
Especially using wglGetPixelFormat instead of GetPixelFormat causes problems with opengl32.dll and drivers that not hack around this issue.
88 lines
1.4 KiB
Python
88 lines
1.4 KiB
Python
Import('*')
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env = env.Clone()
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if env['platform'] != 'windows':
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Return()
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target = 'glut32'
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env.Replace(CPPDEFINES = [
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'BUILD_GLUT32',
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'GLUT_BUILDING_LIB',
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'NDEBUG',
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'GLUT_NO_WARNING_DISABLE',
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])
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env.AppendUnique(CPPPATH = [
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'#/include',
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])
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env.PrependUnique(LIBS = [
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'winmm',
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'gdi32',
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'user32',
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'opengl32',
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'glu32',
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])
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sources = [
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'glut_bitmap.c',
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'glut_bwidth.c',
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'glut_cindex.c',
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'glut_cmap.c',
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'glut_cursor.c',
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'glut_dials.c',
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'glut_dstr.c',
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'glut_event.c',
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'glut_ext.c',
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'glut_fullscrn.c',
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'glut_gamemode.c',
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'glut_get.c',
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'glut_init.c',
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'glut_input.c',
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'glut_joy.c',
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'glut_key.c',
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'glut_keyctrl.c',
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'glut_keyup.c',
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'glut_mesa.c',
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'glut_modifier.c',
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'glut_overlay.c',
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'glut_ppm.c',
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'glut_shapes.c',
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'glut_space.c',
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'glut_stroke.c',
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'glut_swap.c',
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'glut_swidth.c',
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'glut_tablet.c',
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'glut_teapot.c',
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'glut_util.c',
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'glut_vidresize.c',
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'glut_warp.c',
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'glut_win.c',
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'glut_winmisc.c',
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'win32_glx.c',
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'win32_menu.c',
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'win32_util.c',
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'win32_winproc.c',
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'win32_x11.c',
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'glut_8x13.c',
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'glut_9x15.c',
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'glut_hel10.c',
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'glut_hel12.c',
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'glut_hel18.c',
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'glut_mroman.c',
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'glut_roman.c',
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'glut_tr10.c',
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'glut_tr24.c',
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'glut.def',
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]
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env.SharedLibrary(
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target = target,
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source = sources,
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)
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