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third_party_mesa3d/.gitlab-ci/deqp-freedreno-a630-bypass-fails.txt
Jonathan Marek 72d7df40a5 turnip: add layered 3D path clear for CmdClearAttachments
This fixes cases where the 3D path is used with layered rendering.

Fixes dEQP-VK.renderpass.suballocation.multisample_resolve.layers* failures

Note the blob's 3D fallback path behaves differently, and uses the
framebuffer information to clear each layer individually (changing the MRT
state each time). But that's not possible in all cases, and the blob fails
to clear properly in dEQP-VK.geometry.layered.*.secondary_cmd_buffer cases.
So this clear path is not based on the blob's behavior.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
2020-06-12 15:09:07 +00:00

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dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
dEQP-GLES31.functional.blend_equation_advanced.basic.darken
dEQP-GLES31.functional.blend_equation_advanced.basic.difference
dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
dEQP-GLES31.functional.blend_equation_advanced.basic.screen
dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
dEQP-GLES31.functional.compute.basic.shared_var_single_group
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.3
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
dEQP-VK.renderpass2.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.self_dep_clear_draw
dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.self_dep_clear_draw_stencil_read_only
dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.self_dep_draw
dEQP-VK.renderpass2.suballocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear_draw
dEQP-VK.renderpass2.suballocation.subpass_dependencies.separate_channels.r8g8b8a8_unorm
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.clear_draw_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.dont_care.store.clear_draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.draw_use_input_aspect
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw_stencil_read_only
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.dont_care.clear_draw
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.dont_care.store.draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.clear_draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.dont_care.draw_use_input_aspect
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw_use_input_aspect
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.draw_stencil_read_only