5b51d754d00dfd7d8f4069aca4619f3b056c4eac

Intel's blending hardware does not properly return 1.0 for destination alpha for RGBX formats; it requires the factors to be overridden to either zero or one. Broadcom vc4 and v3d also could use this override. While overriding these factors is safe in general, Nouveau and Radeon would prefer not to. Their blending hardware already returns correct values for RGB/RGBX formats, and would like to avoid the resulting per-buffer blending and independent blend factors (rgb != a) since it can cause additional overhead. I considered simply handling this in the driver, but it's not as nice. pipe_blend_state doesn't have any format information, so we'd need the hardware blend state to depend on both pipe_blend_state and pipe_framebuffer_state. Furthermore, Intel GPUs don't have a native RGBX_SNORM format, so I avoid exposing one, which makes Gallium fall back to RGBA_SNORM. The pipe_surfaces we get in the driver have an RGBA format, making it impossible to tell that there shouldn't be an alpha channel. One could argue that st not handling it in that case is a bug. To work around this, we'd have to expose RGBX pipe formats, mapped to RGBA hardware formats, and add format swizzling special cases. All doable, but it ends up being more code than I'd like. st_atom_blend already has access to the right information and it's trivial to accomplish there, so we just add a cap bit and do that. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build status ------------ Travis: .. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master :target: https://travis-ci.org/mesa3d/mesa Appveyor: .. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg :target: https://ci.appveyor.com/project/mesa3d/mesa Coverity: .. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1 :target: https://scan.coverity.com/projects/mesa Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.
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