant fold */
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break;
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}
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}
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return progress;
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}
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static bool
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nir_opt_constant_folding_impl(struct constant_fold_state *state, nir_function_impl *impl)
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{
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bool progress = false;
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nir_foreach_block(block, impl) {
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progress |= constant_fold_block(state, block);
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}
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if (progress) {
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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return progress;
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}
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bool
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nir_opt_constant_folding(nir_shader *shader)
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{
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bool progress = false;
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struct constant_fold_state state;
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state.shader = shader;
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state.execution_mode = shader->info.float_controls_execution_mode;
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state.has_load_constant = false;
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state.has_indirect_load_const = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= nir_opt_constant_folding_impl(&state, function->impl);
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}
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/* This doesn't free the constant data if there are no constant loads because
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* the data might still be used but the loads have been lowered to load_ubo
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*/
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if (state.has_load_constant && !state.has_indirect_load_const &&
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shader->constant_data_size) {
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ralloc_free(shader->constant_data);
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shader->constant_data = NULL;
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shader->constant_data_size = 0;
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}
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return progress;
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}
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