
Move some fields of _EGLDriver to _EGLDisplay. It also becomes unnecessary to pass _EGLDisplay to drivers when _eglMain is called. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
514 lines
12 KiB
C
514 lines
12 KiB
C
/**
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* Functions for choosing and opening/loading device drivers.
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "eglconfig.h"
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#include "eglcontext.h"
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#include "egldefines.h"
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#include "egldisplay.h"
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#include "egldriver.h"
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#include "eglglobals.h"
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#include "egllog.h"
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#include "eglmisc.h"
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#include "eglmode.h"
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#include "eglscreen.h"
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#include "eglstring.h"
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#include "eglsurface.h"
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#if defined(_EGL_PLATFORM_X)
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#include <dlfcn.h>
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#include "eglx.h"
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#elif defined(_EGL_PLATFORM_WINDOWS)
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/* Use static linking on Windows for now */
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#define WINDOWS_STATIC_LINK
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#endif
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/**
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* Wrappers for dlopen/dlclose()
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*/
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#if defined(_EGL_PLATFORM_WINDOWS)
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#ifdef WINDOWS_STATIC_LINK
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static const char *DefaultDriverName = "Windows EGL Static Library";
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#else
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/* XXX Need to decide how to do dynamic name lookup on Windows */
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static const char *DefaultDriverName = "TBD";
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#endif
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static const char *SysFS = NULL;
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typedef HMODULE lib_handle;
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static HMODULE
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open_library(const char *filename)
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{
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#ifdef WINDOWS_STATIC_LINK
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return 0;
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#else
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return LoadLibrary(filename);
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#endif
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}
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static void
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close_library(HMODULE lib)
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{
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#ifdef WINDOWS_STATIC_LINK
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#else
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FreeLibrary(lib);
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#endif
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}
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#elif defined(_EGL_PLATFORM_X)
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static const char *DefaultDriverName = ":0";
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static const char *SysFS = "/sys/class";
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typedef void * lib_handle;
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static void *
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open_library(const char *filename)
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{
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return dlopen(filename, RTLD_LAZY);
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}
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static void
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close_library(void *lib)
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{
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dlclose(lib);
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}
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#endif
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/**
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* Given a card number, use sysfs to determine the DRI driver name.
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*/
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const char *
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_eglChooseDRMDriver(int card)
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{
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#if 0
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return _eglstrdup("libEGLdri");
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#else
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char path[2000], driverName[2000];
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FILE *f;
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int length;
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snprintf(path, sizeof(path), "%s/drm/card%d/dri_library_name", SysFS, card);
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f = fopen(path, "r");
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if (!f)
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return NULL;
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fgets(driverName, sizeof(driverName), f);
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fclose(f);
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if ((length = strlen(driverName)) > 1) {
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/* remove the trailing newline from sysfs */
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driverName[length - 1] = '\0';
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strncat(driverName, "_dri", sizeof(driverName));
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return _eglstrdup(driverName);
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}
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else {
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return NULL;
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}
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#endif
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}
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/**
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* XXX this function is totally subject change!!!
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*
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*
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* Determine/return the path of the driver to use for the given native display.
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*
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* Try to be clever and determine if nativeDisplay is an Xlib Display
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* ptr or a string (naming a driver or screen number, etc).
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*
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* If the first character is ':' we interpret it as a screen or card index
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* number (i.e. ":0" or ":1", etc)
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* Else if the first character is '!' we interpret it as specific driver name
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* (i.e. "!r200" or "!i830".
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*
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* Whatever follows ':' is interpreted as arguments.
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*
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* The caller may free() the returned strings.
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*/
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static char *
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_eglChooseDriver(_EGLDisplay *dpy, char **argsRet)
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{
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char *path = NULL;
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const char *args = NULL;
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path = getenv("EGL_DRIVER");
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if (path)
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path = _eglstrdup(path);
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#if defined(_EGL_PLATFORM_X)
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(void) DefaultDriverName;
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if (!path && dpy->NativeDisplay) {
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const char *dpyString = (const char *) dpy->NativeDisplay;
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char *p;
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/* parse the display string */
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if (dpyString[0] == '!' || dpyString[0] == ':') {
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if (dpyString[0] == '!') {
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path = _eglstrdup(dpyString);
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p = strchr(path, ':');
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if (p)
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*p++ = '\0';
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} else {
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p = strchr(dpyString, ':');
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if (p)
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p++;
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}
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if (p) {
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if (!path && p[0] >= '0' && p[0] <= '9' && !p[1]) {
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int card = atoi(p);
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path = (char *) _eglChooseDRMDriver(card);
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}
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args = p;
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}
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}
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else {
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path = (char *) _xeglChooseDriver(dpy);
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}
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}
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#elif defined(_EGL_PLATFORM_WINDOWS)
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if (!path)
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path = _eglstrdup(DefaultDriverName);
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#endif /* _EGL_PLATFORM_X */
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if (path && argsRet)
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*argsRet = (args) ? _eglstrdup(args) : NULL;
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return path;
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}
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/**
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* Open the named driver and find its bootstrap function: _eglMain().
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*/
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static _EGLMain_t
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_eglOpenLibrary(const char *driverName, lib_handle *handle)
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{
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_EGLMain_t mainFunc;
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lib_handle lib;
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char driverFilename[1000];
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assert(driverName);
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#if defined(_EGL_PLATFORM_WINDOWS)
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/* Use static linking on Windows for now */
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#ifdef WINDOWS_STATIC_LINK
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lib = 0;
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mainFunc = (_EGLMain_t)_eglMain;
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#else
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/* XXX untested */
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sprintf(driverFilename, "%s.dll", driverName);
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_eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
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lib = open_library(driverFilename);
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if (!lib) {
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_eglLog(_EGL_WARNING, "Could not open %s",
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driverFilename);
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return NULL;
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}
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mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
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#endif
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#elif defined(_EGL_PLATFORM_X)
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/* XXX also prepend a directory path??? */
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sprintf(driverFilename, "%s.so", driverName);
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_eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
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lib = open_library(driverFilename);
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if (!lib) {
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_eglLog(_EGL_WARNING, "Could not open %s (%s)",
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driverFilename, dlerror());
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return NULL;
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}
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mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
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#endif
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if (!mainFunc) {
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_eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename);
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if (lib)
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close_library(lib);
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return NULL;
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}
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*handle = lib;
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return mainFunc;
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}
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/**
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* Load the named driver. The path and args passed will be
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* owned by the driver and freed.
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*/
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static _EGLDriver *
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_eglLoadDriver(char *path, char *args)
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{
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_EGLMain_t mainFunc;
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lib_handle lib;
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_EGLDriver *drv = NULL;
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mainFunc = _eglOpenLibrary(path, &lib);
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if (!mainFunc)
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return NULL;
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drv = mainFunc(args);
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if (!drv) {
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if (lib)
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close_library(lib);
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return NULL;
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}
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if (!drv->Name) {
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_eglLog(_EGL_WARNING, "Driver loaded from %s has no name", path);
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drv->Name = "UNNAMED";
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}
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drv->Path = path;
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drv->Args = args;
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drv->LibHandle = lib;
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return drv;
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}
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/**
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* Match a display to a preloaded driver.
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*/
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static _EGLDriver *
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_eglMatchDriver(_EGLDisplay *dpy)
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{
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_EGLDriver *defaultDriver = NULL;
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EGLint i;
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for (i = 0; i < _eglGlobal.NumDrivers; i++) {
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_EGLDriver *drv = _eglGlobal.Drivers[i];
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/* display specifies a driver */
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if (dpy->DriverName) {
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if (strcmp(dpy->DriverName, drv->Name) == 0)
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return drv;
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}
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else if (drv->Probe) {
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if (drv->Probe(drv, dpy))
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return drv;
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}
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else {
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if (!defaultDriver)
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defaultDriver = drv;
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}
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}
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return defaultDriver;
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}
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/**
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* Load a driver and save it.
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*/
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const char *
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_eglPreloadDriver(_EGLDisplay *dpy)
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{
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char *path, *args;
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_EGLDriver *drv;
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EGLint i;
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path = _eglChooseDriver(dpy, &args);
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if (!path)
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return NULL;
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for (i = 0; i < _eglGlobal.NumDrivers; i++) {
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drv = _eglGlobal.Drivers[i];
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if (strcmp(drv->Path, path) == 0) {
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_eglLog(_EGL_DEBUG, "Driver %s is already preloaded",
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drv->Name);
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free(path);
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if (args)
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free(args);
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return drv->Name;
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}
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}
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drv = _eglLoadDriver(path, args);
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if (!drv)
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return NULL;
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_eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv;
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return drv->Name;
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}
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/**
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* Open a preloaded driver.
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*/
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_EGLDriver *
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_eglOpenDriver(_EGLDisplay *dpy)
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{
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_EGLDriver *drv = _eglMatchDriver(dpy);
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return drv;
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}
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/**
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* Close a preloaded driver.
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*/
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EGLBoolean
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_eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy)
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{
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_eglReleaseDisplayResources(drv, dpy);
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drv->API.Terminate(drv, dpy);
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return EGL_TRUE;
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}
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/**
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* Unload preloaded drivers.
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*/
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void
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_eglUnloadDrivers(void)
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{
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EGLint i;
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for (i = 0; i < _eglGlobal.NumDrivers; i++) {
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_EGLDriver *drv = _eglGlobal.Drivers[i];
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lib_handle handle = drv->LibHandle;
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if (drv->Path)
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free((char *) drv->Path);
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if (drv->Args)
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free((char *) drv->Args);
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/* destroy driver */
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if (drv->Unload)
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drv->Unload(drv);
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if (handle)
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close_library(handle);
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_eglGlobal.Drivers[i] = NULL;
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}
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_eglGlobal.NumDrivers = 0;
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}
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/**
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* Given a display handle, return the _EGLDriver for that display.
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*/
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_EGLDriver *
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_eglLookupDriver(EGLDisplay dpy)
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{
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_EGLDisplay *d = _eglLookupDisplay(dpy);
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if (d)
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return d->Driver;
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else
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return NULL;
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}
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/**
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* Plug all the available fallback routines into the given driver's
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* dispatch table.
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*/
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void
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_eglInitDriverFallbacks(_EGLDriver *drv)
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{
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/* If a pointer is set to NULL, then the device driver _really_ has
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* to implement it.
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*/
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drv->API.Initialize = NULL;
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drv->API.Terminate = NULL;
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drv->API.GetConfigs = _eglGetConfigs;
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drv->API.ChooseConfig = _eglChooseConfig;
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drv->API.GetConfigAttrib = _eglGetConfigAttrib;
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drv->API.CreateContext = _eglCreateContext;
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drv->API.DestroyContext = _eglDestroyContext;
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drv->API.MakeCurrent = _eglMakeCurrent;
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drv->API.QueryContext = _eglQueryContext;
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drv->API.CreateWindowSurface = _eglCreateWindowSurface;
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drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
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drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
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drv->API.DestroySurface = _eglDestroySurface;
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drv->API.QuerySurface = _eglQuerySurface;
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drv->API.SurfaceAttrib = _eglSurfaceAttrib;
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drv->API.BindTexImage = _eglBindTexImage;
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drv->API.ReleaseTexImage = _eglReleaseTexImage;
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drv->API.SwapInterval = _eglSwapInterval;
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drv->API.SwapBuffers = _eglSwapBuffers;
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drv->API.CopyBuffers = _eglCopyBuffers;
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drv->API.QueryString = _eglQueryString;
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drv->API.WaitGL = _eglWaitGL;
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drv->API.WaitNative = _eglWaitNative;
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#ifdef EGL_MESA_screen_surface
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drv->API.ChooseModeMESA = _eglChooseModeMESA;
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drv->API.GetModesMESA = _eglGetModesMESA;
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drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
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drv->API.GetScreensMESA = _eglGetScreensMESA;
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drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
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drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
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drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
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drv->API.QueryScreenMESA = _eglQueryScreenMESA;
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drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
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drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
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drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
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#endif /* EGL_MESA_screen_surface */
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#ifdef EGL_VERSION_1_2
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drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
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#endif /* EGL_VERSION_1_2 */
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}
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/**
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* Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
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* are supported on the system by looking for standard library names.
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*/
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EGLint
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_eglFindAPIs(void)
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{
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EGLint mask = 0x0;
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lib_handle lib;
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#if defined(_EGL_PLATFORM_WINDOWS)
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/* XXX not sure about these names */
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const char *es1_libname = "libGLESv1_CM.dll";
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const char *es2_libname = "libGLESv2.dll";
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const char *gl_libname = "OpenGL32.dll";
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const char *vg_libname = "libOpenVG.dll";
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#elif defined(_EGL_PLATFORM_X)
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const char *es1_libname = "libGLESv1_CM.so";
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const char *es2_libname = "libGLESv2.so";
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const char *gl_libname = "libGL.so";
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const char *vg_libname = "libOpenVG.so";
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#endif
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if ((lib = open_library(es1_libname))) {
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close_library(lib);
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mask |= EGL_OPENGL_ES_BIT;
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}
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if ((lib = open_library(es2_libname))) {
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close_library(lib);
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mask |= EGL_OPENGL_ES2_BIT;
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}
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if ((lib = open_library(gl_libname))) {
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close_library(lib);
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mask |= EGL_OPENGL_BIT;
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}
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if ((lib = open_library(vg_libname))) {
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close_library(lib);
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mask |= EGL_OPENVG_BIT;
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}
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return mask;
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}
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