58c5e782e351621bde2693fa945d0c90d140b855

The overhead of resource_create, transfer_inline_write, and resource_destroy to upload constant data is very visible with some apps in sysprof, and as such should be eliminated. My approach uses a user buffer to pass a pointer to a driver. This gives the driver the freedom it needs to take the fast path, which may differ for each driver. This commit addresses the same issue as Jakob's one that suballocates out of a big constant buffer, but it also eliminates the copy to the buffer.
WindML Driver for Mesa 4.0 Requirements ------------ Tornado 2 + WindML, Cumulative Patchs are recommended. I suppose you have a valid WindML installation. Double buffer hardware gives better performance than double buffer software so if you can compile your WindML driver with this option, just do it. I/O redirection is adviced in target server. Tested on --------- During the development, my main target was a CoolMonster: - Video card: CT69000 - CPU: PENTIUM 266MHz and my host a Windows NT + Tornado 2. Installation ------------ 1. Mesa sources must be in root directory (C:\) 2. Add the following line to your torVars.bat: set MESA_BASE=C:\Mesa OR copy the new torVars.bat in your bin path: c:/Mesa/src/ugl/tornado/torVars.sample -> /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example) 3. In a command prompt: $ torVars $ cd c:\Mesa $ make -f Makefile.ugl CPU=PENTIUM Take a long while... 5. Include all the files from ugldemos folder to build some downloadable application modules 4. Download UGL/Mesa object files on target For example via the WindShell: ld < c:\Tornado\target\lib\objMesaGL.o ld < c:\Tornado\target\lib\objMesaUGL.o ld < c:\Tornado\target\lib\objMesaGLU.o ld < c:\Tornado\target\lib\objGLUTshapes.o ld < c:\Tornado\target\lib\objMesaOS.o You can put the previous lines in a file and use: < filename 6. Download the application modules. 7. In WindShell, run: -> uglalldemos During the show some messages will appear, it provides some useful information on key management. Coding ------ Sample Usage: In addition to the usual ugl calls to initialize UGL, (may be find an input driver), you must do the following to use the UGL/Mesa interface: 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context, given the display format. 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an UGL/Mesa Context and to make the context the current one. 3. Make gl* calls to render your graphics. 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers. 5. Before the UGL is destroyed, call MesaDestroyContext(). 6. Before exiting, call if required uglEventQDestroy and then uglDeinitialize(); Limitations ----------- I found the following limitations in my driver : - Color Indexed management is only in 8 bits - It's possible to mix UGL/OpenGL application with a software double buffer Modifications ------------ New files in Mesa: - Makefile.ugl - rules.windmlmesa - docs/README.UGL - include/GL/uglmesa.h - si-glu/Makefile.ugl - src/Makefile.ugl - src/ugl/torGLUTShapesInit.c - src/ugl/torMesaUGLInit.c - src/ugl/ugl_api.c - src/ugl/ugl_dd.c - src/ugl/ugl_glutshapes.c - src/ugl/ugl_line.c - src/ugl/ugl_span.c - src/ugl/ugl_tri.c - src/ugl/uglmesaP.h - ugldemos/* Modified files in Tornado 2.0: - c:\Tornado\host\x86-win32\bin\torVars.bat rem Command line build environments set WIND_HOST_TYPE=x86-win32 set WIND_BASE=C:\Tornado set MESA_BASE=C:\Mesa set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH% - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf - c:\Tornado\target\h\GL\* Todo ---- - GCC 2.96, ASM compilation Thanks to: ---------- Precision Insight team for their great job around Mesa, XFree, and DRI. Wind River Systems to take me as an intern. Stephane Raimbault <stephane.raimbault@windriver.com> <stephane.raimbault@deesse.univ-lemans.fr> July 24, 2001
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