
This uses the previously added scripts to convert the documentation to reStructuredText, which is both easier to read offline, and can be used to generate modern HTML for online documentation. No modification to the generated results have been done. Acked-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
136 lines
3.9 KiB
ReStructuredText
136 lines
3.9 KiB
ReStructuredText
Mesa 8.0.2 Release Notes / March 21, 2012
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=========================================
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Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1
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release.
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Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.0.
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See the `Compiling/Installing page <../install.html>`__ for
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prerequisites for DRI hardware acceleration.
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MD5 checksums
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-------------
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::
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70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz
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a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2
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d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ -
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[SNB] Trine triggers a GPU hang
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- `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ -
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[SNB] hang in "Amnesia: The Dark Descent" demo
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- `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ -
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[SNB] GPU hang in OilRush
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- `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ -
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It's really hard to hit the fast path for the fallback glReadPixels
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code
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- `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ -
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glReadPixels on a luminance texture returns the wrong values
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- `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ -
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Missing support of point size in Mesa core
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- `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ -
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[PNV] webgl conformance case max texture fails
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- `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ -
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[Gen4 + ILK] render with pointcoord will fail to render
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- `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ -
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[PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER
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set to LINEAR
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-8.0.1..mesa-8.0.2
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Brian Paul (7):
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- svga: add null vs pointer check in update_need_pipeline()
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- util: add mutex lock in u_debug_memory.c code
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- mesa: add \_mesa_rebase_rgba_float/uint() functions
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- mesa: use \_mesa_rebase_rgba_float/uint() in glReadPixels code
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- mesa: use \_mesa_rebase_rgba_float/uint() in glGetTexImage code
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- mesa: fix GL_LUMINANCE handling in glGetTexImage
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- docs: add links to 8.0.1 release notes
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Daniel Vetter (1):
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- i965: fixup W-tile offset computation to take swizzling into account
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Dylan Noblesmith (1):
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- mesa: add back glGetnUniform*v() overflow error reporting
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Ian Romanick (1):
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- docs: Add 8.0.1 release md5sums
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Jakob Bornecrantz (3):
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- mesa: Include mesa ES mapi generated files
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- mesa: Bump version number to 8.0.2
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- docs: Add 8.0.2 release notes
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Jeremy Huddleston (3):
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- darwin: config file cleanups
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- darwin: Build create_context.c
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- darwin: Link against libxcb
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José Fonseca (1):
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- svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to
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SVGA3D_TEMPREG_MAX.
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Kenneth Graunke (2):
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- i965: Only set Last Render Target Select on the last FB write.
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- i965: Fix Gen6+ dynamic state upper bound on older kernels.
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Marek Olšák (1):
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- gallium/rtasm: properly detect SSE and SSE2
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Neil Roberts (1):
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- mesa: Don't disable fast path for normalized types
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Tom Stellard (1):
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- r300/compiler: Fix bug when lowering KILP on r300 cards
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Yuanhan Liu (6):
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- mesa: let GL3 buf obj queries not depend on opengl major version
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- tnl: let \_TNL_ATTRIB_POINTSIZE do not depend on
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ctx->VertexProgram._Enabled
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- i915: fix wrong rendering of gl_PointSize on Pineview
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- i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect
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check
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- i965: handle gl_PointCoord for Gen4 and Gen5 platforms
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- i915: fallback for NPOT cubemap texture
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Zack Rusin (3):
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- svga: fix a crash happening before setting fragment shaders.
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- svga: Fix stencil op mapping
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- svga: fix the rasterizer state resets
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