5bc828481630147575348b66677edaade9e891e6

Honeykrisp is a Vulkan 1.3 driver for Apple GPUs. It currently support M1 and M2, future hardware support is planned. It passed CTS a few months ago and with two exceptions[1] should still pass now. Compared to the May snapshot that passed conformance [1], this adds a bunch of new features, most notably: * Geometry shaders * Tessellation shaders * Transform feedback * Pipeline statistics queries * Robustness2 * Host image copy Theoretically, we now support everything DXVK requires for D3D11 with full FL11_1. To quote Rob Herring: How's performance? Great, because I haven't tested it. This driver is NOT ready for end users... YET. Stay tuned, it won't be long now :} I would like to reiterate: Honeykrisp is not yet ready for end users. Please read [3]. Regardless, as the kernel UAPI is not yet stable, this driver will refuse to probe without out-of-tree Mesa patches. This is the same situation as our GL driver. On the Mesa side, the biggest todo before the release is improving performance. Right now, I expect WineD3D with our GL4.6 driver to give better performance. This isn't fundamental, just needs time ... our GL driver is 3 years old and honeykrisp is 3 months old. On the non-Mesa side, there's still a lot of movement around krun and FEX packaging before this becomes broadly useful for x86 games. At any rate, now that I've finished up geometry and tessellation, I'm hopefully done rewriting the whole driver every 2 weeks. So I think this is settled enough that it makes sense to upstream this now instead of building up a gigantic monster commit in a private branch. [1] Pipeline robustness and pipeline statistics are included in this tree but need bug fixes in the CTS to pass. This is being handled internally in Khronos. These features may be disabled to get a conformant driver. [2] https://rosenzweig.io/blog/vk13-on-the-m1-in-1-month.html [3] https://dont-ship.it/ Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30382>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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