5cb32d45a8aa6e6538975b396a5a28d4cb45729f

With newer versions of libstdc++, debug builds of gfxstream hit this assert: 0x00007ffff6ed2d60 in std::__glibcxx_assert_fail (file=<optimized out>, line=<optimized out>, function=<optimized out>, condition=<optimized out>) at /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/assert_fail.cc:41 std::allocator<VkDescriptorBufferInfo> >::operator[] (this=0x555555609380, __n=0) at /usr/include/c++/14.1.1/bits/stl_vector.h:1130 (pDescriptorSets=0x7fffffffcc30, descriptorSetCount=2, bufferInfos=std::vector of length 1, capacity 1 = {...}) at ../guest/vulkan/gfxstream_vk_device.cpp:718 (device=0x55555562f400, descriptorWriteCount=2, pDescriptorWrites=0x7fffffffcc30, descriptorCopyCount=0, pDescriptorCopies=0x0) at ../guest/vulkan/gfxstream_vk_device.cpp:746 Use resize instead of reserve + memset. "That way the vector size would be initialized, bounds checks would be happy, and default-init would automatically zero out POD structs for us." -- dextero@ Reviewed-by: Aaron Ruby <aruby@blackberry.com> Acked-by: Yonggang Luo <luoyonggang@gmail.com> Acked-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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