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third_party_mesa3d/docs/nir/index.rst
Jason Ekstrand 73188c6954 nir,docs: Add docs for NIR ALU instructions
About half or more of the text here is actually from Connor Abbot.  I've
edited it a bit to bring it up-to-date and make a few things more clear.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11438>
2021-06-21 16:46:59 +00:00

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NIR Intermediate Representation (NIR)
=====================================
The NIR Intermediate Representation (NIR) is the optimizing compiler stack that
sits at the core of most Mesa drivers' shader compilers. It consists of a set
of enums and data structures that make up the IR as well as a suite of helper
functions, optimization passes, and lowering passes for building a compiler
stack.
.. toctree::
:maxdepth: 2
alu