
This extension allows a color buffer to be used for both rendering and texturing. EGL allows the use of color buffers of pbuffer drawables for texturing, this extension extends this to allow the use of color buffers of pixmaps too.
181 lines
4.7 KiB
C
181 lines
4.7 KiB
C
/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Small/misc EGL functions
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*/
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#include <assert.h>
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#include <string.h>
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#include "eglcurrent.h"
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#include "eglmisc.h"
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#include "egldisplay.h"
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/**
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* Copy the extension into the string and update the string pointer.
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*/
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static EGLint
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_eglAppendExtension(char **str, const char *ext)
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{
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char *s = *str;
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EGLint len = strlen(ext);
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if (s) {
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memcpy(s, ext, len);
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s[len++] = ' ';
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s[len] = '\0';
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*str += len;
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}
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else {
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len++;
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}
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return len;
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}
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/**
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* Examine the individual extension enable/disable flags and recompute
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* the driver's Extensions string.
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*/
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static void
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_eglUpdateExtensionsString(_EGLDisplay *dpy)
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{
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#define _EGL_CHECK_EXTENSION(ext) \
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do { \
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if (dpy->Extensions.ext) { \
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_eglAppendExtension(&exts, "EGL_" #ext); \
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assert(exts <= dpy->Extensions.String + _EGL_MAX_EXTENSIONS_LEN); \
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} \
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} while (0)
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char *exts = dpy->Extensions.String;
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if (exts[0])
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return;
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_EGL_CHECK_EXTENSION(MESA_screen_surface);
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_EGL_CHECK_EXTENSION(MESA_copy_context);
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_EGL_CHECK_EXTENSION(KHR_image_base);
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_EGL_CHECK_EXTENSION(KHR_image_pixmap);
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if (dpy->Extensions.KHR_image_base && dpy->Extensions.KHR_image_pixmap)
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_eglAppendExtension(&exts, "EGL_KHR_image");
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_EGL_CHECK_EXTENSION(KHR_vg_parent_image);
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_EGL_CHECK_EXTENSION(KHR_gl_texture_2D_image);
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_EGL_CHECK_EXTENSION(KHR_gl_texture_cubemap_image);
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_EGL_CHECK_EXTENSION(KHR_gl_texture_3D_image);
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_EGL_CHECK_EXTENSION(KHR_gl_renderbuffer_image);
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_EGL_CHECK_EXTENSION(NOK_swap_region);
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_EGL_CHECK_EXTENSION(NOK_texture_from_pixmap);
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#undef _EGL_CHECK_EXTENSION
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}
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static void
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_eglUpdateAPIsString(_EGLDisplay *dpy)
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{
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char *apis = dpy->ClientAPIs;
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if (apis[0] || !dpy->ClientAPIsMask)
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return;
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if (dpy->ClientAPIsMask & EGL_OPENGL_BIT)
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strcat(apis, "OpenGL ");
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if (dpy->ClientAPIsMask & EGL_OPENGL_ES_BIT)
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strcat(apis, "OpenGL_ES ");
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if (dpy->ClientAPIsMask & EGL_OPENGL_ES2_BIT)
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strcat(apis, "OpenGL_ES2 ");
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if (dpy->ClientAPIsMask & EGL_OPENVG_BIT)
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strcat(apis, "OpenVG ");
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assert(strlen(apis) < sizeof(dpy->ClientAPIs));
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}
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const char *
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_eglQueryString(_EGLDriver *drv, _EGLDisplay *dpy, EGLint name)
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{
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(void) drv;
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(void) dpy;
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switch (name) {
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case EGL_VENDOR:
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return _EGL_VENDOR_STRING;
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case EGL_VERSION:
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return dpy->Version;
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case EGL_EXTENSIONS:
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_eglUpdateExtensionsString(dpy);
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return dpy->Extensions.String;
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#ifdef EGL_VERSION_1_2
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case EGL_CLIENT_APIS:
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_eglUpdateAPIsString(dpy);
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return dpy->ClientAPIs;
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#endif
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default:
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_eglError(EGL_BAD_PARAMETER, "eglQueryString");
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return NULL;
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}
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}
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EGLBoolean
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_eglWaitClient(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
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{
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/* just a placeholder */
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(void) drv;
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(void) dpy;
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(void) ctx;
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return EGL_TRUE;
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}
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EGLBoolean
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_eglWaitNative(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
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{
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/* just a placeholder */
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(void) drv;
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(void) dpy;
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switch (engine) {
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case EGL_CORE_NATIVE_ENGINE:
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break;
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default:
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_eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
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return EGL_FALSE;
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}
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return EGL_TRUE;
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}
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