
This uses the previously added scripts to convert the documentation to reStructuredText, which is both easier to read offline, and can be used to generate modern HTML for online documentation. No modification to the generated results have been done. Acked-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
321 lines
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ReStructuredText
321 lines
13 KiB
ReStructuredText
Mesa 7.9.2 Release Notes / March 2, 2011
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========================================
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Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1
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release.
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Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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See the `Compiling/Installing page <../install.html>`__ for
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prerequisites for DRI hardware acceleration.
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MD5 checksums
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-------------
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::
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eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
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8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
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427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
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aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
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18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
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3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
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New features
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------------
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None.
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Bug fixes
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---------
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This list is likely incomplete.
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- Fix an off-by-one bug in a vsplit assertion.
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- Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``,
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``attribute``, and ``varying``.
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- Fix an i965 GPU hang in GLSL shaders that contain an unconditional
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``discard`` statement.
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- Fix an i965 shader bug where the negative absolute value was
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generated instead of the absolute value of a negation.
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- Fix numerous issues handling precision qualifiers in GLSL ES.
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- Fixed a few GLX protocol encoder bugs (Julien Cristau)
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- Assorted Gallium llvmpipe driver bug fixes
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- Assorted Mesa/Gallium state tracker bug fixes
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- `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ -
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gl_FragCoord off by one in Gallium drivers.
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- `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ -
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[GLSL 1.20] invariant variable shouldn't be used before declaration
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- `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ -
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GetUniform[if]v busted
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- `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ -
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[glsl2] fail to compile shader with constructor for array of struct
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type
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- `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ -
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[i965] After updating to Mesa 7.9, Civilization IV starts to show
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garbage
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- `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ -
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[GLSL 1.20] allowing inconsistent centroid declaration between two
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vertex shaders
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- `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ -
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[GLSL 1.20] "#pragma STDGL invariant(all)" fail
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- `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ -
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[gles2]no link error happens when missing vertex shader or frag
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shader
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- `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ -
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[gl gles2] Not able to get the attribute by function
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glGetVertexAttribfv
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- `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ -
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Segmentation Fault while running an HDR (high dynamic range)
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rendering demo
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- `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ -
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[gles2] glGetShaderPrecisionFormat not implemented yet
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- `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ -
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[glsl] SIGSEGV glcpp/glcpp-parse.y:833
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- `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ -
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[glsl] division by zero crashes GLSL compiler
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- `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ -
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Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
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- `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__
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-[GLSL bisected] implicit sized array triggers segfault in
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ir_to_mesa_visitor::copy_propagate
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- `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ -
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GLSL integer division by zero crashes GLSL compiler
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- `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__
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-[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
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ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*):
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Assertion \`ret != \__null' failed.
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- `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ -
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uniform array will be allocate one line more and initialize it when
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it was freed will abort
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- `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ -
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Dubious assembler in read_rgba_span_x86.S
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- `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ -
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Dubious assembler in xform4.S
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- `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ -
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Error in x86-64 API dispatch code.
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- `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ -
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[glsl] GLSL preprocessor modulus by zero crash
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- `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ -
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[glsl] GLSL compiler modulus by zero crash
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- `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ -
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Compiler accepts reserved operators % and %=
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- `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ -
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Assert in \_tnl_import_array() when using GLfixed vertex datatypes
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with GLESv2
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- `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ -
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Sun Studio build fails due to standard library functions not being in
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global namespace
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- `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ -
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[GLSL] implicit sized array with index 0 used gets assertion
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- `Ubuntu bug
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691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__
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- compiz crashes when using alt-tab (the radeon driver kills it)
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- `Meego bug 13005 <https://bugs.meego.com/show_bug.cgi?id=13005>`__ -
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Graphics GLSL issue lead to camera preview fail on Pinetrail
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Changes
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-------
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The full set of changes can be viewed by using the following GIT
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command:
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::
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git log mesa-7.9.1..mesa-7.9.2
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Alberto Milone (1):
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- r600c: add evergreen ARL support.
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Brian Paul (19):
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- draw: Fix an off-by-one bug in a vsplit assertion.
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- mesa: fix a few format table mistakes, assertions
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- mesa: fix num_draw_buffers==0 in fixed-function fragment program
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generation
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- mesa: don't assert in GetIntegerIndexed, etc
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- mesa: check for dummy renderbuffer in
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\_mesa_FramebufferRenderbufferEXT()
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- llvmpipe: make sure binning is active when we begin/end a query
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- st/mesa: fix incorrect fragcoord.x translation
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- softpipe: fix off-by-one error in setup_fragcoord_coeff()
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- cso: fix loop bound in cso_set_vertex_samplers()
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- st/mesa: set renderbuffer \_BaseFormat in a few places
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- st/mesa: fix the default case in st_format_datatype()
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- st/mesa: need to translate clear color according to surface's base
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format
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- docs: update 7.9.2 release notes with Brian's cherry-picks
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- docs: add links to 7.9.1 and 7.9.2 release notes
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- mesa: include compiler.h for ASSERT macro
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- glsl: add ir_shader case in switch stmt to silence warning
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- glsl2: fix signed/unsigned comparison warning
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- mesa: implement glGetShaderPrecisionFormat()
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- docs: updated environment variable list
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Bryce Harrington (1):
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- r300g: Null pointer check for buffer deref in gallium winsys
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Chad Versace (14):
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- glsl: At link-time, check that globals have matching centroid
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qualifiers
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- glcpp: Fix segfault when validating macro redefinitions
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- glsl: Fix parser rule for type_specifier
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- glsl: Change default value of ast_type_specifier::precision
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- glsl: Add semantic checks for precision qualifiers
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- glsl: Add support for default precision statements
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- glsl: Remove redundant semantic check in parser
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- glsl: Fix semantic checks on precision qualifiers
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- glsl: Fix segfault due to missing printf argument
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- glsl: Mark 'in' variables at global scope as read-only
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- glcpp: Raise error when modulus is zero
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- glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
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- glsl: Reinstate constant-folding for division by zero
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- tnl: Add support for datatype GL_FIXED in vertex arrays
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Chia-I Wu (1):
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- mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
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Chris Wilson (1):
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- intel: Check for unsupported texture when finishing using as a render
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target
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Cyril Brulebois (1):
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- Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
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Dave Airlie (2):
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- radeon/r200: fix fbo-clearmipmap + gen-teximage
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- radeon: avoid segfault on 3D textures.
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Dimitry Andric (4):
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- mesa: s/movzx/movzbl/
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- mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
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- glapi: adding @ char before type specifier in glapi_x86.S
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- glapi: add @GOTPCREL relocation type
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Eric Anholt (11):
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- i965: Avoid double-negation of immediate values in the VS.
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- docs: Add a relnote for the Civ IV on i965.
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- i965/vs: When MOVing to produce ABS, strip negate of the operand.
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- glsl: Fix the lowering of variable array indexing to not lose
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write_masks.
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- intel: Make renderbuffer tiling choice match texture tiling choice.
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- glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
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- mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
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- mesa: Add actual support for glReleaseShaderCompiler from ES2.
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- mesa: Add support for glDepthRangef and glClearDepthf.
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- mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
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- mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
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Ian Romanick (42):
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- docs: Add 7.9.1 md5sums
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- glsl: Support the 'invariant(all)' pragma
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- glcpp: Generate an error for division by zero
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- glsl: Add version_string containing properly formatted GLSL version
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- glsl & glcpp: Refresh autogenerated lexer and parser files.
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- glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
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- glsl: Track variable usage, use that to enforce semantics
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- glsl: Allow 'in' and 'out' when 'layout' is also available
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- docs: Initial set of release notes for 7.9.2
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- mesa: bump version to 7.9.2-devel
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- docs: Update 7.9.2 release notes
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- i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
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- glsl: Refresh autogenerated lexer and parser files.
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- glsl: Don't assert when the value returned by a function has no
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rvalue
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- linker: Set sizes for non-global arrays as well
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- linker: Propagate max_array_access while linking functions
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- docs: Update 7.9.2 release notes
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- Use C-style system headers in C++ code to avoid issues with std::
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namespace
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- mesa: glGetUniform only returns a single element of an array
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- linker: Generate link errors when ES shaders are missing stages
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- mesa: Fix error checks in GetVertexAttrib functions
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- docs: Update 7.9.2 release notes
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- mesa: Remove unsupported OES extensions
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- glapi: Regenerate for GL_ARB_ES2_compatibility.
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- mesa: Connect glGetShaderPrecisionFormat into the dispatch table
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- i965: Set correct values for range/precision of fragment shader types
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- i915: Set correct values for range/precision of fragment shader types
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- intel: Fix typeos from 3d028024 and 790ff232
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- glsl: Ensure that all GLSL versions are supported in the stand-alone
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compiler
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- glsl: Reject shader versions not supported by the implementation
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- mesa: Initial size for secondary color array is 3
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- glcpp: Regenerate files from recent cherry picks
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- glsl: Finish out the reduce/reduce error fixes
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- glsl: Regenerate compiler files from cherry picks
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- linker: Fix off-by-one error implicit array sizing
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- i915: Only mark a register as available if all components are written
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- i915: Calculate partial result to temp register first
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- i915: Force lowering of all types of indirect array accesses in the
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FS
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- docs: Update 7.9.2 release notes for recent cherry picks
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- docs: Clean up bug fixes list
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- intel: Remove driver date and related bits from renderer string
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- mesa: set version string to 7.9.2 (final)
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Jian Zhao (1):
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- mesa: fix an error in uniform arrays in row calculating.
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Julien Cristau (3):
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- glx: fix request lengths
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- glx: fix GLXChangeDrawableAttributesSGIX request
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- glx: fix length of GLXGetFBConfigsSGIX
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Keith Packard (1):
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- glsl: Eliminate reduce/reduce conflicts in glsl grammar
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Kenneth Graunke (12):
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- glsl: Expose a public glsl_type::void_type const pointer.
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- glsl: Don't bother unsetting a destructor that was never set.
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- glsl, i965: Remove unnecessary talloc includes.
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- glcpp: Remove use of talloc reference counting.
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- ralloc: Add a fake implementation of ralloc based on talloc.
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- Convert everything from the talloc API to the ralloc API.
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- ralloc: a new MIT-licensed recursive memory allocator.
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- Remove talloc from the make and automake build systems.
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- Remove talloc from the SCons build system.
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- Remove the talloc sources from the Mesa repository.
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- glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state
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ctor.
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- glsl: Use reralloc instead of plain realloc.
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Marek Olšák (3):
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- docs: fix messed up names with special characters in relnotes-7.9.1
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- mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
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- st/dri: Track drawable context bindings
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Paulo Zanoni (1):
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- dri_util: fail driCreateNewScreen if InitScreen is NULL
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Sam Hocevar (2):
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- docs: add glsl info
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- docs: fix glsl_compiler name
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Vinson Lee (1):
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- ralloc: Add missing va_end following va_copy.
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nobled (1):
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- glx: Put null check before use
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