5cc36887abf9a8d47d15ad3098c6bd4bd0d33007

This changes the pass to extract pinned instructions and not just unpinned instructions when rescheduling instructions. This stops pinned instructions from being bunched together when instructions are reinserted into the blocks which can result in regressions with regards to cycles and instruction counts on i965 and register use/Max Waves on AMD hardware. In order to do this we also throw away the post-order depth-first search linearization algorithm used to re-insert the instructions, which itself causes possible regressions when instructions are reinserted into a less than ideal new order (of which the bunched together pinned instructions is one example). Instead we simply insert instructions in the reverse order they were extracted. This will simply place instructions that were scheduled earlier onto the end of their new block and instructions that were scheduled later to the start of their new block. With this everything should remain in order without the need to run over uses. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/597>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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